Vexorg wrote:I think it's mostly a matter of the initial grind up to the point of being able to get enough mana to even bother with the class world. I don't think any of my characters have more than about 400-500 at a time right now, and I'd say I'm about 3/4 through the story.
I can understand that somewhat. The early parts of the Disgaea games are you pretty much just bootstrapping yourself up with better equipment, stats and unlocking things. I take it you are in Chapter 6 now? (Character level 60-70ish?)
A couple of things you can do though to make things easier.
1)Take the time to subdue some Managers for at least one character. You can dupe them with the Puppy Paw Stick later on. Max is 300 for one specialist and the only limit on stacking is how many open specialist slots you have on each item. You should be able to buy items with Managers on it from the shop and subdue them for 50-100 per item. That's 3-7 items to get a full 300 Managers for 300% Mana gain per kill.
2)Put the characters you want to use as runners in the Robber Shop and place them in the classroom around your main character, and your secondary characters around them so that they are surrounded on at least two sides by characters who will be (mass) killing enemies. The extra Mana Gain is 'free' for this club and can add up pretty fast, even though it isn't as fast as the True Robber Shop. (I don't like the TRS, since the characters not in it don't get any Mana at all.)
For reference think of it as a 2x2 block. Mao in the upper Left, your two runners in the adjacent spots and another heavily used character in the lower right. Your runners will get Mana from both Mao and your secondary as well as any kills they get on their own.
3)When in the Class World, take the time to clear all the Geo Blocks from each stage. Doing so not only gives the character a bit more mana itself but also reduces the costs of learning skills at the trainer significantly if you can clear all the stages. Even missing a stage or two due to bad geo blocks is still enough to cut the cost of training a lot. Later on in the game, you will end up with more mana than you can shake a stick at and can just ignore clearing and race through the gates.
Try to clear the blocks by throwing them next to each other to get them to chain is good way to clear a lot of blocks for few actions. When things aren't so nice, having some magic characters with 3x3 attacks helps clear a ton of blocks fast as well. Although getting the mana to boost your magic attacks to that level is another issue altogether.
4)Buy mana potions, but don't drink them unless the character using them is in the Gods of Cookery club. Being in the Cooking Club doubles the effects of items you consume. So not only do you get 2x HP/SP, but you also get 2x Mana from drinking Mana Potions. (Or 2x stats from serums later on!) If you want, you can level up the Mana Potion in the Item world first, but I never bothered. Feel free to just buy the el cheapo Potions from the Misc item vendor if you can't find the Item world vendors, and just drink a bunch of those while in the GoC club. This should get you 200 Mana per 'Mana Potion I' if I remember the amounts correctly. Buy a bunch, go to the practice map with 4 prinnies and drink/clear until you have enough mana for the 5k trainer costs. A little time consuming but very easy if you need the mana that early.
ratlhead wrote:I've finished Golden Axe Beast Rider few days ago. A very underrated and underappreciated game. Slow begining doesn't reflect the intensity and challenge (compared to the shitload of GoW clones these days) the game has to offer.
Underrated?
I though this game was overhyped to start with. Poor combat, Bland/brown Graphics, near useless 'beasts' and some of the most generic and cringe worthy dialogue/story since Plan 9. This was one of the most boring and generic 3d action games I have gone into with higher than normal hopes. (I think only Brutal Legend was a greater disappointment recently.)
GA:Beast Rider felt like a bland strip mining of the Golden Axe name that was setup by some corporate bean counter somewhere.
I'm glad I only rented this one, even then I still felt like it wasn't worth the money. I gave up very, very shortly into the game. If it was just 'slow' to get better I might have stuck with it more, but it didn't just fail to excite me, it actively made me hate it from the very beginning.
The game should never have been given the Golden Axe name at all. It had nothing in common with the original series other that. Although no matter what you called it, I think the game still would have gotten the bad reviews it did.