BREAKFORCE FINISHED !

A place for people with an interest in developing new shmups.
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Alec44
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Re: BREAKFORCE FINISHED !

Post by Alec44 »

wondersonic wrote:
Alec44 wrote:Breakforce V1
Never ! :twisted:
no, sériously i'm on something else....


The only purpose of this game is to be fun with pretty 16 bits graphics and wonderful soundtrack i made a real level design on each level, i'm sick with all thoses game with inertia or full of random ennemy waves and/or bullets !


So have fun (or not) and about the "controls" i've done two versions !
-one playable with some pad (x360 wired pad for example)
-one configurable via ab mapper (joy to key for example)
-there is a menu to test or configure controls (spacebar at titlescreen) you can move the ship and test different shot without ennemies!


I'm not waiting for positive or negative critisms i made breakforce only for fun !
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Alec44
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Re: BREAKFORCE FINISHED !

Post by Alec44 »

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Makoto Sei
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Re: BREAKFORCE FINISHED !

Post by Makoto Sei »

Ho~~kay...finally i have play the game.
By the way i`m play it on my laptop using keyboard and windows 7 as the OS.

2 hour at first time play, reaching stage 3 is a matter of luck.
next 2 hour on the next day bring me to the 1 minute of stage 5.
And after a week (2-3 hour each play) bring me to stage 7..(is that really stage 7 ?)

The major problem on this game is (just like everybody said ) is the key config. Because of this some of the weapon are useless because it`s little bit difficult to reach and it obvious that "Triple back Shot" and "homing laser" not having much role in this game. I don`t think "Homing Laser" even needed here regardless the ability.

The floating green panel.....well....i`m not kind of person that play for score, so i`m very much ignore it, or just thought it as extra obstacle that giving score. No more no less. Beside, how high our score doesn`t mean anything (at least for me). If only the amount of the score could affect some thing in the game (like unlock special feature or gallery or anything) that would be different story.

But i have to admit that i`m amazed about how many extra live that scattered over the stage especially on stage 2 and 6. That really help me to reach further stage :D

The scream on the death of our last ship is very annoying ! i understand if the creator meant to say :" don`t want to hear that voice ? then try harder to clear the game"....but...it`s really really annoying T-T

1st stage to long ? well,i thought that too, but because just like to fly and shooting something, so i have no problem with it. I don`t have much spare time too. i always play the game after i got home from office, but i still enjoying 1st stage. And i believe the creator just want to match the stage`s length with the BGM`s length ( am i right :D )
I like the idea of flying between battle ship on stage 1, but they should be destroyed if keep receiving hit from our weapon (consider it as friendly fire), or, add extra effect like spark of the shield that being hit by our weapon, that would be make sense :D. And rock that could be destroyed at stage 2 and 5 (tough not all of it) just as i imagine on my game concept. Very interesting, except for the purple...ball...or whatever it called....i have no idea why i can never pass those purple ball on the moving stones part without sacrifice at least a ship ( if it not because being shot by it, my ship that hit the rock T-T)

And what should i do with those rockets on stage 7 ?? i have no idea at all about what to do. Oh by the way, adding warning sign for the incoming asteroid are very much appreciated because a lot of cheap death just because asteroids that suddenly coming linear on our course while we have no space to react (usually because our ship already cornered by the rocket T-T)

I like the musics that are used for this game. 1st stage`s BGM are need not to be questioned. 2nd stage`s are the next BGM that i like. Except for stage 5`s BGM, i dunno why but i can enjoy it for sure. Just fell`s like the music doesn`t match the scene. Using "Battle Ship" from "The best of Thunder force" could make it little better....i dunno :(


So basically for a game that are created just for fun purpose, i`m enjoying it :D where else we could find side scrolling shooting that not just about dodging a swarm of bullets, but also dodging or even make use of natural obstacle. So i said that i like this game :D
i won`t die for anything or anyone
nothing can stop me from enjoying my life
my scrapbook http://makotosei.deviantart.com/gallery/#_browse/scraps + my unit http://makotosei.deviantart.com/gallery ... cal-things
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Alec44
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Re: BREAKFORCE FINISHED !

Post by Alec44 »

I'm working on a V2 with :
- enhanced controls !
- enhanced score system
- 1 more level


Thank you !
And yes, you're right some stages are quite long because of the music length !
This is a choice (some people here don't like it... i know)

Oh and for the moving rocks use the red homing beam, it will improve chances of survival in many situations !

I've just made this game for fun and i think technosoft fan will enjoy it even if the game is not perfect !

V2 is comming...After all....
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BPzeBanshee
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Re: BREAKFORCE FINISHED !

Post by BPzeBanshee »

Another reminder Mr. Alec, PLEASE externalise your music crap. It's quite thoroughly disappointing playing your game and not being able to fully enjoy it because of Game Maker's dodgy internal MP3 support.
FMOD for Game Maker isnt that hard to learn either, I learnt it quick.
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Alec44
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Re: BREAKFORCE FINISHED !

Post by Alec44 »

BPzeBanshee wrote: I learnt it quick.
My brain works slowly so slowly......
Just wait for the v2 ! :D
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Makoto Sei
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Re: BREAKFORCE FINISHED !

Post by Makoto Sei »

Phew !
Finally, i have beat the game.
2 Ending ? nice try, and i got both of them :D
I wish on the V2, "pause" function are added
i won`t die for anything or anyone
nothing can stop me from enjoying my life
my scrapbook http://makotosei.deviantart.com/gallery/#_browse/scraps + my unit http://makotosei.deviantart.com/gallery ... cal-things
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Alec44
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Re: BREAKFORCE FINISHED !

Post by Alec44 »

Makoto Sei wrote:Phew !
Finally, i have beat the game.
2 Ending ? nice try, and i got both of them :D
I wish on the V2, "pause" function are added
Congratulations, finally someone here beat my game (not so difficult after all) !
There wiill be a pause function in V2 !
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BPzeBanshee
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Re: BREAKFORCE FINISHED !

Post by BPzeBanshee »

Alec44 wrote:
BPzeBanshee wrote: I learnt it quick.
My brain works slowly so slowly......
Just wait for the v2 ! :D
I have no issues with waiting so long as it gets done. ;)

I was mucking around with a game that had this issue as well and found all of the problem files were MP3s that wouldnt play via the multimedia player function. I'm going to investigate this a little to see how I can changes things on my end, and when you eventually externalise the sound files the game will load so much faster. :D
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Alec44
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Re: BREAKFORCE FINISHED !

Post by Alec44 »

BPzeBanshee wrote: when you eventually externalise the sound files the game will load so much faster. :D

A friend of mine is helping me to optimize the game !
But if i agree (externalisation, faster loading etc....), the game is only loading once (every launch) and it takes less than 20 seconds !

He wants to load a track just before each level/boss, i think it will run much better !
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