DKC Returns on Wii

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KindGrind
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DKC Returns on Wii

Post by KindGrind »

Is anyone else playing this? Post your comments about the game here!

Pure oldschool platforming fun/rage, I recommend it for anyone looking for a challenging little platformer.
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dial911
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Re: DKC Returns on Wii

Post by dial911 »

The game is fantastic and a great challenge! A true return to snes-era game difficulty! I salute Nintendo for keeping the hardcore/old school gamers in mind with this release!

If you like any of the games on the SNES you'll absolutely love this one. Damn those mine-cart levels to hell!
What more can I say I wouldn't be here today if the old school didn't pave the way.
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Re: DKC Returns on Wii

Post by Drum »

dial911 wrote:If you like any of the games on the SNES you'll absolutely love this one. Damn those mine-cart levels to hell!
What if you hate the ones on SNES? I liked Jungle Beat for GC alot, and DK '94, but that's it for me and DK.
IGMO - Poorly emulated, never beaten.

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Strider77
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Re: DKC Returns on Wii

Post by Strider77 »

Love the game... really impressed with it. Challenging in a very fun way. I was surprised with it.
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
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Jockel
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Re: DKC Returns on Wii

Post by Jockel »

I like it a lot, too.
However what really annoys me is the fact that the roll is mapped to waggle.
If they could have just used the 1 Button like they used the Y Button in DKC, it would all have been fine.
But i guess i'll adjust to that eventually.
Other than that, good leveldesign and charming presentation.
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KindGrind
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Re: DKC Returns on Wii

Post by KindGrind »

The waggle annoys me a lot, too, but the game is so well crafted and reminds me so much of good old times that I'll adapt to it. Man the level design is fantastic.

Might as well try the nunchuck+wiimote instead of the wimote only controls (which I've been using so far). Curious, which of the 2 control schemes do you use?

Edit: I had a dream... that this would be patched and could be played with a classic controller... We can always dream!
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brentsg
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Re: DKC Returns on Wii

Post by brentsg »

Why does Nintendo ruin great games by forcing awful controls?
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KindGrind
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Re: DKC Returns on Wii

Post by KindGrind »

The controls are much, much more responsive using the wiimote/nunchuk scheme.

Even if you played the older games a lot using your snes controller and think the wiimote-only scheme should be optimal, do yourself a favour and try the other one.

I'm done w/ the first area, great stuff, really.
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Re: DKC Returns on Wii

Post by Vyxx »

Game is great so far, very annoyed with the controls though :?

I grew up playing DKC 1-3 on the SNES so this game reminds me of my childhood :mrgreen:

Now all they need to do is remake Super Mario World 2: Yoshi's Island :o
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Drum
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Re: DKC Returns on Wii

Post by Drum »

Just saw this over on neogaf:

Image
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Looks like Nintendo is on Team Mitchell.
IGMO - Poorly emulated, never beaten.

Hi-score thread: http://shmups.system11.org/viewtopic.php?f=2&t=34327
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linko9
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Re: DKC Returns on Wii

Post by linko9 »

That's quite awesome, shows Retro has a good sense of humor. As soon as I can find some time, I'm picking this up, it looks stellar.
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KindGrind
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Re: DKC Returns on Wii

Post by KindGrind »

That's a nice touch!

Man some of the later levels are not easy... I can't imagine Time Attacking them!
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Pixel_Outlaw
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Re: DKC Returns on Wii

Post by Pixel_Outlaw »

I'll probably be hung for this, but Donkey Kong (post 1980's) never really fit the anime look. He is like a character pooped out of Nintendo of America's ass that should have been aborted at birth. I hate him.
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Re: DKC Returns on Wii

Post by Herr Schatten »

Pixel_Outlaw wrote:I'll probably be hung for this, but Donkey Kong (post 1980's) never really fit the anime look. He is like a character pooped out of Nintendo of America's ass that should have been aborted at birth. I hate him.
Actually, if I'm not mistaken, he's british. Wasn't Rare involved with DKC?

I can totally understand the hate, though. I never liked the character either, and I always used to think that the DKC games looked like ass. Even back in the day when everyone seemed to be into prerendered crap for some reason.
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Re: DKC Returns on Wii

Post by KindGrind »

While I don't like the character itself, the games designed around him (referring mostly to the DKC games) were truly fantastic from a gameplay standpoint. It could have been a lizard, or a robot for all I care, and the games would have been excellent either way. I believe it's not the "flavor" or theme that won many gamers, but the tight and rewarding gameplay.
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linko9
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Re: DKC Returns on Wii

Post by linko9 »

Pixel_Outlaw wrote:I'll probably be hung for this, but Donkey Kong (post 1980's) never really fit the anime look. He is like a character pooped out of Nintendo of America's ass that should have been aborted at birth. I hate him.
When has Donkey Kong ever had an Anime style?
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Strider77
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Re: DKC Returns on Wii

Post by Strider77 »

When has Donkey Kong ever had an Anime style?
more importantly.... does it even remotely matter?
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
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Re: DKC Returns on Wii

Post by Square King »

linko9 wrote:
When has Donkey Kong ever had an Anime style?
http://www.rotheblog.com/images/arcade/ ... ration.jpg

Vyxx wrote:
Now all they need to do is remake Super Mario World 2: Yoshi's Island :o
They tried this on the DS and nixed the sketchy crayon art style. If they can keep the style, go for it, but don't bother otherwise. :evil:

I just want a new 2D Metroid. :cry:

On topic: new DKC looks balls awesome.
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Re: DKC Returns on Wii

Post by E. Randy Dupre »

Yoshi's Island DS still had the crayon art style from the SNES game - in fact, it reused most of the same art assets, so I'm not sure where you got the impression from that it looked massively different. What was different was the gameplay - or, more accurately, the control and the level design - which, unfortunately, Artoon didn't have the skill to replicate.

Oh, and it wasn't a remake, it was supposed to be a sequel.
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Re: DKC Returns on Wii

Post by Square King »

E. Randy Dupre wrote:Yoshi's Island DS still had the crayon art style from the SNES game - in fact, it reused most of the same art assets, so I'm not sure where you got the impression from that it looked massively different. What was different was the gameplay - or, more accurately, the control and the level design - which, unfortunately, Artoon didn't have the skill to replicate.

Oh, and it wasn't a remake, it was supposed to be a sequel.
Eh, the art style's a matter of interpretation. Not a massive difference and I didn't say it was, but I know which I prefer. The DS version looks cleaned up/smoothed over, what have you. I didn't know it was more of a sequel, so my argument's kinda moot now. Anyway, these aren't the best comparison shots, but:

DS:

Image

SNES:

Image

From a Gamespot review (yes, I know):

Some sticklers may complain that the charcoal and crayon-style graphics in Yoshi's Island DS look a little cleaner than they did in the original game. Specifically, the backgrounds aren't as cluttered, and the black outlines aren't as thick. Depending on your personal preference, this is a stylistic change that you'll either love or hate. The same can be said about the kindler, gentler music that is featured in the game's soundtrack...
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Re: DKC Returns on Wii

Post by JoshF »

Awful, awful controls. Retro Studios must have been competing with OG Prince of Persia for unresponsiveness. Like PoP and any number of third rate Amiga platformers, the game thinks wowing you with the amazing wizardry of inertia and animation transitions is more important than responsiveness. The roll is fucked. I'll take the loss of the roll chaining but it seems like you're vulnerable during startup, or maybe that's just unresponsiveness to register the waggle. Also, waggle. Jump is fucked as well because of inertia (you even walk forward a bit after landing, lol.) Character designs that weren't from the old games aren't even good enough to be found in a Dreamworks artists trash bin.

Somehow I still want to like the game so I'll keep playing.
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Re: DKC Returns on Wii

Post by Strider77 »

Sucks for you.... I managed to beat it without any issues.
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
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Re: DKC Returns on Wii

Post by JoshF »

The problem wasn't beating it. The problem here is my limited lifespan/valuing of time, my not being a slave to nostalgia, and my ability to get nearly any platformer I'd want to play in minutes. A platformer with somewhat shitty controls and nice stages (especially the last two worlds) doesn't hold up. Next time I'll play one with nice controls and nice stages, maybe even some nice graphics and character design that doesn't belong in Tak and the Power of Juju.
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Re: DKC Returns on Wii

Post by Drum »

JoshF wrote:my not being a slave to nostalgia
JoshF wrote:Character designs that weren't from the old games aren't even good enough to be found in a Dreamworks artists trash bin.
:lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:

EDIT: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:
IGMO - Poorly emulated, never beaten.

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Re: DKC Returns on Wii

Post by JoshF »

Donkey and Diddy were nice designs for simple mascot characters . I know the guy who created them probably wasn't named Tatsuya or Kenta, so it might be hard for some people here to see it. Some of the enemies in the game were a bit generic but there's a difference between generic and generic with repulsive form (DKCR.)
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Re: DKC Returns on Wii

Post by Strider77 »

huh?
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
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Re: DKC Returns on Wii

Post by szycag »

Wii needs more co-op 2d platformers like this, Kirby's Epic Yarn, New Super Mario Bros. Wii, etc. This is probably the best one yet. Far better game than the original and of course any of those crappy sequels. When the platforming is this good I don't care that some of the enemies look like Pixar rejects. Waggle to roll is strange but eventually caught on with me. I don't think it's going to blow anyone's mind, but I was really surprised by it. I recommend playing it 2 player if possible.
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Re: DKC Returns on Wii

Post by Drum »

JoshF wrote:Donkey and Diddy were nice designs for simple mascot characters . I know the guy who created them probably wasn't named Tatsuya or Kenta, so it might be hard for some people here to see it. Some of the enemies in the game were a bit generic but there's a difference between generic and generic with repulsive form (DKCR.)
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IGMO - Poorly emulated, never beaten.

Hi-score thread: http://shmups.system11.org/viewtopic.php?f=2&t=34327
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Re: DKC Returns on Wii

Post by Obiwanshinobi »

Herr Schatten wrote:I can totally understand the hate, though. I never liked the character either, and I always used to think that the DKC games looked like ass. Even back in the day when everyone seemed to be into prerendered crap for some reason.
I guess it was thanks to them looking like something people wouldn't have believed was possible on the SNES. Kind of like 3D games on this gen consoles. Being more playable than, say, Laserdisc games from the eighties probably helped too. Difficult to understand why the same didn't work for Silpheed on the Sega/Mega CD, though (that game looked not just incredible but also actually good).
Perhaps Rare's mojo was exactly about this - making their games playable on top of the presentation. But then Jet Force Gemini comes to mind and I'm not so sure anymore...
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Re: DKC Returns on Wii

Post by nem »

I think I remember hearing that anyone with a modded Wii should be able to assign waggle to a button.
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