"Shmup": Published on the AppStore [Source Code Released] !!

A place for people with an interest in developing new shmups.
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wondersonic
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Re: Rage-Shmup: Diary of a shmup development

Post by wondersonic »

Great to see the network layer in action!

Some remarks:
- no sound effect seems to come from the 2nd player
- will the whole level follow this turn around movement? or will there be some passage with simple one way scrolling?
- will the ship altitude remain the same or will some time the city appear larger?
- nice colors for the ships! :)
- how cooperative will the network play work? will you (for example) provide a super power if both ships join together while hiting both fire buttons for example?

Keep going this nice work!!! :wink:
nicolasbol
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Re: Rage-Shmup: Diary of a shmup development

Post by nicolasbol »

I'm not dead. I finished the tutorial and worked on some images:

Image

The name of the app will be "shmup", I gave "Rage" back to john carmack last week, I had it reserved for a while (before I knew Rage would be the name of their next game). I think it was the only Right Thing to Do, they will do a more better usage than me.

The city is almost painted. Still need to make a final call on the colors. Not sure yet:

Image

Image

If anyone is reading, I welcome your opinion.
My computer graphics activity diary: http://fabiensanglard.net
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wondersonic
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Re: Rage-Shmup: Diary of a shmup development

Post by wondersonic »

Nice,
maybe some fog?

Bye
WS
nicolasbol
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Re: Rage-Shmup: Diary of a shmup development

Post by nicolasbol »

There will be fog.

Those screenshot are from 3DS Max.

More later.
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agustusx
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Re: Rage-Shmup: Diary of a shmup development

Post by agustusx »

nice looking so far, keep it up :) You make me jealous :oops:
nicolasbol
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Re: Rage-Shmup: Diary of a shmup development

Post by nicolasbol »

Final touch to the level and act1 (in terms of background) is now DONE !!

http://fd.fabiensanglard.net/shmup_wip/ ... alpha8.mov

Image Image Image

Image Image Image

Image

There is still a lot of work to be done:

- The level is boring right now and lacks tempo.
- The enemy bullet are ugly as sh*t and I need to work some photoshop magic on those.
- An additional enemy is going to be added.

That should make it for the Act1 and the free version on the AppStore. The full version of the game will feature all levels for 99c.

I still have some troubles with the game on iPad, the 768*1024 resolution is killing the framerate, the Apple A2 processor doesn't really scale well when you have almost 4 times the amount of pixels on a iPhone/iTouch. The iPhone4 version should be impossible to go sub 59fps though....Make me want to add some eyes candies like shadowmapping or motion blur.....I'll see if I have enough energy.
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agustusx
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Re: Rage-Shmup: Diary of a shmup development

Post by agustusx »

hope you can figure out the ipad weakness, I don't have a iphone/ipod touch to play with.
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Dave_K.
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Re: Rage-Shmup: Diary of a shmup development

Post by Dave_K. »

I got some serious motion sickness watching that video. You need to slow down the background spinning/scrolling once the play action starts.
nicolasbol
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Re: Rage-Shmup: Diary of a shmup development

Post by nicolasbol »

@agustusx: For now the engine automatically disable the fog, it seems to save a lot GPU horsepower on iPad.

@Dave: Several people told me about this. I personnaly think it is not fast enough but I'll probably put a speed adjuster in the preferences panel and put the default to something slower.
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nicolasbol
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Re: Rage-Shmup: Diary of a shmup development

Post by nicolasbol »

Boss is done:

Image

Still have to animate it now !!
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ShmupSamurai
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Re: Rage-Shmup: Diary of a shmup development

Post by ShmupSamurai »

Is it just me or does the boss remsemble that spider from Axeley? :o
Use Shumpman's advice!

"USE A BOMB!"
nicolasbol
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Re: Rage-Shmup: Diary of a shmup development

Post by nicolasbol »

You mean this one:

Image

from this page:

http://www.shmups.com/reviews/axelay/index.html
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ShmupSamurai
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Re: Rage-Shmup: Diary of a shmup development

Post by ShmupSamurai »

Yeah! That's the one! :D

Also, looks like somebody forgot to turn a background layer back on in Snesx98 :roll:

Quite a well animated bast, wasn't he... :P
Use Shumpman's advice!

"USE A BOMB!"
relminator
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Re: Rage-Shmup: Diary of a shmup development

Post by relminator »

Hell Yeah!!! Me likes the screenies!!!
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wondersonic
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Re: Rage-Shmup: Diary of a shmup development

Post by wondersonic »

Hmmm nice,
waiting to see it in action ;)

some joints and skeleton animation?

WS
nicolasbol
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Re: Rage-Shmup: Diary of a shmup development

Post by nicolasbol »

I shipped a version for approval to Apple !!

It runs at 60fps on iPhone,iPad and iTouch:



http://fd.fabiensanglard.net/shmup_wip/ ... e/act1.mov

On iPad I had to disable fog, it was consuming too much fillrate, but because the texturing is really good it still look pretty good ;)

http://fd.fabiensanglard.net/shmup_wip/ ... d/act0.mov
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wondersonic
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Re: Rage-Shmup: Diary of a shmup development

Post by wondersonic »

CONGRATULATIONS!

do you intend to write a book about this adventure? :wink: or at least to explain the main events of this story?

I wish you to have as much success for this shmup as for your previous success :)
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null1024
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Re: "Shmup": Diary of a developer: SHIPPED TO APPLE !!

Post by null1024 »

Wait, is the music from Second Reality still in there [still in the video, hope you didn't ship like that, even if it's awesome]?

Either way, very, very nice, at least from what the vid showed.
Might this run on an iPhone 3G? [yeah, yeah, need to upgrade, don't bug me too much :D ]
Come check out my website, I guess. Random stuff I've worked on over the last two decades.
nicolasbol
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Re: "Shmup": Diary of a developer: SHIPPED TO APPLE !!

Post by nicolasbol »

@null1024: The" second reality song" is in the appStore version: I called Future Crew members and licensed the music. I don't have the pretention to have produced something anywhere close to the legendary demo, this is rather an homage. I have tested the game on iTouch 2nd generation, iPad and iPhone 3GS, most of the time running at 60fps. The 3G was never tested, all I can say: An iPhone3G is slightly less powerful than a iTouch 2nd generation (running at 412 MHz Vs 533Mhz) but if the screen can run at 60fps the framerate should follow.


Beside this the application has been approved today, here is the link:

http://itunes.apple.com/us/app/shmup/id337663605?mt=8

Image
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BPzeBanshee
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Re: "Shmup": Diary of a developer: COMPLETED !!

Post by BPzeBanshee »

Wow, a iPhone shmup called "shmup" with some impressive effects and (hopefully) good gameplay. The effort and consern going into this game is impressive, and you got Apple to approve it too. Kudos.
VJFranzK
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Re: "Shmup": Diary of a developer: COMPLETED !!

Post by VJFranzK »

Congrats! I bought your up, will check it out.

Sooner or later, I shall produce a Shmup for iPhone (but I will call it "Tower Defense"... just kidding ;-)
nicolasbol
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Re: "Shmup": Diary of a developer: COMPLETED !!

Post by nicolasbol »

I have decided to release "Shmup Lite", a free version with only the first level playable:

http://itunes.apple.com/app/shmup-lite/id407588246?mt=8
Image

Fabien
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eiyukabe
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Re: "Shmup": Diary of a developer: COMPLETED !!

Post by eiyukabe »

Just bought + played it on iPod, really polished game. How is it selling?
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TrevHead (TVR)
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Re: "Shmup": Diary of a developer: COMPLETED !!

Post by TrevHead (TVR) »

Dave_K. wrote:@Dave: Several people told me about this. I personnaly think it is not fast enough but I'll probably put a speed adjuster in the preferences panel and put the default to something slower
@Dave: Several people told me about this. I personnaly think it is not fast enough but I'll probably put a speed adjuster in the preferences panel and put the default to something slower
wow I just watched that short video clip on your site and just from that its made me feel very sick. This is the first time ive got motion sickness from a video game the only other place ive evr had it was watching that basketball court fight scene in matrix 2 at the cinema and I feel worse this time :shock:

Pls bin that vid or put a warning up. I need to lay down :mrgreen:
nicolasbol
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Re: "Shmup": Diary of a developer: COMPLETED !!

Post by nicolasbol »

eiyukabe wrote:Just bought + played it on iPod, really polished game. How is it selling?
It is selling moderately well (about to pass the thousand, not enough to cover production costs). The problem is that I am making no advertisement, I was relying on releasing something polished with a good name hoping that things would happen by themselves (like my other soft: Fluid).

Not quite....but as I mentioned it was a childhood dream to write a commercial 3D engine...and I made it happen, the reward was the journey....
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nicolasbol
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Re: "Shmup": Diary of a developer: COMPLETED !!

Post by nicolasbol »

TrevHead (TVR) wrote:
Dave_K. wrote:@Dave: Several people told me about this. I personnaly think it is not fast enough but I'll probably put a speed adjuster in the preferences panel and put the default to something slower
@Dave: Several people told me about this. I personnaly think it is not fast enough but I'll probably put a speed adjuster in the preferences panel and put the default to something slower
wow I just watched that short video clip on your site and just from that its made me feel very sick. This is the first time ive got motion sickness from a video game the only other place ive evr had it was watching that basketball court fight scene in matrix 2 at the cinema and I feel worse this time :shock:

Pls bin that vid or put a warning up. I need to lay down :mrgreen:

Sorry man :/ ! I'll try to add a slowdown feature..if enough people ask for it...
My computer graphics activity diary: http://fabiensanglard.net
nicolasbol
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Re: "Shmup": Diary of a developer: COMPLETED !!

Post by nicolasbol »

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