Battery - shmup in Flash. The developer's blog.

A place for people with an interest in developing new shmups.
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M77
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Battery - shmup in Flash. The developer's blog.

Post by M77 »

hello, i'm new here
I (homepage) aim to create the best old school 2d top down scrolling space shooting game i can
the game is written in flash and bones
your comments are welcomed
also if someone is interested in collaboration as an artist/designer or ActionScript coder feel free to write a line here

game test 0.8

Image

plankton lives!
new images almost for all objects
separate params for each ufo wave
level label animation
super weapons!
M77
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Joined: Tue Sep 07, 2010 9:45 pm
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Re: Battery - shmup in Flash. The developer's blog.

Post by M77 »

game test 0.9

Image

bats!
upgraded behavior of the Boss
machine gun of the Boss
new space backgrounds
now superweapons stay forever
lifebar
lifes
level refactoring
not flyable through decorations

hey, the number is closing to 1.0
there is not so far till release and selling the game
but with continue work on improving the game
i am ready to share revenue with a good artist or ActionScript coder
M77
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Joined: Tue Sep 07, 2010 9:45 pm
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Re: Battery - shmup in Flash. The developer's blog.

Post by M77 »

Battery 0.91

Image

dragon-snake!
the new upgraded images for almost all objects
no more - strict old school pixel art
totaly different mechanics of level genration
many small bugfixes and changes
berilium
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Location: 3rd Colony On Planet Earth

Re: Battery - shmup in Flash. The developer's blog.

Post by berilium »

Hello!

I just played your game. Looks very nice. However, it seems like the player's ship hit box is bigger that the actual ship... or enemies' collision box is quite big. It was very difficult to evade enmies, specially the dragon-snake. Seems it moves much faster than my ship and the inertia (which I generally don't like in shmups) doesn't help at all since lets the dragon-snake catches me up even faster.

Graphics are very nice.

Ta
M77
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Re: Battery - shmup in Flash. The developer's blog.

Post by M77 »

No. Hitbox is actually less, but the problem is the space ship's shape is far from rectangle.

Battery 0.92

Image

The new cosmos background.
The flying stars.
The asteroid shower.
Background music!!!
M77
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Re: Battery - shmup in Flash. The developer's blog.

Post by M77 »

Battery 0.93

Image

main menu
new background
a new way of level creation
the unit heli is back
the now explosions fade and are more like 3d
sound effects
pause
credits screen
high score table
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Herr Schatten
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Re: Battery - shmup in Flash. The developer's blog.

Post by Herr Schatten »

I toyed around with it a bit. So far, it seems promising, but the game definitely has a few issues. It reminds me a lot of very early Amiga shmups (Plutos from Tynesoft in particular, due to the overall pacing, enemy formations, design, etc.). While this certainly gives me some fuzzy warm feeling of nostalgia, fans of the genre might expect something more from a shmup these days. It all depends on who your target audience is, of course. Let me list a few things I'd consider working on:

- The pace of the game is really slow. This isn't necessarily a bad thing, but there are gaps in the action, and too long stretches where absolutely nothing happens. You may want to eliminate these.
- The ship has inertia. Get rid of it. It is universally regarded as a bad thing. Make the controls as precise as possible.
- Due to the slow ship speed, it's physically impossible to evade certain enemies.
- The enemy formations don't really seem very agressive. Most of them just swirl around aimlessly a bit, then kamikaze into the player ship. It would be nice if they acted less mindlessly. This enemy behaviour makes the game feel like some sort of shooting gallery.
- Have you considered aimed shots from the enemies? It would make the game more interesting.
- The hitbox is too big. I swear I have been hit by bullets which didn't even touch my ship.
- The walls in certain parts of the levels don't stick out enough. They sort of blend into the beckground.
M77
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Re: Battery - shmup in Flash. The developer's blog.

Post by M77 »

thank u
yes, shooting enemies are in todo list
M77
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Re: Battery - shmup in Flash. The developer's blog.

Post by M77 »

Battery 0.99

Image

animated machineries
refactored old tunes + new
new sound effects and music
+2 levels
bug fixes
new image and behavior
new background
M77
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Re: Battery - shmup in Flash. The developer's blog.

Post by M77 »

[url=http://Battery%201.5]Battery 1.5[/url]
reworked from the start
Image

2$ per day
anyone to collaborate for %?
also i am ready to pay some additional money from my pocket
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ShmupSamurai
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Re: Battery - shmup in Flash. The developer's blog.

Post by ShmupSamurai »

Whoa, suddenly I'm getting Tryian 2000 flashblacks!

Nice art style btw. :D
Use Shumpman's advice!

"USE A BOMB!"
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