dan76 wrote:Wouldn't look as good though would it. I don't think there is enough detail in those 3D models.
You are mistaken if you think the models
gain details by being flattened. If they are originally 3D, they have
at least as much details as a 2D derivative would have. Which is actually the reason the HD-remastered Cave games look more detailed than the SD (arcade) versions: some details of the original models were lost to downscaling to satisfy the constraints of arcade hardware orders of magnitude less powerful than modern consoles, let alone high-end PCs. Whereas in a pure 3D environment scaling is absolutely flexible and is only constrained by the rendering hardware's performance. And way easier on hardware in most cases, because modern graphics cards eat polygons for breakfast.
dan76 wrote:it's very rare that 3D has the charm of a 2D sprite - either hand drawn or a rendered 2D image sequence
As long as the viewing angle and zoom are fixed, there is not even an observable difference between a 3D model and a 2D rendering of a 3D model. Let's be fair: the only reason for the passage quoted above is that you've never compared those
in the same game. If only because you've never seen the same game rendered as a bunch of 3D objects as well as a bunch of pre-rendered sprites side by side. I haven't either, but I know from common sense and my knowledge of computer graphics that there should be no difference unless I think it up beforehand, which I don't do because I have no agenda to promote.
dan76 wrote:Look at DS2 - cold and ugly graphics hinder a good game
Not to burst your bubble, but DS2 looks ugly because it
is ugly, i. e. badly designed. The lack of detail, artistic coherence, originality or style is not a fault of working in a 3D environment. But it's very true that the 3D environment did a lot to emphasize that aspect, much as a good pair of headphones emphasizes the faults of a badly mastered recording. I assure you, DS2 would've looked bad in 2D as well, but you wouldn't be able to fully appreciate how bad it was because the resolution would've been decreased (leading to thicker contours, denser packed gradients, and more freedom to imagination), many objects would've become flat (so you would only be able to appreciate lack of details on the front side of a model), and so on.
Games with 2D gameplay will continue their move away from hand-drawn graphics towards 3D because 3D is easier (read: cheaper and/or faster) to mass-produce, edit, and animate, so you won't see 100% pixel graphics masterpieces like Metal Slug anymore from a studio that relies on cash to exist to any significant extent. And going pure 3D instead of a pre-rendered 3D is really nothing but a more authentic experience of essentially the same thing.