Guwange 360

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NTSC-J
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Re: Guwange 360

Post by NTSC-J »

evil_ash_xero wrote:Well.....we were all pleased with the Ketsui port. Most were pleased with Futari's too.

Galuda II and DS got grief for having different slowdown from the PCBs, so there's some mixed feelings on that one.

Guwange could just get 4:3 support, and I think everyone would shut their mouths.

I'm not so intense on the slowdown differences as a lot of folks are(probably because i've never touched the PCBs), so i've been pleased with all of these ports. I'm just baffled at Guwange's lack of 4:3 support.

I don't think we're impossible to please. We just expect a few basic things.
I'm not saying I don't agree with the gripes about this port (I too am a fan and Cave yet again blows it on something obvious) but even when something is almost completely perfect, like the Ketsui port, we all just sort of forget about it. I mean, after all of the years of the "release the port ever" stuff and all of the mame drama, the game gets its port then it sort of gets shelved. The handful that really like it stick with it for a while, most others try it and either like it ok but have their fill quickly or decide it isn't their bag and move on to the next upcoming port.

Basically, it's the anticipation and griping that we, the true fans, seem to have the most interest in.

Personally, I like Ketsui quite a bit and think it's one of the best shooters ever. Haven't played it in months.
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bcass
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Re: Guwange 360

Post by bcass »

NTSC-J wrote:
evil_ash_xero wrote:Well.....we were all pleased with the Ketsui port. Most were pleased with Futari's too.

Galuda II and DS got grief for having different slowdown from the PCBs, so there's some mixed feelings on that one.

Guwange could just get 4:3 support, and I think everyone would shut their mouths.

I'm not so intense on the slowdown differences as a lot of folks are(probably because i've never touched the PCBs), so i've been pleased with all of these ports. I'm just baffled at Guwange's lack of 4:3 support.

I don't think we're impossible to please. We just expect a few basic things.
I'm not saying I don't agree with the gripes about this port (I too am a fan and Cave yet again blows it on something obvious) but even when something is almost completely perfect, like the Ketsui port, we all just sort of forget about it. I mean, after all of the years of the "release the port ever" stuff and all of the mame drama, the game gets its port then it sort of gets shelved. The handful that really like it stick with it for a while, most others try it and either like it ok but have their fill quickly or decide it isn't their bag and move on to the next upcoming port.

Basically, it's the anticipation and griping that we, the true fans, seem to have the most interest in.

Personally, I like Ketsui quite a bit and think it's one of the best shooters ever. Haven't played it in months.
That's only because we all finally found out that Ketsui wasn't the 2nd coming. Its status was entirely inflated by collectors. Just like Progear before that got emulated.

The squashed screen is basically the worst thing Cave could have fucked-up with Guwange. Most people wouldn't even know about slowdown accuracy given that most people have only ever played it on MAME.
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Re: Guwange 360

Post by njiska »

Tyjet wrote:
njiska wrote:if you pay attention you'll see the first few ground soldiers are killed with C-Shot and do not drop coins.
it's because the skull counter is not filled up for the ememies to drop coins. You started off shooting only at the soldiers and the counter begins to fill. I just played arcade mode and there were no problems.
When we were testing on Sat. the path was: Reveal hidden barrels, destroy barrels, destroy bats (Gold skulls) then destroy foot soldiers and no coins. That video i posted just happened to be one i had laying around, but you're right about the skull counter needing to be in gold.

Interestingly I tried replicating it today and discovered that everything worked properly when playing on my JP 360. Jumped back to the US and it was having the same problem again. I keep different saves on each so I blew away the config on the US and started again. Now if I destroy the barrels and bats first it drops the coins.
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Re: Guwange 360

Post by Thjodbjorn »

TrevHead (TVR) wrote: @ Cave and other shmup devs, If your reading this, please for the love of god stop using unlimited continues, while they are a handy training tool and it keeps arcade accuracy. A better system would be to use Ikarugas system where unlimited credits unlock after a so many hours of gameplay which forces players to spend enough time with the game that theyre satisfied. Which means they might buy another shmup and be more open to paying more for it aswell.
I didn't expect it to be, but earning the unlimited credits in Daioujou Black Label Extra was some of the most fun I've had in a long time. I kind of wish Ketsui took as long to unlock! :)

So far my biggest complaint is that playing Guwange makes it nearly impossible for me to play another shump right after.
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Re: Guwange 360

Post by moozooh »

bcass wrote:That's only because we all finally found out that Ketsui wasn't the 2nd coming. Its status was entirely inflated by collectors.
Not sure about that. In my opinion it's at least not worse than any other Cave game that is currently available on MAME or PS2. It may be overshadowed by other X360 ports (especially those that have more content overall), but it definitely deserves all its praise as a shooter. Aside from the fact that it loops, it's a Cave game where everything is done right and there is nothing to complain about. Something like that doesn't occur often, now, does it. :D

I think the reason everything calmed down quickly is that most of those who wanted to play Ketsui had already done it in some way prior to the port release, and still not everybody else has a J-X360 and/or enough free time to dedicate to it. Shmups don't take much of my play time recently either. :\
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Zeron
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Re: Guwange 360

Post by Zeron »

What are you people talking about Ketsui is the second coming of christ the pope confirmed it.
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Re: Guwange 360

Post by TVG »

From a youtube chad video comment:
You are a. Fucking. GOD. These games look so hard @_@, I heard about this "Toha" game that's apparently the hardest of them all. Thanks
Haha, nice one.
Nobody fell for it though.
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antares
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Re: Guwange 360

Post by antares »

drunkninja24 wrote:
antares wrote:
drunkninja24 wrote:I did find a roundabout way of getting the game fullscreen on my cab. I set my 360 VGA display option to 848x480. My Emotia still works with this resolution, but cuts off a bit on the right side of the screen. Just went into Guwange's display settings from there, and was able to get it to go fullscreen. Just a thought for anyone using VGA, this may help you.
Could you explain that a bit more or take a pic? I also run my 360 through the Emotia into my cab and setting the resolution to 848x480 removes the bars left and right but then I have bars on top and bottom and the image is displayed in the wrong aspect ratio.
You'll have to move the game window around to get it right. It's going to be off center by default like this. Rotate it, recenter it on your screen, then zoom it in.

Sorry, I still don't get you.

If I set the resolution to 640x480 my image looks like this:

Image

Black bars left and right, bars on top and bottom.

Now if i set it to 848x480 it looks like this:

Image

The bars left and right are gone but still bars on top and bottom. Also the aspect ratio is wrong.

Now if I zoom in:

Image

Now the bars on top and bottom are gone but of course now the image is cut off left and right. Aspect ration still wrong.

If you know of another way I'm not aware of to really get full screen please post how.
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Re: Guwange 360

Post by ratsflif »

drunkninja24 wrote:I did find a roundabout way of getting the game fullscreen on my cab. I set my 360 VGA display option to 848x480. My Emotia still works with this resolution, but cuts off a bit on the right side of the screen. Just went into Guwange's display settings from there, and was able to get it to go fullscreen. Just a thought for anyone using VGA, this may help you.
I posted that about 10 pages back
ratsflif wrote:I tried my same trick as DSII to get it fullscreen on my VGA crt. If I set the video options on my console to 848 x 480 it will display on my VGA (640 x 480 max res) crt without any black bars (the xbox menu will be a little stretched). This worked in DSII arcade mode because you can stretch the x and y axis independently, but in this port you can only zoom the x and y at the same ratio which doesn't really help. Here is the best I can get it on my cab:

Image

so the vert is a little squished...... and I'm not messing with my width coil on the monitor chasis for one game.
Last edited by ratsflif on Mon Nov 15, 2010 7:50 pm, edited 1 time in total.
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Re: Guwange 360

Post by drunkninja24 »

antares wrote:Sorry, I still don't get you.

If I set the resolution to 640x480 my image looks like this:

Black bars left and right, bars on top and bottom.

Now if i set it to 848x480 it looks like this:

The bars left and right are gone but still bars on top and bottom. Also the aspect ratio is wrong.

Now if I zoom in:

Now the bars on top and bottom are gone but of course now the image is cut off left and right. Aspect ration still wrong.

If you know of another way I'm not aware of to really get full screen please post how.
You'll have to mess with the settings on the monitor itself as well. You're not gonna be able to fill the space from the top and bottom bars entirely and not get it cut off. If you're looking to get a "pixel perfect" image, it's just not gonna happen. On mine, I simply zoomed until the image went to the edges of the screen, and then adjusted my monitor from there.
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Re: Guwange 360

Post by ratsflif »

drunkninja24 wrote:
antares wrote:Sorry, I still don't get you.

If I set the resolution to 640x480 my image looks like this:

Black bars left and right, bars on top and bottom.

Now if i set it to 848x480 it looks like this:

The bars left and right are gone but still bars on top and bottom. Also the aspect ratio is wrong.

Now if I zoom in:

Now the bars on top and bottom are gone but of course now the image is cut off left and right. Aspect ration still wrong.

If you know of another way I'm not aware of to really get full screen please post how.
You'll have to mess with the settings on the monitor itself as well. You're not gonna be able to fill the space from the top and bottom bars entirely and not get it cut off. If you're looking to get a "pixel perfect" image, it's just not gonna happen. On mine, I simply zoomed until the image went to the edges of the screen, and then adjusted my monitor from there.
Even with adjusting the horizontal size pot on the monitor (yes horizontal because the monitor is vert) the top and bottom will not get even close to stretching to fill the screen. I have adjust the horizontal adjustment on the chasis too. The emotia can probably stretch the image larger through its controls.
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Re: Guwange 360

Post by antron »

I think it would just be easier to mod your 360 to run FBA.
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Evrain
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Re: Guwange 360

Post by Evrain »

antron wrote:I think it would just be easier to mod your 360 to run FBA.
If it's been updated ever since august 2009, it isn't JTAGgable.
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Re: Guwange 360

Post by Trevor spencer »

Evrain wrote:
antron wrote:I think it would just be easier to mod your 360 to run FBA.
If it's been updated ever since august 2009, it isn't JTAGgable.

I was just looking into this , Looks hassle , Ill stick to xbox 1
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Re: Guwange 360

Post by Dave_K. »

I just download the demo, and although it sucks not being full screen, on my windy2 cab it is certainly playable with no loss of resolution (being upscaled from 320x240). Can someone tell me if the 360 mode can work with player 1 and 2 d-pads? Otherwise I'm guessing this mode is not playable on a real arcade cabinet.
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Re: Guwange 360

Post by subcons »

Finally got around to trying the demo out... only to me a week. :lol:

Luckily with my setup (Dell 2001FP flipped), I can play this full screen with some tweaking. I run the 360 @ 1024 x 768 via DVI and put it in Widescreen so the picture is squished looking. Then I use the zoom feature on the monitor itself. Somewhat inconvenient, but it works and looks just as good as it does through the emulator. It's be perfect if this could fake scanlines.

Seeing as how I can full screen it, this is worth the price for the arrange modes for me. 360 mode is pretty easy, but is just bat shit insane. Really like Blue Label, more so than Arcade.

Hope they patch this for you guys running non-HD setups.
Dave_K. wrote:Can someone tell me if the 360 mode can work with player 1 and 2 d-pads? Otherwise I'm guessing this mode is not playable on a real arcade cabinet.
Yeah, I'm pretty sure it only recognizes the right analogue stick to control your Shikigami.
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Re: Guwange 360

Post by Chacranajxy »

Yeah, I'm loving this shit as someone who's got an HD setup. I still have yet to try the arrange modes, but hopefully I'll have a chance tonight...
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Re: Guwange 360

Post by gs68 »

After having played Guwange on MAME, I can say that I'm willing to put up with inter-stage chaining. I just want to fill as much of the screen as a horizontally-aligned 5:4 monitor will let me.
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Re: Guwange 360

Post by emphatic »

From the CAVE twitter account (9 hours ago):
We've got some fun Guwange-related stuff coming this week, so keep an eye on our twitter.
*keeps fingers crossed*
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Re: Guwange 360

Post by chempop »

Ahhhhhhhh Be Praying!
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Re: Guwange 360

Post by Phellan Wolf »

emphatic wrote:From the CAVE twitter account (9 hours ago):
We've got some fun Guwange-related stuff coming this week, so keep an eye on our twitter.
*keeps fingers crossed*
Finally some response from Cave even if it is not specified.
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Re: Guwange 360

Post by subcons »

Fun stuff? What the hell does that mean?
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Re: Guwange 360

Post by njiska »

subcons wrote:Fun stuff? What the hell does that mean?
Well if tradition means anything it's an announcement that they'll have an announcement of an announcement.
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Re: Guwange 360

Post by system11 »

bcass wrote:Accurately simulating PCB slowdown is only important if you want to compete against people playing PCBs. That's a tiny minority of the userbase. Not making a significant portion of your paying customers play the game in a window the size of a postage stamp should be higher up on the list of priorities IMO.
People using 4:3 screens on a 360 are a tiny portion of typical XBLA customers. It probably wasn't worth the extra development time, lazy or not.

Oh and please stop attacking eachother or we'll have to lock the thread.
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Re: Guwange 360

Post by ratsflif »

bloodflowers wrote:
People using 4:3 screens on a 360 are a tiny portion of typical XBLA customers. It probably wasn't worth the extra development time, lazy or not.

Oh and please stop attacking eachother or we'll have to lock the thread.
Come on, even KOF Skystage has 4:3 support
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Re: Guwange 360

Post by roker »

Not having proper screen options like 4:3 is akin to a fighting game being released without a button config option.

You just don't do that shit.

Anyway, I spent some time with the game yesterday and remembered what I don't like about it. The Shikigami slows the character down too much, make it a tough game of dodging and blocking.

What it does do right though is the music and beautifully drawn sprites. The bosses look amazing. The characters are really cool as well. I like the theme. It's a fun playthrough, but I don't see myself getting lost in this game for hours end. I really wanted to support a company that I believe in and I hope they release more games in the future.
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Re: Guwange 360

Post by Kron »

bloodflowers wrote:
bcass wrote:Accurately simulating PCB slowdown is only important if you want to compete against people playing PCBs. That's a tiny minority of the userbase. Not making a significant portion of your paying customers play the game in a window the size of a postage stamp should be higher up on the list of priorities IMO.
People using 4:3 screens on a 360 are a tiny portion of typical XBLA customers. It probably wasn't worth the extra development time, lazy or not.
The issue is there on widescreen CRTs as well, Not just 4:3.
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Re: Guwange 360

Post by Zeron »

Actually alot of people still use CRTs yeah, for the most part CRTs is what you find in peoples home's
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Re: Guwange 360

Post by roker »

It looks like crap on my widescreen LCD while Futari looks flawless.

This issue affects everyone's monitor, regardless if it's LCD or CRT.
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Re: Guwange 360

Post by drunkninja24 »

roker wrote:It looks like crap on my widescreen LCD while Futari looks flawless.

This issue affects everyone's monitor, regardless if it's LCD or CRT.
Do you have smoothing turned on?
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