Box Art:

Download:
marketplace.xbox.com/Product/Score-Rush/66acd000-77fe-1000-9115-d8025855071c
Trailer:
youtu.be/BtuiCoQBwD8
Official Site:
xona.com/scorerush/x360
Screenshots:




P.P.S. Score Rush quotes Malc in the MEMO section. Check it out!
If someone says that a game is "retro" to me, I assume that it uses old-style graphics and sound. There's certainly no lack of indie games in this style, so I think you might be giving your games a disservice by classifying them that way when they're clearly of original and high-quality assets.Matthew Doucette wrote:What would make our game retro in your eyes?
In our eyes, here's how it's retro: Retro just means past. Our games recreate past experiences. That's the connection to retro. Creating past experiences is our philosophy actually. We are trying to recreate the experiences we once had when playing exhilarating hyped-up 80's arcades. I remember feeling blown away at the intensity of the games. That's what we are after. That, in our eyes, covers both "intense" and "retro".
What tagline would you use to explain our games, given this philosophy?
We haven't really paid attention to that thread, although we are certainly inline with it. Score Rush doesn't have a strict timer (The "Score Rush" game mode in Duality ZF does), but it is just a single-stage crazy-intense run. And for those of you who are good enough, more difficulty modes unlock with more scoring potential. I've actually beat the first three (normal, hard, expert) and unlocked the 4th mode: crazy, getting a 500,000,000+ score on it. So far no XBLIG devs can beat the game in normal. There is no easy.Dave_K. wrote:Glad to see you guys paying attention to threads like this. Trailer looks great!
SuperPang wrote:Where DOJ rapes you, DFK grabs your boob then runs away.