Bombing attitudes

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
User avatar
burgerkingdiamond
Posts: 1571
Joined: Wed Oct 06, 2010 9:56 pm
Location: Virginia, USA

Bombing attitudes

Post by burgerkingdiamond »

I'm wondering what people's attitudes are on bombing. I find myself dying with bombs in stock all the time. And I know that ideally you should never die while you have any bombs in stock (speaking about most danmaku games, in Raiden a bomb will not nescesarily save your ass). But on the other hand, I am always stingy with my bombs, and I know that my runs suffer from it. I guess my attitude is that IF your good enough you shouldn't need to bomb. Also, I'm afraid of crossing the line into bombing every time I'm intimidated, but I think I overcompensate and be too stingy. The thing about CAVE games that I really like is that every time I die I blame myself, not the game. There is always a way out IF you're good enough.

Anyway, what do you think? What is your bombing strategy?
Let's Ass Kick Together!
1CCs : Donpachi (PCB - 1st loop) Dodonpachi (PCB - 1st loop) Battle Bakraid (PCB) Armed Police Batrider (PCB) Mushihimesama Futari 1.5 (360 - Original) Mushihimesama Futari BL (PCB - Original)
User avatar
nZero
Posts: 2608
Joined: Wed Jan 26, 2005 1:20 am
Location: DC Area
Contact:

Re: Bombing attitudes

Post by nZero »

Not actually strategy related, so moved to Shmups Chat. There's probably another thread on this somewhere but I can't seem to find it right now.
Image
User avatar
RNGmaster
Posts: 2388
Joined: Mon Aug 02, 2010 9:08 pm
Location: Seattle, WA

Re: Bombing attitudes

Post by RNGmaster »

The one thing worse than dying is chain-dying. Especially in Cave games where death replenishes bomb stock. So if you die with no bombs (and you really ought to be bombing whenever things look dangerous, at least to start out) and respawn in another perilous situation, don't hesitate to bomb again. Better than the alternative.

This very situation has probably killed me a cumulative 20 times in DDP alone.
User avatar
hashiriya1
Posts: 55
Joined: Wed Jul 28, 2010 8:16 pm
Location: 千葉県

Re: Bombing attitudes

Post by hashiriya1 »

They sure as hell aren't there to decorate your ship, use em up!
User avatar
legztec
Posts: 39
Joined: Fri Jan 15, 2010 2:41 pm

Re: Bombing attitudes

Post by legztec »

Really depends on the game. some games you get punished in score and some reward them.
Most games I forget to bomb except for dodonpachi and Ibara because its rewarding in those games.
pew pew laserchicken!
User avatar
Demetori
Posts: 304
Joined: Fri Oct 08, 2010 5:25 am
Location: A Cave in New Zealand

Re: Bombing attitudes

Post by Demetori »

I bomb in ESP Ra.De almost on instinct, pixels before a bomb hits me. Usually do it when I get forced to one of the bottom corners as I find if i'm there unintentionally it's because I messed up really bad. Therefore a bomb is in order...
Google Translate tells me that Unlimited Mode "is for people who like festivals."
User avatar
Edwards80
Posts: 48
Joined: Mon Sep 20, 2010 10:50 am
Location: Stockport, Manchester UK

Re: Bombing attitudes

Post by Edwards80 »

I really need to start using them more. I got through to stage 7 of GUNHED/Blazing Lazers last night without using a bomb or a losing a life - then ran out of my limited talent and died. I forget they are even there sometimes :S
pooch
Posts: 46
Joined: Wed Sep 29, 2010 12:00 pm
Location: UK

Re: Bombing attitudes

Post by pooch »

I am absolutely terrible at bombing. I think it stems from an unreasonable expectation along the lines of "I've done this level before without bombing, so why should I bomb now?" When that applies to nearly every level, the logical consequence is never to bomb.

Furthermore, in games like Mushi Futari, where you are given full bombs after dying and thus should be using them more often, my stubbornness still prevents me. Here the rationale is "Well I'm already doing worse than I should be, having just died, so I'm not going to make it even worse by using my bombs as well." :roll:
I am a dog that plays shooting games.
neorichieb1971
Posts: 7901
Joined: Wed Jan 26, 2005 1:28 am
Location: Bedford, UK
Contact:

Re: Bombing attitudes

Post by neorichieb1971 »

If you die with bombs in stock its because your testing your confidence. Which I must admit often fails me. I think "yeah yeah, come to me baby" and 2 seconds later i'm trapped and dead with 3 bombs in stock.

Sometimes I find myself dying quite often in the same place, so I use a bomb to suppress the threat at that point everytime.

Bosses are quite often my weakness, especially levels 4 onwards. I will bomb the fuck out of it just to see level 5 in certain games. Sometimes fatigue on the eyes causes me to die by level 4 or 5 if i'm on my 3rd or 4th play.
This industry has become 2 dimensional as it transcended into a 3D world.
User avatar
burgerkingdiamond
Posts: 1571
Joined: Wed Oct 06, 2010 9:56 pm
Location: Virginia, USA

Re: Bombing attitudes

Post by burgerkingdiamond »

Yeah pooch, that pretty much sums up my attitude when I play. It's pretty counter productive though. I need to work on it.
Let's Ass Kick Together!
1CCs : Donpachi (PCB - 1st loop) Dodonpachi (PCB - 1st loop) Battle Bakraid (PCB) Armed Police Batrider (PCB) Mushihimesama Futari 1.5 (360 - Original) Mushihimesama Futari BL (PCB - Original)
User avatar
ShmupSamurai
Posts: 473
Joined: Fri Jan 15, 2010 2:15 am
Location: Texas

Re: Bombing attitudes

Post by ShmupSamurai »

I am absolutely terrible at bombing. I think it stems from an unreasonable expectation along the lines of "I've done this level before without bombing, so why should I bomb now?" When that applies to nearly every level, the logical consequence is never to bomb.
I have that same problem on the first levels of Donpachi and Zen Ichi, which gets mekilled more often than not. :x
Use Shumpman's advice!

"USE A BOMB!"
User avatar
Aliquantic
Posts: 805
Joined: Wed Sep 01, 2010 7:40 am

Re: Bombing attitudes

Post by Aliquantic »

Haha, there seems to be a lot of us "I'm too good for bombing" types in here... I also have that feeling bombs are somehow cheap :roll: Which leads to moments like dying three times with full bomb stock in less than 30 seconds on Mushihimesama Original...

Planning bombs beforehand helps a lot with that, though (not to the same extend as BER, but something like "I probably want to bomb on the last phase of that boss here")... or playing DOJ and DFK with their bomb-challenged types :)
User avatar
njiska
Posts: 2412
Joined: Sun Jan 10, 2010 8:36 am
Location: Waterloo, On, Canada

Re: Bombing attitudes

Post by njiska »

Count me as another guy who forgets they're there. This isn't generally a big deal with the Cave games I'm playing right now as I generally try to dodge rather than bomb, but it's a major issue when playing games like Raiden Fighters where not only is the bomb an important part of play for defense, it's also needed for some of the bonuses. Took me a good 4 days in the STGT before I was able to bomb correctly.
Aliquantic wrote:Haha, there seems to be a lot of us "I'm too good for bombing" types in here... I also have that feeling bombs are somehow cheap :roll: Which leads to moments like dying three times with full bomb stock in less than 30 seconds on Mushihimesama Original...
That's been happening to me lately with Futari. I only seem to remember that they're there when I'm on my last credit and close to a new high score.
Look at our friendly members:
MX7 wrote:I'm not a fan of a racist, gun nut brony puking his odious and uninformed arguments over every thread that comes up.
Drum wrote:He's also a pederast. Presumably.
User avatar
Aquas
Posts: 1575
Joined: Thu Jan 11, 2007 1:37 am
Location: Minnesota, USA
Contact:

Re: Bombing attitudes

Post by Aquas »

Go play Flying Shark, 'll teach ya to bomb. Hell, the game fills your bomb stock back up at the end of each stage. It really is a nice feature for an old school survival shmup... THAT EVERYONE SHOULD PLAY! (Obligatory play Flying Shark post)

Yeah, I'm definitely too good for bombing when it comes to Futari's Original mode. SIGN ME UP! D: I-I'm saving them for the last boss. :/
STG Weekly!, 1cc's, twitch, XBL: DJ Aquazition
The in-game papers prove that being the paperboy is actually a position of the greatest importance,
ranking alongside top elected officials for notoriety. -Ed Oscuro
User avatar
Thjodbjorn
Posts: 439
Joined: Mon Apr 12, 2010 2:36 pm
Location: Minnesota

Re: Bombing attitudes

Post by Thjodbjorn »

I'm glad to see that I'm not the only one with this problem. It seems super stupid, because in fighting games, I CONSTANTLY waste supers.
User avatar
cools
Posts: 2057
Joined: Mon Nov 26, 2007 4:57 pm
Location: South Wales
Contact:

Re: Bombing attitudes

Post by cools »

Play Raizing games.
Image
User avatar
LtC
Posts: 571
Joined: Fri Oct 24, 2008 10:03 pm
Location: Finland
Contact:

Re: Bombing attitudes

Post by LtC »

cools wrote:Play Raizing games.
He asked about bombing, not suiciding methods
User avatar
burgerkingdiamond
Posts: 1571
Joined: Wed Oct 06, 2010 9:56 pm
Location: Virginia, USA

Re: Bombing attitudes

Post by burgerkingdiamond »

I have played Raizing games, Battle Garegga, Batrider, Bakraid. I like them alot, but for whatever reason they don't capture my attention like CAVE games. One thing in particular I don't like is the suicide bombing and the rank control methods that it takes to score well. It's just way too much to think about while I'm trying to play. I like bakraid the most of those, because I can just play for survival and get pretty far on one credit.
Let's Ass Kick Together!
1CCs : Donpachi (PCB - 1st loop) Dodonpachi (PCB - 1st loop) Battle Bakraid (PCB) Armed Police Batrider (PCB) Mushihimesama Futari 1.5 (360 - Original) Mushihimesama Futari BL (PCB - Original)
User avatar
Dave_K.
Posts: 4570
Joined: Wed Jan 26, 2005 5:43 am
Location: SF Bay Area
Contact:

Re: Bombing attitudes

Post by Dave_K. »

1. Play more non-Cave based games which don't reward you in score for bomb hording.
2. Play initially for the 1CC and not score, and you'll value your bombs more.
User avatar
Marurun
Posts: 74
Joined: Fri Apr 02, 2010 12:46 am
Location: USA, VA

Re: Bombing attitudes

Post by Marurun »

It really depends on the game. If I'm playing Progear you have bombs, but using them means you're too stupid to avoid a bullet pattern and if you use more than two(I believe it's two) before beating the game once you can't get the second loop mode where using bombs makes more sense.

If I'm playing a Raizing game though, such as Battle Backraid, Police Batrider, or Battle Garegga I use bombs every chance I get since they're used for revealing badges and you acquire more bombing supplies from enemies - I guess it's more like a puzzle game to me in that respect.
User avatar
cools
Posts: 2057
Joined: Mon Nov 26, 2007 4:57 pm
Location: South Wales
Contact:

Re: Bombing attitudes

Post by cools »

LtC wrote:
cools wrote:Play Raizing games.
He asked about bombing, not suiciding methods
Real men play Raizing for survival.
Image
User avatar
Ganelon
Posts: 4413
Joined: Tue Feb 01, 2005 1:43 am

Re: Bombing attitudes

Post by Ganelon »

Beginner: bomb
Stage practice: no bomb
1CCer: bomb
High scorer: depends on game (no bombs, select bombing, or bomb milking)
User avatar
gamingjustin
Posts: 110
Joined: Tue Jun 14, 2005 9:42 pm
Location: New York

Re: Bombing attitudes

Post by gamingjustin »

If they're the standard screen-clearing kind, I generally view bombs as carefully timed extra lives.
User avatar
xris
Posts: 817
Joined: Mon Nov 09, 2009 12:27 am

Re: Bombing attitudes

Post by xris »

I've been a little sloppy about using bombs lately.. Absolutely needed for survival play. I really try to use bombs defensively, but try to avoid panic bombing. It's best that if you see it coming to just up and use a bomb to save your ass. Would've, could've, should've..
I'll use bombs against trouble bosses without hesitation. Got bombs on a final boss? Blast away! Yeah, sure some of you are holding on to them for clear bonuses, but sometimes you just gotta do it.
I would absolutely agree that one of the best uses for bombs is to get yourself back into play once you have died later on in the game. A surprise death can shake your playing sometimes, it's well worth it to blast off a quick bomb if you don't feel like you have gotten back into the groove just yet. This alone really, really helped even out some of my survival play. It is an absolute strategy for me when working on a 1CC.
Sometimes it's worth it to use a bomb to clear the screen so you can get to that item grab that is floating out of reach, tempting your fate. That shiny power up can be a little too distracting some times, forcing you to play sloppy just to get to it.
Image
User avatar
burgerkingdiamond
Posts: 1571
Joined: Wed Oct 06, 2010 9:56 pm
Location: Virginia, USA

Re: Bombing attitudes

Post by burgerkingdiamond »

I think I need to decide on what I'm trying to do in a run. Score or 1CC, because right now I'm trying to do both at the same time. I recently got 3/4 of the way through LV 5 on Futari, with about 175 mil points. I bet that if I hadn't been concerned with score so much, and had used bombs more I could have got the 1CC. One thing that get's me is that in order to 1CC you need to score well somewhat, because of the extends... I think I'm just gonna play Futari for score until 100 mil and then just concentrate on the 1CC.
Let's Ass Kick Together!
1CCs : Donpachi (PCB - 1st loop) Dodonpachi (PCB - 1st loop) Battle Bakraid (PCB) Armed Police Batrider (PCB) Mushihimesama Futari 1.5 (360 - Original) Mushihimesama Futari BL (PCB - Original)
User avatar
xris
Posts: 817
Joined: Mon Nov 09, 2009 12:27 am

Re: Bombing attitudes

Post by xris »

Yes, reaching point based extends is completely vital to clearing most games.
Image
captpain
Posts: 1783
Joined: Wed Jul 23, 2008 6:23 am

Re: Bombing attitudes

Post by captpain »

I bomb whenever I need to or even think I need to regardless of impact on score. I'd rather keep a ship.
User avatar
Nick420
Posts: 272
Joined: Wed Mar 10, 2010 10:38 pm
Location: Ireland

Re: Bombing attitudes

Post by Nick420 »

pooch wrote:I am absolutely terrible at bombing. I think it stems from an unreasonable expectation along the lines of "I've done this level before without bombing, so why should I bomb now?" When that applies to nearly every level, the logical consequence is never to bomb.

Furthermore, in games like Mushi Futari, where you are given full bombs after dying and thus should be using them more often, my stubbornness still prevents me. Here the rationale is "Well I'm already doing worse than I should be, having just died, so I'm not going to make it even worse by using my bombs as well." :roll:
Exact same as this 4 me^^^ Well said pooch
User avatar
njiska
Posts: 2412
Joined: Sun Jan 10, 2010 8:36 am
Location: Waterloo, On, Canada

Re: Bombing attitudes

Post by njiska »

Ganelon wrote:Beginner: bomb
Stage practice: no bomb
1CCer: bomb
High scorer: depends on game (no bombs, select bombing, or bomb milking)
Sums things up quite nicely.
Look at our friendly members:
MX7 wrote:I'm not a fan of a racist, gun nut brony puking his odious and uninformed arguments over every thread that comes up.
Drum wrote:He's also a pederast. Presumably.
User avatar
Taylor
Posts: 1002
Joined: Thu Jul 03, 2008 11:35 pm

Re: Bombing attitudes

Post by Taylor »

I have two bomb points in Progear: The stage 5 midboss and the last pattern of the first phase of the final boss (the oval of doom). Anymore bombs than these and I won’t access the loop so I restrict myself, but because everywhere else is a no bomb zone I will not bomb even if I’m trapped and going to die. This actually makes no sense, because if I’m going to die then it would be better to just try and dodge these hard patterns where I might not.
Post Reply