
I'm not talking about Cave here, since they have made some amazing shmups in the 2000s, but it seems like almost no one else CAN. Anytime I see a new shmup come out, it's usually made by a smaller developer for a bigger developer(Pyramid for DariusBurst, or Moss For Raiden III and IV, for instance), and they're "good", but not great.
And those guys from Compile who make Karous(I think that's how it's spelled) and Radirgy. I'm sure i'll rub some the wrong way here, but it's just not cutting it. They used to be Compile! High standards and all...
Back in the old days, it seems like way more people had the skills. It really makes you appreciate the art of making a really special shmup. Anyone can make one, a lot of people can make a decent one, but to make a really kick ass one...well, that's hard.
Sometimes, I can tell what hold some of these games back from being better. DariusBurst for instance needed more variety in backgrounds and enemies. Could have been a bit longer.
But so many other people make crap shumps nowadays. ThunderForce VI is coming to mind.
I guess the easy answer is that lots of these young developers really never worked on shmups, and don't really know what to do to make them awesome.
It's a shame.
Do you guys think that what I said is the case, or is it something else like the big companies just aren't putting them out THEMSELVES, which would give them more of a budget/talented programmers, and all that jazz?