I am all for this.raigon50 wrote:Maybe an R-Type LEO remake?
Oh and Gunforce 2.
I am all for this.raigon50 wrote:Maybe an R-Type LEO remake?
yes the pod is just an add-on tbh.[/quote]
I think the idea is you play without it so you can see exactly how much of a difference it makes. Seriously, trying to say the force is just an add on? It's like saying rank in Garegga doesn't matter, or the polarity in Ikaruga is just fluff, or something. You don't have to like the game, but saying shit like that is just wrong.JGcontraman wrote:Why would I try a run without something very meaningful to the game to begin with?
I wouldn't doubt that it would be more of a challenge, but the pod not being mandatory goes to show that it does not need to be used. The fact that its there not only makes the game easier, but also becomes a desired necessity for the player.BIL wrote:Try getting the podless run note (or "achievement") in R-Type Delta. You won't have the same opinion afterwards.
Go finish stage 6 in Delta without it then, why doncha?JGcontraman wrote:I wouldn't doubt that it would be more of a challenge, but the pod not being mandatory goes to show that it does not need to be used.
It's also possible to beat Ikaruga without ever firing a shot and the game even acknowledges this, but does this make the shooting an add-on element? 'course not. It's just a way of playing the game in a very different manner, and like others have said, it's a compliment to a game's design when such completely different approaches are still possible. Also, in Delta the Force ties to the scoring system which gives it that much more "validity".JGcontraman wrote:But the fact of the matter is its POSSIBLE to beat the game without the pod.
It's effectively a second, remotely controlled ship that can also provide a shield and rear-firing capabilities. In the first two games and Delta it can provide cover fire for the R9 over a wide area. In Delta it'll also seek and destroy enemies independently (RX) or provide an anchored leeching attack + cordon between the ship and enemies (R13). This in addition to everything I mentioned in my last post and all the skills required to effectively swap in and out of different pod configurations on the fly, as NzzpNzzp mentioned, creates more than a small change in gameplay. Smart use of the pod can turn a would-be nightmare of bullets, enemies and claustrophobia into a neatly controlled operation.JGcontraman wrote:I still don't see that big of a change in gameplay though besides just using the pod as a barrier.
a bit late here, but this is how i always perceived Final. it's insanely atmospheric, and if you're somebody that can get lost in beautiful concepts and ominous atmosphere, then it's a really wonderful experience. you kind of have to think outside the shmup box for Final, and i appreciate it for that.E. Randy Dupre wrote:Honestly? No, not really. The entire thing's like that and I just find it fitting - it's not a glorious explosion of light and sound in honour of the passing of a legendary series, it's a funeral dirge. Okay, that doesn't make for a great shmup, but it does make for a great game. As long as you're prepared to accept that atmosphere can sometimes be as important to the enjoyment of a game as anything else.evil_ash_xero wrote:I mean, for those who like it, does it's "sparse-ness" not bother you any? I think it's a bit inexcusable. In a shump especially.
Because it was a shift (slower) than previous games.Darkseed wrote:I never understood the massive hate this game gets. I mean, some people really go out of their way to diss it hard.
I like it.