Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

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sh00g
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by sh00g »

originalz wrote:Heh, am I the only person that really likes the soundtrack? I fell in love with it from the first time I played it in the arcades. I really like the stage 5 and non-true last boss theme, and the other songs are very consistient and seem to suit the game well. I also like how it changes to a different version when you go through the alternate route in a stage. The only song that I dislike is the one for TLB.
I think its good too. Stage 5 has a good flow and feeling to it. Lots of energy.

Its a shame they couldn't put the iphone soundtrack in here. Would have been great to have while grinding away in arrange B.
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by njiska »

Skykid wrote:
Taylor wrote: I'm really looking forward to 1.51. But, and I hate to bring it up in this thread, upwards of 1cm of snow has caused absolute chaos here and I probably won't see it for a few weeks. :(
Oh crap, I didn't think of that. Snowed like hell last night...
Parcelforce had better come through for me damnit. :|
This is completely off topic, but I'd just like to state how much I'm enjoying Canada having milder winters than the UK for once. We'd be happy to send you our extra grit. :p

Slightly more seriously though, hope you get DFK before the week is through. Ver 1.51 is really fun, but I can't for the life of me explain why.
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by dan76 »

Yes, I prefer ver 1.51 - somehow it just feels better. At least in strong mode an auto bomb uses two bomb stocks - if only he bomb refills didn't completely replenish your bomb stock. I'm mainly playing this mode and Arrange A - which I think is my favorite version on the disc. Switching between normal and boost in hyper is really fun - and because of the one bomb limit the challenge is up (or maybe I just haven't figured out how to constantly recharge the hyper yet...)

Arrange B... does nothing for me.

The best possible arrange mode to have made would've been the main game in a single loop without auto bomb - IMO.
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by njiska »

dan76 wrote:The best possible arrange mode to have made would've been the main game in a single loop without auto bomb - IMO.
So Black Label, basically?
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by Special World »

Man, I cannot hold onto a fucking chain when I have a hyper ready. This feels stricter than DOJ to me, at least I knew why I was losing my combo in that game -_-
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by angrycoder »

What is the best way to increase hyper when playing in strong mode? I'm just playing for survival right now trying to figure the game out, not going for score.
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by Sandlegs »

Is the ketsui, DDPDFK mashup officially called "Ketsupachi", because if not t'would be a shame. good name. but it might sound like a japanization of Ketchup Pack. I'd still buy a game called Ketchup Pack.
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by Skykid »

Sandlegs wrote:Is the ketsui, DDPDFK mashup officially called "Ketsupachi", because if not t'would be a shame.
That's what I'm calling it, but I doubt that's the official name.
njiska wrote: This is completely off topic, but I'd just like to state how much I'm enjoying Canada having milder winters than the UK for once. We'd be happy to send you our extra grit. :p

Slightly more seriously though, hope you get DFK before the week is through. Ver 1.51 is really fun, but I can't for the life of me explain why.
I hope so too. I like snow in December, but I'd also like my DFK.
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by Sapz »

Skykid wrote:
njiska wrote: This is completely off topic, but I'd just like to state how much I'm enjoying Canada having milder winters than the UK for once. We'd be happy to send you our extra grit. :p

Slightly more seriously though, hope you get DFK before the week is through. Ver 1.51 is really fun, but I can't for the life of me explain why.
I hope so too. I like snow in December, but I'd also like my DFK.
In the same boat over here, too. The snow is nice, but I was hoping for DFK today or tomorrow. Seems pretty unlikely now, though. :(
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by flux »

angrycoder wrote:What is the best way to increase hyper when playing in strong mode? I'm just playing for survival right now trying to figure the game out, not going for score.
I think that point blanking enemies and picking up the bees while they're green is the fastest way using Strong/Bomb.
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by Shuurin »

The hit meter is sometimes in a forgiving mood and will just take a few hundred off my counter if my chain drops until I get it back up. Other times I'll lose the whole thing instantly like in the previous games. Can anyone explain in more detail what triggers the purple chain decrease over the instant chain drop when the hit gauge depletes?
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by nZero »

Shuurin wrote:Can anyone explain in more detail what triggers the purple chain decrease
Not hypering, hyper gauge not full.
Shuurin wrote:over the instant chain drop when the hit gauge depletes?
In the middle of a hyper, or hyper gauge is ready to go.
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by Shuurin »

Ah, thanks nZero that makes the scoring system suddenly make perfect sense.
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by -Bridget- »

Special World wrote:Man, I cannot hold onto a fucking chain when I have a hyper ready. This feels stricter than DOJ to me, at least I knew why I was losing my combo in that game -_-
Really?

Direct opposite here; I cant do DOJ at all, but I dont have any real trouble with this version.
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by brentsg »

Special World wrote:Man, I cannot hold onto a fucking chain when I have a hyper ready. This feels stricter than DOJ to me, at least I knew why I was losing my combo in that game -_-
What mode are you playing? I find it to be somewhat more difficult with 1.5 strong just due to the tendency to wipe everything out so quickly, if you aren't careful.
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by Jeneki »

Sandlegs wrote:Is the ketsui, DDPDFK mashup officially called "Ketsupachi", because if not t'would be a shame. good name. but it might sound like a japanization of Ketchup Pack. I'd still buy a game called Ketchup Pack.
Heck Yea. Start on my PC Engine with Raisin Bar, then top it off with 360 Ketchup Pack. That's a full shmup meal right there.
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by drunkninja24 »

Someone on the Youtube video referred to it as "Daifukketsui" which seems like a better name to me.
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by Special World »

brentsg wrote:
Special World wrote:Man, I cannot hold onto a fucking chain when I have a hyper ready. This feels stricter than DOJ to me, at least I knew why I was losing my combo in that game -_-
What mode are you playing? I find it to be somewhat more difficult with 1.5 strong just due to the tendency to wipe everything out so quickly, if you aren't careful.
1.5 Power. I'm getting better at it. I think the problem is mainly just on enemies where you have to hold laser. I seem to remember DOJ giving your meter a slight boost after killing them, but in this one I can't go from lasering a big guy to killing a nearby small guy even if I'm fast as shit.

Also, a question: Looking at MrMonkeyMans video, I noticed that he can get a hyper right off the bat. Does that only work on the hardest difficulty mode or something? I keep trying to use my laser on those boats to get my hyper, but I can't get it nearly as fast as he can. Do I just suck? Should I just laser-hover over everything in that first area and just try to do it better? Or is there a certain part of my ship that needs to be over them?

ED: Also, what should I be doing in arrange A? Does it work the same way, except that I have to switch to boost mode and out again all the time?
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by chempop »

Damn, Arrange-A is quite difficult, feels like a normal Cave game that stumps me on Stage 3 until I practice a bunch. I haven't played 1.51 yet but so far I like this the most, Leinyan is a badass! Love the look of that white powered hyper shot, this is perhaps the most colorful shmup I've ever played, hard to remember to concentrate on dodging bullets. :shock:

I still can't get over how after February's black katsup release there will be 6 versions of this damn game.
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by moozooh »

Nine, if you count novice modes and 1.0. :D
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by -Bridget- »

Allright, another detail that has escaped me:

Does anyone know what the conditions are to get the alternate midbosses to show up?

Also, what exactly causes the 1up to appear in stage 3? It seems to show up pretty much every time...
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by brentsg »

-Bridget- wrote:Allright, another detail that has escaped me:

Does anyone know what the conditions are to get the alternate midbosses to show up?

Also, what exactly causes the 1up to appear in stage 3? It seems to show up pretty much every time...
http://shmups.system11.org/viewtopic.php?t=28305

That 1UP is easy to get if you just don't bomb there.
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by chempop »

Nine, if you count novice modes and 1.0. :D
I tend not to count Novice, but I guess I shoulda. I didn't know 1.0 was playable...?

Listening to the OST right now, it is REALLY nice! Buncha melody tracks, some jazzy remixes, and trancy-house arrangements. I'd say its far better than the game's OST (although I do like Stage 5 a bunch) and I'm only halfway through listening to it. Wish some of these tracks were in the game, I have no clue if they are selectable, I haven't thought to look yet. Very glad I sprung for the LE.
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by Strider77 »

Does anyone know what the conditions are to get the alternate midbosses to show up?
What brentsg said.... be sure NOT to hyper when killing the tanks. You'll need to get somewhat close to those tanks before they destroy the barrel/silos. It may seem a little tricky at 1st but I can do it close to every time now.
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by Shuurin »

Elixir wrote:Has Arrange A frozen on anyone during Stage 4, using Power Style? It's happened to me twice now, having to turn off my 360. I think it has something to do with pressing change and hyper at the exact same time.
I've just had this happen to me on the stage 3 boss. Think I was trying to activate my hyper and switch to power to cancel a cluster coming my way. So that could very well be the reason, pressing them at the same time will have a chance at freezing the game in Arrange A.
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by bcass »

Send all bug reports to their official support email address: support@cave-world.com
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by MachineAres 1CC »

sh00g wrote:
Its a shame they couldn't put the iphone soundtrack in here. Would have been great to have while grinding away in arrange B.
This. :(
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by Thjodbjorn »

chempop wrote:Damn, Arrange-A is quite difficult, feels like a normal Cave game that stumps me on Stage 3 until I practice a bunch. I haven't played 1.51 yet but so far I like this the most, Leinyan is a badass! Love the look of that white powered hyper shot, this is perhaps the most colorful shmup I've ever played, hard to remember to concentrate on dodging bullets. :shock:
My thoughts exactly on Arrange-A. I really love the visuals on this mode the best, too.
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by Special World »

1.51 is pretty awesome! Seems a lot more lenient with chaining, and removes a lot of stress from the game. You can get some crazy combos as well, and I love splitting up those lasers. Pretty awesome bonus content, really sucks for anybody who isn't getting a first print copy, imo. Glad it's so good, I thought Futari's 1.01 was pretty weak.
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by Chacranajxy »

is there a list somewhere that explains all the differences between 1.5 and 1.51?
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