Dodonpachi Daifukkatsu
Re: Dodonpachi Daifukkatsu Version 1.5(New Thread)
Edit: 10 Bil rant
Last edited by Emuser on Mon Nov 08, 2010 8:09 am, edited 1 time in total.
Re: Dodonpachi Daifukkatsu Version 1.5(New Thread)
So few people have access to this game, at this point it probably doesn't matter much. When the game eventually gets ported to the 360 however, this'll be a good idea when it gets as huge as the futari thread.
Re: Dodonpachi Daifukkatsu Version 1.5(New Thread)
that's kinda scary that no one is playing this, considering Futari, Galuda II, Deathsmiles (all before ports) etc
Re: Dodonpachi Daifukkatsu Version 1.5(New Thread)
up in ura :
としまと-HUU - 353,944,122,943 - 2-2 - C power - ura loop

I uploaded my stage 5 full chain so you can see how it looks like...
http://www.youtube.com/watch?v=oy_XXcoW7dM
としまと-HUU - 353,944,122,943 - 2-2 - C power - ura loop

I uploaded my stage 5 full chain so you can see how it looks like...
http://www.youtube.com/watch?v=oy_XXcoW7dM
Re: Dodonpachi Daifukkatsu Version 1.5(New Thread)
nice score boost in Ura, do you have black label at your arcade?
I wanted to pick up A-Power and use that in Black Label so that you me and adverse could complete a triumvirate of evil with all three ships in power style, but the owner of the arcade near me declined getting it :/
unless I personally make a ground breaking score or get a Ura 2-ALL that beats the scores I have so far, I won't be posting small improvements to score for myself anymore
I wanted to pick up A-Power and use that in Black Label so that you me and adverse could complete a triumvirate of evil with all three ships in power style, but the owner of the arcade near me declined getting it :/
unless I personally make a ground breaking score or get a Ura 2-ALL that beats the scores I have so far, I won't be posting small improvements to score for myself anymore
Re: Dodonpachi Daifukkatsu Version 1.5(New Thread)
Uber BUMP. Even though Black Label is out now, I still play 1.5 at my arcade since that is all that they have. I didn't plan on posting anymore scores unless I hit something huge, and 100 Bil has been a target for me for quite some time now. So last night I BARELY missed Ura loop after scoring 100+ Bil in 1st loop, then finished the Tsuujou loop with 120 Bil
ResumeDPosition - 120,876,088,619 - 2-All(Tsuujou) - A-Strong

Once I get too comfortable with A-Strong, I'm gonna play with A-Bomb, best score with A-Bomb so far is about 50 Bil after a handful of plays.
ResumeDPosition - 120,876,088,619 - 2-All(Tsuujou) - A-Strong

Once I get too comfortable with A-Strong, I'm gonna play with A-Bomb, best score with A-Bomb so far is about 50 Bil after a handful of plays.
Last edited by Emuser on Mon Mar 08, 2010 8:25 am, edited 1 time in total.
Re: Dodonpachi Daifukkatsu Version 1.5(New Thread)

Last edited by AKRATEN on Sat Oct 02, 2010 4:59 pm, edited 1 time in total.
Re: Dodonpachi Daifukkatsu Version 1.5(New Thread)
any chance there will be a section for black label?


Last edited by AKRATEN on Mon Nov 08, 2010 3:33 am, edited 2 times in total.
Re: Dodonpachi Daifukkatsu Version 1.5(New Thread)
BUMP from the dead. It's been a very long time since this topic has gotten a post, and I've actually been here the whole time, I didn't go and do a horrible thing such as running off after making a new topic :p
Getting to the point though, this game is finally getting the 360 port release in a bit less than 3 weeks from now. A question comes to mind now: should this thread be used to keep track of PCB and 360 versions in the near future? Should the 2nd extend rule still stand or should it be waived for the time being to accompany the newcomers?
I wonder just how much activity this game will get once the port is released though, and if adverse or huu are still around. I've been playing A-Power and C-Power ever since my last 120 Bil A-Strong post, I'm just waiting until I earn a behemoth score before posting a score for myself again.
EDIT: Akraten, I suppose I could expand the score list to accompany any Black Label scores sent in too, assuming people do and this topic is the one used to keep track of future scores once the port is released. Did you get a hold of Black Label?
Getting to the point though, this game is finally getting the 360 port release in a bit less than 3 weeks from now. A question comes to mind now: should this thread be used to keep track of PCB and 360 versions in the near future? Should the 2nd extend rule still stand or should it be waived for the time being to accompany the newcomers?
I wonder just how much activity this game will get once the port is released though, and if adverse or huu are still around. I've been playing A-Power and C-Power ever since my last 120 Bil A-Strong post, I'm just waiting until I earn a behemoth score before posting a score for myself again.
EDIT: Akraten, I suppose I could expand the score list to accompany any Black Label scores sent in too, assuming people do and this topic is the one used to keep track of future scores once the port is released. Did you get a hold of Black Label?
Last edited by Emuser on Mon Nov 08, 2010 6:41 am, edited 1 time in total.
Re: Dodonpachi Daifukkatsu Version 1.5(New Thread)
Putting my foot in the door for a Power score, I got ruined on stage 4 before the mid-boss, had 70 mil at that point 
ResumeDPosition - 96,031,139,046 - 2-1 - C-Power


ResumeDPosition - 96,031,139,046 - 2-1 - C-Power

Re: Dodonpachi Daifukkatsu Version 1.5(New Thread)
2nd extend rule's up to you. If you don't want to update that often, I'd keep it in, but you'll be alienating a lot of players who don't really put much time into improving scores, but still like to post anyways. Rest assured though once this game finally gets into our hands, some of us will play it to death and hope to compete with you guys.
One thread for all modes and platforms would be best. Though we should see what the slowdown is like before combining PCB and 360 scores methinks.
One thread for all modes and platforms would be best. Though we should see what the slowdown is like before combining PCB and 360 scores methinks.
Re: Dodonpachi Daifukkatsu Version 1.5(New Thread)
Yea I planned on keeping PCB and 360 scores separate until we know how accurate the port is. I suppose until further notice the 2nd extend rule will be revoked for now until more people get over 10 Bil. I never really did understand why those who have had access to it haven't practiced at least that much though...EPS21 wrote:2nd extend rule's up to you. If you don't want to update that often, I'd keep it in, but you'll be alienating a lot of players who don't really put much time into improving scores, but still like to post anyways. Rest assured though once this game finally gets into our hands, some of us will play it to death and hope to compete with you guys.
One thread for all modes and platforms would be best. Though we should see what the slowdown is like before combining PCB and 360 scores methinks.
Anyone that wants their score put back up should post again with their score in the proper format.
EDIT: GOD DAMMIT, scoring on stage 4 is a BITCH with power ships(and stage 5 of course but that's always hard regardless of ship). I don't know how to approach this stage with Power at all...
Where is everyone/anyone playing this game?
Re: Dodonpachi Daifukkatsu 1.5, also Black Label

DFK Black Label
Akraten - 91,515,075,946 - 5-1 - A-Power
Re: Dodonpachi Daifukkatsu 1.5, also Black Label
ooooo, it looks so sweet, too bad I'll never get a chance to touch Black Label....
So the (B) in the corner implies auto-bomb on? Just clarifying since there will be a column for auto-bomb on/off
So the (B) in the corner implies auto-bomb on? Just clarifying since there will be a column for auto-bomb on/off
Re: Dodonpachi Daifukkatsu 1.5, also Black Label
oh sorry about that , Auto-bomb off.
The B in the corner fluctuates from H to B in the high score screen.
I am not sure why.

The B in the corner fluctuates from H to B in the high score screen.
I am not sure why.

Re: Dodonpachi Daifukkatsu 1.5, also Black Label
Mindblowing Shmup & Caves Best ImHo..
DFK Black Label
Neo Gold - 42,253,479,615 - 1-4 - BOSS - Type B - Bomb - Auto bomb OFF


DFK Black Label
Neo Gold - 42,253,479,615 - 1-4 - BOSS - Type B - Bomb - Auto bomb OFF

Re: Dodonpachi Daifukkatsu 1.5, also Black Label
Sweet, do you know what the alternating B/H in the corner of the ship box means?
Re: Dodonpachi Daifukkatsu 1.5, also Black Label
Well, its denoting Hyper & Bomb...& earlier i thought it meant that H+B were used with a particular ship...soo i used type A & used no hypers, or Bombs...@ high-score input it still had the alternating symbols!?..they do stand for Hyper & Bomb though.ResumeDPosition wrote:Sweet, do you know what the alternating B/H in the corner of the ship box means?
Re: Dodonpachi Daifukkatsu 1.5, also Black Label
I totally agreeNeo Gold wrote:Mindblowing Shmup & Caves Best ImHo..![]()
and great score by the way!
Re: Dodonpachi Daifukkatsu 1.5, also Black Label
I know that they resemble Hyper and Bomb, just not why they alternate like that on the high score display or appear in that little corner. Hopefully someone can enlighten us soon, my only guess is that the icon changes somehow depending on whether or not auto bomb is on/off.Neo Gold wrote:Well, its denoting Hyper & Bomb...& earlier i thought it meant that H+B were used with a particular ship...soo i used type A & used no hypers, or Bombs...@ high-score input it still had the alternating symbols!?..they do stand for Hyper & Bomb though.ResumeDPosition wrote:Sweet, do you know what the alternating B/H in the corner of the ship box means?
Re: Dodonpachi Daifukkatsu 1.5, also Black Label
New personal record, finally something that exceeds my A-Strong score

ResumeDPosition - 129,164,055,115 - 1-ALL - C-Power
I reached Ura Loop but declined it so I have the golden 1-ALL to make it look a bit more "complete". I'd be damned if I had even tried since I know there would've been no use, but I'm making it a point to decline the 2nd loop with power ships whenever I play.
Had a more or less perfect run of the first 3 stages, managed to score 20 Bil+ on stage 4, better than anything I've been able to muster but I know the scoring potential on this stage can go higher. Screwed up on the 5th stage as usual, if I didn't though I swear to god I think I would've had a perfect stage 5 chain with a 250+ billion score, little pissed needless to say. I get to play this one more time tomorrow before I head out of town till next year, so my fingers are crossed.

ResumeDPosition - 129,164,055,115 - 1-ALL - C-Power
I reached Ura Loop but declined it so I have the golden 1-ALL to make it look a bit more "complete". I'd be damned if I had even tried since I know there would've been no use, but I'm making it a point to decline the 2nd loop with power ships whenever I play.
Had a more or less perfect run of the first 3 stages, managed to score 20 Bil+ on stage 4, better than anything I've been able to muster but I know the scoring potential on this stage can go higher. Screwed up on the 5th stage as usual, if I didn't though I swear to god I think I would've had a perfect stage 5 chain with a 250+ billion score, little pissed needless to say. I get to play this one more time tomorrow before I head out of town till next year, so my fingers are crossed.
Re: Dodonpachi Daifukkatsu (Arcade 1.5, Xbox 360, Black Label)
BUMP to let all know to post your xbox 360 scores here, I will add sections for the individual Xbox modes soon.
Re: Dodonpachi Daifukkatsu (Arcade 1.5, Xbox 360, Black Label)
EOJ over at Cave-STG has reported that the port is close to 100% in terms of accuracy, so board separation surely isn't required (especially seeing as barely anybody plays it on the PCB these days).

Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
Re: Dodonpachi Daifukkatsu (Arcade 1.5, Xbox 360, Black Label)
Good point now that you put it that way, I'll add each 360 mode as a score comes in for each.moozooh wrote:EOJ over at Cave-STG has reported that the port is close to 100% in terms of accuracy, so board separation surely isn't required (especially seeing as barely anybody plays it on the PCB these days).
Re: Dodonpachi Daifukkatsu (Arcade 1.5, Xbox 360, Black Label)
Then I'll start and set the bar nice and low.
DDP DFK ver 1.51
Shuurin - 18,819,869,330 - 1-4 - B Power

DDP DFK ver 1.51
Shuurin - 18,819,869,330 - 1-4 - B Power

Re: Dodonpachi Daifukkatsu (Arcade 1.5, Xbox 360, Black Label)
Scores updated again
Pretty solid start I'd say, keep it up.
Re: Dodonpachi Daifukkatsu (Arcade 1.5, Xbox 360, Black Label)
DDP DFK ver 1.51
NTSC-J - 444,281,426,667 - 5 - C-Power
I think this is my favorite mode. Arrange A is kind of eh...
NTSC-J - 444,281,426,667 - 5 - C-Power
I think this is my favorite mode. Arrange A is kind of eh...
Re: Dodonpachi Daifukkatsu (Arcade 1.5, Xbox 360, Black Label)
O wow that seems like a pretty high score for 1 loop, do you have a way to post a pic? I'm adding it anyways since I don't know how scoring is changed outside of version 1.5 but I'm just curious.NTSC-J wrote:DDP DFK ver 1.51
NTSC-J - 444,281,426,667 - 5 - C-Power
I think this is my favorite mode. Arrange A is kind of eh...