You're a winner, just from this post alone. More hate for this game, plz.apple arcade wrote:msm wrote:apple arcade wrote:BoringBlue

You're a winner, just from this post alone. More hate for this game, plz.apple arcade wrote:msm wrote:apple arcade wrote:BoringBlue
There is many different versions of mame that use different romsets. The trick is getting your roms from a site that updates them.apple arcade wrote:
You say that but it's not true. I had to download about 6 different roms to get one game to work and about the same amount of different types of mame, then about the same of "tools" to get my computer to read my TE stick, and on top of that every time I want to play I have to spend about 20 minutes remapping computer keys to my stick.
It's not as simple "registering on these forums". Maybe on some computer it is, just not mine.
Well, what do you have? (Hardware / OS) MAME is pretty valuable. It would be worth giving out some details and asking some questions to get it running rather than calling yourself MAME retarded and giving up.apple arcade wrote:It's not as simple "registering on these forums". Maybe on some computer it is, just not mine.The vagrant wrote:Whoah, getting mame to work properly will take as much time as registering on these forums and posting your stuff. You aren't "mame retarded", just unwilling to figure it out. I must ask, why would someone unwilling to make mame work (the platform where you can try 90% of the good existing shmups) even take time to register and post here? I'm not insuling you like "you soldn't come to these boards", it's just that you guys approach makes absolutely no fucking sense to me. Unless all you're interested in is touhou, just get mame, try the classics and try to have some vague understanbding of the genre before expressing your opinions.
Awesomehowmuchkeefe wrote:Yes, you will have borders on both the top and bottom of the screen.
Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
On a 16:9 screen you're going to get top/bottom borders on every vertical shooter in existence, including KOF Sky Stage. The problem with Guwange is when you run it on a 4:3 display, you get borders on all four sides, where on nearly anything else there would be no borders at all. Guwange behaves just like every other game on a 16:9 display.DrTrouserPlank wrote:OK I've skimmed the thread and the answer was not explict to me so I'll just ask the question.
If I try to run this game on a 16:9 screen Tate'd, am I going to get borders at the top and bottom of the image?
Thanks.
A friend tells me the post says they're about to submit a title update fixing this to MS, and they're expecting it to be released in February.moozooh wrote:Actually, I believe that Asada promised to do something about 4:3 in his latest blog post.
If you just want an XBLA shoot'em up with no borders, Raystorm HD is cropped and stretched to fill a widescreen display.DrTrouserPlank wrote:Awesome :|howmuchkeefe wrote:Yes, you will have borders on both the top and bottom of the screen.
Wondering whether KOTF sky stage would be a better buy..?
Thanks for the quick reply.
That wasn't my exclusive criteria. As for Raystorm I wasn't too keen on it.nZero wrote:If you just want an XBLA shoot'em up with no borders, Raystorm HD is cropped and stretched to fill a widescreen display.DrTrouserPlank wrote:Awesomehowmuchkeefe wrote:Yes, you will have borders on both the top and bottom of the screen.![]()
Wondering whether KOTF sky stage would be a better buy..?
Thanks for the quick reply.
OMG, I just jizzed my pants.StarCreator wrote:A friend tells me the post says they're about to submit a title update fixing this to MS, and they're expecting it to be released in February.moozooh wrote:Actually, I believe that Asada promised to do something about 4:3 in his latest blog post.
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
If there were no borders when you ran your Dreamcast into your 16:9 monitor, then you were playing at the wrong aspect ratio. When handled properly, there will always be borders when displaying a 4:3 source on a 16:9 display.DrTrouserPlank wrote:I've run various dreamcast shooters Tate'd before and was happy with how they displayed on a 16:9. Maybe they did have borders at the top and bottom, to be honest if they did I wasn't distracted by them and assuming (from what you've said) that Guwange operates in a similar manner I think I'll be OK with that. I assume the annoyance in this thread is that the game doesn't display fullscreen on a 4:3 display rotated? Understandably annoying I guess given how these games operate in arcades.
There probably were borders...StarCreator wrote:If there were no borders when you ran your Dreamcast into your 16:9 monitor, then you were playing at the wrong aspect ratio. When handled properly, there will always be borders when displaying a 4:3 source on a 16:9 display.DrTrouserPlank wrote:I've run various dreamcast shooters Tate'd before and was happy with how they displayed on a 16:9. Maybe they did have borders at the top and bottom, to be honest if they did I wasn't distracted by them and assuming (from what you've said) that Guwange operates in a similar manner I think I'll be OK with that. I assume the annoyance in this thread is that the game doesn't display fullscreen on a 4:3 display rotated? Understandably annoying I guess given how these games operate in arcades.
http://www.facebook.com/#!/CAVECoLtd wrote:A little late, but our 360 producer Makoto Asada has confirmed that the dev department has found time to patch 4:3 mode into Guwange. We are submitting the patch for certification now and hopefully will see it by the end of February. When we have a definite release date for the patch, we will make an announcement here.
That's fabulous! I can't wait to play it again next month.gs68 wrote:http://www.facebook.com/#!/CAVECoLtd wrote:A little late, but our 360 producer Makoto Asada has confirmed that the dev department has found time to patch 4:3 mode into Guwange. We are submitting the patch for certification now and hopefully will see it by the end of February. When we have a definite release date for the patch, we will make an announcement here.
And remember to ask to both restore Arcade's slowdown accuracy pre-patch (as the update that fixed its graphical issues broke the slowdown) as well as asking for the 4:3 mode.bcass wrote:Time to bombard them with requests to patch DSIIX.
BPzeBanshee wrote:My confidence in Cave's competence is restored.
Actually, it's time (or after the Guwange patch if you prefer) to bombard them with appreciation for doing all this patch work.bcass wrote:Time to bombard them with requests to patch DSIIX.
Elaborate?bcass wrote:the messed-up screen config in Guwange
I've been through the whole thread and I've played the game myself extensively. The only screen issue in Guwange is the 4:3 aspect ratio problem, and that has nothing to do with the "screen config".bcass wrote:Read the thread. It's been detailed, oh, only about a hundred times now.