Ho~~kay...finally i have play the game.
By the way i`m play it on my laptop using keyboard and windows 7 as the OS.
2 hour at first time play, reaching stage 3 is a matter of luck.
next 2 hour on the next day bring me to the 1 minute of stage 5.
And after a week (2-3 hour each play) bring me to stage 7..(is that really stage 7 ?)
The major problem on this game is (just like everybody said ) is the key config. Because of this some of the weapon are useless because it`s little bit difficult to reach and it obvious that "Triple back Shot" and "homing laser" not having much role in this game. I don`t think "Homing Laser" even needed here regardless the ability.
The floating green panel.....well....i`m not kind of person that play for score, so i`m very much ignore it, or just thought it as extra obstacle that giving score. No more no less. Beside, how high our score doesn`t mean anything (at least for me). If only the amount of the score could affect some thing in the game (like unlock special feature or gallery or anything) that would be different story.
But i have to admit that i`m amazed about how many extra live that scattered over the stage especially on stage 2 and 6. That really help me to reach further stage
The scream on the death of our last ship is very annoying ! i understand if the creator meant to say :" don`t want to hear that voice ? then try harder to clear the game"....but...it`s really really annoying T-T
1st stage to long ? well,i thought that too, but because just like to fly and shooting something, so i have no problem with it. I don`t have much spare time too. i always play the game after i got home from office, but i still enjoying 1st stage. And i believe the creator just want to match the stage`s length with the BGM`s length ( am i right

)
I like the idea of flying between battle ship on stage 1, but they should be destroyed if keep receiving hit from our weapon (consider it as friendly fire), or, add extra effect like spark of the shield that being hit by our weapon, that would be make sense

. And rock that could be destroyed at stage 2 and 5 (tough not all of it) just as i imagine on my game concept. Very interesting, except for the purple...ball...or whatever it called....i have no idea why i can never pass those purple ball on the moving stones part without sacrifice at least a ship ( if it not because being shot by it, my ship that hit the rock T-T)
And what should i do with those rockets on stage 7 ?? i have no idea at all about what to do. Oh by the way, adding warning sign for the incoming asteroid are very much appreciated because a lot of cheap death just because asteroids that suddenly coming linear on our course while we have no space to react (usually because our ship already cornered by the rocket T-T)
I like the musics that are used for this game. 1st stage`s BGM are need not to be questioned. 2nd stage`s are the next BGM that i like. Except for stage 5`s BGM, i dunno why but i can enjoy it for sure. Just fell`s like the music doesn`t match the scene. Using "Battle Ship" from "The best of Thunder force" could make it little better....i dunno
So basically for a game that are created just for fun purpose, i`m enjoying it

where else we could find side scrolling shooting that not just about dodging a swarm of bullets, but also dodging or even make use of natural obstacle. So i said that i like this game
