Score Rush (Xbox LIVE Indie Games)
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Xonatron
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Score Rush (Xbox LIVE Indie Games)
Official Site: http://scorerush.com/
Download: http://marketplace.xbox.com/Product/Sco ... 025855071c (support indie: please rate)
Trailer: http://youtu.be/BtuiCoQBwD8
Developer: http://xona.com/
1 Player:
--------------------------
1. 1,272,316,741 - Godlike - All Clear - UltimaRegum - (vid)
--------------------------
1. 1,070,612,083 - Insane - All Clear - naotoke - (screenshot)
2. 1,062,741,863 - Insane - All Clear - MASAKARIO - (screenshot)
3. 900,931,665 - Insane - All Clear - naotoke - (screenshot)
--------------------------
1. 815,631,808 - Crazy - All Clear - XONATRON - (vid)
2. 690,074,421 - Crazy - All Clear - sionstg - (vid 1, 2)
3. 645,352,695 - Crazy - All Clear - MASAKARIO
4. 306,990,018 - Crazy - Boss C - HUGEJUGE - (vid)
--------------------------
1. 642,073,949 - Expert - All Clear - XONATRON - (vid)
2. 546,231,261 - Expert - All CLear - TODAYSFORGOTTEN
3. 491,210,146 - Expert - All Clear - DJ Incompetent
4. 486,993,606 - Expert - All Clear - HUGEJUGE
5. 479,945,329 - Expert - All Clear - SPATULAR
--------------------------
1. 363,435,594 - Hard - All Clear - TODAYSFORGOTTEN
2. 324,791,783 - Hard - All Clear - NZERO
3. 296,723,910 - Hard - All Clear - SPATULAR
4. 270,915,045 - Hard - All Clear - CongrssOccultus
5. 266,967,937 - Hard - All Clear - The vagrant
6. 243,590,121 - Hard - All Clear - DJ INCOMPETENT
--------------------------
1. 314,438,249 - Normal - All Clear - sionstg - (vid)
2. 283,902,489 - Normal - All Clear - TODAYSFORGOTTEN
3. 260,685,195 - Normal - All Clear - XONATRON - (vid 1, 2)
4. 218,835,643 - Normal - All Clear - COSINE COSINE
5. 204,931,344 - Normal - All Clear - DANNNNN
6. 196,915,649 - Normal - All Clear - CongrssOccultus
7. 191,655,041 - Normal - All Clear - BRIDGET
8. 185,931,175 - Normal - All Clear - SQR Y3 - (vid)
9. 185,730,972 - Normal - All Clear - KLATRYMADON - (pic)
10. 179,648,790 - Normal - All Clear - thebugcheez - (vid)
11. 170,364,529 - Normal - All Clear - SHAuriscope - (vid)
12. 157,234,575 - Normal - All Clear - The vagrant
13. 157,140,256 - Normal - All Clear - spadgy
14. 135,238,301 - Normal - All Clear - Enti1
15. 114,575,394 - Normal - Boss B - Avatar Ignis
16. 62,634,344 - Normal - Boss D - MightSquirrel - (vid)
17. 52,522,104 - Normal - Boss D - SINEDX360
--------------------------
2 Player:
--------------------------
1. ??? - Godlike - ??? - ???
--------------------------
1. 1,068,788,032 - Insane(?) - Boss B - HUGEJUGE, XONATRON - (vid)
2. 1,003,261,845 - Insane - Boss B - HUGEJUGE, XONATRON - (vid)
--------------------------
1. ??? - Crazy - ??? - ???
--------------------------
1. ??? - Expert - ??? - ???
--------------------------
1. ??? - Hard - ??? - ???
--------------------------
1. 603,627,965 - Normal - All Clear - HUGEJUGE, XONATRON - (vid)
2. 463,584,069 - Normal - All Clear - TENASITEE, XONATRON - (vid)
--------------------------
3 Player:
--------------------------
1. ??? - Godlike - ??? - ???
--------------------------
1. ??? - Insane - ??? - ???
--------------------------
1. ??? - Crazy - ??? - ???
--------------------------
1. 512,384,565 - Expert - Boss C - Xonatron, Eyeiszik, Tenasitee - (vid)
--------------------------
1. 958,900,729 - Hard - All Clear - HUGEJUGE, XONATRON, "player 2" - (vid)
2. 607,022,004 - Hard - All Clear - Xonatron, Eyeiszik, Tenasitee - (vid)
--------------------------
1. 631,098,296 - Normal - All Clear - HUGEJUGE, XONATRON, "player 2" - (vid)
2. 522,981,514 - Normal - All Clear - Xonatron, Eyeiszik, Tenasitee - (vid)
--------------------------
4 Player:
--------------------------
1. ??? - Godlike - ??? - ???
--------------------------
1. ??? - Insane - ??? - ???
--------------------------
1. 1,464,471,395 - Crazy - All Clear - A1PHASTARSCREAM, HUGEJUGE, LITHIUMBULLET34, XONATRON - (vid)
--------------------------
1. ??? - Expert - ??? - ???
--------------------------
1. 1,254,519,797 - Hard - All Clear - HUGEJUGE, LITHIUMBULLET34, XONATRON, "player 2" - (vid)
--------------------------
1. ??? - Normal - ??? - ???
--------------------------
Difficulty Modes:
1. Normal
2. Hard
3. Expert
4. Crazy
5. Insane
6. Godlike
To unlock each difficulty mode, you must complete the game in the previous mode.
Turbulenz versions:
Turbulenz versions found at http://turbulenz.com/ are different than the Xbox LIVE Indie Games version. It has a slowdown button on the controller bumper and it has more bombs. So the game is easier and it's easier to get higher scores. Soon there will be a monetization scheme where you can buy more lives (potentially) and other potential things that will make the game easier still. So we cannot compare Turbulenz scores to Xbox LIVE Indie Game scores.
Download: http://marketplace.xbox.com/Product/Sco ... 025855071c (support indie: please rate)
Trailer: http://youtu.be/BtuiCoQBwD8
Developer: http://xona.com/
1 Player:
--------------------------
1. 1,272,316,741 - Godlike - All Clear - UltimaRegum - (vid)
--------------------------
1. 1,070,612,083 - Insane - All Clear - naotoke - (screenshot)
2. 1,062,741,863 - Insane - All Clear - MASAKARIO - (screenshot)
3. 900,931,665 - Insane - All Clear - naotoke - (screenshot)
--------------------------
1. 815,631,808 - Crazy - All Clear - XONATRON - (vid)
2. 690,074,421 - Crazy - All Clear - sionstg - (vid 1, 2)
3. 645,352,695 - Crazy - All Clear - MASAKARIO
4. 306,990,018 - Crazy - Boss C - HUGEJUGE - (vid)
--------------------------
1. 642,073,949 - Expert - All Clear - XONATRON - (vid)
2. 546,231,261 - Expert - All CLear - TODAYSFORGOTTEN
3. 491,210,146 - Expert - All Clear - DJ Incompetent
4. 486,993,606 - Expert - All Clear - HUGEJUGE
5. 479,945,329 - Expert - All Clear - SPATULAR
--------------------------
1. 363,435,594 - Hard - All Clear - TODAYSFORGOTTEN
2. 324,791,783 - Hard - All Clear - NZERO
3. 296,723,910 - Hard - All Clear - SPATULAR
4. 270,915,045 - Hard - All Clear - CongrssOccultus
5. 266,967,937 - Hard - All Clear - The vagrant
6. 243,590,121 - Hard - All Clear - DJ INCOMPETENT
--------------------------
1. 314,438,249 - Normal - All Clear - sionstg - (vid)
2. 283,902,489 - Normal - All Clear - TODAYSFORGOTTEN
3. 260,685,195 - Normal - All Clear - XONATRON - (vid 1, 2)
4. 218,835,643 - Normal - All Clear - COSINE COSINE
5. 204,931,344 - Normal - All Clear - DANNNNN
6. 196,915,649 - Normal - All Clear - CongrssOccultus
7. 191,655,041 - Normal - All Clear - BRIDGET
8. 185,931,175 - Normal - All Clear - SQR Y3 - (vid)
9. 185,730,972 - Normal - All Clear - KLATRYMADON - (pic)
10. 179,648,790 - Normal - All Clear - thebugcheez - (vid)
11. 170,364,529 - Normal - All Clear - SHAuriscope - (vid)
12. 157,234,575 - Normal - All Clear - The vagrant
13. 157,140,256 - Normal - All Clear - spadgy
14. 135,238,301 - Normal - All Clear - Enti1
15. 114,575,394 - Normal - Boss B - Avatar Ignis
16. 62,634,344 - Normal - Boss D - MightSquirrel - (vid)
17. 52,522,104 - Normal - Boss D - SINEDX360
--------------------------
2 Player:
--------------------------
1. ??? - Godlike - ??? - ???
--------------------------
1. 1,068,788,032 - Insane(?) - Boss B - HUGEJUGE, XONATRON - (vid)
2. 1,003,261,845 - Insane - Boss B - HUGEJUGE, XONATRON - (vid)
--------------------------
1. ??? - Crazy - ??? - ???
--------------------------
1. ??? - Expert - ??? - ???
--------------------------
1. ??? - Hard - ??? - ???
--------------------------
1. 603,627,965 - Normal - All Clear - HUGEJUGE, XONATRON - (vid)
2. 463,584,069 - Normal - All Clear - TENASITEE, XONATRON - (vid)
--------------------------
3 Player:
--------------------------
1. ??? - Godlike - ??? - ???
--------------------------
1. ??? - Insane - ??? - ???
--------------------------
1. ??? - Crazy - ??? - ???
--------------------------
1. 512,384,565 - Expert - Boss C - Xonatron, Eyeiszik, Tenasitee - (vid)
--------------------------
1. 958,900,729 - Hard - All Clear - HUGEJUGE, XONATRON, "player 2" - (vid)
2. 607,022,004 - Hard - All Clear - Xonatron, Eyeiszik, Tenasitee - (vid)
--------------------------
1. 631,098,296 - Normal - All Clear - HUGEJUGE, XONATRON, "player 2" - (vid)
2. 522,981,514 - Normal - All Clear - Xonatron, Eyeiszik, Tenasitee - (vid)
--------------------------
4 Player:
--------------------------
1. ??? - Godlike - ??? - ???
--------------------------
1. ??? - Insane - ??? - ???
--------------------------
1. 1,464,471,395 - Crazy - All Clear - A1PHASTARSCREAM, HUGEJUGE, LITHIUMBULLET34, XONATRON - (vid)
--------------------------
1. ??? - Expert - ??? - ???
--------------------------
1. 1,254,519,797 - Hard - All Clear - HUGEJUGE, LITHIUMBULLET34, XONATRON, "player 2" - (vid)
--------------------------
1. ??? - Normal - ??? - ???
--------------------------
Difficulty Modes:
1. Normal
2. Hard
3. Expert
4. Crazy
5. Insane
6. Godlike
To unlock each difficulty mode, you must complete the game in the previous mode.
Turbulenz versions:
Turbulenz versions found at http://turbulenz.com/ are different than the Xbox LIVE Indie Games version. It has a slowdown button on the controller bumper and it has more bombs. So the game is easier and it's easier to get higher scores. Soon there will be a monetization scheme where you can buy more lives (potentially) and other potential things that will make the game easier still. So we cannot compare Turbulenz scores to Xbox LIVE Indie Game scores.
Last edited by Xonatron on Mon Sep 18, 2017 3:55 pm, edited 72 times in total.
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TodayIsForgotten
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Re: Score Rush (Xbox LIVE Indie Games)
You might want to put stuff like, was it an all clear? or what boss did they get up to. Also, the level of difficulty.
Player Name - Difficulty - Score - Stage
Player Name - Difficulty - Score - Stage
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Xonatron
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Re: Score Rush (Xbox LIVE Indie Games)
Ah ok, I'll update it now...
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Sined
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Jason
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Re: Score Rush (Xbox LIVE Indie Games)
Clarify please... do you show which boss you reached? Or which boss you killed? In the update for Score Rush, I am likely going to show such information on the screen (hopefully, if it doesn't clutter things up). I suspect showing which boss you killed means more, but I can see in regular conversation someone would say "I got to boss X and couldn't beat it", or "I got to the final boss", so maybe that's what I should show? No, I don't think so. The final game over screen shows which bosses you killed, and I think that's what should be shown on the highscore screen as well.TodayIsForgotten wrote:You might want to put stuff like, was it an all clear? or what boss did they get up to. Also, the level of difficulty.
Player Name - Difficulty - Score - Stage
Anyways, my best so far:
HugeJuge - (3)Expert - 486,993,606 - All Clear

Working on (4)Crazy now... can get right to the last onslaught before the final boss, but it's damn hard.
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nZero
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TodayIsForgotten
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Re: Score Rush (Xbox LIVE Indie Games)
I hate the 360 analog sticks. I don't trust my nudge movements. After many goes and a more casual run I finally managed to beat hard with only 1 stupid death instead of 3 in the span of 3 seconds.
Todaysforgotten - Hard - 363,435,594 - All Clear
I actually have no idea since your game is really stage 1-8 but only shows the boss you beat. In this case i guess you'd do the last boss you beat? unless you do stage 1 (boss A) for died mid-level and 1-A meaning you got to the boss but died.
maybe make separate boards for each difficulty, as well.
Todaysforgotten - Hard - 363,435,594 - All Clear
I actually have no idea since your game is really stage 1-8 but only shows the boss you beat. In this case i guess you'd do the last boss you beat? unless you do stage 1 (boss A) for died mid-level and 1-A meaning you got to the boss but died.
maybe make separate boards for each difficulty, as well.
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Jason
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Re: Score Rush (Xbox LIVE Indie Games)
I often hate the analog sticks as well, which are very much needed for fine tune adjustments in both Decimation X3 and Score Rush. Maybe I should offer a brake button for Score Rush as well? I will do this, just in case people want to use it.
I don't want to add more scoreboards. There are already 4, for the 1 through 4 players (and even in those, you'll notice all scores are submitted to all 4 boards when appropriate [i.e. 1 player mode], to 'merge' them as much as possible). And the score system allows for proper merging between difficulty levels. We did this intentionally to reduce the number of scoreboards. Ultimately, a single scoreboard is best. I personally hate trying to get the highest score in each difficulty level, but perhaps this is a nice thing since you can play on Normal mode and have a more relaxed experience knowing you're going to kick ass? So I could be wrong. I just know that simplicity is genius, so that's what we're striving for.
Since we don't have stages, and the game over stats screen shows which bosses you killed, I think showing "1A", where 1 = Normal, 2 =Hard, 3 = Expert, etc., and A = last boss, B = penultimate boss, etc. would be ok to show with the scores. This way you can remember which difficulty mode you got your high scores in.
I don't want to add more scoreboards. There are already 4, for the 1 through 4 players (and even in those, you'll notice all scores are submitted to all 4 boards when appropriate [i.e. 1 player mode], to 'merge' them as much as possible). And the score system allows for proper merging between difficulty levels. We did this intentionally to reduce the number of scoreboards. Ultimately, a single scoreboard is best. I personally hate trying to get the highest score in each difficulty level, but perhaps this is a nice thing since you can play on Normal mode and have a more relaxed experience knowing you're going to kick ass? So I could be wrong. I just know that simplicity is genius, so that's what we're striving for.
Since we don't have stages, and the game over stats screen shows which bosses you killed, I think showing "1A", where 1 = Normal, 2 =Hard, 3 = Expert, etc., and A = last boss, B = penultimate boss, etc. would be ok to show with the scores. This way you can remember which difficulty mode you got your high scores in.
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TodayIsForgotten
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Re: Score Rush (Xbox LIVE Indie Games)
I have no problem with 6 leaderboards for each difficulty. Not everyone is going to want to practice one difficulty and as you mentioned, maybe not everyone will try to compete with a highscore in each mode, but luxury is there. There probably won't be much up-keep either as a small percentage will see those difficulties.
There are plenty of shoot em ups that use different leader boards for each difficulty and many in this hi-score section. I think you guys were touting 96 leader boards or something for Duality. That is a bit over-kill and as it would be Score Rush, too.
You would essentially have 7 leader boards, but for this forum I highly doubt anyone is going to do 2,3 or 4 player scores. I don't think anyone has 2p threads. I wouldn't even bother listing them.
There are plenty of shoot em ups that use different leader boards for each difficulty and many in this hi-score section. I think you guys were touting 96 leader boards or something for Duality. That is a bit over-kill and as it would be Score Rush, too.
You would essentially have 7 leader boards, but for this forum I highly doubt anyone is going to do 2,3 or 4 player scores. I don't think anyone has 2p threads. I wouldn't even bother listing them.
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TodayIsForgotten
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Re: Score Rush (Xbox LIVE Indie Games)
Todaysforgotten - Normal - 283,902,489 - All Clear
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Xonatron
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Re: Score Rush (Xbox LIVE Indie Games)
What's cool about the scoring system combining all the modes together is that you can optimize the score in any game mode, but if someone can beat a mode harder than you (or almost beat a mode harder than you), they get a better score. What this rewards is the best player over the most optimized player at a lower level, while still reward the most optimized players after the fact.
What's uncool is, as Jason said, optimizing the game in a more relaxed mode.
Give and take. Every decision in game making is give and take.
What's uncool is, as Jason said, optimizing the game in a more relaxed mode.
Give and take. Every decision in game making is give and take.
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Jason
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Re: Score Rush (Xbox LIVE Indie Games)
96 scoreboards would be a mistake. It's too complicated (even you were saying you'd challenge maybe 10 at the most). Although, we 'merged' them so that scores in one would propagate out to the others it fits with (much like how a 1-player score in Score Rush also appears in 2+ player scores), it still was too complicated. The current system for Duality ZF is much more simple, and divides the scoreboards into components, but makes only the ones you care about visible. This is as good as we can do, since many scoreboards are impossible to merge (i.e. from different game modes).
Note that most shmups don't maintain 2-player or more scores since there's no point, as they split the points at best, like Decimation X3, which is why Decimation X3 has only one scoreboard even in 2+ player mode (each player has their own score). Score Rush and Duality ZF, however, give TEAM scores for all players combined. This is a 'real' 2-player score. Additionally, you get more points the more you dominate, so even if we didn't combine scores, a 2-player score would mean far more than most shmups that award the same points no matter how much better at kicking ass you are. So I believe this is why 2-player, 3-player, and 4-player scoreboards are important in Score Rush and Duality ZF, and would love to see competition in them.
I don't like having a unique scoreboard per difficulty because it makes it complex to view them all; the GUI has to be made in a way that's simple, and easy to use, and you'll notice that Score Rush integrates it right into the main menu -- that's as easy as it gets -- with good reason: to promote SCORE. This gets difficult when you have a lot of information to show. But I do miss that I can't show off the best of my skills in Normal mode, since Crazy mode is just absolutely insane to play everytime; I think I'd prefer to drop back down to Normal for a more relaxed game (and I rather enjoy the ability in Normal mode to really sit right in front of the bosses and dodge bullets as you take it down, which you cannot do in the harder modes). As Matt said, give and take... Perhaps the game could store the best score in each difficulty, and show them to you filtered out if you choose this, but just not have this as a default view?
Note that most shmups don't maintain 2-player or more scores since there's no point, as they split the points at best, like Decimation X3, which is why Decimation X3 has only one scoreboard even in 2+ player mode (each player has their own score). Score Rush and Duality ZF, however, give TEAM scores for all players combined. This is a 'real' 2-player score. Additionally, you get more points the more you dominate, so even if we didn't combine scores, a 2-player score would mean far more than most shmups that award the same points no matter how much better at kicking ass you are. So I believe this is why 2-player, 3-player, and 4-player scoreboards are important in Score Rush and Duality ZF, and would love to see competition in them.
I don't like having a unique scoreboard per difficulty because it makes it complex to view them all; the GUI has to be made in a way that's simple, and easy to use, and you'll notice that Score Rush integrates it right into the main menu -- that's as easy as it gets -- with good reason: to promote SCORE. This gets difficult when you have a lot of information to show. But I do miss that I can't show off the best of my skills in Normal mode, since Crazy mode is just absolutely insane to play everytime; I think I'd prefer to drop back down to Normal for a more relaxed game (and I rather enjoy the ability in Normal mode to really sit right in front of the bosses and dodge bullets as you take it down, which you cannot do in the harder modes). As Matt said, give and take... Perhaps the game could store the best score in each difficulty, and show them to you filtered out if you choose this, but just not have this as a default view?
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nZero
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Re: Score Rush (Xbox LIVE Indie Games)
Of course it's your game and how the scoreboards are setup should reflect your philosophy on scoring and how the game should be "properly" played. However, if you're going to stick with one monolithic leaderboard, then in my opinion there should be some means of quickly determining under which difficulty level that score was made (color coding?) Alternatively, leave the title screen leaderboard as it is currently but add separate leaderboards under some kind of "high scores" menu option or similar.

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Weak Boson
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Xonatron
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Re: Score Rush (Xbox LIVE Indie Games)
I think having a seperate column for difficulty mode in a single scoreboard would be best of all. It would quickly showcase who is the top in each difficulty as well as give credit to the players who can handle the most intensity in the higher modes.nZero wrote:Of course it's your game and how the scoreboards are setup should reflect your philosophy on scoring and how the game should be "properly" played. However, if you're going to stick with one monolithic leaderboard, then in my opinion there should be some means of quickly determining under which difficulty level that score was made (color coding?) Alternatively, leave the title screen leaderboard as it is currently but add separate leaderboards under some kind of "high scores" menu option or similar.
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msm
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Re: Score Rush (Xbox LIVE Indie Games)
spatular - Hard - 296,723,910 - All Clear
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Xonatron
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Re: Score Rush (Xbox LIVE Indie Games)
Very nice!msm wrote:spatular - Hard - 296,723,910 - All Clear
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TodayIsForgotten
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Re: Score Rush (Xbox LIVE Indie Games)
Hmm. I simply meant the leaderboard in this thread. haha. Not the actual game. (: How you guys want to show it in the actual game is fine with me. I don't care about that. Although it would be nice, as mentioned, to have some sort of verification of which score belongs to what mode.
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Xonatron
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Re: Score Rush (Xbox LIVE Indie Games)
Just scored 642,073,949 points by completing Expert mode... video uploading to YouTube as I type this.
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-Bridget-
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Re: Score Rush (Xbox LIVE Indie Games)
Jason wrote:I often hate the analog sticks as well, which are very much needed for fine tune adjustments in both Decimation X3 and Score Rush. Maybe I should offer a brake button for Score Rush as well? I will do this, just in case people want to use it.
I don't want to add more scoreboards. There are already 4, for the 1 through 4 players (and even in those, you'll notice all scores are submitted to all 4 boards when appropriate [i.e. 1 player mode], to 'merge' them as much as possible). And the score system allows for proper merging between difficulty levels. We did this intentionally to reduce the number of scoreboards. Ultimately, a single scoreboard is best. I personally hate trying to get the highest score in each difficulty level, but perhaps this is a nice thing since you can play on Normal mode and have a more relaxed experience knowing you're going to kick ass? So I could be wrong. I just know that simplicity is genius, so that's what we're striving for.
Since we don't have stages, and the game over stats screen shows which bosses you killed, I think showing "1A", where 1 = Normal, 2 =Hard, 3 = Expert, etc., and A = last boss, B = penultimate boss, etc. would be ok to show with the scores. This way you can remember which difficulty mode you got your high scores in.
A brake button (slowing down the ship, I assume that means) would be EXCELLENT. It's THE thing the game is missing, and one thing that most danmaku type shmups have (and often need).
Pretty much my only complaint with the game so far is that it lacks such a button, particularly considering the absolute, astonishing, amazing AWFULNESS of the 360's basic controller (seriously, I LOATHE the thing). A simple slow-the-ship-down button would really make a world of difference, and I think would go a long way to making seasoned danmaku fans feel at home. And overall, it just makes for more precision.
As for scoring, here's one:
Bridget - 191,655,041 - normal - all clear
I'll put up scores for other modes later as well.

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Jason
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Re: Score Rush (Xbox LIVE Indie Games)
I am adding a brake button. 
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Xonatron
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Re: Score Rush (Xbox LIVE Indie Games)
...and massaging of the thumbstick. Both this and a brake button would kick some major ass in this game.
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dannnnn
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Re: Score Rush (Xbox LIVE Indie Games)
dannnnn - Normal - 204,931,344 - All Clear
Observer wrote:WELCOME TO VIOLENT CITY. That's all the storyline I need.
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Jason
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Re: Score Rush (Xbox LIVE Indie Games)
Video of my 306,990,018 point run in Crazy (#4) difficulty mode, beat Boss C, reached Boss B but didn't defeat it (I have in prior run).
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Xonatron
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Re: Score Rush (Xbox LIVE Indie Games)
Good job, Dan.
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Xonatron
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Re: Score Rush (Xbox LIVE Indie Games)
Wow crazy mode is relentless... as if the game wasn't already.
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Xonatron
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Re: Score Rush (Xbox LIVE Indie Games)
Crazy mode is possible! I just got to the last boss with two lives and no bombs... died twice stupidly!!! Score was 460 or 480 million!
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Xonatron
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Re: Score Rush (Xbox LIVE Indie Games)
My 642 million run in Expert (all clear):
http://www.youtube.com/watch?v=BJEK3TuD1Is&hd=1
http://www.youtube.com/watch?v=BJEK3TuD1Is&hd=1
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DJ Incompetent
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Re: Score Rush (Xbox LIVE Indie Games)
DJ Incompetent - Hard - 243,590,121 - All Clear
@shmups | superplaymixes Reworked Game Soundtracks | livestreamin'
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TodayIsForgotten
- Posts: 634
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Re: Score Rush (Xbox LIVE Indie Games)
I hate analogs so much. 1 death to mixing up glow with bullet. 1 death to nudge, nudge, then suddenly super nudge into a bullet...and either my thumb slipped or had to much pressure on analog and lost a life during final boss. Wondering if the next release will have the brake button. Will be weird to use with a twin stick shooter. Also the background/glow will be a welcomed addition.
Todaysforgotten - Expert - 546,231,261- All
Todaysforgotten - Expert - 546,231,261- All


