Must-have Megadrive/Genesis shmups

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Kollision
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Re: Must-have Megadrive/Genesis shmups

Post by Kollision »

Xexyz wrote:Maybe you guys can help me out on this one. I've been contemplating picking up a few of the import only MD shmups recently and the one title I'm most interested in is Slap Fight. However, I noticed that the one lone copy up on ebay right now is a BIN for... $195.99!
Wow!
Not to encourage you or anything, but that seems like a decent price given what I had to pay for it a few years back. :?
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Re: Must-have Megadrive/Genesis shmups

Post by Xexyz »

That bad eh? Guess I'll pass on it then.
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Estebang
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Re: Must-have Megadrive/Genesis shmups

Post by Estebang »

Collectible value aside, the Megadrive port of Slap Fight, like the V-V/Grind Stormer port, is notoriously terrible.

Although this wasn't true for all Toaplan games on the system, as Fire Shark, Zero Wing, and Hellfire are quite good (or at least arcade-accurate) on the Meggy.
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evil_ash_xero
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Re: Must-have Megadrive/Genesis shmups

Post by evil_ash_xero »

Well, since you listed a Run N' Gun(Contra HC), i'll recommend Gunstar Heroes and Alien Soldier.
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chempop
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Re: Must-have Megadrive/Genesis shmups

Post by chempop »

Alright, second sitting with a batch of genenis games.

Whip Rush - Very cool game, I like the tunes, tons of parallax, Very Difficult on my first sitting. Nifty power-up system, I can see myself playing quite a bit this.

Granada - Not really a shmup, but people recommended it and I can see why. Again, enjoyed the tunes and played quite a few credits, pretty addictive gameplay.

Sol-Deace - I think it looks a lot sharper than the SegaCD version. Seemed to be much less flicker (if any). Have always liked the game despite being pretty average.

Sagaia - Really great game! This is definitely one ofthe best Genesis shmups I've played so far. Is there any capturing of mid-bosses like in Darius Gaiden?
"I've had quite a few pcbs of Fire Shark over time, and none of them cost me over £30 - so it won't break the bank by any standards." ~Malc
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Re: Must-have Megadrive/Genesis shmups

Post by Estebang »

No, the capture mechanic was first introduced to the series in Gaiden, and Sagaia's just a squashed port of Darius 2 anyway.
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chempop
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Re: Must-have Megadrive/Genesis shmups

Post by chempop »

Ahhh, so G-Darius came out after Darius Gaiden then, didn't know that, but it makes sense (polygons and all). I know that Sagaia is just a meh port I'd Darius 2 but it's still damn good. I have always been acceptant of technical short comings, especially with 16-bit generation. Hmm now that I think of it maybe I should check out the Saturn port too.

Okay, I'll be giving impressions of Raiden Trad, TF2, TF3, FIRESHARK, Grindstormer, and more soon.
"I've had quite a few pcbs of Fire Shark over time, and none of them cost me over £30 - so it won't break the bank by any standards." ~Malc
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Kollision
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Re: Must-have Megadrive/Genesis shmups

Post by Kollision »

Darius II on the Mega Drive is an awesome shmup for 16-bit standards.
It's more faithful than the PCE CD version (Super Darius II) and plays a lot better.
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chempop
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Re: Must-have Megadrive/Genesis shmups

Post by chempop »

Quote:
Right now I'm struggling with stage 4 in Gaiares, I can get to what I think is right before the level boss, but its taken a bit of practice to get this far.


So this means you can get to the X-shaped zone with the snake that fires the five-way spread shot?

Not to derail the entire thread, but here are a few tips for the game in general:

1. E-smash is the most useless weapon in the game, period, I can't find any useful offensive use at all, so don't get it and if it's taken by mistake then dump it for any other weapon at the next available non-E-smash TOZable enemy.
2. Stage 2 snake midboss gives V-laser. TOZ it three times to get max V-laser. It shoots through walls. Get rid of it right before the boss battle by TOZing one of the G-beam enemies that fly in and fly out rapidly. It makes that boss battle take less than one minute.
3. On stage 3, only power up the T-missile to 2nd level firepower. It's less powerful than 3rd level but then again the second level firing rate more than compensates for that. Furthermore, the missiles emerging from both sides of the ship make the diagonal fired missiles of the 3rd level T-missle entirely unnecessary. Even the guillotines just before the 3rd level boss go down that much faster when fired upon with 2nd level T-missile.
4. Stage 4 is relatively straightforward, just don't accidentally TOZ a missile with level 2 T-missile because there's no way to power down in the game.
5. The X-shaped zone is best navigated using Low ship speed. Wait in the safe area of each firing pattern until the spread fires, then just use a small tap to dodge it. Return to the middle and repeat, going to the next safe area for the next pattern iteration until the pattern is done. When the screen starts scrolling again, switch to Max ship speed for the stage 4 boss battle.

I won't post spoilers for stage 5 or stage 6 except for on request. (Furthest I've reached is the stage 6 boss, but hope these help anyway.)
This helped a lot, thank you! My main problem with stage 4 is that I wasn't using the homing lasers on those orange snake dudes who shoot the homing "O's"... they were nearly impossible. I can finally get to the second form of Stage 4 boss. I usually use the G-beam for the boss, but it seems that I could also pick up the homing lasers (forgot the name) from the enemies directly before the "X-shaped" area.
Ahhh, so many choices in this game, it's terrific!

Hellfire - Finally plodded through the first loop on Easy mode, took a bit of practice, that last stage has some wicked cool looking enemies, particularly the green dragon looking airships. Easily one of my favorite horis on the Genny.

Thunderforce 3 -Was surprised how easy it was to 1CC, I'm looking forward to Hard mode though. Excellent game, I think I still prefer TF4, but it's close. TF2 on the other hand, is ridiculously frusterating. I'm not entirely against it, but as far as overhead "free-roaming" levels, I think Granada does a better job. I think overall Thunderforce series has some of the best tunes.

Biohazard Battle - Damn I love it, no wonder so many people recommended it here. I might have to hunt down a complete copy of Crying for the collection now, I rather like the abstract design of the art.

Raiden Trad - Credit fed through the first loop, damn I wish I had this game as a kid. I always frothed over the Jaguar port and even rented a Jaguar just to play it (although Temptest 2000 has the highlight of that experience). It's far from perfect, but its classic Raiden and I like that. (is Trad it's own game, or a port of another?)

Still need to hunt down copies of Battle Squadron, Dangerous Seed, Zero Wing, Undead Line, Fantasy Zone, and maybe a few others. Can't get in the $100+ zone at the moment.
"I've had quite a few pcbs of Fire Shark over time, and none of them cost me over £30 - so it won't break the bank by any standards." ~Malc
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Re: Must-have Megadrive/Genesis shmups

Post by PC Engine Fan X! »

The MD/Genesis port of Raiden Trad does feature an extra stage (not found on the original Raiden arcade PCB) to give it some additional re-playability. I recall seen an ad in an old issue of Video Games & Computer Entertainment that featured the Genesis Raiden Trad game -- featured some cool eye-catching artwork for it's time.

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JGcontraman
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Re: Must-have Megadrive/Genesis shmups

Post by JGcontraman »

Atari Jaguar version of Raiden is fucking solid. Fuck all the other ports, its mad sexy. Didn't try the PC Engine or Amiga version though.
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Re: Must-have Megadrive/Genesis shmups

Post by PC Engine Fan X! »

The PC Engine/TG-16 port of Raiden ain't too shabby considering that it's a 6 megabit Hu-Card indeed.

Great to play on the go with a handy Turbo Express handheld.

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Re: Must-have Megadrive/Genesis shmups

Post by Xexyz »

I'd still stick to the PS1 port of Raiden anyday of the week.

This topic has ruined me as I've started importing MD games because of it. I'm generally sticking with shmups, but I'll probably pick up other action oriented games as well. Just recieved XDR in the mail today. Heard mediocre things about it, but at $9.50 I'm not crying. Daisenpu and Gain Ground are on the way along with non-shmup Volfied.
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JGcontraman
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Re: Must-have Megadrive/Genesis shmups

Post by JGcontraman »

I'm guessing you haven't tried the Atari Jaguar version then. But as I stated earlier, I might give the PC Engine or Amiga versions a try. They are probably just as good.
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Re: Must-have Megadrive/Genesis shmups

Post by louisg »

I thought the Jag Raiden was half framerate or something.. I remember trying it a while ago and being sort of disappointed

BTW, I recently got into Atomic Runner because of the shmups topic.. that's a good one! It's very challenging, too.
I'm happy this thread is getting so much love. Ever since getting Elemental Master a year or so ago I've remembered how awesome 16-bit games can be
Elemental Master is bad ass. That might be Technosoft's all-around best Genesis shmup! Good levels (no bummer levels like TF4 or TF2), cool weapons, and it's not a pushover.
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JGcontraman
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Re: Must-have Megadrive/Genesis shmups

Post by JGcontraman »

Strange, I think I remember playing Trad, and I got that reaction myself. I don't see aproblem with the Jaguar version, it feels perfect.
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Re: Must-have Megadrive/Genesis shmups

Post by louisg »

I tried Raiden Trad on Genesis the other day and it seems pretty tight!! Which do you think is better, the PCE CD one or the Genesis?
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ave
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Re: Must-have Megadrive/Genesis shmups

Post by ave »

JGcontraman wrote:I don't see aproblem with the Jaguar version, it feels perfect.
It doesn't have autofire - and the awful Jaguar buttons don't exactly invite you to trigger like a maniac.

@louisg
I would prefer the PCE CD-version without any moment of hesitation - the arranged CD soundtrack is absolutely amazing. I like the Raiden chipsound of any version, but Super Raiden's tracks are stunning.
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Re: Must-have Megadrive/Genesis shmups

Post by BrianC »

JGcontraman wrote:Strange, I think I remember playing Trad, and I got that reaction myself.
Maybe it was the SNES port? It's definitely not full framerate and scrolls as choppy as a MSX1 or colecovision game.
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mesh control
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Re: Must-have Megadrive/Genesis shmups

Post by mesh control »

Chempop,
Do you hate Grindstormer yet?
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Re: Must-have Megadrive/Genesis shmups

Post by PC Engine Fan X! »

JGcontraman wrote:I'm guessing you haven't tried the Atari Jaguar version then. But as I stated earlier, I might give the PC Engine or Amiga versions a try. They are probably just as good.
Oh I do have the Atari Jag version of Raiden myself and it is a tad bit better than the MD/Genesis port indeed. It's just that you'd need a modded Jag D-pad or joystick with autofire to do much better on the Jag port of Raiden.

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Re: Must-have Megadrive/Genesis shmups

Post by JGcontraman »

Then I'll look forward to checking out the PCE version.
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Re: Must-have Megadrive/Genesis shmups

Post by BrianC »

Estebang wrote:Collectible value aside, the Megadrive port of Slap Fight, like the V-V/Grind Stormer port, is notoriously terrible.
What is wrong with Slap Fight? I heard V-V has problems with disappearing bullets, but this is the first time I heard of either port being "notoriously terrible".
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Re: Must-have Megadrive/Genesis shmups

Post by szycag »

Yeah, what's wrong with Slap Fight? It's not nearly as bad as the Grindstormer port to me. Slap Fight MD is excellent too...

(hey pick up some Genesis shmups from my trading station thread :) )
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JGcontraman
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Re: Must-have Megadrive/Genesis shmups

Post by JGcontraman »

Slap Fight is a Genesis gem.
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Re: Must-have Megadrive/Genesis shmups

Post by Xexyz »

JGcontraman wrote:Slap Fight is a Genesis gem.
That's the impression I got when playing it on a modded Xbox. Just not a $200 gem IMO, although I really dig Yuzo Koshiro's soundtrack in the MegaDrive mode.
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