louisg wrote:
Kron wrote:
Gradius 5 is fantastic but isn't fit to lick BD's boots.
Skykid wrote
If you say that shit in a dream you better wake up an apologise.
No, I totally agree with Kron
I totally agree with Kron also.
Gradius V looks pretty stunning visually, but it has no scoring engine. It is the old 'go the distance to score' thing Scoring-wise it is as basic as the 1985 arcade original. (Don't worry, I like the whole Gradius series

)
Border Down has some visceral effects from the break laser but is overall not as pretty as Gradius V. But judging a shoot'em up
just on its looks......for example:
The ships may be ugly, but it's a kind of high concept ugliness, like in the original Psyvariar ("let us try how ugly mecha design can possibly be"). The ships in Mars Matrix, on the other hand, are plain ugly ("let us make the ships as ugly as in that film starring Arnold Schwarzenegger").
Actually I don't think it was any high concept, and what little Border Down I saw was mainly desperately metallic grey, whereas Psyvariars deliver some primitive colourful eye candy in form of the backgrounds and the "tribal", insect-like texturing (butchered by the filtering, upscaling and deflickering in the PS2 port) gives the bosses in Psyvariar sort of personality. No such luck in Border Down, but I kind of like the look of some stages. I've only seen it on YouTube, though. On a CRT TV Thunder Force V looks nowhere near as bad as on YouTube, so Border Down might be a similar case.
is not what matters.
Where Border Down scores against Gradius V is that it has a modern scoring engine and the tight design of the lives based on 3 Borders, which does not allow cheating. A lot of people here also prefer 1 loop as against multiple loops. BD is only about 40-45mins to the ALL. Gradius V is almost twice that per loop and you're playing for survival as against constantly trying to make the most out a scoring system (which engages your brain more). The result is that Border Down is overall more constantly intense and adrenaline-filled.
tviks will argue otherwise

and will bring up the relevant point that Gradius V also gets very intense on the later loops. But you'll have to play more than 1.5hrs into GV to start to experience that. It started to grate on me when my credits started to hit 3.5hrs. God Knows how tviks was feeling after a week-long 15 loop credit
