Crimzon Clover

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RNGmaster
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Re: Crimzon Clover

Post by RNGmaster »

Again, I doubt TATE is an unlockable feature, but who knows?
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Observer
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Re: Crimzon Clover

Post by Observer »

Despatche wrote:How exactly do you Break and Double Break in this? Bar fills up, but I just get Bombs.
By any chance, are you playing in Simple Mode? Technically, you hear a flashing sound and it says "Break Mode Ready".
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Re: Crimzon Clover

Post by Rymdröv »

Despatche wrote:How exactly do you Break and Double Break in this? Bar fills up, but I just get Bombs.
You only get bombs on simple.

No break mode for you.
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Re: Crimzon Clover

Post by Despatche »

Well then. Also this game runs a little too slow for any real grinding. I'm not playing this just yet.
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Re: Crimzon Clover

Post by Rymdröv »

Despatche wrote:Well then. Also this game runs a little too slow for any real grinding. I'm not playing this just yet.
Will it run faster later?
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Re: Crimzon Clover

Post by Reive »

Wasn't one of the previous updates the ability to skip the opening on stage 1?
Haven't been able to do so...
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Re: Crimzon Clover

Post by Rymdröv »

Reive wrote:Wasn't one of the previous updates the ability to skip the opening on stage 1?
Haven't been able to do so...
You have to buy the "TAKEOFF SKIP" in the shop.
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Re: Crimzon Clover

Post by Reive »

Rymdröv wrote:
Reive wrote:Wasn't one of the previous updates the ability to skip the opening on stage 1?
Haven't been able to do so...
You have to buy the "TAKEOFF SKIP" in the shop.
Yeah I noticed it already, however does it save?
I closed it to take a break and when I came back my scores and items are gone :\
edit: Nevermind, just remember to install to a folder that doesn't need admin permission to write to.
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Re: Crimzon Clover

Post by replayme »

won't be buying crimzon clover this month as i have just spent a small fortune on the steam sales.

not sure about next month either - esp when one considers that dead space 2 comes out.

so many games... so little time (and money).
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Re: Crimzon Clover

Post by RNGmaster »

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Demetori
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Re: Crimzon Clover

Post by Demetori »

Can't vouch for these people saying the games slow? Mine loads then starts (with skip) about the same as any other shooter.
And if he meant FPS-wise, I don't get any lag on my HP DV6. It's also detecting all my controls properly, it natively worked on USB connected PS1 and PS2 controls, I even got my Saturn controller in the action.
Like most Japanese games that only use digital input, Crimzon Clover does use analog input if it's there.

Obvious aside, don't complain about something you haven't tried to resolve. Post here, a lot of people are more than happy to aid.
I've had zero trouble with this game. Except maybe the fact I need to sleep and can't keep playing in my mind? :x

--

And again, the skip options are 1000 stars... you can get that in half-a-run, most new players would watch the intro the first time.
Go back a couple of pages if you've just got the game and read, should answer most of your questions, if it's more technical than that and is within the game-play, GO TO the strategy section!!
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Re: Crimzon Clover

Post by SFKhoa »

RNGmaster wrote:I've heard there's a TLB.
There's 2.
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Re: Crimzon Clover

Post by burgerkingdiamond »

Demetori wrote:Can't vouch for these people saying the games slow? Mine loads then starts (with skip) about the same as any other shooter.
And if he meant FPS-wise, I don't get any lag on my HP DV6. It's also detecting all my controls properly, it natively worked on USB connected PS1 and PS2 controls, I even got my Saturn controller in the action.
Like most Japanese games that only use digital input, Crimzon Clover does use analog input if it's there.

Obvious aside, don't complain about something you haven't tried to resolve. Post here, a lot of people are more than happy to aid.
I've had zero trouble with this game. Except maybe the fact I need to sleep and can't keep playing in my mind? :x

--

And again, the skip options are 1000 stars... you can get that in half-a-run, most new players would watch the intro the first time.
Go back a couple of pages if you've just got the game and read, should answer most of your questions, if it's more technical than that and is within the game-play, GO TO the strategy section!!
On my computer with XP it runs silky smooth at 60 FPS with slowdown, but in the right places. And this computer is no powerhouse, onboards graphics, 2 GB ram. Nothing special.

When I tried running it on my laptop with windows 7 however, it was retarded slow. Like 18 FPS or something. I fixed it though by going to properties on the game icon and running in compatibility mode for XP, and running as administrator. Now its back up to 60 FPS. Most people probably know to do this, but I'm just trying to help.
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Re: Crimzon Clover

Post by Necronom »

Went through all the pages but couldn't find the answer:
When starting up the game there are several options to choose from, first is resolution/fullscreen or window, second is color depth...but what's the third one doing?
Brilliant game btw, love the ketsui flavor :D
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Re: Crimzon Clover

Post by hzt »

Necronom wrote:Went through all the pages but couldn't find the answer:
When starting up the game there are several options to choose from, first is resolution/fullscreen or window, second is color depth...but what's the third one doing?
Brilliant game btw, love the ketsui flavor :D
It's vsync. Top is on, bottom is off.

I can't get my stick to work with this game, but... I kinda wanted an excuse to get a new one anyway, so I guess I can live with using a pad for little while.
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Re: Crimzon Clover

Post by Necronom »

hzt wrote:
Necronom wrote:Went through all the pages but couldn't find the answer:
When starting up the game there are several options to choose from, first is resolution/fullscreen or window, second is color depth...but what's the third one doing?
Brilliant game btw, love the ketsui flavor :D
It's vsync. Top is on, bottom is off.

I can't get my stick to work with this game, but... I kinda wanted an excuse to get a new one anyway, so I guess I can live with using a pad for little while.
Thanks!
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Re: Crimzon Clover

Post by mjclark »

Just a quick stupid question then- Have we got a breakdown of the exact scoring mechanics anywhere and especially what exactly are the mechanics determining Break Rate?
I looked in the strategy section but don't done see nothin' there...
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Re: Crimzon Clover

Post by burgerkingdiamond »

mjclark wrote:Just a quick stupid question then- Have we got a breakdown of the exact scoring mechanics anywhere and especially what exactly are the mechanics determining Break Rate?
I looked in the strategy section but don't done see nothin' there...
I second this, and also what is this double break I've heard about?
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Re: Crimzon Clover

Post by Icarus »

burgerkingdiamond wrote:
mjclark wrote:Just a quick stupid question then- Have we got a breakdown of the exact scoring mechanics anywhere and especially what exactly are the mechanics determining Break Rate?
I looked in the strategy section but don't done see nothin' there...
I second this, and also what is this double break I've heard about?
Can't really explain the scoring fully just yet with regards to point multiplication, star items etc, as I'm still experimenting with the system, but a few guesses (and I make that absolutely clear, this is speculation based on limited play experience):

1) Break Rate is the amount of hits you've done total in stage. When increasing Break Rate by lock-on, the total hits added from that attack is multiplied by the Lock-On Multiplier that activates when you get a large amount of lock-on kills at once.

2) Underneath the Break Rate counter is two power bars - Break Mode is available when you completely fill the top-most bar, while a Bomb is available if you fill it over half-way.

3) The second of the two bars is a secondary power bar that starts to fill if the top-most bar is already full - this secondary power bar is used to fill up the top-most bar when Break Mode is activated.

4) Break Mode is the primary scoring mode. When active, on-screen bullets are converted into star items for a second or two, your current Break Rate count is doubled, the amount of added hits to the Break Rate counter is also doubled, and your attack power is greatly increased. You have roughly five or six seconds to boost your Break Rate and to fill your primary power bar again.

5) Double Break Mode is available if you manage to fill up the top-most power bar while you are in Break Mode. Activating Double Break Mode quadruples your base Break Rate counter, quadruples the rate in which you gain hits, and give you an even bigger power boost. It also adds 100% or more back to your Break Timer, which is handy if you manage to activate Double Break when you have less than 10% remaining on your current Break Timer.

The key to scoring is to both no-miss each stage (nice NM bonuses available), and also to drive your Break Rate through the roof by activating Double Break Mode as many times as you can per stage. I've had x8500+ on st2 before, and you can get much more on later stages.
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Re: Crimzon Clover

Post by Demetori »

I'm sorry about this coming in late.

Break Rate
-----------------
Points * Break Rate (100 PTS. * 172 BR = 17,200 PTS.)

Break Mode
-----------------
Break Mode fills when enemies are killed, the closer you are to an enemy when they're killed the faster the break gauge fills and the more damage you do to the enemy. There are two gauges, the top one fills first and once it reaches 100% you can enable Break Mode.

When in Break Mode your Break Rate is 1000, so 100 PTS. * 1000 BR = 100,000 PTS.

The second gauge is directly below the first and will start filling the same way the first does after the first bar is full. Alternatively, the first bar will fill up again from the half-way mark when you enable Break Mode, once it reaches 100% you can enable Double Break Mode.

Double Break Mode
-----------------
It's the same as Break Modes scoring mechanic except the multiplier Break Rate will start at is 2000.
So, 100 PTS. * 2000 BR = 200,000 PTS.

Lock-on Multiplier
-----------------
◆6 Locks  ×1.2 (PTS)
◆7 Locks  ×1.4 (PTS)
     ・
     ・
     ・
◆23 Locks ×4.6 (PTS)
◆24 Locks ×4.8 (PTS)

LOM = Lock-on Multiplier

The lock-on multiplier does a couple of things, the first thing is that the more locks you get the multiplier below your energy gauge will go up.
As seen above, so if you have - 100 PTS. * 100 BR * x4.8 LOM = 48,000 PTS.

The lock-on multiplier also raises the Break Rate gauge, so if you kill 6 enemies your Break Rate will go from say, 100 to 106, you then have a timer appear below he multiplier, if you kill 6 more enemies within that time it will raise to 12.


This is all I've managed to data-mine so far, if you find any of it is wrong please correct it. It's early morning, I'm tired but I just wanted to get out a proper data sheet for people to look at. I know it's not pretty, first time doing this.
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Re: Crimzon Clover

Post by mjclark »

Now we're cookin' :D
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Re: Crimzon Clover

Post by Sapz »

Demetori wrote:the closer you are to an enemy when they're killed the faster the break gauge fills and the more damage you do to the enemy.
Suddenly, the system/scoring makes so much more sense and seems so much more fun. Thanks for doing this. :)

EDIT: Also, for those struggling with input lag - change the bottom option in the config box that opens as you launch the game. This should remove input lag and make it feel a lot better.
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Re: Crimzon Clover

Post by Demetori »

Mine seems to be working fine with very very minor input lag, makes some of the heavy patterns a big harder. With V-SYNC on that is, with it off the screen tears like mad.

God I love when shmups include stage and boss selects. I've ironed down the first three bosses because of it now, instead of wasting days and days on just getting there.
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Re: Crimzon Clover

Post by RNGmaster »

So it looks like Unlimited mode is the full five stages, but there are only 3 "UL" tracks. What's up with the remaining 2 stages?
Sapz wrote:Also, for those struggling with input lag - change the bottom option in the config box that opens as you launch the game. This should remove input lag and make it feel a lot better.
Is Vsync automatically included, or do we have to download it separately?

Also, does anyone know the TLB requirements yet?
Oh, and what the hell is Type Z?

Aaaaaah, so many questions! Can't wait for my copy to arrive!
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Re: Crimzon Clover

Post by Demetori »

RNGmaster wrote:So it looks like Unlimited mode is the full five stages, but there are only 3 "UL" tracks. What's up with the remaining 2 stages?
Sapz wrote:Also, for those struggling with input lag - change the bottom option in the config box that opens as you launch the game. This should remove input lag and make it feel a lot better.
Is Vsync automatically included, or do we have to download it separately?

Also, does anyone know the TLB requirements yet?
Oh, and what the hell is Type Z?

Aaaaaah, so many questions! Can't wait for my copy to arrive!
Sorry RNG I'm far from that good of a player to even 1CC this yet. VSYNC is included with the game, so I guess that also means to make sure your GPU Settings aren't automatically putting it on as well.

Type Z? no idea. Maybe Type 2 ship? Or some hidden one. There's a LIMITER SHOP option that is still ????????????? for me and it's on the first page, would like to know what that is, haha. So maybe I will credit feed to finish it.
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Re: Crimzon Clover

Post by RNGmaster »

Look on the scoreboard. There's a Type Z option there for all difficulties, same as with types 1 and 2.
Dayumn, this game has a lot of meat on its bones.
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Re: Crimzon Clover

Post by Tyjet »

RNGmaster wrote:So it looks like Unlimited mode is the full five stages, but there are only 3 "UL" tracks. What's up with the remaining 2 stages?

Also, does anyone know the TLB requirements yet?
Oh, and what the hell is Type Z?

Aaaaaah, so many questions! Can't wait for my copy to arrive!
I was wondering why there are arranged music for the first three stages but not the 4-5.

For TLB, you need to 1cc up to the 5th boss. The first one appears after 1ccing the 5th boss and the second TBL will appear when you 1cc the first TLB. both TBLs appear in all modes

Type Z is the third ship. Plays kinda like type 1, but more powerful

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Re: Crimzon Clover

Post by Demetori »

Tyjet wrote:
RNGmaster wrote:So it looks like Unlimited mode is the full five stages, but there are only 3 "UL" tracks. What's up with the remaining 2 stages?

Also, does anyone know the TLB requirements yet?
Oh, and what the hell is Type Z?

Aaaaaah, so many questions! Can't wait for my copy to arrive!
I was wondering why there are arranged music for the first three stages but not the 4-5.

For TLB, you need to 1cc up to the 5th boss. The first one appears after 1ccing the 5th boss and the second TBL will appear when you 1cc the first TLB. both TBLs appear in all modes

Type Z is the third ship. Plays kinda like type 1, but more powerful

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HOLY SHIT. What the fuck else is going to appear next? RNG is right, this has a lot of meat on it.
I demand we all send yotsubane a shumps forum thank you card. I'm also very excited to see the TLB in Unlimited Mode.
Google Translate tells me that Unlimited Mode "is for people who like festivals."
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Re: Crimzon Clover

Post by RNGmaster »

Hell, I'm excited to see the TLB, period. Who knows - it might be one of those deals like DDP Resurrection, where you unlock the TLB as a ship after fighting him... oh god, I'm getting faint just thinking about it....
From Lte's video of stage 1, it looks like the extend issue has been fixed, and bullet cancelling isn't such a huge aspect of score anymore.
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Re: Crimzon Clover

Post by Demetori »

RNGmaster wrote:Hell, I'm excited to see the TLB, period. Who knows - it might be one of those deals like DDP Resurrection, where you unlock the TLB as a ship after fighting him... oh god, I'm getting faint just thinking about it....
From Lte's video of stage 1, it looks like the extend issue has been fixed, and bullet cancelling isn't such a huge aspect of score anymore.
Yeah, I wouldn't be surprised if we see some patches that fix any bugs; so far I've found none.

IMPORTANT: If you hadn't noticed yet, some sections in the stages; killing certain enemies faster will spawn different enemies.
In Stage 1 near the bridge if you kill the big tanks fast enough you get three of those and 6 of the ones that come in shielded instead of 3 and 4 + the big circle one.
Google Translate tells me that Unlimited Mode "is for people who like festivals."
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