the truth about autofire is
here. no bibliographic references, but it's basically based on material collected by Gemant ZBL-Fukuda (or simply Gemant) and me, plus personal experience. About Mushihime:
BulletMagnet wrote:
A semi-glitch intentionally included to encourage players to hack the hardware? I don't think that even Cave is quite that bonkers
Icarus wrote:
Perhaps I shouldn't have used the term "flaw", but it doesn't excuse the fact that for non-hardware setups, you still have to do some very awkward things to achieve the same effect.
As you can read from the essay, autofire hacks were the craze in the period homaged by Mushihime. Beside that, it is not the first time, as Guwange and Progear are partially based on autofire exploitation ( i think Guwange requires overclocking of autofire, for a specific trick).
Beside that, and to the risk of sound "omg true lo-rez00rz!", that's a bit of "Gaijin" talking (ahem!!!).
There aren't any real standards set for gaming, in Japan, as the general approach is "if an hack makes you score more, everybody will use it". In case, Arcadia and Gamest in the past made different charts, but the overall approach is that, if an hack boost perfomances, that's fine.Only thing, dipswitches must be always set at default.
Now, question:isn't hardware hacking a deviation from dip switches? Reply: if it sells, who cares?[/url]
"The only desire the Culture could not satisfy from within itself was one common to both the descendants of its original human stock and the machines [...]: the urge not to feel useless."
I.M. Banks, "Consider Phlebas" (1988: 43).