Ketsui X and Daioujou Black Label X - Ports for Xbox 360

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bcass
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by bcass »

Yeah, I'm 100% certain that he already confirmed all loading times had been reduced to just a few seconds, as per Ketsui.
apatia77
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by apatia77 »

Yesterday was quite at work so I read most of the thread and the saga of the patch continues. I remember posts from almost a year ago how the patch was coming within the next 2-3 weeks and its been like a year since then. And how Ketsui was never going to ported due to daioujou's ps2 code scandal and some other problems.

Anyway, I hope they fix the practise mode as atm it's quite useless without power ups selection.

And I am not too bothered about the loading times as once you are in game it pretty much doesn't matter anymore.
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by Animaitor »

Translation by EOJ on his blog. If you are still around, thanks!
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by Phellan Wolf »

As always Mihara is just laughin all fans. Really the patch was supposed to be in the hands of MS by the end of September to pass their certification protocol and what we get now it is another:wait a bit longer.
I have already given up on this one.
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by Vyxx »

-Scores would show stages that didn’t exist (like 1-6)
Or people just weren't hardcore enough to get there :cry:
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by apatia77 »

Great to hear that the patch is already completed but does this mean that the Practise mode has not been fixed (selecting power of your ship)?
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by StarCreator »

Looks like it's worth the wait, especially if the removal of the smoothing makes it look as good as Ketsui. (Too bad that's as good as it's going to get, really...)
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Post by Limbrooke »

Animaitor wrote:Translation by EOJ on his blog. If you are still around, thanks!
Sounds like comprehensive fix, thanks for the link. It will certainly be nice for those who are awaiting this to receive it this year. Call it an early Christmas gift.
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Special World
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by Special World »

Hope this patch comes out before my school goes on break so I can practice some DOJ while waiting for DFK. Gave up on trying to get my game to save, hopefully this fixes that.

Not keeping my fingers crossed in either case, though.
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by howmuchkeefe »

I wonder if Cave itself delayed the release so DFK wouldn't have to compete w/DOJ?
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by Elixir »

howmuchkeefe wrote:I wonder if Cave itself delayed the release so DFK wouldn't have to compete w/DOJ?
DOJBLEX is no longer in print, so this doesn't really make any sense.
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by Exarion »

Limbrooke wrote:
Animaitor wrote:Translation by EOJ on his blog. If you are still around, thanks!
Sounds like comprehensive fix, thanks for the link. It will certainly be nice for those who are awaiting this to receive it this year. Call it a late Christmas gift.
Given their previous schedule, early is unlikely
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by gray117 »

Elixir wrote:
howmuchkeefe wrote:I wonder if Cave itself delayed the release so DFK wouldn't have to compete w/DOJ?
DOJBLEX is no longer in print, so this doesn't really make any sense.
I would love to see a re-print - they did mention an ambition to do this - unlikely to happen though... You never know about dl/on demand though :?

It's been most likely delayed by kinect if the delay is MS based; which is quite likely recently , however, this doesn't explain what's been going on for the previous year :)
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Post by Limbrooke »

Exarion wrote:
Limbrooke wrote:
Animaitor wrote:Translation by EOJ on his blog. If you are still around, thanks!
Sounds like comprehensive fix, thanks for the link. It will certainly be nice for those who are awaiting this to receive it this year. Call it a late Christmas gift.
Given their previous schedule, early is unlikely
In the grand scheme it is late, quite late overall with respect to the original release date. Of course that was under premise it was in Mihara's hands and now it's apparently up to Microsoft as to when it is released. The previous schedule doesn't apply in this case so it's up in the air although why it would take an inordinate amount of time beyond this point I wouldn't understand.
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by DC906270 »

i am guaranteed not to notice any of the changes :)

seems like theyre all quite minor. i never noticed any of the bugs personally anyway. but good news for some anyway.
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by Chacranajxy »

Even if you don't notice the gameplay changes, I think anyone can appreciate it when the game doesn't look like shit anymore thanks to the removal of the filter... that, and fixed load times.
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by chempop »

From what EOJ covers in his blog it looks like Cave did a major overhaul. I'm a patient guy, and given that DOJblex is an out of print game, I applaud their efforts in appeasing their loyal fans. Especially happy about a fixed training mode, no loading in between stages, and how settings don't effect a single credit (I often play on very hard with extra lives).
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by emphatic »

chempop wrote:From what EOJ covers in his blog it looks like Mihara/5pb did a major overhaul.
^^fixed
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by bcass »

gray117 wrote:
Elixir wrote:
howmuchkeefe wrote:I wonder if Cave itself delayed the release so DFK wouldn't have to compete w/DOJ?
DOJBLEX is no longer in print, so this doesn't really make any sense.
I would love to see a re-print - they did mention an ambition to do this - unlikely to happen though... You never know about dl/on demand though :?
I don't think they (5pb) ever expressed a desire to reprint. In fact, I'm pretty sure they specifically stated that a reprint wasn't on the cards (on their website). If it wasn't for the patch being delayed, I reckon we'd have already seen this in the JPN Games On Demand section.
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by Udderdude »

I don't think they can legally do a reprint due to the stolen code still being in there.
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by Kron »

It never rains...

http://mihara.sub.jp/top/blog/sb203/log/eid10839.html

The patch submitted to Microsoft now causes the game to crash :lol:
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by njiska »

Udderdude wrote:I don't think they can legally do a reprint due to the stolen code still being in there.
Sure they can. Akira own the code and Akira is on board for the patch. All they'd have to do is hammer out a profit sharing deal and I'm sure it would be quite possible. Unless something in their original licensing deal with Cave would prevent that. Though to be honest there are still a lot of sealed copies in the wild and they are not climbing in value. Think i paid around 5,400 for mine.
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by evil_ash_xero »

Kron wrote:It never rains...

http://mihara.sub.jp/top/blog/sb203/log/eid10839.html

The patch submitted to Microsoft now causes the game to crash :lol:

Good lord.
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by Zeron »

evil_ash_xero wrote:
Kron wrote:It never rains...

http://mihara.sub.jp/top/blog/sb203/log/eid10839.html

The patch submitted to Microsoft now causes the game to crash :lol:

Good lord.

For the love of...
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by ebarrett »

Kron wrote:The patch submitted to Microsoft now causes the game to crash :lol:
There's that saying - "if it's broken, don't break it further goddamnit"
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by antron »

mods, please lock this useless thread
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

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antron wrote:mods, please lock this useless thread
Why are you here then?
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by njiska »

gundamalpha wrote:
antron wrote:mods, please lock this useless thread
Why are you here then?
And how is this useless? We're talking DOJ, it's a DOJ thread? Hardly our fault that Akira and 5PB cant get the damn thing to work.
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by BulletMagnet »

antron wrote:mods, please lock this useless thread
I'm sorely tempted at this point, just to make the hurting stop.

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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

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Best and most fitting picture ever.
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