After Stage 2 - 8 or 9
After Stage 3 - 6 or 7
After Stage 4 - 4 or 5
After Stage 5 - 1, 2, or 3
After Stage 6 - 0
Which seems to work pretty well except for when it doesn't.

Anyone had any more experience with this since the last time it came up?
Easily done. The characters of the mermaid's laugh are worth 100 points each and can be dodged entirely if need be. (She's worth 10000 herself so she won't interfere.)BulletMagnet wrote:That's a really wonky deciding factor...is there any real way to "plan" for it, to make the stage appear where you want it to? And if so, would it even be worth the trouble?
Why not just turn off roulette in the options screen, then it shouldn't matter what Power-Up scheme you use?Kiken wrote:I'm using Semi-Auto Power-Up to avoid the annoying roullette nonsense
1-Loop end is the default.Kiken wrote:The game is set to terminate after 1 Loop (is this the arcade default... or is that set to Endless?), so after the credit roll it goes into the ridiculously suicide-bullet heavy Bonus Stage.
My Saturn copy of Goku seems to have a mind of its own when it comes to extends.. sometimes ~200K, sometimes ~300K, and other times I've got to ~400K without getting one at all.Kiken wrote:although it's a total crapshoot whether or not I trigger the Extends
They spell out "Thank you for playing this game", and if you make it through that, you're at the Giant Mecha Penguin boss.Kiken wrote:Also, how long does the Bonus Stage go on for? I've made it up to the portion where the flowery zubs keep appearing in different letter formations (spelling something that I haven't bothered trying to read).
I'm trying to leave the game at arcade defaults... except for the screen-size as it looks awkward playing on the letterboxed screen.elbarto wrote:Why not just turn off roulette in the options screen, then it shouldn't matter what Power-Up scheme you use?Kiken wrote:I'm using Semi-Auto Power-Up to avoid the annoying roullette nonsense