TFIV Rebirth dev thread
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BPzeBanshee
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Re: TFIV Rebirth dev thread
Fancy visual affects you're using there. Is that going to give me even more performance issues with the game than what I already have or should I not be comparing this upcoming result to the releases made before the 'big change'.
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wondersonic
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Re: TFIV Rebirth dev thread
Firstly you'll need opengl 2.0 compatible video card + drivers (before it was 1.5).
Afterwards, maybe it will be slower indeed, maybe not.
I'm not currently working on the performance aspect.
Afterwards, maybe it will be slower indeed, maybe not.
I'm not currently working on the performance aspect.

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BPzeBanshee
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Re: TFIV Rebirth dev thread
Performance issues is only going to deterr people from playing, so once you got yourself sorted with this new effects and stage material you really should be working on improving the performance on a program level.
I used to be able to run this game at 75 FPS in the early releases, I can't seem to do that at all anymore. I'm starting to get worried that by the time you complete this game if the issue isnt addressed I won't be able to play it at all.
Oh that reminds me: I blew up my legacy machine running one of my old game projects. Windows got corrupted beyond repair (at least by install disk) and one of my RAM cards no longer works properly.
Looks like there's no way in hell TF4R's going to be playtested for older machines now, the last time I did try the game on it, it was unplayable.
I used to be able to run this game at 75 FPS in the early releases, I can't seem to do that at all anymore. I'm starting to get worried that by the time you complete this game if the issue isnt addressed I won't be able to play it at all.
Oh that reminds me: I blew up my legacy machine running one of my old game projects. Windows got corrupted beyond repair (at least by install disk) and one of my RAM cards no longer works properly.
Looks like there's no way in hell TF4R's going to be playtested for older machines now, the last time I did try the game on it, it was unplayable.

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wondersonic
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Re: TFIV Rebirth dev thread
Oh, I forgot to tell you, I've reduced the framerate to 60 FPS (more standard on more computers).BPzeBanshee wrote:Performance issues is only going to deterr people from playing, so once you got yourself sorted with this new effects and stage material you really should be working on improving the performance on a program level.
I used to be able to run this game at 75 FPS in the early releases, I can't seem to do that at all anymore. I'm starting to get worried that by the time you complete this game if the issue isnt addressed I won't be able to play it at all.
Oh that reminds me: I blew up my legacy machine running one of my old game projects. Windows got corrupted beyond repair (at least by install disk) and one of my RAM cards no longer works properly.
Looks like there's no way in hell TF4R's going to be playtested for older machines now, the last time I did try the game on it, it was unplayable.
BTW, maybe you should buy a new computer

FYI, I was considering buying some new mini-laptop containing NVIDIA ION 2 video card.
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BPzeBanshee
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Re: TFIV Rebirth dev thread
My computer's not that old and should be more than capable of running the program if it is optimised properly. I can understand something like Crysis failing on my machine, but not this when every other program I've tried (including Java programs like Minecraft which have far more happening in it) runs smoothly.wondersonic wrote: Oh, I forgot to tell you, I've reduced the framerate to 60 FPS (more standard on more computers).
BTW, maybe you should buy a new computer(no offense)
FYI, I was considering buying some new mini-laptop containing NVIDIA ION 2 video card.
In fullscreen the program seems to run fine but lately the FPS tends to drop a bit in windowed mode. This happens with Broken Thunder in the form of it's 'BLT' as well. Sometimes I seem to be able to fix it but I'm not sure how, so that much I can presume is related directly to something I've introduced.
Having said all this, the change to 60 FPS should make things run more smoothly still, the worst I ever got out of TF4R in windowed mode was around that area of FPS anyway.
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Makoto Sei
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Re: TFIV Rebirth dev thread
Waw.....hard to believe that chaos are happened on this bright clear sky.....
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wondersonic
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Re: TFIV Rebirth dev thread
A cloud is appearing...Makoto Sei wrote:Waw.....hard to believe that chaos are happened on this bright clear sky.....

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Makoto Sei
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Re: TFIV Rebirth dev thread
Hohoho, it start to getting insterseting
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wondersonic
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BPzeBanshee
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Re: TFIV Rebirth dev thread
Looks nice, what's supposed to be happening? Player ship entering atmosphere from space?
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wondersonic
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Re: TFIV Rebirth dev thread
First 10 seconds:BPzeBanshee wrote:Looks nice, what's supposed to be happening? Player ship entering atmosphere from space?
- clear bright blue sky (with the "sun")
- clouds in bottom of screen viewed from above
- zoom in to the space gate arrival (much more complex than the entrance at the end of level 2)
During this, we have the music intro playing... maybe with some text between the pilot and the galaxy federation
- then the ship exits from the portal and then starts to land slowly (it will cross the clouds)
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BPzeBanshee
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Re: TFIV Rebirth dev thread
Sounds good, can't wait to see this in action. Still worrying about the bad framerate though.wondersonic wrote:First 10 seconds:BPzeBanshee wrote:Looks nice, what's supposed to be happening? Player ship entering atmosphere from space?
- clear bright blue sky (with the "sun")
- clouds in bottom of screen viewed from above
- zoom in to the space gate arrival (much more complex than the entrance at the end of level 2)
During this, we have the music intro playing... maybe with some text between the pilot and the galaxy federation
- then the ship exits from the portal and then starts to land slowly (it will cross the clouds)

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wondersonic
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Re: TFIV Rebirth dev thread
Know that I'm taking care of performances (I'm using all possible optimizations I can find)!BPzeBanshee wrote:Sounds good, can't wait to see this in action. Still worrying about the bad framerate though.wondersonic wrote:First 10 seconds:BPzeBanshee wrote:Looks nice, what's supposed to be happening? Player ship entering atmosphere from space?
- clear bright blue sky (with the "sun")
- clouds in bottom of screen viewed from above
- zoom in to the space gate arrival (much more complex than the entrance at the end of level 2)
During this, we have the music intro playing... maybe with some text between the pilot and the galaxy federation
- then the ship exits from the portal and then starts to land slowly (it will cross the clouds)
More realistic clouds thanks to whiter textures:

Sunset impacting clouds color:

And now very basic shading (dot product between center cloud to particle vector and center to sun vector):

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BPzeBanshee
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Re: TFIV Rebirth dev thread
Looks much better indeed! I'm interested to see how this will turn out.
Re: TFIV Rebirth dev thread
fps 20 

"Use a bomb when it comes to a pinch. It is wasteful to die before using bomb."
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wondersonic
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BPzeBanshee
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Re: TFIV Rebirth dev thread
That either makes two people worried about the performance state of this next release, or STG~PASI is having performance issues with the current release.wondersonic wrote:STG~PASI wrote:fps 20

Protip: Run it in Fullscreen, seems to have a higher framerate for me.
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wondersonic
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Re: TFIV Rebirth dev thread
WIP for the sky:
Flat method to render sky: (5,000 FPS !!!)

Billboard based (perfs killer):



Flat method to render sky: (5,000 FPS !!!)

Billboard based (perfs killer):



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wondersonic
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Makoto Sei
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Re: TFIV Rebirth dev thread
That`s a nice video. How about adding some cloud on the front layer, so some time the ship will looks hidden behind the cloud ? could be some bonus in there too
i won`t die for anything or anyone
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nothing can stop me from enjoying my life
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BPzeBanshee
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Re: TFIV Rebirth dev thread
Looks good, and assuming you were using the same computer as you took the screenshots with it must perform much better. 
As an intro part BEFORE the action begins however, would make that a brilliant idea to immerse the idea of travelling through the clouds to the scene of the action.

If any serious action occurs on this part of the stage the foreground must remain completely visible. Technosoft hid their bonuses well but I dont think itd be appropriate to place bonus stuff like key upgrades within the clouds where you'd otherwise have never known they were there.That`s a nice video. How about adding some cloud on the front layer, so some time the ship will looks hidden behind the cloud ? could be some bonus in there too
As an intro part BEFORE the action begins however, would make that a brilliant idea to immerse the idea of travelling through the clouds to the scene of the action.
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wondersonic
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Re: TFIV Rebirth dev thread
Nope, the usual computer I use says: 24 FPS!!! but I have now to work on perfs as my cloud implementation suits meBPzeBanshee wrote:Looks good, and assuming you were using the same computer as you took the screenshots with it must perform much better.![]()

Agree with BPzeBansheeBPzeBanshee wrote:If any serious action occurs on this part of the stage the foreground must remain completely visible. Technosoft hid their bonuses well but I dont think itd be appropriate to place bonus stuff like key upgrades within the clouds where you'd otherwise have never known they were there.That`s a nice video. How about adding some cloud on the front layer, so some time the ship will looks hidden behind the cloud ? could be some bonus in there too
As an intro part BEFORE the action begins however, would make that a brilliant idea to immerse the idea of travelling through the clouds to the scene of the action.

And flying through clouds is the idea

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Re: TFIV Rebirth dev thread
Wow wow wow !!
Those clouds are magnificent !! I will have to check your source code soon. An please add some light scattering !!!\
Those clouds are magnificent !! I will have to check your source code soon. An please add some light scattering !!!\
My computer graphics activity diary: http://fabiensanglard.net
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Makoto Sei
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Re: TFIV Rebirth dev thread
BPzeBanshee wrote:
If any serious action occurs on this part of the stage the foreground must remain completely visible. Technosoft hid their bonuses well but I dont think itd be appropriate to place bonus stuff like key upgrades within the clouds where you'd otherwise have never known they were there.
As an intro part BEFORE the action begins however, would make that a brilliant idea to immerse the idea of travelling through the clouds to the scene of the action.
Is that so ? Hmm....`i remember on TF 3 on hydra stage where we get the Saber (severe) upgrade behind the giant tree, right before the first group of giant flower.
Well, maybe no need for very thick Cloud


Hmm...another idea.....raining of metal scrap from battle above ?

i won`t die for anything or anyone
nothing can stop me from enjoying my life
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nothing can stop me from enjoying my life
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BPzeBanshee
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Re: TFIV Rebirth dev thread
Well I'll be damned...there is indeed a Sever upgrade making Stage 1 even easier than what it already is. And I thought AC was stupidly easy...Makoto Sei wrote:BPzeBanshee wrote:
If any serious action occurs on this part of the stage the foreground must remain completely visible. Technosoft hid their bonuses well but I dont think itd be appropriate to place bonus stuff like key upgrades within the clouds where you'd otherwise have never known they were there.
As an intro part BEFORE the action begins however, would make that a brilliant idea to immerse the idea of travelling through the clouds to the scene of the action.
Is that so ? Hmm....`i remember on TF 3 on hydra stage where we get the Saber (severe) upgrade behind the giant tree, right before the first group of giant flower.
Well, maybe no need for very thick Cloudor better idea....just leave it to the creator
Hmm...another idea.....raining of metal scrap from battle above ?

My point still stands however, especially the way Wondersonic has set everything up so far, having a secret upgrade in the clouds would essentially unbalance the game at that stage. Maybe we could reconsider that possibility once that stage and future stages are completed to get an idea of the game's flow first.
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wondersonic
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Re: TFIV Rebirth dev thread
And a new video demonstrating Light Scattering effect.
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Makoto Sei
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Re: TFIV Rebirth dev thread
Whoa ! that`s very cool !!
but...do the light must affected by the bullet too ?
but...do the light must affected by the bullet too ?
i won`t die for anything or anyone
nothing can stop me from enjoying my life
my scrapbook http://makotosei.deviantart.com/gallery/#_browse/scraps + my unit http://makotosei.deviantart.com/gallery ... cal-things
nothing can stop me from enjoying my life
my scrapbook http://makotosei.deviantart.com/gallery/#_browse/scraps + my unit http://makotosei.deviantart.com/gallery ... cal-things
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wondersonic
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BPzeBanshee
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Re: TFIV Rebirth dev thread
Looks nice!
Is there going to be an option to turn all this fancy stuff off for lower performance PCs?
Is there going to be an option to turn all this fancy stuff off for lower performance PCs?
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wondersonic
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Re: TFIV Rebirth dev thread
Even better, it will be automatic! If your video card doesn't support opengl 3.0 then low performance PC is assumedBPzeBanshee wrote:Looks nice!
Is there going to be an option to turn all this fancy stuff off for lower performance PCs?
