Nanostray impressions!!!!

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jp
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Nanostray impressions!!!!

Post by jp »

FINALLY!!!! Here's the deal:

As far as I can tell Best Buy, EBgames, Wal-Mart, and probably any other non-game-exclusive stores will not be carrying Nanostray PERIOD. Gamestop can order it from Majesco directly, but it takes awhile, and apparently it only happens if the game is pre-ordered.


I called around town today and lo and behold, that magical used game store called RHINO actually got in TWO copies of Nanostray. That means that aside from my pre-order which will come in to Gamestop tomorrow sometime, there are only 2 copies of Nanostray in Huntsville Alabama (trust me, I've looked). Therefore, if you think you're ever going to want Nanostray, buy it now... because it seems Majesco's current financial troubles have killed the number of units that will actually ship for this game.



Now, for the impressions! :)


Graphics:
Guys, I swear to you, the videos we've seen and the pictures they've put up do not do this game justice. This game is insanely beautiful, and it really shows what the DS is capable. What little slowdown there is is incredibly smooth and brief, and it really isn't even a problem. Bullets, ship designs, etc. are all well done and it seems Shin'en has really gotten better since Iridion II as far as enemy design goes. Once again, THIS GAME IS BEAUTIFUL!

Gameplay:
Yes, switching weapons using the touch screen is annoying, at least at first. I still haven't grown accustomed to it, but I can see myself learning the levels, knowing when to switch, and switching my shooting to the L trigger while I switch weapons. No biggie. The invisible wall... is inexcusable. On each side of the screen there's just an invisible wall the ship cannot pass... and its a major fucking pain in the ass. Especially during boss fights, as they tend to get incredibly crowded because of this. Really, there's no excuse for it, and it is a major design flaw in the game.

Other than that though, the game is pretty fecking awesome. The bullet/enemy patterns are incredibly well done, the bosses are very challenging, unlike Iridion II you actually have to weave through some fairly complex bullet spreads, and the weapons are all useful.

You have 5 weapons: Forward shot, Lightning gun (beautiful weapon... ), Forward-homing shot, side shots, and one more I'm not remembering...
At any rate, you can use A or L to fire, and I think its X that shoots the charge shot. By collecting blue coins your weapon powers up, and whenever you use the charge shot your weapon's power meter goes down (a lot like Border Down actually). The power shots are all pretty fecking awesome, in fact, Cave-nuts would probably love the main forward shot's power attack as its very similar to the death beams from the 'Pachi games.

Also, this game is considerably harder than their previous games. I died twice at the first boss I fought, and two more times at the next boss. Yes... you have a life bar (though its weaker on the higher difficulties), but if you run into an enemy you die instantly. Kind of annoying in the level where giant battle cruisers are flying in from behind you, but I guess its one of the "memorization" type things some of us love and some of us hate. :)

The scoring system is fairly simple, and mostly focuses on killing "waves" of enemies. This number multiplies, and happiness is had by all. If you manage to collect blue coins while your power meter is full, this will also start chaining and a multiplier will start going up. Other than that, score is focused on lives left, smart bombs left, etc.



Music:
Reminded me of Iridion mixed with Panzer Dragoon... needless to say, I love it, and its pretty damn awesome. The sound effects are solid as well, nothing to spectacular, but their good.

Replay:
3 modes. I think the main game has 8 levels? Maybe more... I'm not sure as I only made it to level 3 on one credit. Also, there's a challenge mode which seems pretty cool, as well as the 2player co-op... but I'm sure you guys know all about that stuff already. ^_^ (that, and I haven't messed with it much).


Final thoughts:
If it wasn't for the damn invisible walls I could see this game being a shmup classic. But those walls are just too big of a flaw to overlook, so I'm going to have to agree with the majority and give it a B (thus far, I've only seen 3 levels and these are only impressions after all. :)).

But yes, definitely a rock solid game that any shmupo should *try* to find. Hopefully they do another pressing or something as this game really deserves it. Best game I've played on the DS yet.



Edit:
Hype: If you combined Radiant Silvergun, Iridion II, and DonPachi... you would get Nanostray.
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Post by dave4shmups »

Thanks for those impressions JP! :D Sucks Gamespot and others not carrying it, though. WTF's up with that?! :?
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Post by jp »

dave4shmups wrote:Thanks for those impressions JP! :D Sucks Gamespot and others not carrying it, though. WTF's up with that?! :?
If I understand correctly, Majesco is broke. :(


And Gamestop will carry it... if you order it through them. But EB said they couldn't get it, and it wasn't at Best Buy or any Wal-Marts around me, so I assume they won't be getting it either. Thank God for Rhino. :) Though they only got 2 copies. :shock:
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Post by Dylan1CC »

FINALLY!!!! Here's the deal:

As far as I can tell Best Buy, EBgames, Wal-Mart, and probably any other non-game-exclusive stores will not be carrying Nanostray PERIOD. Gamestop can order it from Majesco directly, but it takes awhile, and apparently it only happens if the game is pre-ordered.


I called around town today and lo and behold, that magical used game store called RHINO actually got in TWO copies of Nanostray. That means that aside from my pre-order which will come in to Gamestop tomorrow sometime, there are only 2 copies of Nanostray in Huntsville Alabama (trust me, I've looked). Therefore, if you think you're ever going to want Nanostray, buy it now... because it seems Majesco's current financial troubles have killed the number of units that will actually ship for this game.
Crud, that stinks. Poor Majesco. :( We should just be thankful it was released at all at this point, I hope it at least earns them something.

Thanks for the impressions, I am digging into them now.
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Post by jp »

Oh, one more thing.


I don't think this game is going to be released in Japan. TAKE THAT NIHON!!!!!!!! Exclusive US shmup? Hells yes. :)


Oddly enough, I'm not even finding a European release date for it either. Anyone have any info on this?
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Post by professor ganson »

I found a copy at Toys R Us-- they had a number of copies in fact. I won't be able to play it til a bit later tonight, though. I'll be interested to compare impressions.
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Post by CIT »

Yeah, no Europe release date yet, which doubly sucks cuz the developers Shin'en are based right here in my hometown Munich, Germany. :(

Majesco has no European branch, so hopefully it will be picked up by somebody else. But if it sells virtually no copies in the US, that may become less likely.

Maybe another shmup slated to become a rare collectors' item...
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Post by jp »

Back with some more. :)



First, scoring:


Apparently, there are a LOT more factors to scoring than I initially believed.


Waves: When you kill an entire wave of enemies you'll get a multiplier 500 x the number of enemies in the wave. Fairly standard.

Power-up Multiplier: Each power-up you pick up while you have full power is a multiplier of (number of power-ups picked up in a row since having a full power meter) x 500. I've gotten this up to 15 x 500. So basically, if you never use your powerful shots, and kill all the waves, you could have an insane bonus towards the end.

Coins are just small points and as far as I can tell do not affect the End of Stage score. Enemies each have a certain score set to them (50-2000 in levels, the final boss is 10,000, so maybe each enemy is?).

End of Stage Bonuses:
Waves: How many waves of enemies you wiped out. If you wipe out all of the waves you'll get a bonus 10,000.
Valor: This one is kinda fucked up. Valor is based on your use of the auto-fire. The more you use auto-fire, the lower the score is. I've had it as low as 4000 and as high as 18,000. I really need to test it out some more though.
Lives: 3000 points for the lives you have in stock.
Smart Bombs: I think it was 1000 per bomb in stock.


And thats it. Pretty complicated and deep really, especially considering the limitations they're putting on the auto-fire function (which really kills the lightning gun IMO). But yeah, the opprotunity for massive scores is definitely here. I think they want you to focus on the waves of "popcorn" enemies instead of focusing on killing the bigger enemies which drop the standard coins. This would definitely make the game more challenging as the bigger enemies have a tendency to fill the screen with bullets.


Also, I beat Adventure Mode. No, I didn't 1CC it. They didn't really give me a chance to. It saves your progress. There's also an Arcade Mode, but it only lets you play one level at a time. Kind of lame really.


The game has 8 levels, and the later ones definitely show of some stunning level design. They also have several "homages" here and there (i.e. one of the levels looks just like the first level from Ikaruga, and in that same level there are aquatic enemies, including giant golden fish... ;))
They also have a throw back to Iridion II as the second level mini-boss from that is in the final level a lot.


The bosses are all awesome, though the final boss was a bit easier. I'm hoping they don't do like Iridion II and just make the ship weaker for the higher difficulties and actually make some of the patterns a bit harder, as some of them were a bit too easy with the safe spots. Then again, Nanostray on Normal Mode isn't an easy game, as I had to continue several times, though several of those lost lives were due to something chasing me into the invisi-wall. :x


All in all, a great fucking game. I kinda wish there was OOOOONE more level... but, ah well. Now its time to try Advanced Mode. :)

I will say this though, the final boss is a "classic" style final boss, and was damn cool.
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Post by Specineff »

Fudge. Unless another publisher picks it up, this game might become the RSG of the DS. Remember Dragon Ball GT for the PS1 reaching insane prices since it was recalled due to it's crapitude? I'm getting a copy this week before we see it on Ebay: "Nanostray. Shooter for DS, like Silvergun. Very RARE!!!11"
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Post by professor ganson »

This is probably the most fun I've had with a hand-held shmup since Nemesis. I've gotten stuck on the final boss for just now, so I've seen most everything, and it really looks unbelievably great.

JP did a perfect job describing strengths and weaknesses. I had a lot of trouble with shifting between weapons-- so far I need to bomb whenever I want to switch. And things really do get crowded during the boss fights, so the invisible walls suck. I have to say, though, that the unorthodox perspective did not bother me much in other ways, once I got into the game.

Unfortunately I had to play without the vol. on, so I didn't get to hear the music.

The bullet patterns are a lot of fun. I just didn't like getting hit by objects from behind, and the lava towers took me by surprise initially. But the memorization elements are fairly limited in number.

I haven't paid any attention to scoring so far, as I've been focusing on survival. Glad to hear from JP that they seem pretty deep. Perhaps that will make the Arcade mode worthwhile once I get to it.

I would give it higher than a B. Giving grades is the part of my job I like the least, and I'll tend to give the higher grade if I can do so justifiably. Maybe A-/B+.
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Post by Vexorg »

Toys R Us seems to be the best bet to grab a copy of this. The local one had about 10-15 copies on the shelf. I'm almost wondering if I should go back for a second one...
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Post by BenT »

Outstanding impressions jp, but damn you for making me actually want this.

I'm an Iridion 2 hata, you see... not a Shin'en fan.
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Post by LoneSage »

shit, I don't even own a DS and I feel like buying this game.

1UP's reviews are pretty ghey, they gave it a 6.5. I heard ign gave it an 8.

the 1UP reviews http://www.1up.com/do/reviewPage?cId=3142124&did=1 does have a spankin sweet Flash advertisement for it. PLATFORMERS ARE WEAK. REAL GAMERS PLAY SHOOTERS.
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Post by the2bears »

Vexorg wrote:Toys R Us seems to be the best bet to grab a copy of this. The local one had about 10-15 copies on the shelf. I'm almost wondering if I should go back for a second one...
I picked up what appeared to be the last copy from the local Toys R Us, though there's no saying how many they got. Probably not many. I had to scrounge around for a store yesterday as Overstock.com cancelled my order from them without reason.

This is a good game, the graphics are pretty amazing given I've only seen puzzle games on my DS so far.

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Post by Darkcomet72 »

Holy !!!

Gamefaqs DS top ten message boards as of 12:10PM Friday 7/22/2005
01 DS Hardware
02 Nanostray
03 Meteos
04 Pokemon Diamond
05 Advance Wars Dual Strike
06 Animal Crossing DS
07 Super Mario 64 DS
08 Jump Superstars
09 MMBN 5: Double Team
10 Mario Kart DS
Yes.... It's gamefaqs, but still.... :shock: :shock: :D :D [/u]
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Post by BulletMagnet »

Heh heh...half of it is probably "Why the blankety-blank doesn't my local store have copies of this yet?" topics. ;)
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Post by iatneH »

Just called EB, sounds like they FINALLY got my pre-order. I'll go pick it up in about an hour, but I guess someone will only find his head marginally busted.
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Post by dave4shmups »

I was on Play-Asia.com today, and they have Nanostray.

But, I agree with Specineff-I hate to see really great shmups turn go into the Radiant Silvergun-rarity bin. :( Here's hoping this doesn't happen with Nanostray.
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Post by Brian »

I finally found a copy of this today at Toys r Us. They had about 3 of them and they weren't even out on display. She looked it up in the computer and then went in the back and brought out 3 of them. WTF??

Anyway, I ordered one online, too. I didn't think I would find it and then when I did, I bought it. So, if anybody wants one and cannot find one, I will have a second copy early next week.
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Post by BulletMagnet »

dave4shmups wrote:But, I agree with Specineff-I hate to see really great shmups turn go into the Radiant Silvergun-rarity bin.
Not to super-nitpick or anything, but RSG's not all that rare compared to other stuff. Ridiculously priced? Certainly. But you'll almost always see a few copies up on eBay or the like, so it is out there. It's more the demand for it than its rarity which has puched the price so high.
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Post by Vexorg »

As far as actual production numbers, I'm pretty sure there's less copies of Border Down out there than there are copies of RSG.
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Post by jp »

Lets talk about score mkay? *probably going to copy and paste this as a guide in the ST forum, but still*


Anyways, first off:
http://www.nanostray.com/worldranking/a ... hp?level=4


Pretty good for having the game for one evening and having DnD that night no? ;) And it looks like I'm ranked 4th worldwide, funny. Still can't get level 1 or 2 down for the life of me though.


ANYWAYS...

Basics:
There are four attacks. Straight forward shot, Straight forward curve shot, Side shots, and lightning shot.

The various actions are:
Regular fire.
Power-attack (depletes your power gauge, but its incredibly powerful).
Smart Bomb
Magnetic coin field (pull coins to your ship).
Switching between weapons is done with the touch screen, and L and A(?) are switchable for regular fire.

Scoring in game for Nanostray works like this:
Various enemies are worth x amount of points. Bigger enemies are obviously worth more (800-4000) whereas smaller enemies are worth considerably less (50-250). Big enemies drop regular coins and waves of "popcorn enemies" drop power-ups.
Gold coin - Regular coin.
Blue coin - Power-up.

Regular coins give you some small insignificant amount of points. Power-ups do one of two things:
Fill your power-weapon gauge all the way up.
Chain together for massive points if your power gauge is full.

Such that:
Number of power-up coins you've gotten with a full gauge = P;
P + 1 X 500 = the multiplier you'll be recieving.

This part is VERY crucial to high score, as its where most of your points (in theory) should come from. I've gotten it up to 50 x 500 before, so its definitely a massive chunk of points.

Therefore, Nanostray DISCOURAGES you to ever use your power-attacks until the final boss where no more blue coins can be had (though you do get two more at the Mitsurin Jungle boss). If you do, you'll break the chain and seriously fuck up your score. Also, Nanostray forces you to focus on killing all the "waves of popcorn enemies" as they're what drop the power-ups.


Now lets talk about End of Stage points:
Wave Bonus: This bonus can be as high as 10,000 if you kill every single wave of enemies. Pretty standard.

Valor Bonus: I love it and I hate. It can be as high as 100,000 and its probably the most evil thing this side of Battle Garegga. If you use auto-fire for your weapon, it goes down. If you use auto-fire on your power-attack at the boss, it goes down. If you hold down the Magnetic Coin Field (R-Trigger), it goes down. So basically, you cannot use autofire on ANYTHING. If you do, the score can get as low as 800. I average 30,000 with it, and I'm starting to suspect this may apply to movement as well... but I hope not.

The reason I hate this, is because this chunk of points basically renders the game a vertical Rayxanber II. Without using power-attacks or auto-fire, its nigh on impossible to kill anything that isn't a popcorn enemy (there are exceptions) and thus the screen gets insanely cluttered with waves coming in and giant enemies filling the screen with bullets and/or themselves. Yes, this makes the game more difficult, but its also frustrating because you cannot get the points from the bigger enemies.

Then again, it also makes the game a bit more interesting, as your having to balance out Valor System with the points you would get from the bigger enemies. But you pretty much won't get 20,000+ if you use auto-fire... period. This does balance out the use of the Magnetic Coin Field though, so that you DO have to risk running out and grabbing them. But I think Nanostray would have been a lot better off it the Valor system ONLY applied to the Magnetic Coin Field.

Lives: number of Lives X 3000
Smart Bombs: number of Smart Bombs x 3000



And thats it. But I do have one huge complaint about a design flaw:
If you kill something in a wave while its off the screen, it won't register as part of the wave, and thus, you won't get the power-up coin. Personally, I think this is ridiculous as I've accidentally killed several popcorn enemies off screen while trying to pelt a bigger enemy to death, and I wound up losing a power-up coin which in turn probably cost me a good 10,000+ points. Thats just bad programming right there. :x


So far I'm definitely feeling Nanostray is the best handheld shmup I've ever played. It has tons of replay, a very (albeit somewhat annoying) deep scoring system, and beautiful graphics.
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Post by jp »

Vexorg wrote:As far as actual production numbers, I'm pretty sure there's less copies of Border Down out there than there are copies of RSG.

There's about 1/10th the number of copies of Border Down as there are Radiant Silvergun.
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Post by jp »

Oh, and a few corrections from my initial impressions:

1. There are only 4 weapons, not 5.
2. The higher difficulties (at least, Advanced) limit the number of continues/lives you have. As far as I can tell, they do nothing else.

Also, your ship can take 3 hits and then it dies. In normal mode, you have 5 lives and infinite continues. In Advanced, you have 4 lives and 4 conitnues. Not sure about Expert.


I'm going to try to play multiplayer tonight and see how that is. :)
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Post by dhowerter »

Heh.

I want this game NOW :)

BTW, I called my two local EBs and they BOTH said they got a notice about Nanostray in their daily EB newsletter that EB WOULD NOT BE CARRYING Nanostray at all :(


However, Ive heard many people getting their Nanostray at Gamestop and Toys R us :)

So apparently only EB is stupid :twisted:

*Punches EB in the face* and then wonders WHY theyre not carrying Nanostray at ALL
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Post by UnscathedFlyingObject »

:D I bought this today!

No system to play, tho. Just felt like this is a game that deserved to be bought upon release to show some support for Shmup makers.
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Post by professor ganson »

Holy crap, JP. That's incredible that you ranked in so high. Nice work.
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Post by jp »

Thanks bro.


I just entered my scores for the last 2 levels... and that moved me to #3 overall worldwide. Now I just need to figure out the trick for the first 3 levels, because I can't for the life of me get those down. And fuck trying to play for score in the last level ever again... :lol:


Imagine fighting the final boss but not being allowed to use auto-fire. :lol:


Thats a long ass fight my friend.
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Post by iatneH »

Yeah, I finally got this too.

It's unfortunate it's on DS though, my fingers cramp SO badly when playing this, and I imagine it's infinitely worse with autofire disabled.. As usual, Nintendo has really dropped the ball in laying out the controls for their systems.

Maybe I'll start trying my hand at the score attack soon.
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Post by iatneH »

Guess I should have read up on your scoring hints first...

I have no idea how the Valor thing works either, the first time I finished the Mitsurin Jungle stage, I had a Valor score of 296 or something. I don't think I ever got a Valor score over 4000. I've even tried finishing Mitsurin Jungle using the secondary weapon almost exclusively, and my Valor score was under 500.

But if I go through that stage without using the secondary weapon until the boss core, I think I could get a pretty good score ranking (haven't beaten that stage yet but have gotten around 330,000 during the boss fight).

edit: Woohoo! Watch out, jp! I'm right behind you on Mitsurin Jungle! My valor score was 100 on that run. WTF?
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