Did Dragon Breed get any Ports?

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dczx
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Did Dragon Breed get any Ports?

Post by dczx »

I'm wanting to play Dragon Breed from IREM. Did it get any decent ports? I heard the Amiga one is pretty bad.
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Post by neorichieb1971 »

As far as I know the only decent port of an arcade game that the Amiga got was Pacmania and Dynablaster. Everything else was garbage (some decent origonal games though).
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Post by system11 »

Wrong wrong wrong!

The Amiga got a fwe very good ports - it always had the best 16 bit versions of anything on home computers. Dragon Breed on it is the best port available, same goes for Ninja Spirit and so on.

The PCB is better though.
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Post by neorichieb1971 »

I do not agree that Dragon Breed was a good port.

Street fighter 2 was a shambles, Outrun was a shambles, Operation wolf was okay. Space harrier was really close and playable, Rtype was pretty decent, New Zealand story was decent. Arkanoid was perfect. Rodland was great, I loved that little game.

Hmm, Chase HQ was pants, Mercs was laughable.


Basically, for every arcade port there was an Amiga exclusive that blew it away.

Outrun or Lotus Esprit 2

Did you remember the driving level in Batman vs Chase HQ :lol:

Hybris > Any shooter on the Amiga imo



One button joysticks didnt help either. So thinking about it, there were some decent ports.
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Post by ST Dragon »

Hey!
Don't forget the excellent Amiga port of Saint Dragon by Jaleco. it easily surprasses the Arcade version in the music department & comes very close graphically.
Same goes for R-Type II & R-Type I (Probably the best R-Type home ports on any system imo...)

New Zealand Story was arcade perfect, Ninja Gaiden (Arcade) port was pretty good & so was Black Tiger.

Rodland AMIGA port was improved & better than the arcade version.
Arkanoid too.

Tiger Road & Dynamite Dux were pretty decent too.

Street Fighter 2 was better than the enhanced Super Street Fighter II AGA version imo...

After Burner, Final Fight & Golden Axe were not that good though.


You could by easily bypass the AMIGA One Button joystick problem, by using a SEGA Mega Drive / Genesis Pad, so that B & C button were used instead of "Space" key on the keyboard.
Last edited by ST Dragon on Mon Jul 25, 2005 11:00 am, edited 1 time in total.
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Post by Cthulhu »

bloodflowers wrote: The Amiga got a fwe very good ports - it always had the best 16 bit versions of anything on home computers.
Hrm... I think the X68000 got better ports than the Amiga, but it cost like four times more and wasn't available anywhere but Japan, so... :wink:
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Post by Sly Cherry Chunks »

ST Dragon wrote:Hey!
Don't forget the excellent Amiga port of Saint Dragon by Jaleco. it easily surprasses the Arcade version in the music department & comes very close graphically.
Most of the levels were missing though.
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Post by D »

Let's not forget Smash TV, you can use two joysticks like in the arcade! wow.

New Zealand story strangely enough has an (near-) arcade perfect port on almost every system.

Music is where the Amiga shines, music is (almost anyway) allways better on the Amiga than the arcade.

Listen to Ghouls 'n Ghosts and Sly Spy and you will be blown away.
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Post by Marc »

The Amiga R-Type ports SUCKED. R-Type looked and sounded OK, but gameplay was way off. Far simpler and looser in design than the coin-op. The Spectrum version got closer gameplay wise. R-Type II was utterly crippled by one huge problem - it was WAY too slow.

Amiga exclusives might have blown shitty Amiga ports away, but Lotus against the Out Run coin-op? Erm, no.

The exclusives are where it was at for the Amiga. As far as arcade conversions go, it could never compete with MD/SNES. Final Fight, SF II, Ghouls 'n' Ghosts, Out Run, Smash TV, Mercs, Space Harrier... no contest.
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Post by ST Dragon »

Sly Cherry Chunks wrote:
ST Dragon wrote:Hey!
Don't forget the excellent Amiga port of Saint Dragon by Jaleco. it easily surprasses the Arcade version in the music department & comes very close graphically.
Most of the levels were missing though.
Not that I'm aware of... Which levels are missing?
The Nebula (Stage 4 I think...?) looked better on the AMIGA.
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Post by BrianC »

Umm...Dynablaster for the Amiga is not an arcade port. It's a port of the TG-16 Bomberman, which is different from the arcade game.
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Post by DC906270 »

i used to have an amiga, and basically sold up to get a super famicom when they first came out. back in the day, the "holy grail" for me was to be able to a perfect replica of the arcade games at home. the place where most systems failed were in the sound dept. nothing could match the bass or loudness or "rawness" of the arcades. even the MD and SFC. basically i think sound is more important than graphics when trying to enjoy a game. anyways, during my time as an amiga owner, i played most arcade ports, and i remember the Dragon Breed port to be pretty enjoyable. obviously not a patch on playing the pcb or the mame version at home nowadays. other good ports were ghouls n ghosts, forgotten worlds, outrun, midnight resistance. shinobi was bad bad bad. so was golden axe.
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Post by Lyle »

+ Rainbow Island, Toki and Pang, three arcade perfect ports from Ocean (they even improved the music in Pang). And there's Silkworm, better than the arcade.
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Post by yojo! »

Lyle wrote:+ Rainbow Island, Toki and Pang, three arcade perfect ports from Ocean (they even improved the music in Pang). And there's Silkworm, better than the arcade.
Amiga's toki perfect port is a myth; there are many differences between the two versions.
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Post by Sly Cherry Chunks »

Any information on the C64 version of Dragon Breed? Anyone played it?
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Post by antime »

Sly Cherry Chunks wrote:Any information on the C64 version of Dragon Breed? Anyone played it?
Yep. Obviously not the most faithful port, or near the best shooter on the system, but I enjoyed it.

Overall, I really don't care that much about how exact a port is, as long as it's fun to play. After playing the home computer versions for years I've often been very disappointed when finally getting to try the originals. I've especially come to miss the re-written musics of the C64 versions - eg. Commando, Ghouls'n'Ghosts and Turbo Outrun sound so much better on the breadbox it's not even funny.
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Post by Marc »

Overall, I really don't care that much about how exact a port is, as long as it's fun to play. After playing the home computer versions for years I've often been very disappointed when finally getting to try the originals. I've especially come to miss the re-written musics of the C64 versions - eg. Commando, Ghouls'n'Ghosts and Turbo Outrun sound so much better on the breadbox it's not even funny.
I hear ya, as did Space Harrier, Power Drift, Ghosts n Goblins, Salamander... the list goes one. Those C64 programmers were some hot shit.
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Post by ST Dragon »

yojo! wrote:
Lyle wrote:+ Rainbow Island, Toki and Pang, three arcade perfect ports from Ocean (they even improved the music in Pang). And there's Silkworm, better than the arcade.
Amiga's toki perfect port is a myth; there are many differences between the two versions.
I completed AMIGA Toki back 1992 & I remember it being quite faithfully to the Arcade version? It inevitable that there would be some differences obviously, but the overall presentation is excellent.

How could I forget these excellent arcade ports?
Midnight Resistance
Pang
Rainbow Islands
Silk Worm

Also Parasol Stars - Even though it was discovered that there was no arcade version & the AMIGA port was in fact based on the PCE version.

Also Bubble Bobble wasn’t that bad on the AMIGA but it could have easily been arcade perfect! I don’t know why they messed that up? :(
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Post by gigadrive32 »

bloodflowers wrote:Wrong wrong wrong!

The Amiga got a fwe very good ports - it always had the best 16 bit versions of anything on home computers. Dragon Breed on it is the best port available, same goes for Ninja Spirit and so on.

The PCB is better though.

actually the Sharp X68000 had vastly superior versions of 16-bit games, especially when it comes to shmups. X68000 blew the hell out of the Amiga when it came to arcade ports.
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Post by gigadrive32 »

Lyle wrote:+ Rainbow Island, Toki and Pang, three arcade perfect ports from Ocean (they even improved the music in Pang). And there's Silkworm, better than the arcade.
there's almost no such thing as arcade perfect. such a thing is extremely rare. the phrase arcade perfect is wayyyy overused.

no way are those Amiga games as good as the arcade versions, much less better.
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Post by neorichieb1971 »

At the time, anything resembling the arcade game was considered arcade perfect.

I think my favourite games on the Amiga were the point and click adventures like Kyrandia and Simon the scorcorer. And I thoroughly enjoyed Another world and the Alien Breed series.

You have to remember most Amiga games came on one floppy disc. Most console games came on cartridges which had zero load times and much more memory and cost up to 3x as much money. We enjoyed what we could afford at the time.
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Post by Marc »

To be fair, I don't think Rainbow Islands was far off the mark at all. Silkworm was supposed to be identical, as was Pang. It's been a while though. And Xenon 1 was definately arcade-perfect :lol:

Amiga will always have a special place in my heart simply for Monkey Island 1 & 2. Turrican 2, Fury Of The Furries, Lemmings 2, Supremacy... happy days.
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