Bullet Soul - (STG/5pb/Xbox360)

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phrenzee
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Re: Bullet Soul - (STG/5pb/Xbox360)

Post by phrenzee »

That's looking pretty cool.
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Ghegs
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Re: Bullet Soul - (STG/5pb/Xbox360)

Post by Ghegs »

Thanks for that vid. Watched it a few times and here's what I gathered:

-Destruction Bonus comes from destroying a specific group of ground targets. Buildings and things like that.

-Special Bonus can come from a lot of different things. Like at 0:37 all the asteroids are destroyed for 20,000x6. At 1:27 30,000x6 comes from destroying the midboss, I guess. At 2:20 the two enemies are destroyed at the same time for 80,000x2. At 2:38 destroying all parts of the long ship gives 20,000x6. I think there was another chance for "destroyed at a time!" at 2:40 but the player doesn't get it. As a related sidenote, 80,000 is a common bonus score to get in Soldier games for destroying the eyes at the same time.

-Mystery Bonus comes from destroying the green boxes on the ground. They increase in value (500x6, 1000x6, 4000x6, 10,000x6, 40,000x6 and what I imagine is 100,000x6) the more you destroy them. Same score progression as the zegs in Soldier series, I might note. The player misses one just before the midboss, so I guess there's six Mystery Bonuses for each stage.

This is starting to look really interesting.
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E. Randy Dupre
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Re: Bullet Soul - (STG/5pb/Xbox360)

Post by E. Randy Dupre »

Yeah, I've got to say that I'm looking forwards to this. For some reason, the level shown so far reminds me of the first stage in Gekirindan, visually, and not just becase of the deep blue in the outer space background.
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Re: Bullet Soul - (STG/5pb/Xbox360)

Post by originalz »

All of these special hidden bonuses make me hope the game has a caravan mode!
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Re: Bullet Soul - (STG/5pb/Xbox360)

Post by TodayIsForgotten »

This game has me interested. I haven't been somewhat excited for a shoot em up and i am getting that feeling. My balls are tingling!
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Re: Bullet Soul - (STG/5pb/Xbox360)

Post by bad-joey »

I'm fairly new to the shmup genre, I guess my timing couldn't be better with all the games released and the upcoming releases :-)

This game looks great, I really like the art. I just hope gameplay holds up.
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xris
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Re: Bullet Soul - (STG/5pb/Xbox360)

Post by xris »

I'm gonna stay optimistic about 5pb putting a demo up for this in the future. They have demos for all of their light novels, and it looks good enough that they may want people to give it a try.
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Re: Bullet Soul - (STG/5pb/Xbox360)

Post by Tigershark »

Looking good but not sure about the white post shot pick ups. Probably too many to amount to any significant plus-side gain (and seemingly difficult to avoid) so assume it affects rank.
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Re: Bullet Soul - (STG/5pb/Xbox360)

Post by ShmupSamurai »

Ah...a fresh start from a different company. :)

This is starting to look really damn good. :shock:
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Re: Bullet Soul - (STG/5pb/Xbox360)

Post by hirounder »

Release date: 7th of April...still long way to go
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Re: Bullet Soul - (STG/5pb/Xbox360)

Post by Dave_K. »

I'm not sure having cancelled bullets remain on the screen is such a great gimmick for a Danmaku.
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Re: Bullet Soul - (STG/5pb/Xbox360)

Post by supergrafx77 »

This is gonna' suck....It not made by CAVE...
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Re: Bullet Soul - (STG/5pb/Xbox360)

Post by Zeron »

supergrafx77 wrote:This is gonna' suck....It not made by CAVE...
I sure hope you are trolling.
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Re: Bullet Soul - (STG/5pb/Xbox360)

Post by supergrafx77 »

Zeron wrote:
supergrafx77 wrote:This is gonna' suck....It not made by CAVE...
I sure hope you are trolling.
I'm not trolling. I am clearly stating my opinion which beforehand had shown quite some amount of interest in this game. But then I watched the promo two or three more times and the bullet absorption bit did seem like a gimmick. You trolled by your comment after mine ironically.
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Re: Bullet Soul - (STG/5pb/Xbox360)

Post by Battlesmurf »

supergrafx77 wrote:This is gonna' suck....It not made by CAVE...
No offense to the poster- but what a silly post. It's nice to have some new shootie blood. I'm not ruling this game out until I play it- and definitely not just because it is not made by Cave.

Anyways- if you were trolling/ being silly on purpose then I apologize :P
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Re: Bullet Soul - (STG/5pb/Xbox360)

Post by supergrafx77 »

phrenzee wrote:That's looking pretty cool.
Well really then, and I am not putting down the above post I am quoting now, but what is different than the above post and me stating this game is going to suck IMO. You can praise this game to high heaven and it would perhaps be silly as well to do so, so who is dumb and who is dumber now? STFU
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Re: Bullet Soul - (STG/5pb/Xbox360)

Post by ShmupSamurai »

Um, was the STFU really neccessary? :|

Ingnoring that post, I must say I'll be looking foreward to April for some new blood in the genre. :D
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Re: Bullet Soul - (STG/5pb/Xbox360)

Post by moozooh »

On page 2, supergrafx77 wrote:I'm pretty excited about this one as well. Really like the big spherical bullets exploding from the center core. Might be premature, but reminds me more of Cave game than Shikigami or Triggerheart..., at least I pray for that to be true.
On page 4, supergrafx77 wrote:This is gonna' suck....It not made by CAVE...
What happened on page 3, I wonder?
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Re: Bullet Soul - (STG/5pb/Xbox360)

Post by emphatic »

moozooh wrote:What happened on page 3, I wonder?
He saw that "hardest boss ever" video on YouTube. :lol:
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Re: Bullet Soul - (STG/5pb/Xbox360)

Post by E. Randy Dupre »

supergrafx77 wrote:
phrenzee wrote:That's looking pretty cool.
Well really then, and I am not putting down the above post I am quoting now, but what is different than the above post and me stating this game is going to suck IMO. You can praise this game to high heaven and it would perhaps be silly as well to do so, so who is dumb and who is dumber now? STFU
Oh, good. Another newish poster trying to ingratiate themselves to the rest of the board by being both charming and witty.
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Re: Bullet Soul - (STG/5pb/Xbox360)

Post by Elixir »

Cave games with bullet absorption:

Daioujyou BLEX X-mode
Daifukkatsu 1.0, 1.5, BL
Futari Arrange Original, Maniac, Ultra
Galuda II Arrange

Am I forgetting any?
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supergrafx77
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Re: Bullet Soul - (STG/5pb/Xbox360)

Post by supergrafx77 »

Elixir wrote:Cave games with bullet absorption:

Daioujyou BLEX X-mode
Daifukkatsu 1.0, 1.5, BL
Futari Arrange Original, Maniac, Ultra
Galuda II Arrange

Am I forgetting any?
I think that's all of them, except if you are going to include an arcade original mode such as Daifukkatsu and its BL, maybe Akai Katana as well? Bullet absorption seems to create a shield around thy vessel from what I saw on youtube. I personally can not stand the ports (CAVE) arrange modes. Cave's Original modes are the reason why I will not be playing Bullet Soul. LOFL
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Re: Bullet Soul - (STG/5pb/Xbox360)

Post by emphatic »

supergrafx77 wrote:LOFL
Loli On Floor Laughing?
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RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
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supergrafx77
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Re: Bullet Soul - (STG/5pb/Xbox360)

Post by supergrafx77 »

emphatic wrote:
supergrafx77 wrote:LOFL
Loli On Floor Laughing?
:idea:
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Re: Bullet Soul - (STG/5pb/Xbox360)

Post by ShmupSamurai »


emphatic wrote:
supergrafx77 wrote:
LOFL


Loli On Floor Laughing?

emphatic wrote:
supergrafx77 wrote:LOFL
Loli On Floor Laughing?
:idea:

Uh oh, does I sense a new internet meme incoming? :lol:
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Re: Bullet Soul - (STG/5pb/Xbox360)

Post by t0yrobo »

Dave_K. wrote:I'm not sure having cancelled bullets remain on the screen is such a great gimmick for a Danmaku.
You'd probably get used to it pretty quick as long as nothing else looks too similar. But it sure does seem like unnecessary clutter in a game that already has a lot going on. The weapons give me a similar concern. Games with huge crazy weapons lie that always make it hard for me to focus on what happening.
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Elixir
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Re: Bullet Soul - (STG/5pb/Xbox360)

Post by Elixir »

supergrafx77 wrote:
Elixir wrote:Cave games with bullet absorption:

Daioujyou BLEX X-mode
Daifukkatsu 1.0, 1.5, BL
Futari Arrange Original, Maniac, Ultra
Galuda II Arrange

Am I forgetting any?
I think that's all of them, except if you are going to include an arcade original mode such as Daifukkatsu and its BL, maybe Akai Katana as well? Bullet absorption seems to create a shield around thy vessel from what I saw on youtube. I personally can not stand the ports (CAVE) arrange modes. Cave's Original modes are the reason why I will not be playing Bullet Soul. LOFL
Except Daifukkatsu has nothing to do with Arranges, and revolves around absorbing bullets. You said the game was "going to suck because it is not made by Cave", yet Cave have made games and Arrange modes all consisting of bullet absorption previously. Since Cave are guilty of this, why isn't 5pb allowed to?

Or should we just cut to the chase and wrap it up to hypocritical double standards?

Preordered.
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Re: Bullet Soul - (STG/5pb/Xbox360)

Post by BulletMagnet »

Some clearer footage of the TGS demo in its entirety.
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Re: Bullet Soul - (STG/5pb/Xbox360)

Post by honorless »

Edit: Curse you, BulletMagnet! :P

Anyway, if you've got a nicovideo account you may want to watch the above video there for better quality and fewer ads.

The game gives you an audio clue when you're shooting something that will trigger a bonus when destroyed. Music is...pretty much what I expected, heh.
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Re: Bullet Soul - (STG/5pb/Xbox360)

Post by chempop »

I'm really put off by all those bonus notifications popping up in the middle of the screen, very poor design choice in my opinion. While the patterns seem fast and fun to dodge, most target are destroyed before you actually have to dodge anything... I hope by April things come together for this game, could turn out really great.
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