(Steam/XBLA) Zeit²

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
User avatar
Observer
Posts: 1516
Joined: Sat Jul 12, 2008 11:23 pm
Location: In a huge battleship

(Steam/XBLA) Zeit²

Post by Observer »

Did anyone check this schmukmup?

http://store.steampowered.com/app/33390/
http://marketplace.xbox.com/en-US/Produ ... 0258410aa9

It features a time manipulation mechanic and it's probably too westernised for your watatapanese tastes but, well, maybe it's worth giving it a try, right? RIGHT?

FINALLY one that got an XBLA/Steam simultaneous release so I can stop feeling left out. Either way, I'm getting it just for the lulz and because I want to support more STGs on Steam. :P Well, as long as it doesn't suck. Please tell me it isn't a gigantic turd like Razor2!

edit: Hold on.

3rd-party DRM: Tages Solidshield
3 machine activation limit


WTF... I think I'm going back to Crimzon Clover... Isn't enough with Steam integration?
Image
NOW REACHES THE FATAL ATTRACTION BE DESCRIBED AS "HELLSINKER". DECIDE DESTINATION.
User avatar
antares
Posts: 921
Joined: Sat Apr 21, 2007 7:29 am
Location: Austria

Re: (Steam/XBLA) Zeit²

Post by antares »

I played the demo today: LAAAAAME
Forget it
WTB: Arkanoid II Revenge Of Doh PCB, Outzone PCB, Fixeight PCB
User avatar
Udderdude
Posts: 6297
Joined: Thu Feb 16, 2006 7:55 am
Location: Canada
Contact:

Re: (Steam/XBLA) Zeit²

Post by Udderdude »

Braid'em up

>_>
User avatar
Observer
Posts: 1516
Joined: Sat Jul 12, 2008 11:23 pm
Location: In a huge battleship

Re: (Steam/XBLA) Zeit²

Post by Observer »

Udderdude wrote:Braid'em up

>_>
Now with 100% more Ubisoft DRM. Way to screw up the PC version...
Image
NOW REACHES THE FATAL ATTRACTION BE DESCRIBED AS "HELLSINKER". DECIDE DESTINATION.
User avatar
system11
Posts: 6290
Joined: Tue Jan 25, 2005 10:17 pm
Location: UK
Contact:

Re: (Steam/XBLA) Zeit²

Post by system11 »

It's OK, you're not missing anything good.

Repetitive music, lazy background patterns instead of a backdrop, inertia on the controls (NOTE TO DEVS - DO NOT DO THIS EVER), loads of slowdown when there's more than a few enemies on screen at once.

It's funny but the time thing could be made to work if it was in a better game, but the controls and slowdown ruin the game right from the start. One of the few 360 'arcade' shmups I have not bought.
System11's random blog, with things - and stuff!
http://blog.system11.org
User avatar
TrevHead (TVR)
Posts: 2781
Joined: Sat Jul 11, 2009 11:36 pm
Location: UK (west yorks)

Re: (Steam/XBLA) Zeit²

Post by TrevHead (TVR) »

antares wrote:I played the demo today: LAAAAAME
Forget it
Im convinced that steam will continue to be a place that apart from geometry wars clones will always be very under represented when it comes to traditional verts and horis and the few that manage to get on the label will be D grade euroshmups. Its a shame there isnt one Japanese shmup on the whole label and probably never will be since Rockin Android have gone PS3 (They have said they still want to publish doujin games on the PC if they ever got on steam though, and asked PC fans to pester steam in an recent interview) and Carpe Deim seem to be more for doujin RPGs rather then the more acadey STGs and ACTs rockin android localise (which is a good thing in my book)

I wonder why steam is in such a situation. Is it from a lack of decent shmup devs submitting good STGs to the label? Or is it the execs at steam just havent got a fucking clue as to what a good shooter is and keep on declining Japanese styled shooter? (Crimson Clover on steam FTW)

3rd-party DRM: Tages Solidshield
3 machine activation limit
Man thats bad, I hate seeing that shit on must have AAA rate games, but when some 4th rate indie does it when it has Steam DRM totally kills any small chance of me buying it
Now with 100% more Ubisoft DRM. Way to screw up the PC version...
I believe Ubisoft has seen the light! err well sort of...
http://www.destructoid.com/ubisoft-s-cr ... 0774.phtml
http://www.destructoid.com/ubisoft-s-al ... 0846.phtml
User avatar
Austin
Posts: 1361
Joined: Sun Aug 29, 2010 6:32 pm
Location: Fairfax, VA
Contact:

Re: (Steam/XBLA) Zeit²

Post by Austin »

I would have bought it on Steam just to support more shmups on the platform, but not with this Third-Party DRM BS.
User avatar
PepsimanVsJoe
Posts: 416
Joined: Wed Feb 02, 2005 12:32 pm
Contact:

Re: (Steam/XBLA) Zeit²

Post by PepsimanVsJoe »

Framerate issues just kill the game and it really isn't all that exciting from the get-go either. Time travel is a neat idea but most of the time it comes down to something that could be replaced by options or a good spreadshot.
User avatar
S20-TBL
Posts: 440
Joined: Mon Jan 18, 2010 6:48 am
Location: Frying over a jungle and saving the nature
Contact:

Re: (Steam/XBLA) Zeit²

Post by S20-TBL »

Why do the ships look like Vic Vipers who have had one too many Krispy Kremes...?
--Papilio v0.9 Beta now on itch.io! (development thread)--
Xyga wrote:Blondest eyelashes ever.
User avatar
Observer
Posts: 1516
Joined: Sat Jul 12, 2008 11:23 pm
Location: In a huge battleship

Re: (Steam/XBLA) Zeit²

Post by Observer »

It's sad that the biggest thread in the game's forum is about the DRM and nothing else... :(

If they know what they are doing, they'll eventually remove that piece of shit of a DRM. If I'm buying on Steam, isn't that enough warranty that I'm purchasing an original game? What else is needed? Jeez.

Even worse is the commentary by the developers themselves (or Ubisoft press release):
The game looks a bit like FlOw, plays like Gradius, and thinks like Braid.
No. Just NO.

edit: and is any of you guys trolling at the Steam forums as well? :P We've got to get Rockin' Android there if we ever want to see more PC releases from them...
Image
NOW REACHES THE FATAL ATTRACTION BE DESCRIBED AS "HELLSINKER". DECIDE DESTINATION.
Avatar Ignis
Posts: 144
Joined: Fri Jan 29, 2010 9:49 pm

Re: (Steam/XBLA) Zeit²

Post by Avatar Ignis »

Gave it a try, pretty boring.
best part of the game is you can fast forward through time to end suffering of playing it earlier...
User avatar
TVG
Posts: 919
Joined: Wed Jan 26, 2005 12:35 am

Re: (Steam/XBLA) Zeit²

Post by TVG »

Just tried the XBLA version.

Inertia (more like input lag) = bye.
It's not good anyway, just classical euroshmup "you vs mindless waves" style. Also, every game these days is required to have some sort of time manipulation function, which pisses me off.
"In short, it comes down to spirit" - dodonpachi developper Kohyama.
Otai
Posts: 28
Joined: Sun Feb 07, 2010 2:56 pm

Re: (Steam/XBLA) Zeit²

Post by Otai »

Sorry to say this, but seeing from the comments, they made me wondering again why people bash euroshmups because of inertia, mindless waves etc (bland background, bad music and pesky DRM are legitimate complaints though). I personally played quite a few of them. Sure, they are no DoDonPachi or Ikaruga or whatever, but they are not as bad as what I've heard. I see them more like a different gaming design rather than a derailing one.
The game looks a bit like FlOw, plays like Gradius, and thinks like Braid.
I would say that if not for lacking a credit card and a job I will buy this game from hearing this.
There's no standards in shmups. Only what most people prefers.
Euroshmups are inferior, but not all of them sucks.
Jap shmups are superior, but not all of them great.
User avatar
Kaiser
Posts: 1729
Joined: Mon Jun 12, 2006 10:20 am

Re: (Steam/XBLA) Zeit²

Post by Kaiser »

Otai wrote:Sorry to say this, but seeing from the comments, they made me wondering again why people bash euroshmups because of inertia, mindless waves etc (bland background, bad music and pesky DRM are legitimate complaints though). I personally played quite a few of them. Sure, they are no DoDonPachi or Ikaruga or whatever, but they are not as bad as what I've heard. I see them more like a different gaming design rather than a derailing one.
The game looks a bit like FlOw, plays like Gradius, and thinks like Braid.
I would say that if not for lacking a credit card and a job I will buy this game from hearing this.
Regarding inertia, it's simple Otai. Everyone wants PRECISE control, as in precisely perfect control which lets you move pixel by pixel. Inertia makes things harder for no good reason. Also Soldner-X2 shits on this game (it's on PSN only sadly though, possibly it isn't on PC due bad sales of first game on Steam) hard. Soldner X2 doesn't have bland backgrounds, bland music (it's actually damn catchy). It's way closer to a good shmup than Zeit^Shit^2 is.
Zenodyne R - My 2nd Steam Shmup
User avatar
Udderdude
Posts: 6297
Joined: Thu Feb 16, 2006 7:55 am
Location: Canada
Contact:

Re: (Steam/XBLA) Zeit²

Post by Udderdude »

Yeah, Soldner X2 could be called the best Euroshmup ever made. >_>

Also, read this for moar info on why Euroshmups are sux!

http://rydia.net/udder/writing/eykasiw.html

This message brought to you by:
Image
Last edited by Udderdude on Fri Jan 14, 2011 8:25 pm, edited 2 times in total.
Otai
Posts: 28
Joined: Sun Feb 07, 2010 2:56 pm

Re: (Steam/XBLA) Zeit²

Post by Otai »

Kaiser wrote:Regarding inertia, it's simple Otai. Everyone wants PRECISE control, as in precisely perfect control which lets you move pixel by pixel. Inertia makes things harder for no good reason. Also Soldner-X2 shits on this game (it's on PSN only sadly though, possibly it isn't on PC due bad sales of first game on Steam) hard. Soldner X2 doesn't have bland backgrounds, bland music (it's actually damn catchy). It's way closer to a good shmup than Zeit^Shit^2 is.
I personally do not call Soldner-X2 fully an euroshmup. Judging from gameplay videos that I watched I consider that as a mix of jap shmup and euroshmup (design and gameplay wise, not the location of the developer/publisher), with very high quality. Speaking or precise control, I do take inertia as a challenge to manage my ship and with little practice I manage to deal with it. Of course, most shumppers would take it as fake difficulty and I can understand that. Still, with my current skills, I can say that inertial is less of a problem compared to dodging bullets in bullet hell games. Of course, I respect and understand your opinion.
Udderdude wrote:Yeah, Soldner X2 could be called the best Euroshmup ever made. >_>

Also, read this for moar info on why Euroshmups are sux!

http://rydia.net/udder/writing/eykasiw.html
From the article, I do understand why you are saying this and I agree with most of your points, despite with my broad taste I would call euroshmups just inferior to their japanese counterpart. But shields are not exclusive to euroshmups. In some jap shmups shields takes form in emergency bombing or its variant, while a few have an actual shield. Even in euroshmups, it is possible to not actually using the shield for the whole game. An excellent article, though. If I get rich enough I would try Soldner-X2 myself, but for now I'll stick with freeware ones.
There's no standards in shmups. Only what most people prefers.
Euroshmups are inferior, but not all of them sucks.
Jap shmups are superior, but not all of them great.
User avatar
TrevHead (TVR)
Posts: 2781
Joined: Sat Jul 11, 2009 11:36 pm
Location: UK (west yorks)

Re: (Steam/XBLA) Zeit²

Post by TrevHead (TVR) »

Still, with my current skills, I can say that inertial is less of a problem compared to dodging bullets in bullet hell games.
You'll never get better at dodging bullets playing euroshmups with inertia mate
But shields are not exclusive to euroshmups.
True, but its all a matter of game design and ballancing

For example the shield mechainic in a badly designed euroshmup usually makes the gameplay even more monotonously repetitive and easy like in these vids
http://www.youtube.com/watch?v=6LXtIxkv ... re=related
http://www.youtube.com/watch?v=tw30jado ... re=related

Or even worse using the shield mechanic in shmups where theres just a mass of mostly undodgable bullets, which the dev uses the shield mechanic as a get out of jail card for the games bad stage design:
http://www.youtube.com/watch?v=c9PGitDtiTk
(theres many worse offenders out there i just cant be bothered looking)

As Ive said before, gamers who only play euroshmups will never get any good at bullet dodging and when they come across arcade shmups they find themselve totally outmatched and unable to playthem.
What noobs and beginners want to play are the easier Japanese arcade styled shooters, those that have shields or the autobomb feature but still pose a challenge and are fun to play.

Heres a vid of the FREEWARE Demolition Gunner played on god mode to make it as a good comparison to Razor 2, see the skill thats there even though it uses shields:
http://www.youtube.com/watch?v=H1FWr6Bf ... re=related
User avatar
damakable
Posts: 152
Joined: Thu Sep 11, 2008 4:55 am
Location: In the sky.

Re: (Steam/XBLA) Zeit²

Post by damakable »

I love to support indie game developers, really I do, but almost every time I try or buy a new shmup on the PSN or Steam they do this inertia, health bars, experience points upgrades shields shit. I even enjoy arena shooters like Geo Wars and Super Stardust quite a bit. I just don't understand the mindset of a game designer who would want to give the player such imprecise controls in any action game, not just (but especially not) in a shmup. Hell, the relatively small amount your character slides before coming to a stop in VVVVVV made me rage-quit more than once, and I'd still recommend it.

I did actually pick up a few shooting games on Steam during the holiday sale but haven't got around to playing them yet. I'll try to remember to report back later.
User avatar
Despatche
Posts: 4253
Joined: Thu Dec 02, 2010 11:05 pm

Re: (Steam/XBLA) Zeit²

Post by Despatche »

It's realistic, this is the year 2000, games have to be mature.
Rage Pro, Rage Fury, Rage MAXX!
Otai
Posts: 28
Joined: Sun Feb 07, 2010 2:56 pm

Re: (Steam/XBLA) Zeit²

Post by Otai »

TrevHead (TVR) wrote:You'll never get better at dodging bullets playing euroshmups with inertia mate
I know what you are trying to say. Oddly, I manage to reach these progresses in arcades at 1cc:
i) Stage 3-5 of Strikers 1945 II
ii) Stage 4 of Senko no Ronde
iii) Stage 4 of Sengoku Ace
iv) Stage 3-4 of 19XX
This must be have something to do with the bullet hell games that I play.
TrevHead (TVR) wrote:True, but its all a matter of game design and ballancing

For example the shield mechainic in a badly designed euroshmup usually makes the gameplay even more monotonously repetitive and easy like in these vids
http://www.youtube.com/watch?v=6LXtIxkv ... re=related
http://www.youtube.com/watch?v=tw30jado ... re=related

Or even worse using the shield mechanic in shmups where theres just a mass of mostly undodgable bullets, which the dev uses the shield mechanic as a get out of jail card for the games bad stage design:
http://www.youtube.com/watch?v=c9PGitDtiTk
(theres many worse offenders out there i just cant be bothered looking)

As Ive said before, gamers who only play euroshmups will never get any good at bullet dodging and when they come across arcade shmups they find themselve totally outmatched and unable to playthem.
What noobs and beginners want to play are the easier Japanese arcade styled shooters, those that have shields or the autobomb feature but still pose a challenge and are fun to play.

Heres a vid of the FREEWARE Demolition Gunner played on god mode to make it as a good comparison to Razor 2, see the skill thats there even though it uses shields:
http://www.youtube.com/watch?v=H1FWr6Bf ... re=related
From the video link, Razor 2, by euroshmup standards, is no Soldner-X2, but at least have slight fun value (compared to worse ones I've played). It is still overall bad as a shmup as a whole though. Star Blaze 2, however, is indeed bad with very low number of enemies thrown to the screen per time. In my opinion, a good shmup should have at least 5 popcorn enemies or 2 larger enemies at the screen at all times except during transition.

I do understand your meaning and everyone has different standards on gaming design and mechanics. If a game expects me to use a shield, then I'll use it as I see fit and I won't call is terrible. But if the seems to expecting me not to use it but I ended up using it a lot with no good reason then the game is indeed bad. Also, euroshmups are not exactly easy, but they are generally easier.

I do not play only euroshmups, though. I've played Demolition Gunner, games by X.X, games by Kenta Cho aka A.B.A Games, Patriot Dark and Vacant Ark. Demolition Gunner, in my opinion is managable if one does not jump directly into the highest difficulty.
damakable wrote:I love to support indie game developers, really I do, but almost every time I try or buy a new shmup on the PSN or Steam they do this inertia, health bars, experience points upgrades shields shit. I even enjoy arena shooters like Geo Wars and Super Stardust quite a bit. I just don't understand the mindset of a game designer who would want to give the player such imprecise controls in any action game, not just (but especially not) in a shmup. Hell, the relatively small amount your character slides before coming to a stop in VVVVVV made me rage-quit more than once, and I'd still recommend it.

I did actually pick up a few shooting games on Steam during the holiday sale but haven't got around to playing them yet. I'll try to remember to report back later.
Health bars, exp and upgrades are not exclusive to euroshmups as well. Of course some jap shmups which have them handled these gameplay mechanics better. I consider these things an alternate gameplay design rather than a derailing one, but I do understand that people used to jap shmups would dislike these things. Western flash shmups, while not better than arcade shmups, generally handle these features well, though.
Despatche wrote:It's realistic, this is the year 2000, games have to be mature.
That might be a reason, but health bars are not realistic since that aircrafts will blow up in one shot.
There's no standards in shmups. Only what most people prefers.
Euroshmups are inferior, but not all of them sucks.
Jap shmups are superior, but not all of them great.
User avatar
TrevHead (TVR)
Posts: 2781
Joined: Sat Jul 11, 2009 11:36 pm
Location: UK (west yorks)

Re: (Steam/XBLA) Zeit²

Post by TrevHead (TVR) »

Demolition Gunner, in my opinion is managable if one does not jump directly into the highest difficulty.
I too much prefer the normal or hard difficulty in DG I just used the hardest mode as a cmparison to Razor 2.

Ive noticed that in that Steam forum someone has started a thread detailing whats happening in this thread. Its titled Veteran shmup players think Zeit2 isn't worth playing
http://forums.steampowered.com/forums/s ... ?t=1716516
User avatar
Despatche
Posts: 4253
Joined: Thu Dec 02, 2010 11:05 pm

Re: (Steam/XBLA) Zeit²

Post by Despatche »

Not-so-veteran shmup players think this post isn't worth making
Last edited by Despatche on Sat Jan 15, 2011 5:24 pm, edited 3 times in total.
Rage Pro, Rage Fury, Rage MAXX!
User avatar
Udderdude
Posts: 6297
Joined: Thu Feb 16, 2006 7:55 am
Location: Canada
Contact:

Re: (Steam/XBLA) Zeit²

Post by Udderdude »

And then we've got this clown .. http://forums.steampowered.com/forums/s ... ?t=1716883

Who thinks he's a veteran somehow. I bet his idea of being a "shmup veteran" involves playing every bland Tyrian/Raptor like PC shmup and creditfeeding Raiden II. :/
User avatar
TrevHead (TVR)
Posts: 2781
Joined: Sat Jul 11, 2009 11:36 pm
Location: UK (west yorks)

Re: (Steam/XBLA) Zeit²

Post by TrevHead (TVR) »

Despatche wrote:Nice going, TrevHead (this is sarcasm). Since this thread is about to go to shit:
Na im quite sure the members here are mature enough to not start an inter forum flame war.

PFFFT who am I kidding :twisted:
User avatar
Observer
Posts: 1516
Joined: Sat Jul 12, 2008 11:23 pm
Location: In a huge battleship

Re: (Steam/XBLA) Zeit²

Post by Observer »

Instead of fighting each other inter-forums we should be all rooting to get this joke-shit of a DRM lifted out of the game and hope nothing else with get hammered like this.

Then people can judge and/or complain about the game. I want to try the demo on PC so at least I can confirm what I've been reading. It won't be installing any suspicious shit right? Ah, what the hell, I'm going to try it.

It's just that I want more shooters getting on the platform and if this eventually drags CAVE's ass to the party, even better.
Image
NOW REACHES THE FATAL ATTRACTION BE DESCRIBED AS "HELLSINKER". DECIDE DESTINATION.
User avatar
Udderdude
Posts: 6297
Joined: Thu Feb 16, 2006 7:55 am
Location: Canada
Contact:

Re: (Steam/XBLA) Zeit²

Post by Udderdude »

They're REALLY going overboard if even the demo installs DRM nonsense. Tell me how it goes.

Edit: The ship design looks like a complete rip-off of the Vic Viper from Parodious, yuck.
User avatar
Observer
Posts: 1516
Joined: Sat Jul 12, 2008 11:23 pm
Location: In a huge battleship

Re: (Steam/XBLA) Zeit²

Post by Observer »

Udderdude wrote:They're REALLY going overboard if even the demo installs DRM nonsense. Tell me how it goes.

Edit: The ship design looks like a complete rip-off of the Vic Viper from Parodious, yuck.
Downloading as I type. By the way, the demo is over 300mb. Watch out if you have bandwidth caps.

I really don't mind the ship design though... Steam banner is quite tempting, I like the fact that it's put next to Black Ops and stuff like that.

It also has quite a huge EULA that pretty much forbids any sort of modding. I know it's probably the generic text tailored and fixed by a lawyer but still...
Image
NOW REACHES THE FATAL ATTRACTION BE DESCRIBED AS "HELLSINKER". DECIDE DESTINATION.
User avatar
Zaarock
Posts: 1881
Joined: Mon Nov 07, 2005 4:18 pm
Location: Finland

Re: (Steam/XBLA) Zeit²

Post by Zaarock »

Udderdude wrote:Edit: The ship design looks like a complete rip-off of the Vic Viper from Parodious, yuck.
Haha.. no spaceships or orange explosions for that matter actually appear in the game. The cover is a lie :p
User avatar
TrevHead (TVR)
Posts: 2781
Joined: Sat Jul 11, 2009 11:36 pm
Location: UK (west yorks)

Re: (Steam/XBLA) Zeit²

Post by TrevHead (TVR) »

Instead of fighting each other inter-forums we should be all rooting to get this joke-shit of a DRM lifted out of the game and hope nothing else with get hammered like this
Yea your right, But its because of the shitty 3rd party DRM that were not even talking about the gameplay because no one is gonna play it. Im not all that intrested in playing a demo in a game im not gonna buy

EDIT:
Who thinks he's a veteran somehow. I bet his idea of being a "shmup veteran" involves playing every bland Tyrian/Raptor like PC shmup and creditfeeding Raiden II. :/
Yea hes a veteran of euroshmups, I bet hes beaten all 3 of those shmups ive posted as a example of bad game design. were yin and yang
User avatar
Tigershark
Posts: 544
Joined: Tue Feb 13, 2007 11:44 pm
Location: London

Re: (Steam/XBLA) Zeit²

Post by Tigershark »

Played it. Don't like it. Hate the inertia of your ship. There's no place for intertia in a proper shmup.
Post Reply