That and maybe the whole Raiden Fighters series.circuitface wrote:This makes me touch myself!
Ok, i'm sorry about that last comment but this is really awesome! I hope they make an U.S. version!
Wouldn't it be awesome if they hid a port fo Viper-Phase 1 inside?
Raiden 3 port announced for PS2
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gameoverDude
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RealBoutJake
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That's what I wanted to know.Stormowl wrote:thought you all might like to know...
according the the PS2 version official website, TATE mode will be included. shazam!
http://www.mossjp.co.jp/raiden/ps2/ps2_info.html
Thank you!
Let's hope they re-do the GW generations port and add Tate (like that will ever happen.)
Currently playing: Mushihimesama, Sam Sho 0 special
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system11
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Actually at the moment, Midnight Club 3. Online, I'm one of the scary sharks that people will avoid playing because odds are high that they'll lose every single race of 20 or more. Even most of the other high rankers avoid me like the plague now, totally unstoppable when on form, and dangerous when not. There's about 5 people out of the 35,000 registered players who I have a problem with, even then the wins get dispersed. People who haven't played this with fast cars online will find it hard to believe, but this is almost twitch gaming.cigsthecat wrote:bloodflowers, I'm dying to know- what's your favorite game?
However, the above is blatantly off topic bragging. Favourite shmup? Such a hard decision... Right now it's Mushihimesama - the different play modes bring so much extra to the table, it looks nice and sounds great. Other ones off the top of my head that I feel are special, would be Espgaluda, Battle Bakraid, Gradius V, Imperishable Night and Gigawing. You'll notice while all these need memorisation to conquer, you can still play them and just react to the game without totally failing. People might point at Gradius V as a memorisation game, but it really isn't - at any point there's usually only one or two ways you /can/ go, either physically or because the alternatives are clearly wrong from a point in time judgement - ditto R-Type games which get the same accusation. When I do remember things, I prefer to remember specific sections, I'm unable to memorise an entire level, and I don't even like to try. Strangely this is actually how I play MC3 too - I don't remember the tracks or the entire city, but I remember individual places and corners, and as I see them I know which ways I can go. There's the key thing again - seeing and reacting. In some Psikyo games, unless you're pre-positioned for some enemies that aren't even there yet, you're going to get screwed by them. I still play a lot of old stuff too though, including the mid 80s crowd such as Dragon Breed.
Oh, good music is essential too - I can't zone into a game unless the soundtrack is good - muting the music sees me deader than a dead thing in most games, pretty quickly (this is actually true).
What's yours?
System11's random blog, with things - and stuff!
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http://blog.system11.org
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captain ahar
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system11
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I need to remove that speed run video. Someone beat my time, so I went back to work and took another 10 seconds off it. The stunt video was much more funcaptain ahar wrote:^ seems like a good, and yet off-topic, time to say that those speedrun videos (in MC3) you had posted for awhile were incredible... again.
System11's random blog, with things - and stuff!
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Defcon 5
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Check out my Shooter Videos
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Zweihander
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system11
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I really hope it doesn't get traded at all, but at least waiting until a week after release would be more friendly.Zweihander wrote:sweet! can't wait for the .ISO to pull a Mushi and leak a week early! XD
System11's random blog, with things - and stuff!
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ResOGlas
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I saw this in the arcade a few times in Japan but never really played it (I was too busy with Mushi, Ibara, and Black label). However, I'm definitely going to pick up this port. We don't have enough shooters as it is, and this game does look beautiful. Since Taito's porting it and it's on a Taito typeX mobo I would imagine they would do a half decect job (Unlike mushi). Man did they do a bad job on Mushi, but that's an entire different story...
Hail Atlantis!
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Zweihander
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WORST. PORT. EVER.ResOGlas wrote:Man did they do a bad job on Mushi, but that's an entire different story...
at least for a Cave game. fucking christ, it even lacked the traditional Arrange music... BLASPHEMY!
then again, there have been worse ports, but i'd rather not go dilly-dallying off topic in this thread. that would just be downright obnoxious, wouldn't it? well, guess i'd better be going, it's 8:15 AM here. goodnight, internet.
Schrodinger's cat wrote:Yeah, "shmup" really sounds like a term a Jewish grandmother would insult you with.
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icepick
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I spent time trying to figure the not-so-hidden message out for that?Zweihander wrote:WORST. PORT. EVER.
I could've been making pancakes! Well, curiosity...
No problem.[url=http://forum.shmups.com/forum/viewtopic.php?p=31871#31871]In the official thread[/url], Dylan1CC wrote:D'oh. lol Thanks, icepick. Long night at work.BTW, what/who is your avatar?
I've been meaning to reply to this for a while (but those huge quoted screen shots kept throwing me off)... It's none other than Nekohime-sama! Hee hee. I didn't draw it, but hopefully, I'll draw the next one.
About Raiden III PS2- This isn't the first PS2 shooting game offering single-controller double-play, is it? I mean; using the analog sticks for these games seems like it'd be annoying, but it's an appreciated addition in any case (though most everyone would have to disconnect their arcade sticks/alternative controllers to try it, yes?).
Thanks Defcon!
\\ /\/\ \
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BIG
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^^^:mad:ResOGlas wrote:Since Taito's porting it and it's on a Taito typeX mobo I would imagine they would do a half decect job (Unlike mushi). Man did they do a bad job on Mushi, but that's an entire different story...
If you think the Mushi port was bad,you obviously haven't had your hands on the Taito Type-X port of Gigawing Generations.....
B-
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BIG
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yojo!
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DEL mentioned in the strat. thread that the PS2 port had less slowdown than the arcade one. The game plays fine IMOResOGlas wrote:Since Taito's porting it and it's on a Taito typeX mobo I would imagine they would do a half decect job (Unlike mushi). Man did they do a bad job on Mushi, but that's an entire different story...
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ResOGlas
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The game has a MUCH less crisp video output than the Arika ports, not to mention the screen is a little shaky (If you're using component cables, you know what I'm talking about). Not to mention that the Arcade PCB has WORLDS less slowdown than the PS2 port. To break down the math, for every 1 time the PCB has slowdown, the PS2 version has 15. Taito's a good company, but this was just the result of a rush job.yojo! wrote:DEL mentioned in the strat. thread that the PS2 port had less slowdown than the arcade one. The game plays fine IMOResOGlas wrote:Since Taito's porting it and it's on a Taito typeX mobo I would imagine they would do a half decect job (Unlike mushi). Man did they do a bad job on Mushi, but that's an entire different story...
Hail Atlantis!
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PsikyoPshumpPshooterP
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system11
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Have you actually played the arcade version? The PS2 one has less slowdown.ResOGlas wrote:Not to mention that the Arcade PCB has WORLDS less slowdown than the PS2 port. To break down the math, for every 1 time the PCB has slowdown, the PS2 version has 15.yojo! wrote:DEL mentioned in the strat. thread that the PS2 port had less slowdown than the arcade one. The game plays fine IMOResOGlas wrote:Since Taito's porting it and it's on a Taito typeX mobo I would imagine they would do a half decect job (Unlike mushi). Man did they do a bad job on Mushi, but that's an entire different story...
System11's random blog, with things - and stuff!
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cigsthecat
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Defcon 5
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Famitsu:
Raiden III (PS2, Taito): 7 / 7 / 6 / 6 - (26/40)
however, who cares ?
Raiden III (PS2, Taito): 7 / 7 / 6 / 6 - (26/40)
however, who cares ?
Check out my Shooter Videos
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Stormowl
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uh-oh.
30 fps in raiden 3, according to the developers? i'm not sure what is being said here, but check the answer to the first question here:
http://www.mossjp.co.jp/raiden/ps2/ps2inte_01.html
30 fps in raiden 3, according to the developers? i'm not sure what is being said here, but check the answer to the first question here:
http://www.mossjp.co.jp/raiden/ps2/ps2inte_01.html
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jiji
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A quick run through Excite's translator seems to say that they've managed to make a very high-quality conversion without 30fps or anything like that, and that everybody should be satisfied with the quality of the port. "The strategies for the game that everybody has researched can be used without mistake." I don't think we have much to worry about.
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captain ahar
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gameoverDude
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What Babelfish said:
We may have a drop in picture resolution. Still, Raiden III on PS2 looks nice so far.In any case you adhered to the part just which you bring close to the real thing. As for height of degree of transplantation, you think that it has reached to the level which it can have being satisfied with everyone. 30FPS how having, other things, it does not do either the processing falling altogether. On that, it could reproduce visual it is close only the original without. Everyone repeating research, the capture pattern which was built up the っ dust it passes. It was possible to be born the PS2 edition thunder and lightning III which almost carries out complete transplantation due to the many staffs and the advice of the prayer, excluding picture resolution beautiful here.
Kinect? KIN NOT.