Yousei Daisensou ~ Touhou Sangetsusei [PC (doujin)]

Locked
lgb
Posts: 2179
Joined: Thu Oct 18, 2007 2:12 pm

Yousei Daisensou ~ Touhou Sangetsusei [PC (doujin)]

Post by lgb »

Please post scores for this game in the new high score thread. Thanks!




Image

TEST SLAVE

Slowdown rate must not be more than 5%.

Code: Select all

Post each score as follows:

DIFFICULTY - ROUTE
NAME - SCORE - STAGE - SLOW RATE PERCENTAGE [- REPLAY]
--------------------------------------

Easy

Code: Select all

-Route A.1-
1.  Heartbeam - 31,124,960 - C - 0.1%
2.  linko9    - 12,852,180 - C - 0.2%

-Route A.2-
1.  Heartbeam - 38,044,400 - C - 0.2%
2.

-Route B.1-
1.  Heartbeam - 30,357,630 - C - 0.1%
2.

-Route B.2-
1.  Heartbeam - 35,021,850 - C - 0.1%
2.

-Route C.1-
1.  Heartbeam - 32,217,330 - C - 0.1%
2.

-Route C.2-
1.  Heartbeam - 37,003,890 - C - 0.3%
2.


Normal

Code: Select all

-Route A.1-
1.  Heartbeam - 45,565,540 - C - 0.7%
2.  KAI       - 20.960.630 - C - 0.2%

-Route A.2-
1.  Heartbeam - 52,778,610 - C - 0.2%
2.

-Route B.1-
1.  BaitySM   - 88,403,970 - C - 0.0%
2.

-Route B.2-
1.
2.

-Route C.1-
1.
2.

-Route C.2-
1.
2.


Hard

Code: Select all

-Route A.1-
1.
2.

-Route A.2-
1.  Heartbeam - 55,977,720 - C - 0.2%
2.

-Route B.1-
1.
2.

-Route B.2-
1.
2.

-Route C.1-
1.
2.

-Route C.2-
1.  Heartbeam - 61,634,960 - C - 0.1%
2.


Lunatic

Code: Select all

-Route A.1-
1.  Naut      - 54,658,990 - C - 0.1%
2.

-Route A.2-
1.
2.

-Route B.1-
1.  BaitySM   - 74,679,180 - C - 0.0%
2.

-Route B.2-
1.
2.

-Route C.1-
1.
2.

-Route C.2-
1.
2.


Extra Stage

Code: Select all

1.  Heartbeam - 76,520,250 - C - 0.3%
2.
Last edited by lgb on Mon Nov 01, 2010 3:03 pm, edited 4 times in total.
User avatar
linko9
Posts: 497
Joined: Wed Sep 10, 2008 6:01 am
Location: Nouvelle-Jersey

Re: Yousei Daisensou ~ Touhou Sangetsusei [PC (doujin)]

Post by linko9 »

Wow, awesome game. Very original for a touhou game, finally an interesting scoring system! I'm still pretty confused about some things, so any general game-system explanations would be welcome (not sure what the the middle percentages are... I get the life and the power ones... does one have to do with bombs?). Also, how does the route stuff work? I guess you pick one of the three stages to start on, and then when you beat it, you then choose which of the other two to go to next? Freezing stuff is real fun. Here's a humble easy score.

EASY - A1
linko9 - 12,852,180 - ALL - 0.2%

Are replays required? Where's a good place to upload them?
User avatar
Naut
Posts: 292
Joined: Wed May 12, 2010 3:39 am

Re: Yousei Daisensou ~ Touhou Sangetsusei [PC (doujin)]

Post by Naut »

Clear bonus makes a huge difference in your score. Finish with as many lives/bombs as possible.

Edit:

Lunatic - A1
Naut - 54,658,990 - All - 0.080% - Replay

Hit 1000% lives in this, but ruined it on the last few attacks.
Image
Heartbeam
Posts: 167
Joined: Wed Feb 18, 2009 12:17 am

Re: Yousei Daisensou ~ Touhou Sangetsusei [PC (doujin)]

Post by Heartbeam »

Extra
Heartbeam - 67,056,830 - ALL - 0.5%


Bad end; 820% motivation with a miss against the last spell (come on, died to a pushover phase). Two more misses against that first streaming noncard with the random fireballs. Usually I'll feel like I know what I'm doing or I'll fall over like a moron.

Stage portion is still pretty unspectacular. Right now I'll average 10.1M entering Marisa, but I also have a bomb left over. A little timing to freeze the point items from the midbosses but not much else. Might quit being lazy with the yellow knives and move the bombs over to the part where the fairies launch the speeding red walls...right now I'm using a bomb just for the last set, and that'll net 400-500K as opposed to I don't know what. Lives are 5M each in Extra? 85M sounds good, then. I don't see how you can end at 1000% without finishing the final spell with a bomb, though. Oh, and that one part after the first section of red walls where the fairies stream in and launch all sorts of trash at you. Pick a corner, get about 51% then tap shoot when going to the other side. What an awesome waste of everything.

First clear took a while, and part of the delay can be attributed to not knowing what the beam did until after the clear. So I'd get a run where I enter the final spell with a few lives to spare, then wonder why I receive a game over on the first miss (why, it must be because of something in the dialogue box sucking away the motivation!).

Stage is a little better now. Usually entering Marisa with 12M and 1850% power.


QUALITY
Image

Anyway...

Extra
Heartbeam - 73,961,540 - ALL - 1.3% - Replay


960% motivation, oh well. So, sometimes the stage portion will end with over 1900% power and 12.8M. Pretty bad, and all I care for is bare survival instead of working on the spells. They all at least have a silver medal, but still. Also, the life bonus must be 4.5M or something, then?

About the fifth spell card. For some runs I tried moving overhead as it made the sweep below Marisa, but only for the initial sweep. Also, moving up too early will direct it over Marisa's head, which could have been a good thing if it wasn't for the fact that you'll still catch some of the beam before it disappears. Watched the run again, and I don't see anything wrong with doing the same thing for every wave after clearing the purple bullets with a freeze attack.

Sixth one sucks for the time being, but it's an excellent candidate for milking.


Extra
Heartbeam - 76,520,250 - ALL - 0.3% - Replay


After going through several runs ending just below 1000% because of various mistakes from ending the final spell, the final product surprised me. So whatever the motivation bonus is, it isn't tallied per 'stock' but as the entire percentage. I think. Now 85M farther away than I thought, but I think it's still attainable. Might be overestimating how much milking one can get away with, damage from frozen bullets and all. Of course, it's not for me to attempt anytime soon. And three misses this run, two during the stage. How lenient, and more persuasion to not throw away runs.

I decided to hold two bombs for the final spell this time. Well, three. Missed the freeze bonus but at least it didn't dip below 1000% motivation this time. So with one bomb you can be jumpy and bomb too early, leaving the spell unfinished. Or move out of the beam as the spell ends, but the ball is still there and moving down so you die to the ball. Then try going above it next time but of course! It's still firing as the spell ends, so die to a fireball. How about going the other way next time!

What can be done for the stage portion? It would be nice if the item values were buffed, or a higher multiplier for freezing them. Anyway, there's that 'fairies launching bullet trash' section that I don't know how to make the most of. Percentages are moving too wildly because I can't settle for a path. Sometimes, high 30s or up to 70% for the final waves. The section past the midbosses and yellow knives, the fairies do slow down and clump up in the middle, but I haven't tried anything with it yet. Nothing has breached 12.8M in a while. For the final phase of the midbosses I think I should get the freeze attack off one sweep early.

Tried out the strat for the fifth spell during some other runs. It definitely works, but I hate running the risk of getting hit by a blue star because of that short moment I have to focus to charge the freeze attack. No, doesn't seem bad at all? Just look at the blue stars up ahead? Maybe, I think I have to move up a bit if I want to catch the stars around Marisa. And the timing comes when she's charging for the beam which obscures the screen a bit. At least that's what I recall.

A no-miss that came up before this run to make up for the awful survival. Such mediocre dodging ability.

I have no idea what makes the fourth pair of fairies in the beginning move out to the edge from time to time.

Proper score run in the works.

Normal - A2
Heartbeam - 46,412,690 - ALL - 0.520% - Replay


890% / 6120%

Lonely, lonely thread.

Easy - A1
Heartbeam - 25,516,890 - ALL - 0.270% - Replay


Easy - A2
Heartbeam - 30,450,610 - ALL - 0.400% - Replay


Missed out on freezing down the fairies a few times during the final battle, which definitely secures 31M. The side fairies during the penultimate spell card also drop items as well, but it'll be a hassle to freeze for on this difficulty.

Easy - B1
Heartbeam - 23,473,780 - ALL - 0.320% - Replay

Easy - B2
Heartbeam - 25,896,010 - ALL - 0.380% - Replay

Easy - C1
Heartbeam - 25,277,310 - ALL - 0.460% - Replay

Easy - C2
Heartbeam - 28,337,470 - ALL - 0.270% - Replay
Last edited by Heartbeam on Sat Oct 09, 2010 9:30 pm, edited 6 times in total.
User avatar
BSM
Posts: 25
Joined: Tue Apr 20, 2010 1:55 am

Re: Yousei Daisensou ~ Touhou Sangetsusei [PC (doujin)]

Post by BSM »

Lunatic - B1
BaitySM - 55,017,510 - C - 0.0% - Replay

Clueless to the approach I should be taking on the second last Spell Card.

EDIT: FWIW, Bombs add nothing to Score at the end, but it is good to have 1-2 as a "buffer" in case you mess up. Hmm, decisions decisions...

EDIT 2:

Lunatic - B1
BaitySM - 63,419,450 - C - 0.1% - Replay
Image
[07:31] <Sapz> Point is, there's likely some secret technique
Heartbeam
Posts: 167
Joined: Wed Feb 18, 2009 12:17 am

Re: Yousei Daisensou ~ Touhou Sangetsusei [PC (doujin)]

Post by Heartbeam »

Normal - A2
Heartbeam - 50,180,650 - ALL - 0.280% - Replay


A2 scores are plastered all over the other routes, so what I thought was the correct reading after ending stage one was actually a few hundred thousand off, and ended up scoring for the B1 table. The run wasn't too great, anyway. Trying again later in the evening or tomorrow.

Normal - A2
Heartbeam - 50,227,500 - ALL - 0.100% - Replay


Oh, whatever! High score tables say one thing, stage selection scores say another. 50M doesn't even show up on any of them. Finish stage one and the score changes to the higher of the two higher A-route records, then as soon as the replay menu comes up, B2 with a previous record of 33M jumps out and takes command! I'm on the verge of nuking this score.dat, or at least shelving it so I won't know what route I'm scoring for after the first stage, anyway.

Normal - A2
Heartbeam - 51,073,800 - ALL - 0.140% - Replay


Sucky run, but it's a working replay! Moved the older one elsewhere and played on a fresh score.dat, whatever good it may have done.

Numbers, huh. Stage one has ended at 5.4M on occasion, but I probably spent three bombs for that. Speaking of bombing, I can only reliably have three bombs for the first spell if I die somewhere but don't screw up the freezing too much. Say, at the very beginning of the spell. Whether or not it pays off is another question, as that extra spent bomb could have gone towards stage two Lily Black's second phase for a larger bonus. If I hold on like so I'll be sitting on 300% stock for a little bit before hitting her second phase. Maybe...die a lot during the first half of the second stage to cough up another bomb. I used to set one off right before Lily Black but I think it's a pretty spectacular waste.

I don't bother to freeze farm Sunny Milk's final spell anymore, as the current freeze bonus I'm managing doesn't keep up with the deteriorating spell bonus. And there's no item drop at the end, I think.

Used to be able to keep ahead with Star Sapphire's midboss spell so I can end it with a freeze, but...yeah, I haven't reproduced that lately. Her noncard sucks. As far as I can tell you need to be inside one ring before setting off the freeze for a better bonus, but the gaps suck. Especially when she moves down. I'm no good with fitting between them from the side when they travel diagonally, either.

For stage three, quickly destroy the large fairy that drops in and fires plenty of aimed bullets so another one can drop it. For these and the ones later on, freeze timing needs to be looked into so the knives can be taken advantage of for about 100K to the bonus, maybe more. And many other things, like freezing down the side fairies for the final spell as done in the Easy A2 run. And some of the other spells for the final battle, I don't know what makes the side fairies drop items every now and then.

Well, one more thing about Lily Black. She probably follows you on the last phase, and that was a good job dragging her to the side so the bullets fly offscreen before they're frozen.

Normal - A2
Heartbeam - 51,664,900 - ALL - 0.170% - Replay


Who cares about tiny increments when the real scoring scene hasn't arrived yet. Another fresh score.dat, broken replay.

The best I've managed on the first large fairy is 90K, sitting a little up, streaming a bit, then moving up alongside the stream a little before releasing. Or maybe I should try it from the bottom and worry less about grazing. Sitting lower for the other streams which I should have thought to do, and 2M has been broken before the boss, but the score still swings around a space of 120K. Checking out the second phase of the midboss so I can slip in some 100K+ freezes, but not without dealing damage. Stage one ends with 5.7M after...three bombs, I think. Forgotten already.

Last spell was nice. The bomb didn't end the spell so I finished it with a deathwave instead. And I should have shot down that last bit of health but wanted to end it with a freeze, so I went to the right to work up the meter on the other fairy. And that last bomb was set off at a bad moment so the bullets turned into fireballs very shortly after.

To someone I didn't answer: A2 is probably the highest. I thought C2 might have given it a run for its money, and it may still do so, but I haven't checked yet on this difficulty. And this problem came up last night and earlier in the day when intermittent keystrokes were being registered by the left arrow key, inside and outside the game. I think I may have fixed the problem, but no telling until playing again sometime later.

Hard - A2
Heartbeam - 55,977,720 - ALL - 0.210% - Replay


1000% / 5373% with a spare bomb. Very scrubby.

Normal - A2
Heartbeam - 52,778,610 - ALL - 0.200% - Replay


Working replay. 1000% / 6530%. So, made it to 2.135M before the boss once. And I need to review how I'm using the bomb against the first spell. Ending stage one with 6M isn't so far away.

I shouldn't have used that second bomb against the last noncard. Well, another time I'll be ready to pelt the final spell with three bombs.

Normal - A1
Heartbeam - 39,641,480 - ALL - 0.300% - Replay


Hmm, supposed to look thoughtful or something after trying a different route. I suppose 45M is a good target, but maybe later.

Normal - A1
Heartbeam - 45,565,540 - C - 0.700% - Replay


1000% / 5178%. Only successfully froze off one of the fairies during Fairy Overdrive. Another one lost due to a deathwave, and I stopped bothering with Sunny Milk after one failed freezing attempt. I don't even remember how I died to that spell, and I don't want to look back. Screen shake, game stuttering, or something else or a combination. Whatever it was, it wasn't a good note to end the run on.

Oh, and a new number for stage one. 6.2M, and although the pre-boss stood at 2.15M there's enough room in mistakes to push it another 100K at the very least. No, let's make that 200K. Silly boss movements.

Easy - A1
Heartbeam - 27,100,740 - C - 0.430% - Replay


That does it. I need to finish my business with this run later. ...but not tonight. Left arrow key is acting up again.
Last edited by Heartbeam on Sat Sep 11, 2010 2:42 pm, edited 7 times in total.
User avatar
BSM
Posts: 25
Joined: Tue Apr 20, 2010 1:55 am

Re: Yousei Daisensou ~ Touhou Sangetsusei [PC (doujin)]

Post by BSM »

Lunatic - B1
BaitySM - 74,679,180 - C - 0.0% - Replay

Wait are we using "ALL" or "C"? Man, if this score gets beaten so quickly I'm going to get a bit annoyed.
Image
[07:31] <Sapz> Point is, there's likely some secret technique
User avatar
KAI
Posts: 4675
Joined: Thu Jan 21, 2010 5:24 pm
Location: Joker Star Galaxy, Argentina
Contact:

Re: Yousei Daisensou ~ Touhou Sangetsusei [PC (doujin)]

Post by KAI »

Normal - A1

KAI - 20.960.630 - C - 0,2%

I need to work on that one.

I love this Raizinesque and Psikyesque game.
Image
Heartbeam
Posts: 167
Joined: Wed Feb 18, 2009 12:17 am

Re: Yousei Daisensou ~ Touhou Sangetsusei [PC (doujin)]

Post by Heartbeam »

Easy - A1
Heartbeam - 29,127,740 - ALL - 0.110% - Replay

Easy - A2
Heartbeam - 32,308,710 - ALL - 0.150% - Replay


Yes! Yes! Yes! Yes! Yes!

No, it was a pretty shitty run, but I'm much more elated at skipping 31M and going straight to 32M. Died to Orion Belt for an unfathomably stupid reason, and had to die again to pick up another bomb for the final spell, ending at around 908% motivation. Should make an effort to stay up there even longer and continue freezing.
Last edited by Heartbeam on Sat Oct 09, 2010 9:31 pm, edited 4 times in total.
moozooh
Posts: 3722
Joined: Fri Jul 27, 2007 11:23 pm
Location: moscow/russia
Contact:

Re: Yousei Daisensou ~ Touhou Sangetsusei [PC (doujin)]

Post by moozooh »

You know, you should upload those to Royalflare and enjoy your well-deserved #1 spot until some asshole comes and takes it for good. :P
Image
Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
Heartbeam
Posts: 167
Joined: Wed Feb 18, 2009 12:17 am

Re: Yousei Daisensou ~ Touhou Sangetsusei [PC (doujin)]

Post by Heartbeam »

moozooh wrote:well-deserved
Sounds so silly, and the last part of your sentence confirms it as we both know how much effort was put in. Sure I got an amazing high out of it, but it wasn't through some lengthy process of constant retries to pull off techniques requiring high-level execution. Optimal freeze timing / positioning of yourself and the boss / bombing, everything. Doing it so I'll show up on the history list is a little tempting, though.

Easy - A2
Heartbeam - 32,605,130 - ALL - 0.200% - Replay


Unnecessary miss at the end, 932% motivation. Didn't successfully freeze off Fairy Overdrive. Forgot what came next for some parts of the stage, or even how many bombs I had on me.

Easy - A2
Heartbeam - 33,131,550 - ALL - 0.180% - Replay


I'll take it! Didn't freeze off a fairy again. Fairy Overdrive took several attempts to freeze off. Didn't pay attention to hitting 300% during the final noncard. Bombing could have been much better during the final spell. What I should try is use short freeze bursts after blocking the first fireball activation wave. Hopefully that'll put me in a good position to get a 100% freeze for the fireball wave after that.

Fairy Overdrive...forgot to include my small rant from the other forum. I don't know who said it, or if the person was serious about wanting ZUN to keep the new health bar for future games, but it's stuck in my mind. The current implementation of the circular health bar is lacking. Be it a part of the spell title blocking the last bits of health so I don't know how little to shoot, or trying to track each bar during Fairy Overdrive, or being obscured by everything happening on the screen, it's a sore sight!

Might, might be able to catch Star Sapphire when she's in the upper right corner. If not then there's successful upper left for 245K spell bonus range.

Easy - A2
Heartbeam - 33,282,720 - ALL - 0.150%


Doesn't matter, didn't pay attention to the high score changing so it's broken. The freeze probably would have done Star Sapphire in during Fairy Overdrive at the 245K bonus mark, but I just had to hit her before the freeze finished and end the spell with a fringe shot for some reason. Motivation around 915%. Missed another fairy freeze on top of that, and I think I finally realized what's up with the side fairies not dropping items during the spell sometimes. If the noncard ends without taking them out then they'll hold onto the items. Died to a lone fireball somewhere, cancelling the wave. 130-200K.

The indefinite ending bug seems to pop up if you freeze off the main fairy and either or both of the side ones at the same time, provided it would have depleted their health bar. It wouldn't be possible to freeze for all three item groups, then.

Easy - A2
Heartbeam - 34,001,610 - ALL - 0.100% - Replay


Holes everywhere etc etc. But, I'm happy with being on the winning side of the close cut. Just in time for week three to begin!

Time to bring up the randomness again. Some bosses look like they'll follow you, but for others it seems like your positioning will exert no influence whatsoever. One suspect, Lunatic Rain, can yield a freeze bonus anywhere from over 70K to 30K when Luna Child is in an upper corner, and I have no idea how to salvage it. Freeze early and catch the stars before they fly off the screen or wait for the others to expand, doesn't make much of a difference. Everything about Sunny Milk seems to fall under this. Diamond Ring can pull off over 200K per freeze, or you can be subject to the same fate as Lunatic Rain.

No idea if I'm using my bombs for the best spots on stage three. The lone large fairy is a curious one. If they're good candidates for bombing then I'll likely wait on Royalflare to work its magic and see how early to bomb to make the most of the knives and fireballs.
Heartbeam
Posts: 167
Joined: Wed Feb 18, 2009 12:17 am

Re: Yousei Daisensou ~ Touhou Sangetsusei [PC (doujin)]

Post by Heartbeam »

Worth a bump in the middle of everything? Hmm.


I wanted to put up pretty pictures, but all the benchmark scores have since been beaten by later runs on the same day. One of them scored a few 70K freeze bonuses against Lily White and left the battle with over 1M. Entered the boss with 1.371M which is later beaten. Haven't touched 1.4M yet, but there's no reason for it to not be possible. A marvelous 85,000 freeze against Lunatic Rain and 45K on the following noncard for that 1.371M run, breaking 3.4M (which gets broken later). Then the high score display fucked up.

A2 - Easy
Heartbeam - 34,079,810 - C - 0.240% - Replay


A nice 260K freeze against Diamond ring, and it was a first to leave stage two with 13M. Upon reaching the final battle I sat at a never-before-seen score of 18M, getting me pretty hyped up which hasn't really happened in this game. And isn't always a good thing. Fuckups, ahoy!

Feeling rushed to end the first spell early. Not careful with directing the fireballs above Star Sapphire so I eat one and finish her off with a deathwave. Poor bomb timing all around for the final spell, and I die near the end, and neither of the top two fairies are frozen off. I thought the freeze would finish them off, but it was also finishing the main fairy so I'm not sure. Just like how it'll ignore the side fairies on a noncard if it finishes the main one as well. Trash, trash, trash. This isn't the end!

A2 - Easy
Heartbeam - 35,238,200 - C - 0.210% - Replay


Happy to let this sit without constantly thinking about glaring defects. Let's go straight to the scoring points.

The freezing for one of the knife waves prior to Lily Black is absurdly weak. I should try to imitate the timing used for the last set of knives, and I don't know why I let it run like this for so long. Don't know what to say about the bomb timing for her second wave. Just make sure you set it off when she's in the center, obviously...maybe? And milking, of course. Run that timer down next time!

Accidentally timed out Diamond Ring on an earlier run, then I finally made the connection between that and having Sunny Milk drop items for her final spell. Best to worry only about freeze coverage than to try and finish off Diamond Ring? If I recall there's one more wave after the one I'd normally end it at, but the timing would be very close.

Lots of holes on stage three still. Right now I'm listening to the shots going off to know when to bomb, but again, no idea what the best timing is. Ramming fairy section needs a lot of work. Oh, and the best bonus yet for bombing the lone fairy out of five or so attempts. Glorious. Okay, that's it. Not feeling well, can't expand on this. Learn the timing for everything, wait for the stars to align and get favorable boss positions most of the time, blah blah blah.

Wait, forgot to bring up Fairy Overdrive. That was the worst run of the spell I've ever seen. Must have lost like 150K trying to end the blasted thing. Haha, fuck you too and your hard-to-see health bars! And as far as I can tell, freezing off the spell in the upper right corner for a 250K+ bonus is only possible if you damage Star Sapphire with frozen bullets from the previous noncard. Nah, you can do it without that I think. It'll be iffy racing them up there.

Yep, final spell bombing sucked as usual. I'll take a pointer from maron. Who wants to do 36 million?


Easy - B1
Heartbeam - 27,622,070 - C - 0.210% - Replay


Easy - B2
Heartbeam - 32,183,210 - C - 0.240% - Replay

Easy - C1
Heartbeam - 27,864,710 - C - 0.320% - Replay


Rush job round two.


Image

Better off to thumbnail the image? Anyway, indefinite ending bug. I expected to experience my first rage session when the realization fully sank in, but I was only left with a lot of nervous energy and pinged someone I normally wouldn't bother for something insignificant like this.

Definitely no high hopes to reach 36M, but I wanted to push anyway and see how favorable the boss positioning will be. A very, very fortunate run of Diamond Ring that probably won't happen the next 50 or so attempts, and landed a stage two score of 14M. Reach the final battle at 19M, and now I'm hyped again because I know 36M is a good possibility. Mostly decent battle, had another bad run of Fairy Overdrive and lost around 150K again. Then I try to copy maron (successfully in the past), score 700K bombs each time, and this happens.

On the bright side, had this not happened I wouldn't have ran it again to test out a new idea against some attacks. Doesn't save me from boss movement BS, but the freeze bonus will be higher on average. Another buggy ending at 28.1M, but I didn't mind so much.

Easy - A2
Heartbeam - 36,510,960 - C - 0.160% - Replay


First, I expect someone else to pass 37M by a good margin in the future.

Second, the first two midbosses are fucking trolls. They're cool in the other games, though. Lily White, quit hanging out at the side and upper corners. Lily Black, quit moving up and staying up there to ensure I get the least out of my bombs.

Luna Child and Lunatic Rain, I don't know what to think. I'm still sure she doesn't follow you on that spell, but if she did then it would make sense that she moves to the side more often than not. But she did it even before I tried out this new method. No, I think she's just natrually attracted to the edge of the screen. And moving up.

I'm suddenly doing something different (and wrong) in the beginning because Orion Belt hasn't been milked effectively lately. Didn't bother to freeze Fairy Overdrive, and against the final spell I had flashbacks of the ending bug, then proceeded to forget any plan I ever had for it. Very messy.


Easy - C2
Heartbeam - 34,298,550 - C - 0.2% - Replay


Particularly disappointing Luna Child battle, especially the opener. Sort-of-but-not-really hoped to reach 35M, and Hirona is on it so he/she can do it instead. Might come back to it sooner than later, but there's work to do today. Hopefully I have the ending bug ironed out now. Just don't shoot both helper fairies while freezing.

I didn't realize Kagamin's Normal A2 run had so much room for improvement. And there's definitely a better time to bomb on Lunatic Rain, if I remember. Of course, props the new ideas needed to put the score up there. Trying it out when I can set aside some time.

Something I forgot to say about Easy A2. The last run ended Diamond Ring before its very last wave, but to do so the freeze went off for less coverage. The timing for the last, single wave of bullets is pretty tight, and letting it timeout so the items can be picked up on the final spell usually eats up about 40-50K of the spell bonus trying to freeze it off. Even before learning to end the final spell faster, still better off that way.
Dream Dweller wrote:更新できました。Heartbeamさんのリプレイを参考にさせて貰いました、ありがとうございました。
Oh, that's so sweet. Then I watch my run again and wonder why it's so fucking shitty. Forget about Normal A2, doing Easy A2 again this evening. I need to put some sort of thank you in the comment box.
Last edited by Heartbeam on Sat Oct 09, 2010 11:46 pm, edited 3 times in total.
User avatar
BSM
Posts: 25
Joined: Tue Apr 20, 2010 1:55 am

Re: Yousei Daisensou ~ Touhou Sangetsusei [PC (doujin)]

Post by BSM »

Lunatic - B1
BaitySM - 88,403,970 - C - 0.0% - Replay

uguu

...
Heartbeam, any particular reason why you uploaded then removed your Easy!C2 replay such that it's still in the archive but not on the actual board itself (this being the most notable, if not the only example that comes to mind)? Just curious. Actually, I'm not the only one curious.
Image
[07:31] <Sapz> Point is, there's likely some secret technique
Heartbeam
Posts: 167
Joined: Wed Feb 18, 2009 12:17 am

Re: Yousei Daisensou ~ Touhou Sangetsusei [PC (doujin)]

Post by Heartbeam »

Easy - A1
Heartbeam - 31,124,960 - C - 0.080% - Replay

Easy - A2
Heartbeam - 38,044,400 - C - 0.160% - Replay


Easy - B2
Heartbeam - 34,251,410 - C - 0.090% - Replay


Easy - C1
Heartbeam - 32,217,330 - C - 0.060% - Replay

BSM wrote:any particular reason why you uploaded then removed your Easy!C2 replay such that it's still in the archive but not on the actual board itself (this being the most notable, if not the only example that comes to mind)?
Because HLN's run was removed. I would have done it anyway, just not as soon. Unless you meant the latest with the bugged link which I probably pulled off almost immediately instead of letting it sit around for a day. I'm not...happy with them. They're not what I would call the product of effort and so they don't deserve to stay up there. It would be best if they did to foster competition and bring out some real players, and I might do it after all. Really though, no one else has taken it seriously (from my viewpoint) yet. Hell, why not jump to another difficulty where that's the case? But it's my decision to be satisfied with mediocrity and jump around in the puddles. I don't know if I want to go anywhere else, and it's because of a larger problem.

This would have been worse and more disjointed if I responded as soon as I read it in the morning, but thanks for posting. I expected to continue to not play anything for an indeterminate length of time until now. In fact, I wonder why I dropped by this forum in the first place.

Easy - C2
Heartbeam - 36,021,250 - C - 0.070% - Replay


I tried C2 some time ago but couldn't come within 500K of the score. Picked up the 33M run today to refresh my memory then work it out from there. So, this one I didn't see coming but also sort of expected (just not this high). Always happens trying to reach the marker with small errors here and there, then everything falls together and you shoot right past it. Except I didn't realize it wasn't 35M until seeing the number again under the high score entry page.

Forgot about suiciding against the final noncard until I saw I was at 1000%. Because of that I hope the unintended death against the final spell was useless for the bomb stock, or it would have been useless anyway even with the previous mistake. Ended 940%, -300K.

I don't know what's up with Light Barrier "Wall Break" (no picture! It's the second boss' second spell). And I'm sure I would if I sat down and inspected the spell. Then I won't be surprised at scoring 570K from a bomb...or 370K in this run. That's all I care to bring up; the rest are mostly small numbers.

Actually, let's pick at one slightly large thing made up of a bunch of small stuff. Stage one can do 3.8M and this run was 3.719M or something. Star Sapphire's first spell could push it even higher, but I think it's mostly luck. I remember scoring 44K from a freeze a long time ago. Also, I don't know what I was doing against her final noncard this run. And the final spell usually does 25-31K freezes. Stage portions of two and three move on with outstanding holes in general. I haven't figured out the better method.

Wait, I need to do one more. The third freeze in stage two usually does 50K+ with 64K one time, which I didn't save. Still experimenting with the timing. Ah, damn it, nothing is mostly small in this game. A few ten thousand isn't small. What does it matter, if someone cares they'll watch the run and draw their own conclusions.

Positioning once again plays an important role in Luna Child's opener (of course). That's it! No more! It's expected to be disappointed everywhere watching the run again. And that's why it shouldn't be topping the board, but it is because no one cares. Okay, gotta wait for someone to do a 37M run. Again. I'll try in the evening or tomorrow, or maybe I'll lose my motivation by then. But this run sucks too much. Uploading, getting it to show up in the archive for posterity, then removing immediately.


Oh yes, a thank you to 633IDK for showing a slightly higher scoring method for the first few large fairies in stage one. Unfortunately, I stopped trying to get it right in favor of not constantly restarting the stage on top of everything else.

Yeah, I don't know about that motivation thing. I think I'd leave it up if I could relay "Let's shoot for 37M!" which would at least acknowledge that the run is painfully terrible. ...it would be fine to say it English, I guess. I'll think about it and see later on if B1 can break 30M.

Easy - B1
Heartbeam - 30,357,630 - C - 0.120% - Replay


Not too bad reaching the benchmark! Won't go into much nitpicking, but mostly because I don't know what I'm doing. Bomb placement is an issue, and I haven't tried it out on Star Sapphire's first spell yet. No solid plan for the very final spell, and I'll likely continue to wing it. Recognized what I did wrong there about damaging the fairies.

Found something really nice on midboss Luna Child's opener and snagged a 120K freeze, but I didn't get anywhere near that with this run. I didn't even go back to watch it again, but I'll leave it here for future reference. Suiciding and stuff to cancel out the lasers.

...a picture wouldn't hurt. Just in case, for the freeze value. I'm afraid it'll disappear on me and I would have imagined everything.

Image
Last edited by Heartbeam on Thu Nov 04, 2010 4:29 am, edited 3 times in total.
User avatar
VgameT
Posts: 67
Joined: Thu Aug 26, 2010 6:50 am

Re: Yousei Daisensou ~ Touhou Sangetsusei [PC (doujin)]

Post by VgameT »

Haha Heartbeam, you're so hard on yourself! I swear there's some sort of weird ego curve on these games where players start out at "lol, I'm garbage at this" on easy, slowly rise to "hooray, I did it!" on normal and hard, and then somehow slip back down to "I AM NOT WORTHY TO BASK IN THE GLORIOUSNESS OF THIS FORUM, PLEASE FLAGELLATE ME FOR POSTING SUCH AN EYESORE OF A RUN" at the lunatic level. It's so bizarre to see you say stuff like "I didn't have to train with the effort one would need to lift a 100,000,000 tonne weight so this score doesn't count, even though it's the highest score anyone's ever gotten." It's OK to be good at a videogame, please feel good about yourself 'cause you rule.

Personally I have no interest in playing this game for score but if I ever get around to clearing Extra I'll post that in here, since #2 is good enough for me (even if it's out of 2 people eeueuheheehueueh)
Image
Ten or twenty years from now, in the future,
the world will be completely at peace
and there won't be a single thing to be sad about.
Heartbeam
Posts: 167
Joined: Wed Feb 18, 2009 12:17 am

Re: Yousei Daisensou ~ Touhou Sangetsusei [PC (doujin)]

Post by Heartbeam »

Typing late at night when I usually don't think carefully = bad idea.

Really though, I don't know what I expected out of making a post like that. Nothing more than a public announcement of wallowing in self-pity.

Easy - B2
Heartbeam - 35,021,850 - C - 0.110% - Replay


Get to face Lily Black in stage two for this route, and the question about her last phase comes up again. I'm pretty sure I have it down, and now I leave it all to her random movement so she can take extra damage from the frozen bullets and stop my 150K+ freeze farming. I think I died in the final section in stage three...how embarassing, not sticking to a path yet.
moozooh
Posts: 3722
Joined: Fri Jul 27, 2007 11:23 pm
Location: moscow/russia
Contact:

Re: Yousei Daisensou ~ Touhou Sangetsusei [PC (doujin)]

Post by moozooh »

I'm impressed that you managed to push B2 and C2 so close to A2. Planning is clearly your strong side, as reflected by the amount and timing of suicides for instance, and it's evident that your runs are better planned than the current Lunatic records (when I see a high-tier player come into the last spell with over 900 motivation and a Perfect Freeze meter at 300%, I facepalm invariably).

Coming to think of it, there aren't that many strong strategists among Royalflare regulars. Most of them, including most physically able, don't seem to notice pretty obvious planning mistakes. Aside from HS参謀 and YASU, who only play a single game competitively, I could only name ISO, LYX, ASAPIN, and AKST off the top of my head as the players who have consistently shown deep insight into optimal scoring early into the scoreboards' timelines. Of which the first two have decreased their activity in the last year and the latter two don't even show up anymore. If anything, you seem to be in a good company!
Image
Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
Heartbeam
Posts: 167
Joined: Wed Feb 18, 2009 12:17 am

Re: Yousei Daisensou ~ Touhou Sangetsusei [PC (doujin)]

Post by Heartbeam »

Easy - C2
Heartbeam - 37,003,890 - C - 0.260% - Replay


Man...I don't know when I'm going to see numbers like that again. All that rising tension (ha!) so I could lose it all in stage three and fail two spells. 855%...855%. The failures should be easy to patch up, but this one had such a great shot at 38M. Wishful thinking that I could bomb Wall Break the same time, every time and get an absurd 650K, but I'll be upset if I can't figure it out. A little funny or sad, but all this time I was struggling to freeze off that spell with what few bullets came my way, and it usually doesn't work because the spell has a fair bit of health so an empty bar doesn't tell much. This was the first time I thought of using the bomb to end it.

I'll leave it up on Royalflare anyway. Along with everything else. 3.9M for stage one is possible, and I still haven't looked into the yellow knives section before the boss.
moozooh wrote:when I see a high-tier player come into the last spell with over 900 motivation and a Perfect Freeze meter at 300%, I facepalm invariably
Well, you know, it's Lunatic and everything. Planning is pretty much all Easy has going for it. Dodging should hardly come to mind except for now, because I clearly don't know a thing about it.

Maybe I should watch the 36M run again. I probably didn't use another bomb in the stage which is why I had an easier time maxing out the motivation.

These scores really like to sit on the fence, don't they? The only bright thing to look up to, and even though it swings both ways I've had more runs on the visually pleasing side of the marker.


Hard - C2
Heartbeam - 61,634,960 - C - 0.110% - Replay


Just because. Not on Easy so of course it's going to be a stupid run. About an hour ago I picked up Yyk's C2 replay and thought Hey! This doesn't look so bad so maybe I'll give it a try on Hard. How about a ballpark estimate of 67M. The other ancient entries outside of the A route would probably go down without much trouble, but it'll be a waste of time as the succeeding runs won't be impressive and just as susceptible to being beat out if someone else cared enough to play the difficulty. I might invest some time into C2 Hard...sort of doubt it right now.
Last edited by Heartbeam on Thu Nov 04, 2010 4:29 am, edited 1 time in total.
Heartbeam
Posts: 167
Joined: Wed Feb 18, 2009 12:17 am

Re: Yousei Daisensou ~ Touhou Sangetsusei [PC (doujin)]

Post by Heartbeam »

Naut wrote:You'll have every category in GFW topped soon enough! Go for it!
Ahh, I don't know what to make of this comment. Of course, the answer is hell no and give up already. I haven't really been active these past few months, and it goes along with these short(er) games. I'll try to hold on to Easy, at least. Holding out for the competition to arrive.

Easy - A1
Heartbeam - 34,195,650 - C - 0.120% - Replay

Easy - A2
Heartbeam - 39,224,560 - C - 0.100% - Replay


And competition did show up for this one. I was very happy for Dream Dweller to push ahead, and the new improvements have made 40M very accessible. A test is coming up so I probably won't attempt it until Friday evening. I want to think you can spend three bombs on the final noncard, but I didn't try it out. Star Sapphire's version of the final spell is more durable too, so that'll help with freezing up to the 300% stock. Freezing off all the fairies on Fairy Overdrive is certainly doable and would be worth a few tens of thousands, but I'd rather be cheap and freeze off only the main fairy. Unless the side fairies drop 40 items each instead of 20. I've never...checked.

The new potential stage one score is 3.75M, but I want to throw on at least 25K because I didn't count. The boredom has since worn off, and stage one is a little more fun again.

Easy - B1
Heartbeam - 32,665,360 - C - 0.250% - Replay


Geez, I don't know how I could fail Luna Child's midboss spell. First time ever. 33M is the target, but the freezing value for some parts can be a bit volatile. The second stage midboss...Lily White, was it? Second attack needs a certain timing range along with the power of the freeze to score in the 70K range without freezing the bullet lines on top of her.

Easy - C2
Heartbeam - 38,222,790 - C - 0.150% - Replay


Then I'll leave the stuff for this route back in the other forum. And I'll copy-paste most of the stuff anyway when updating over there, but copying this one doesn't seem right.

Normal - C2
Heartbeam - 51,156,390 - C - 0.610% - Replay


Did I overestimate the route when I said I expected it to be the second-highest scoring for Normal? The run is still lacking, but I never looked at Kagamin's A1 replay to see if there was any immediate potential for improvement. I've seen the C1 run, and I'm sure I can edge it out fairly easily (without bringing anything new to the table).

Hard - B1
Heartbeam - 63,114,150 - C - 0.320% - Replay


Maxed motivation so I'm mostly satisfied with leaving it like this.

Hard - B2
Heartbeam - 63,102,600 - C - 0.210% - Replay


Luna Child's first spell bugged out, ha. I don't know how to handle it anyway. 1000% again.

Hard - C1
Heartbeam - 60,209,650 - C - 0.490% - Replay


There's like four attacks I don't know how to handle in the final battle, slowly dissolving the motivation.


After I said it would be a waste of time to do Hard, but why the hell not. And if I say they wouldn't be impressive, the obvious answer would be to keep at it until they are. I know Hard is mostly unpopular, but why were the scores so close to each other? Way too disturbing, and seeing them merely edged out again made me do something about it.
User avatar
BSM
Posts: 25
Joined: Tue Apr 20, 2010 1:55 am

Re: Yousei Daisensou ~ Touhou Sangetsusei [PC (doujin)]

Post by BSM »

Extra
BaitySM - 68,131,050 - C - 0.0% - Replay

Fairly casual run, using whatever knowledge I had on-hand and (almost) no practice beforehand (read: I took a break)

...lgb, my B1 score is for Lunatic, not Normal :v
Speaking of:

Lunatic - B1
BaitySM - 90,374,120 - C - 0.0% - Replay

B1 Lunatic is very, very frustrating, so I've given it a bit of a break (for now, returning to SA / UFO). Namely, the absurd swinginess in scores (~20% difference despite how strictly I follow the scoring route, for instance) and the precision / luck needed (don't like to use the word "luck", but seeing as more often than not I'm just charging blindly through rings for Star Sapphire so I can get into position on time, it may as well be called "luck"). While the amount of precision I get on a keyboard is more than enough, I suppose the problem is that I'm either getting tired and depressing the key for too long, or aligning myself at all sorts of odd angles trying to squeeze through. Or going through too early. Whatever.

And congratulations to Heartbeam for breaking 41mil!
Image
[07:31] <Sapz> Point is, there's likely some secret technique
User avatar
Taylor
Posts: 1002
Joined: Thu Jul 03, 2008 11:35 pm

Re: Yousei Daisensou ~ Touhou Sangetsusei [PC (doujin)]

Post by Taylor »

I picked this up in Japan and didn't realise it was an offical game.
Oh god there's numbers everywhere what's going on.
Locked