Discuss! (

http://www.1up.com/do/feature?cId=3182648
EDIT: Remember - smileys give me magic immunity from accusations of trolling.
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Well, you'd be the expert on that - wouldn't you.Elixir wrote: shitposting on internet forums at 2 am.
Perhaps that comment of mine was trolling. Maybe I should have added a smiley face (see my point now?)dan76 wrote:Well, you'd be the expert on that - wouldn't you.
If your "elements of truth" are taken from baseless angry nerd rage, then yeah.dan76 wrote:There is an element of truth to the OP.
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
I am not unemployed. What makes you think I am unemployed? I work nights, though. And I am currently on holiday for a week and a half in Takaka. Also, Suzuki wasn't involved in Daytona USA and Shenmue sucks.Elixir wrote:Hmm, yeah, guy responsible for the likes of Shenmue and Daytona USA versus an unemployed New Zealander shitposting on internet forums at 2 am.
'Element'?!? I will defend every word in gentlemanly debate. Ok, obviously there's a lot of hyperbole (and, yes, nerd rage), but the core of it is dead on. Sure, Suzuki isn't to blame for arcades turning into funhouses - I wouldn't credit him, that was at the heart of it since the mid-70s and as Skykid said he's not to blame for his imitators, and he's hardly the pioneer he's made out to be - but he did his part. Would there have been more gameplay-driven games like Robotron, Bubble Bobble, Major Havoc, Exterminator, Gradius, I Robot, Tetris and Quantum if Suzuki's oversized and expensive teacup rides hadn't been absorbing the money and space? I don't know, and I should shut up and stop pretending I do - but it's not hard to imagine something better than what we got. The big take away from this interview for me, aside from the re-confirmation that Miekle is a terrible writer, interviewer and human being, is that Yu Suzuki joined Sega in 1983 - two years after the release of Turbo and the same year Sega released Buck Rogers: Planet of Zoom (which he had nothing to do with). Which makes his contribution ... what? Serious question.dan76 wrote:There is an element of truth to the OP
Go on. I'm serious. What are the novel game mechanics of Virtua Fighter, Outrun 2 and Virtua Cop? No troll. Virtua Fighter came closest, but however deep or balanced it is, the core mechanics are boilerplate - it's a classic example of 'spreadsheet gaming' (without, you know, the spreadsheet). I don't know where you think you're going bringing up Outrun 2 or Virtua Cop, those are stock examples of barebones, by-the-numbers games - especially Virtua Cop, which is as generic as they come. Outrun 2 gets a half mark for Heart Attack mode, but at best that was a trivial twist on a well-explored gameplay concept. Which doesn't mean it wasn't fun, natch.E. Randy Dupre wrote:It's absolutely hilarious that you can reel off a list that includes OutRun 2, Virtua Fighter and Virtua Cop, and then claim that "there aren't two novel gameplay mechanics to rub together on that list". Absolutely. Hilarious.
Hahahahahahahahahaha!!but however deep or balanced it is, the core mechanics are boilerplate
dodge the bulletsthose are stock examples of barebones, by-the-numbers games - especially Virtua Cop, which is as generic as they come.
This is definitely worth hating the creator of many recognizable titles over, I agree.Drum wrote:Elixir: Within the first 15 minutes of the first time I played Shenmue I got stuck behind the old lady as she was doing kitchen duties for 10 minutes. I had to reset the DC. I will never forgive Yu Suzuki for that. NEVER.
Please explain how this is even entering the picture. How they look today has no bearing on how they influenced then.dan76 wrote:Some of those "virtua" games haven't aged all that well though
BIL wrote: "Small sack, LOTS OF CUM" - Nikola Tesla
How something ages is not just related to how it looks. Sure they may have had an influence, I wasn't denying that. It was just a personal opinion of some of the games in the list.Elixir wrote:Please explain how this is even entering the picture. How they look today has no bearing on how they influenced then.dan76 wrote:Some of those "virtua" games haven't aged all that well though
RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
Drum wrote:Shenmue sucks.
dan76 wrote:and Shenmue... I really don't get all the love for that.
Holy fucking fail Batman. I feel like a chump trying to push points when it comes to videogame respect, but you're desecrating shit here.E. Randy Dupre wrote:I have a great hatred for Shenmue
Someone get this dude a videogame education, and quick.Drum wrote:What are the novel game mechanics of Virtua Fighter... however deep or balanced it is, the core mechanics are boilerplate - it's a classic example of 'spreadsheet gaming'
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
This. Shenmue is Godly.Skykid wrote: Holy fucking fail Batman. I feel like a chump trying to push points when it comes to videogame respect, but you're desecrating shit here.
Despite it's linearity and shortcomings Shenmue is an ultimate videogame experience. If you don't 'get' it, it's cos you ain't given it the time it deserves.
RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
I think that's pretty dead-on. Virtua Fighter was hugely influential: it wasn't merely a 2d fighting game with 3d graphics, but instead it pioneered a style of gameplay that you just could not do in 2d. Then there's Outrun: Outrun added replayability and very tight gameplay to the Pole Position formula. It also had branching paths at a time when that was very rare (and still is to a degree). On a technical note, I don't know if there were hills in pseudo 3d racing games prior to Outrun.GaijinPunch wrote:I'd really want to know only the two things about Drum
I'm barely old enough to remember these games in all their glory (I'm 35 and was between 10 and 15 when a lot of these games came out). If you're much younger and didn't go to arcades, obviously you would have a hard time realizing how influential they are.
Whether you like VF or not (sure, it's ugly as shit now) it has traditionally been to 3D fighting what SFII is to 2D fighting. I don't particularly love the Beetles, but the fact is they've influenced just about everyone in the Rock genre in some way. The whole Taiken concept was an uphill battle, and these are one of the few types of games that today separate the experience from playing in the arcade & home.
First of all, thanks a lot for replying respectfully. I realise some of my comments in this thread have pretty inflammatory, so it was pretty stupid of me to expect a reasonable discussion. But you stepped it up and raised the tone - I appreciate that.GaijinPunch wrote:I'd really want to know only the two things about Drum
1) Age
2) Who he considers more influential
I'm barely old enough to remember these games in all their glory (I'm 35 and was between 10 and 15 when a lot of these games came out). If you're much younger and didn't go to arcades, obviously you would have a hard time realizing how influential they are.
Whether you like VF or not (sure, it's ugly as shit now) it has traditionally been to 3D fighting what SFII is to 2D fighting. I don't particularly love the Beetles, but the fact is they've influenced just about everyone in the Rock genre in some way. The whole Taiken concept was an uphill battle, and these are one of the few types of games that today separate the experience from playing in the arcade & home.