Raiden 3 port announced for PS2

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Randorama
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Post by Randorama »

chtimi wrote:randorama, look at ketsui or mushihime and tell me in the eyes it looks anything like a 10 years old shooter. i don't understand your zele at defending worse graphics either.
yes, you're completely off-topic and willing to revive an old flamewar after i apologized in advance for the lame joke. If you want to,we can discuss it in PMs.Aside from the gfx issue, you're accusing me of defending Raiden III's bland graphics, but notoriously, i don't give a goddamn fuck about graphics, true lo-rez and other issues for the ones who can't dodge..I find disturbing the expansion of this approach: anyone who doesn't agree with a complain (especially when unfounded or weak) is immediately an heretic destroyer of an unwritten morality and thus the enemy to be persecuted. Can you give me a break? Gameplay first, for me.

Beside that: i agree, with Stormowl, looks like they pumped up the rythm, i think that this will be a nasty beast to be played well, in 1p mode especially: i think that bombing in strategic points will become an elaborate tecnique. For instance: do i lose the bomb bonus in key spots if, bombing in some others, i can double my score on very-rewarding enemies? Uhmmm...
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Post by Elixir »

landshark wrote:I broke down. Mod-chip ordered.
People actually bother with this modchipping shit still? Sure, it was excellent for the original psx, and xbox. But there's swapmagic so ordering a modchip is rather pointless.
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system11
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Post by system11 »

It's also even easier to simply import a PS2 (and you can get them in pretty colours too).

Hope the port is good. The PS2 should be able to cope no problem /assuming/ the proper effort and skill is put into the port. Type X exists so developers can create good 3d easily with minimum development time. That means very likely unoptimised code and generic hardware. Remember how the lowly 7mhz Amiga was still fast even as PCs soared into the 100s of mhz.

Of course sadly, the Type X itself can't cope properly either - there is already a faster version in the pipeline, meaning people with the original units won't be able to run the newer games soon. Kind of slaps the generic hardware idea in the face. I am not a Type X fan.
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Bar81
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Post by Bar81 »

Thanks for those vids. Certainly looks quite boring. I guess I'll have to stick with Super Raiden as the only Raiden I'll be owning for quite some time.
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Bar81
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Post by Bar81 »

Elixir wrote:
landshark wrote:I broke down. Mod-chip ordered.
People actually bother with this modchipping shit still? Sure, it was excellent for the original psx, and xbox. But there's swapmagic so ordering a modchip is rather pointless.
My understanding is that swapmagic has certain incompatibilities. I'm perfectly pleased with my JP modded PS2 with Messiah Pro.
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Kron
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Post by Kron »

A new feature on the PS2 version...

http://www.watch.impress.co.jp/game/doc ... 25/ra3.htm
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Post by Ghegs »

Kron wrote:A new feature on the PS2 version...

http://www.watch.impress.co.jp/game/doc ... 25/ra3.htm
Sweet. Port's shaping up nicely with replays, boss rushes, score attacks, galleries...

Could it be safe to say those vids FMK posted were done on the PS2 ver? I can't imagine anyone doing that in the arcades. VTF-INO's Ikaruga doubleplays aside...

EDIT: Actually, is is safe to say it, since all those vids only show Player 1's scores and bonuses. Never noticed that before...
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kid aphex
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Post by kid aphex »

Some nice effects in that game. And nice textures/art.
But what a boring ride.
Next.
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TVG
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Post by TVG »

seems pretty good.

note that the game is going to seem easier if someone is playing 2P, double firepower there.

most of those that bash it have already made up their minds, so i dont want to try to convice anyone, it just looks like a fairly good game, miles above trizeal and other stuff.

its type X however, the beast, 666, antisega etc...

this forum sucks, there, i said it.
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system11
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Post by system11 »

The vagrant wrote: most of those that bash it have already made up their minds, so i dont want to try to convice anyone, it just looks like a fairly good game, miles above trizeal and other stuff.
Actually, I don't think it looks like that good of a game, although I still hope they get the port right. There seems to be quite a lot of bullet patterns so fast that you have to /know/ they are coming to stand a chance of not being hit. I'm not a fan of that style of game, it goes against the reacting to things aspect of shooting games.

As for the graphics, they're a little dull perhaps, way too much grey (even Viper Phase 1 had more colour to it), but they're not hideous as some people have said.
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Alske
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Post by Alske »

Hopefully they'll decide to include some replays on the disc. As it stands right now it looks like you can only record your own runs.
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Post by Randorama »

bloodflowers wrote: I'm not a fan of that style of game, it goes against the reacting to things aspect of shooting games.
Which was invented by Flying Shark and refined in the Raidens (point-blank is the key in Raiden DX). I hope you're not going to argument that it's "innatural" to have shmups not being all the same, like 20 years ago too. Memorization-heavy approach has its roots in Raiden and R-type, so...
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Post by CMoon »

The vagrant wrote: this forum sucks, there, i said it.
Ultimately, any forum is a combination of the people who _choose_ to be a part of it.
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system11
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Post by system11 »

Randorama wrote:
bloodflowers wrote: I'm not a fan of that style of game, it goes against the reacting to things aspect of shooting games.
Which was invented by Flying Shark and refined in the Raidens (point-blank is the key in Raiden DX). I hope you're not going to argument that it's "innatural" to have shmups not being all the same, like 20 years ago too. Memorization-heavy approach has its roots in Raiden and R-type, so...
No, Flying Shark had bullets which were simply very fast - you could actually react to them. Looking at the videos of Raiden 3, some are so fast that they appear to be taking 2 frames to reach the player (so given the vids look 30fps, 4 frames). That's really incredibly fast. They may aswell appear next to you. I don't mind memorising scenery or where 4 enemies start laying walls at you, having to actually memorise bullets to the point where you need to be pre-positioned just to live is .. excessive.
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Post by FMK »

It seems a good game to me, not a gorgeous one at first impression ("feeling" of the actual gameplay, aka playing it, may prove this wrong), but a good one.

I really liked those fast bullet patterns, with zero slowdown.

Gameplay seems visceral, with a pro-annihilation score system. I like it.
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Post by Randorama »

bloodflowers wrote:
No, Flying Shark had bullets which were simply very fast - you could actually react to them. Looking at the videos of Raiden 3, some are so fast that they appear to be taking 2 frames to reach the player (so given the vids look 30fps, 4 frames). That's really incredibly fast. They may aswell appear next to you. I don't mind memorising scenery or where 4 enemies start laying walls at you, having to actually memorise bullets to the point where you need to be pre-positioned just to live is .. excessive.
Eh, if you shoot before they did, you could have a better survival chance (in Flying Shark) as bullets are always aimed at where you're going. Raiden III, on the other hand, is like Raiden (more like 2 and DX, actually): memorize bullets is an invention of said series, so it's perfectly coherent with their past efforts...problem is, if they used actually the same approach as Raiden DX (lots of point-blanking before they snipe you), there will be a strong need of memorization. If scenery yes but bullet no, for you, it's because you're bullet-prejudiced :wink:

Still, it's a bit early to judge, as it appears that there is rank (oh no omg rank!...Like all Raiden games) and i wouldn't be surprised if it is mainly related to your perfomance. I hope not to power level, or in general, a system that is focused on your score, so non-score centric plays are possible.

I'm all for the shmup dojo approach, but let the player decide, i think: i'm all for freedom of shmupping!
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Post by professor ganson »

The vagrant wrote: this forum sucks, there, i said it.
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Post by SAM »

GOOD NEWS: Raiden III got a PS2 port. :D

BAD NEWS: Taito do it. :evil:

EVEN WORSE: is Raiden III use the same Type X board as GWG. (Would they used the same engine run the game?) :?

The good thing is I don't like this game. (I have played this game at the acrade a couple of time and never get myself pass Stage 2).
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JBC
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Post by JBC »

This makes me touch myself!

Ok, i'm sorry about that last comment but this is really awesome! I hope they make an U.S. version!

Wouldn't it be awesome if they hid a port fo Viper-Phase 1 inside?
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Post by japtor »

Could it be safe to say those vids FMK posted were done on the PS2 ver? I can't imagine anyone doing that in the arcades. VTF-INO's Ikaruga doubleplays aside...

EDIT: Actually, is is safe to say it, since all those vids only show Player 1's scores and bonuses. Never noticed that before...
id guess arcade, unless taito let some random guy test the ps2 version and capture videos of the whole game. that and the whole # of credits display sorta makes me think arcade.

one weird thing though, which has to do with only having 1p score. right before the first load screen, right above the credit counter it shows 'double play', and on the score screen it shows 'dual player'. not sure how its entered, but looks like raiden 3 has an official double play mode. does any other game have this?
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Post by cigsthecat »

bloodflowers, I'm dying to know- what's your favorite game?
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Post by Randorama »

japtor wrote: one weird thing though, which has to do with only having 1p score. right before the first load screen, right above the credit counter it shows 'double play', and on the score screen it shows 'dual player'. not sure how its entered, but looks like raiden 3 has an official double play mode. does any other game have this?
I think that all shmups with the "tag mode" system work in this way.Shikigami no Shiro II and Giga Wing Generation should, for instance.It's really a nice idea, i'd add, as it strongly favours co-operation, instead of stealing each other's power-ups.
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Post by GaijinPunch »

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Blade
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Post by Blade »

I seriously haven't played the Raiden series at all, so what can I expect from this one? Anything like Dodonpachi or something else?
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Post by BulletMagnet »

It's more "old-school" than DDP or most Cave games...if you've played Mushi, it's a bit more like the "Normal" mode in that, with fewer, but faster, bullets.
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Post by GaijinPunch »

with fewer, but faster, bullets.
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Post by druuna »

Hei...thx GaijinPunch...those screenshots are really from the PS2 version :)
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Stormowl
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Post by Stormowl »

thought you all might like to know...

according the the PS2 version official website, TATE mode will be included. shazam!

http://www.mossjp.co.jp/raiden/ps2/ps2_info.html
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Post by BulletMagnet »

In case anyone'd be interested, Yes Asia now has the game up for pre-order as well...

http://us.yesasia.com/en/PrdDept.aspx/p ... ion-games/
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Post by captain ahar »

what is it with yes-asia and cheap prices on games? its less than $50 (although to be fair this game is exempt from the free shipping option :P )
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