hey just wondering if anyone would know enough about the xrgb-3 to answer a quick question:
if one wanted to know the general information about thier inputs, is there a way to have an on screen display or something like that?
i need to measure the resolution, frame rate n stuff like that through an RGBs (D in 2) connection.
is this even remotly possilble?
thanks in advanced
Brendan
quick xrgb-3 question
Re: quick xrgb-3 question
Er, the xrgb just processes a video feed - so resolution will be what you feed into it, or scale it to.
Similarly frame rate is just misnomer in terms of the device - as far as it is concerned it is simply inputting/outputting at an image feed at 60Hz [ie. 60 fps] or 50Hz for pal [50fps] (xrgb 3 supports this I believe?).
Now it maybe that several of those frames are simply the same image if the console is running slower - but the xrgb doesn't know that; it just processes that image.... Similarly it could be the game is running faster than 60 fps - it won't matter though since the console can typically only update the image feed at 60hz.
You're best bet will be to see if individual consoles/pcbs/games have test modes or dev models that may output such information.
It might be interesting to know if an xrgb squashes 60/50 hz into 30/25fps for processing purposes and doubles this back out to 60/50hz output ... I might even wonder if how it even goes about adapting its processes for 50Hz ... but I don't think any of these musing is of any use to your questions
?
Similarly frame rate is just misnomer in terms of the device - as far as it is concerned it is simply inputting/outputting at an image feed at 60Hz [ie. 60 fps] or 50Hz for pal [50fps] (xrgb 3 supports this I believe?).
Now it maybe that several of those frames are simply the same image if the console is running slower - but the xrgb doesn't know that; it just processes that image.... Similarly it could be the game is running faster than 60 fps - it won't matter though since the console can typically only update the image feed at 60hz.
You're best bet will be to see if individual consoles/pcbs/games have test modes or dev models that may output such information.
It might be interesting to know if an xrgb squashes 60/50 hz into 30/25fps for processing purposes and doubles this back out to 60/50hz output ... I might even wonder if how it even goes about adapting its processes for 50Hz ... but I don't think any of these musing is of any use to your questions

Re: quick xrgb-3 question
Cheers for the reply! 
its too bad the crgb-3 cant tell me that information.
the main reason i wanted to do it this way is because:
Alot of sega saturn games have different res... and there is no meta data on these games at all. and ofcourse it would be helpful for my other systems aswell.
could you think of another way of doing it?
Thanks again

its too bad the crgb-3 cant tell me that information.
the main reason i wanted to do it this way is because:
Alot of sega saturn games have different res... and there is no meta data on these games at all. and ofcourse it would be helpful for my other systems aswell.
could you think of another way of doing it?
Thanks again
Re: quick xrgb-3 question
I believe you can obtain that data indirectly by using the XRGB-3's USB capture utility! Take a screen dump, and count the pixel dimensions to determine the specific resolution. There are a fair number of games that switch between 480i and 240p on the Saturn and PS1. The typical scenario is where the menus are displayed in 480i and in game is displayed in 240p.
Re: quick xrgb-3 question
cheers!!! thanks alot!
also, what about frame rate?
also, what about frame rate?