STGT'10 Week 5: Dangun Feveron (main)

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Sasupoika
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Re: STGT'10 Week 5: Dangun Feveron (main)

Post by Sasupoika »

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Sasupoika - INFINITE FLAMINGOES - 3,740,529 - U - MEOW - MEOW - 4 - MAME

MEOW MEOW MEOW.
I call it a day, and go study some mathematics.
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Nifty
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Re: STGT'10 Week 5: Dangun Feveron (main)

Post by Nifty »

not_impressed.jpg

DoubleThink - The Team With No Name - 454,917 - Giant Rabbit - None - Over 9000 - 2 - MAME

Thing moves so fast I can barely control it properly.
Live to fly, fly to live, it's all very orthodox
clp
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Re: STGT'10 Week 5: Dangun Feveron (main)

Post by clp »

clp - Fatloli Luftwaffe - 4,405,520 - U - MEOW - MEOW - 4 - Mame

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Ed Oscuro
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Re: STGT'10 Week 5: Dangun Feveron (main)

Post by Ed Oscuro »

clp wrote:clp - Fatloli Luftwaffe - 4,405,520 - U - MEOW - MEOW - 4 - Mame
MEOW - MEOW - MEOW - MEOW - MEOW - MEOW - MEOW - MEOW!
Hattori Hanzo
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Re: STGT'10 Week 5: Dangun Feveron (main)

Post by Hattori Hanzo »

So after he saw how annoyed people were when he chose xexex, dex was very pleased and thought: "Well, let's give them such a giant bullshit again. This time with more annoying sounds!"

@dex
Couldn't we have made some deal and gone for RFJ as a game that we had already? :D
You are kicking me out of the top 20 with this thing for certain.


Does anybody have an emulator that supports save states for this game? All MAME versions I have are telling me about problems with anonymous timers.
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The Coop
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Re: STGT'10 Week 5: Dangun Feveron (main)

Post by The Coop »

Didn't we just do this game? Why is it being used again already?
clp
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Re: STGT'10 Week 5: Dangun Feveron (main)

Post by clp »

clp - Fatloli Luftwaffe - 5,050,569 - U - MEOW - MEOW - 4 - Mame
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Fuck its gonna take some skills to get pass stage 4 boss , also i got a nosebleed as soon as this credit finished is this considered normal dangun procedure?
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javel
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Re: STGT'10 Week 5: Dangun Feveron (main)

Post by javel »

Javel - Team Sweden - 4,643,889 - B - 4 - Roll - 5 - MAME

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Tigershark
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Re: STGT'10 Week 5: Dangun Feveron (main)

Post by Tigershark »

Changed my mind abuot this game. It's horrible. Not sure why everyone's going on about meow - the ship's so bloody fast it's uncontrolable!
clp
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Re: STGT'10 Week 5: Dangun Feveron (main)

Post by clp »

Tigershark wrote:Changed my mind abuot this game. It's horrible. Not sure why everyone's going on about meow - the ship's so bloody fast it's uncontrolable!
theres this thing we do , we call it practice .
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The Coop
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Re: STGT'10 Week 5: Dangun Feveron (main)

Post by The Coop »

I have a question...

Is the disco man count is supposed to reset between levels? I'm using the International version of the ROM.
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Sasupoika
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Re: STGT'10 Week 5: Dangun Feveron (main)

Post by Sasupoika »

Yes, Discoman count resets between each level, so you have to start your chain over again.
Anyway:
GENTLEMEN, BEHOLD: A SCORE!

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Sasupoika - INFINITE FLAMINGOES - 4,155,815 - U - MEOW - MEOW - 4 - MAME

All this progress in first day~
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Shelltoon
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Re: STGT'10 Week 5: Dangun Feveron (main)

Post by Shelltoon »

Shelltoon - Team Loser - 294,898 - U - MEOW - MEOW - 2 - Mame

I've had it with this game...
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Dave_K.
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Re: STGT'10 Week 5: Dangun Feveron (main)

Post by Dave_K. »

I know this score may not be great, but its the first time I ever beat the default 1st place score on my PCB! I usually don't even get on the HS board using the regular ships. :lol:

[update with slightly higher score]
Dave_K. - Nanio Shooting Team - 2,300,860 - U - MEOW - MEOW - 3 - PCB

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Last edited by Dave_K. on Tue Sep 28, 2010 12:17 am, edited 1 time in total.
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Tigershark
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Re: STGT'10 Week 5: Dangun Feveron (main)

Post by Tigershark »

clp wrote:
Tigershark wrote:Changed my mind abuot this game. It's horrible. Not sure why everyone's going on about meow - the ship's so bloody fast it's uncontrolable!
theres this thing we do , we call it practice .
You practice. I've had enough of this already.
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toby
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Re: STGT'10 Week 5: Dangun Feveron (main)

Post by toby »

toby - Team Sweden - 2,075,919 - B - 4 - Bomb - 4 - MAME
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sikraiken
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Re: STGT'10 Week 5: Dangun Feveron (main)

Post by sikraiken »

I actually wish they had made Uo Poko faster. This game is awesome, by the way.
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ED-057
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Re: STGT'10 Week 5: Dangun Feveron (main)

Post by ED-057 »

ED-057 - Team Oldschoolers - 1,885,987 - B - 4 - Lock - 4 - MAME

uopoko is useless. Where is a version of MAME that has autofire on the directionals?
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sikraiken
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Re: STGT'10 Week 5: Dangun Feveron (main)

Post by sikraiken »

Uo Poko is far superior (whether for score or survival, ultimately). You need to spend a little time with it to get used to it.
clp
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Re: STGT'10 Week 5: Dangun Feveron (main)

Post by clp »

sikraiken wrote:Uo Poko is far superior (whether for score or survival, ultimately). You need to spend a little time with it to get used to it.
+ over 9000 I cant believe how quickly people are giving up .
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Tigershark
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Re: STGT'10 Week 5: Dangun Feveron (main)

Post by Tigershark »

Maybe it's my controller but movement is not smooth at all. I use an ASCII pad which is normally pretty good. This ship darts all over the place and negotitating through bullet patterns is impossible with any precision.
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Matsunaga
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Re: STGT'10 Week 5: Dangun Feveron (main)

Post by Matsunaga »

I can't find a rom that works with lagless mame, and I can't do shit with it lagging on me.
“What did I had done!”
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javel
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Re: STGT'10 Week 5: Dangun Feveron (main)

Post by javel »

Javel - Team Sweden - 5,530,346 - B - 4 - Roll - 5 - MAME

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rcantor77
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Re: STGT'10 Week 5: Dangun Feveron (main)

Post by rcantor77 »

Ok. this is the first time I have played this game, so heres the first score to submit after a couple of hours.
Not great, but it can only get better.

rcantor77 - Haru's Time Machine - 306,509 - A - Lock-On - 4 - 2 - MAME

Definitely going to enjoy this week, it's a great game.
It's just a shame the tournaments slowly coming to a close.
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rcantor77
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Re: STGT'10 Week 5: Dangun Feveron (main)

Post by rcantor77 »

Matsunaga wrote:I can't find a rom that works with lagless mame, and I can't do shit with it lagging on me.
I had the same issue. All I did was merged the feversos roms into dfeveron from the .139 romset and all worked lovely.
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ColonelFatso
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Re: STGT'10 Week 5: Dangun Feveron (main)

Post by ColonelFatso »

ColonelFatso - team with no name - 1,829,738 - U - herp - derp - 3 - mame

EDIT: Oops I accidentally the stage number
Last edited by ColonelFatso on Tue Sep 28, 2010 1:13 am, edited 1 time in total.
dannnnn
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Re: STGT'10 Week 5: Dangun Feveron (main)

Post by dannnnn »

dannnnn - Team Hard Gay - 1,430,915 - U - _ - _ - 3 - MAME

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Observer wrote:WELCOME TO VIOLENT CITY. That's all the storyline I need.
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Matsunaga
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Re: STGT'10 Week 5: Dangun Feveron (main)

Post by Matsunaga »

Matsunaga - Underdogs - 532,467 - U - U - U - 2 - MAME
“What did I had done!”
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Dale
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Re: STGT'10 Week 5: Dangun Feveron (main)

Post by Dale »

Dale-1,473,200-Team Blast Destiny-Mame

I suck but man I love this game.
I did great so much water and milk that I threw up when I was little.
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Re: STGT'10 Week 5: Dangun Feveron (main)

Post by saucykobold »

saucykobold - Society for Batriderian Philosophy - 2,075,246 - U - MEOW - MEOW - 3 - MAME

Hanzo, save states work fine in Shmupmame v1.5.
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