TV viewable area and score based games.
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Pixel_Outlaw
- Posts: 2646
- Joined: Sun Mar 26, 2006 3:27 am
TV viewable area and score based games.
I got a new 24 inch TV today only to find that is was cutting off a good protion of the top of the screen. I really hate how some TV manufacturers think it is OK to hide a good chunk of the screen behind the plastic face housing.
Some score based games really get screwed in the process. Does anyone know of any good LCD tv makers that do not hide a good chunk of the screen behind the plastic face housing? This I really had the consumer getting screwed. If I buy a TV with a 24 inch measurement I really expect to see all the screen pixels. What MORON thought it was OK to only let the user see part of their screen? This makes me want to go club a seal. Ruined my entire Christmas plans.
Some score based games really get screwed in the process. Does anyone know of any good LCD tv makers that do not hide a good chunk of the screen behind the plastic face housing? This I really had the consumer getting screwed. If I buy a TV with a 24 inch measurement I really expect to see all the screen pixels. What MORON thought it was OK to only let the user see part of their screen? This makes me want to go club a seal. Ruined my entire Christmas plans.
Some of the best shmups don't actually end in a vowel.
No, this game is not Space Invaders.
No, this game is not Space Invaders.
Re: TV viewable area and score based games.
Google for how to get into the service menu. You may be able to adjust the overscan there. (disclaimer: never done this myself)
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Pixel_Outlaw
- Posts: 2646
- Joined: Sun Mar 26, 2006 3:27 am
Re: TV viewable area and score based games.
I have a Viore LED24VF60
I could find nothing about accessing a service menu.
When I put in Guilty Gear for the ps3 I noticed that the score was chopped off along with probably 24 or so pixels from all sides. It was a total mess.
I'm willing to spend probably 300 or so dollars for a new 24+ inch tv. Any ideas? Which ones tend to offer the fullest amount of screen?
I could find nothing about accessing a service menu.
When I put in Guilty Gear for the ps3 I noticed that the score was chopped off along with probably 24 or so pixels from all sides. It was a total mess.
I'm willing to spend probably 300 or so dollars for a new 24+ inch tv. Any ideas? Which ones tend to offer the fullest amount of screen?
Some of the best shmups don't actually end in a vowel.
No, this game is not Space Invaders.
No, this game is not Space Invaders.
Re: TV viewable area and score based games.
And there's your problem. The PS3 has some really awful overscan issues on anything lower than 1080p. What cables are you using to connect your PS3 and what resolution are you running it in?Pixel_Outlaw wrote:I have a Viore LED24VF60
I could find nothing about accessing a service menu.
When I put in Guilty Gear for the ps3 I noticed that the score was chopped off along with probably 24 or so pixels from all sides. It was a total mess.
I'm willing to spend probably 300 or so dollars for a new 24+ inch tv. Any ideas? Which ones tend to offer the fullest amount of screen?
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Pixel_Outlaw
- Posts: 2646
- Joined: Sun Mar 26, 2006 3:27 am
Re: TV viewable area and score based games.
The TV is 1080p.
I was outputting the video in 1080i as that is all the game could handle according to the back of the box.
I tried forcing each setting on the PS3 one by one trying to isolate them all.
All resolution settings had this problem.
I connected to my TV via HDMI cable.
I later connected the console to my dad's DLP tv (via HDMI in 1080i) and found that I could see more picture.
I was outputting the video in 1080i as that is all the game could handle according to the back of the box.
I tried forcing each setting on the PS3 one by one trying to isolate them all.
All resolution settings had this problem.
I connected to my TV via HDMI cable.
I later connected the console to my dad's DLP tv (via HDMI in 1080i) and found that I could see more picture.
Some of the best shmups don't actually end in a vowel.
No, this game is not Space Invaders.
No, this game is not Space Invaders.
Re: TV viewable area and score based games.
It could simply be an issue with how your TV interprets the PS3's output via HDMI. You might want to try component cables. And don't run 1080i... you bought a progressive scan display, choose a progressive video output. I guess you can check to make sure that your TV is set to 16:9 and not 16:9 Zoom (under MENU; SETUP; ZOOM MODE).Pixel_Outlaw wrote:The TV is 1080p.
I was outputting the video in 1080i as that is all the game could handle according to the back of the box.
I tried forcing each setting on the PS3 one by one trying to isolate them all.
All resolution settings had this problem.
I connected to my TV via HDMI cable.
I later connected the console to my dad's DLP tv (via HDMI in 1080i) and found that I could see more picture.
Granted, your TV may just have a certain percentage of overscan. Unless you can find a 1-to-1 pixel mapping option (listed as "Native", or "Just Scan" or "Dot by Dot" depending on the TV) buried in the TV menus somewhere.
*edit*
Hmmm... seems you can get into a test screen on the PS3 by doing the following:
You get to these patterns on Sony disk by bringing up the PS3 menu while playing the BR disk by pressing the button with a triangle on it. Once there input 7669 from this menu and hit enter - that's it!!
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Pixel_Outlaw
- Posts: 2646
- Joined: Sun Mar 26, 2006 3:27 am
Re: TV viewable area and score based games.
I recently tried component and composite.
I get the feeling that it is not overscan but rather the lazy ass manufactuerer making the physical screen opening smaller than the LED screen. I once tore apart a LCD digitial picture frame to find that the LCD was bigger than the window in the front. Lots of lost picture there, needless to say I "fixed" it buy ripping out the decorate matte paper bezel. The TV offers none of the options you mentioned nor does it offer to run a lower resolution with black borders.
It would have been a great buy because it had all the following features for $229.00
1080p LED screen (23.6 inch)
Ports: HDMI, composite, component, VGA
So yeah, it would have hooked up to all my classic consoles too and offered up to 1080p.
Maybe I should consider just using a modern 24" computer monitor. I might be able to use a TV tuner box to output through HDMI which converts to DVI seamlessly.
The question here will be lag in conversion.
I get the feeling that it is not overscan but rather the lazy ass manufactuerer making the physical screen opening smaller than the LED screen. I once tore apart a LCD digitial picture frame to find that the LCD was bigger than the window in the front. Lots of lost picture there, needless to say I "fixed" it buy ripping out the decorate matte paper bezel. The TV offers none of the options you mentioned nor does it offer to run a lower resolution with black borders.
It would have been a great buy because it had all the following features for $229.00
1080p LED screen (23.6 inch)
Ports: HDMI, composite, component, VGA
So yeah, it would have hooked up to all my classic consoles too and offered up to 1080p.
Maybe I should consider just using a modern 24" computer monitor. I might be able to use a TV tuner box to output through HDMI which converts to DVI seamlessly.
The question here will be lag in conversion.
Some of the best shmups don't actually end in a vowel.
No, this game is not Space Invaders.
No, this game is not Space Invaders.
Re: TV viewable area and score based games.
HDMI is basically DVI with sound. I connect my PS3 to my computer monitor through an HDMI>DVI converter and I find no lag, so neither should you. But like Kiken said, the PS3 has some overscan problems: I lose like 1 quarter of an inch on each side with the monitor. My LG LCD solves it with the "Just Scan" option. Whoever thought that feature up, I hope he and his children live a long, prosperous life five generations onwards.
(Waiting for PCE FX to post an interesting fact related to the issue above)
(Waiting for PCE FX to post an interesting fact related to the issue above)
Don't hold grudges. GET EVEN.
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Pixel_Outlaw
- Posts: 2646
- Joined: Sun Mar 26, 2006 3:27 am
Re: TV viewable area and score based games.
When I mentioned lag I actually meant converting older signal types (composite, component) to work with DVI.So I could use a monitor (assuming they are cheaper). I KNOW that most computer monitors will show the full picture and not crop off sides of the screen. So they are in there too for consideration assuming I can convert every other signal to either DVI or VGA.
Some of the best shmups don't actually end in a vowel.
No, this game is not Space Invaders.
No, this game is not Space Invaders.
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TrevHead (TVR)
- Posts: 2781
- Joined: Sat Jul 11, 2009 11:36 pm
- Location: UK (west yorks)
Re: TV viewable area and score based games.
I lose like 1 quarter of an inch on each side with the monitor

.... Or is just steriotypical mainstream gamer mentality and most either dont know or care?
Re: TV viewable area and score based games.
Got a 32 inch JVC about a year ago and have been really happy with it. Price if I remember somewhere around $450 US. Lots of port space to hook up systems new and old.
In terms of viewable area for 1080i broadcasts --- Must set the the Display (i.e. zoom aspect) to "Full Native" to get the full entirety of the image broadcast. If the Display is left on "Regular" display aspect setting, then approximately 1 cm of the picture is pushed out of the viewable area.
In terms of viewable area for 1080i broadcasts --- Must set the the Display (i.e. zoom aspect) to "Full Native" to get the full entirety of the image broadcast. If the Display is left on "Regular" display aspect setting, then approximately 1 cm of the picture is pushed out of the viewable area.
'twas in times of old / as eagles screamed // and holy streams flowed / from the Heaven-Fells