Games that could have been great
I've got a Hori fighting stick EX that I use for xbox fighting games. It's no Hori real arcade but it's still one of the best sticks around. BTW in my experience hardly anyone ,serious about xbox live fighting games, uses a magic box. They usually use MAS stick, a refurbished red octane stick, or an imported xbox stick. The magic boxes are only used by guys who seriously love the saturn pad and are willing to work with the lag.
As for games that had potential but didn't come out right:
SegaGT2002: what happened here? I wished and hoped for this game and, while good, it was hardly the GT killer it was hyped to be.
Gran Turisimo 4: the creators totally phoned it in. It was great as an expansion pack to GT3 but once you played Forza it was really hard to go back to this game. It should have been value priced.
Deus Ex 2: Alright game but it's hardly worthy to carry the honor of being a Deus Ex game.
Border Down: First DC shmup that completely disappointed the DC crowd. After Zerogunner 2, Ikaruga, and Mars Matrix; we got this??
Psyvarier 2: After the travesty that was Border Down, I'm glad I stopped preordering DC shmups. I got to avoid this mess. I tried the game out and then chucked it in the trash. Why must I twist for EVERYTHING? Just make twisting automatic if that's going to be your "gameplay" gimmick.
As for games that had potential but didn't come out right:
SegaGT2002: what happened here? I wished and hoped for this game and, while good, it was hardly the GT killer it was hyped to be.
Gran Turisimo 4: the creators totally phoned it in. It was great as an expansion pack to GT3 but once you played Forza it was really hard to go back to this game. It should have been value priced.
Deus Ex 2: Alright game but it's hardly worthy to carry the honor of being a Deus Ex game.
Border Down: First DC shmup that completely disappointed the DC crowd. After Zerogunner 2, Ikaruga, and Mars Matrix; we got this??
Psyvarier 2: After the travesty that was Border Down, I'm glad I stopped preordering DC shmups. I got to avoid this mess. I tried the game out and then chucked it in the trash. Why must I twist for EVERYTHING? Just make twisting automatic if that's going to be your "gameplay" gimmick.
Proud citizen of the American Empire!
Lyle: Er, wasn't clear? It's a tad bit late for that now.
I can't really determine the differences between the gamecube's version and the xbox's version. Aside from the fact that there's "GC-ism" mode for the gamecube version. I did manage to find a topic on a certain forum which I shall leave unnamed with people claiming the dreamcast version is better, but that's a matter of opinion.
I'll see what I can find out however.
As for the Magic Box, the reason it was purchased was because of this little gem which was ordered with it. My god, it's good. Although my xbox was rather cheap, and the modchipping/MAME emulation on it was a gift - this is the reason for buying it. Why not have old SNES, Arcade and Megadrive games with a retro third-party saturn controller? It's the closest thing you can get to the real thing.
Still, I haven't noticed any input lag via the Magic Box, although when it comes crunch time there's probably a slight difference. All I know is this saturn controller as linked above is still as stiff as hell even after trying to "break it in."
I can't really determine the differences between the gamecube's version and the xbox's version. Aside from the fact that there's "GC-ism" mode for the gamecube version. I did manage to find a topic on a certain forum which I shall leave unnamed with people claiming the dreamcast version is better, but that's a matter of opinion.
I'll see what I can find out however.
As for the Magic Box, the reason it was purchased was because of this little gem which was ordered with it. My god, it's good. Although my xbox was rather cheap, and the modchipping/MAME emulation on it was a gift - this is the reason for buying it. Why not have old SNES, Arcade and Megadrive games with a retro third-party saturn controller? It's the closest thing you can get to the real thing.
Still, I haven't noticed any input lag via the Magic Box, although when it comes crunch time there's probably a slight difference. All I know is this saturn controller as linked above is still as stiff as hell even after trying to "break it in."
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ArrogantBastard
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chtimi-CLA
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yeah, i wonder what the hell happened, is it officially the sequel to outzone? also is MIA really green beret's sequel?yojo! wrote:Fixeight could have been the ultimate shooter;aftter outzone, how could they possibily mess it up so badly ?. It is so bad that it malkes me wonder if Toaplan had Acclaim working on it...
personnally, dodonpachi would have been a favourite if it had been donpachi 2 (i know i'm in the minority on this one). likewise, esp galuda: esp rade 2. or soulcalibur 2: soulcalibur 1 II (that would sound squaresoftish though), that can be said of most sequels but it's true fixeight is a spectacular case. i don't want to go into 3D sequels of 2D games but you see what i mean, with all due oratory precautions.
outside of sequels or versions, sapphire would have been much better without the grating weapon sounds, compile shooters without the complicated restart rules.
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dai jou bu
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Final Fantasy VII- It had a somewhat nice story and artistic direction at the sacrifice of all the neat stuff that was implemented in FFVI.
Tales of Symphonia- They removed a lot of the random battle headaches and improved a lot upon the combat system, but give me a story that doesn't feel like it's forcing itself to give you a reason to continue playing. And for some odd reason, this is the first time I didn't care much for Kosuke Fujishima's character designs. Removed opening song from Japanese version. English voice acting. Clunky character movements at story sequences. The only music that was actually good/memorable in that game were the songs taken directly from Tales of Phantasia and slightly improved upon.
Oni- Needed multiplayer and more incentive to use all of the other moves that you learned throughout the course of the game's story instead of five of them. I blame Microsoft buying Bungie out for this one.
Chaos Field and Trizeal- Noticable loading times. On a DC shmup. Considering that the previous titles that were released before these, I'm shocked. Sort of. Well, Trizeal's understandable, but Chaos Field?
Ys VI- Well, the issuess were addressed in The Oath in Felghana. Not that this was a bad game to begin with, it was just that you either chose the wind or the fire sword over lightning one since that one would most likely be suicide for you.
Tales of Symphonia- They removed a lot of the random battle headaches and improved a lot upon the combat system, but give me a story that doesn't feel like it's forcing itself to give you a reason to continue playing. And for some odd reason, this is the first time I didn't care much for Kosuke Fujishima's character designs. Removed opening song from Japanese version. English voice acting. Clunky character movements at story sequences. The only music that was actually good/memorable in that game were the songs taken directly from Tales of Phantasia and slightly improved upon.
Oni- Needed multiplayer and more incentive to use all of the other moves that you learned throughout the course of the game's story instead of five of them. I blame Microsoft buying Bungie out for this one.
Chaos Field and Trizeal- Noticable loading times. On a DC shmup. Considering that the previous titles that were released before these, I'm shocked. Sort of. Well, Trizeal's understandable, but Chaos Field?
Ys VI- Well, the issuess were addressed in The Oath in Felghana. Not that this was a bad game to begin with, it was just that you either chose the wind or the fire sword over lightning one since that one would most likely be suicide for you.
I forgot about Soul Calibur II. You're spot on with that one though.chtimi wrote: esp rade 2. or soulcalibur 2: soulcalibur 1 II (that would sound squaresoftish though).
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ArrogantBastard
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That's what turned me away from the Final Fantasy series after playing that god-awful game.Specineff wrote:FF8. I like the Junction system since you can make monsters out of certain characters if you have the patience. (Zell makes a good thief). But the Beverly Hills 90210-style soap opera crap kind of story is... un-FF-ish.
It has to been; I got it from Toaplan official webpage.chtimi wrote:yeah, i wonder what the hell happened, is it officially the sequel to outzone?yojo! wrote:Fixeight could have been the ultimate shooter;aftter outzone, how could they possibily mess it up so badly ?. It is so bad that it malkes me wonder if Toaplan had Acclaim working on it...

http://www.toaplan.com/fixeight/index.html
Did you ever get your Raiden PCB working in a cab ?. (I remember one of your rant thread in the old forum). Cause I got the PCB and it is definetely sweeter than the PSX rev.
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Stormwatch
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A few more that sprang to mind:
Skies Of Arcadia (DC): Potentially the best RPG I ever played, ruined by random battles that happen every five-ten seconds, and a combat system that's way too slow when you are forced to fight. The exact opposite of Grandia 2, which had the best combat system I've experienced, wrapped around a tediously structured, repetative, quest.
Perfect Dark (N64): Was killed by the limits of the technology. One of the best designed FPS's ever created, struggling with the limits of a machine that was never able to do it justice. Roll on X360.
Mario Kart 64 (N64): Who's only fault was the shitty track design. Karts handled well, weapons were cool, multiplayer was a blast, but the tracks were bland and overly lengthy.
Skies Of Arcadia (DC): Potentially the best RPG I ever played, ruined by random battles that happen every five-ten seconds, and a combat system that's way too slow when you are forced to fight. The exact opposite of Grandia 2, which had the best combat system I've experienced, wrapped around a tediously structured, repetative, quest.
Perfect Dark (N64): Was killed by the limits of the technology. One of the best designed FPS's ever created, struggling with the limits of a machine that was never able to do it justice. Roll on X360.
Mario Kart 64 (N64): Who's only fault was the shitty track design. Karts handled well, weapons were cool, multiplayer was a blast, but the tracks were bland and overly lengthy.
Wrong, you fail to notice the difference between PAL and NTSC versions.
The Legend of Zelda - Majora's Mask - This would of been better on the gamecube, simple. It's quite a short game and having a "timer" on it doesn't help the experience either.
Tactics Ogre - The game that had it's engine stolen away by Final Fantasy Tactics. Despite this, the game only took 10 hours to complete. If I can complete any RPG in 10 hours, I need to question my own abilities and/or realize that I play too much.
Castlevania - N64 This game, basically, is ruined because of technology. Everything looks as if it's a dreamcast game watered down. I'd really like to of enjoyed this one.
Speaking of Perfect Dark, god what a miss that game was. I would of enjoyed it had it been released on dreamcast though.
Lol, crash bandicoot on xbox.
Lol, sonic on nintendo.
Lol, tomb raider on GBA.
The gaming society is royally destroyed by the way things are "reaching new heights."
As for Capcom vs. SNK 2 on the gamecube, I've found out it has no rc. No rc equals no players, etc. There's a valid reason not to buy it.
Quoted for lolz and roflz :<It was more like Resident evil in 3D
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So? I could say that DDP:DOJ isn't available on the PS2, but hey, guess what, it is. Your initial post made no mention of PAL, and when somebody replied saying "uh, yeah, it is in the anniversary collection" you just replied with "wrong" and a link. Well, he wasn't wrong, you just weren't clear on what you actually meant.
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chtimi-CLA
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as stormwatch said this page is not official at all, and with all the pseudo sequels out there you never know even if i always heard the same story as you.yojo! wrote: It has to been; I got it from Toaplan official webpage.
http://www.toaplan.com/fixeight/index.html
Did you ever get your Raiden PCB working in a cab ?. (I remember one of your rant thread in the old forum). Cause I got the PCB and it is definetely sweeter than the PSX rev.
i don't have a working cab, just a decoration table cab and an "arcade system" (a kind of supergun). the pcb works, it's just that the display frequency is oustside of my tv's range.
k, it's PAL. That puts paid to that.sethsez wrote:So? I could say that DDP:DOJ isn't available on the PS2, but hey, guess what, it is. Your initial post made no mention of PAL, and when somebody replied saying "uh, yeah, it is in the anniversary collection" you just replied with "wrong" and a link. Well, he wasn't wrong, you just weren't clear on what you actually meant.Elixir wrote:Wrong, you fail to notice the difference between PAL and NTSC versions.Acid King wrote: Wrong.
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Diabollokus
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omikron the nomad soul
Had alot of potential interesting plot ruined by loading times and drab visuals and controls, really in some ways a predecesor to shenmue as it did the whole genre combine thing before and in some ways better. really wish it had been enhanced on the DC.
Virtua fighter 3
Why sega why!!! I'm so glad i didn;t buy it at launch.
Had alot of potential interesting plot ruined by loading times and drab visuals and controls, really in some ways a predecesor to shenmue as it did the whole genre combine thing before and in some ways better. really wish it had been enhanced on the DC.
Virtua fighter 3
Why sega why!!! I'm so glad i didn;t buy it at launch.
Vidi Vici Veni
Shit, I forgot about this. The first game I ever played for my DC, and I was utterly addicted up until it introduced the crappy fighting and FPS sections. I really good game that deserved a sequel to realise it's potential.omikron the nomad soul
Had alot of potential interesting plot ruined by loading times and drab visuals and controls, really in some ways a predecesor to shenmue as it did the whole genre combine thing before and in some ways better. really wish it had been enhanced on the DC.
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Sly Cherry Chunks
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freddiebamboo
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Actually, you were the one who failed to notice the difference between the PAL and NTSC versions originally when you told BrianC it wasn't.
Feedback will set you free.
captpain wrote:Basically, the reason people don't like Bakraid is because they are fat and dumb
They're working on one, in addition to a new game called Indigo Prophecy (previously known as Fahrenheit).Marc wrote:Shit, I forgot about this. The first game I ever played for my DC, and I was utterly addicted up until it introduced the crappy fighting and FPS sections. I really good game that deserved a sequel to realise it's potential.omikron the nomad soul
Had alot of potential interesting plot ruined by loading times and drab visuals and controls, really in some ways a predecesor to shenmue as it did the whole genre combine thing before and in some ways better. really wish it had been enhanced on the DC.
Actually, I already knew the difference. There's a difference between Street Fighter Anniversary Edition and yper Street Fighter II: The Anniversary Collection, obviously.Acid King wrote:Actually, you were the one who failed to notice the difference between the PAL and NTSC versions originally when you told BrianC it wasn't.Elixir wrote:Wrong, you fail to notice the difference between PAL and NTSC versions.Acid King wrote: Wrong.
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Right, except you just called it "the PS2 anniversary edition." So you may know the difference, you just didn't actually say it.Elixir wrote:Actually, I already knew the difference. There's a difference between Street Fighter Anniversary Edition and yper Street Fighter II: The Anniversary Collection, obviously.Acid King wrote:Actually, you were the one who failed to notice the difference between the PAL and NTSC versions originally when you told BrianC it wasn't.Elixir wrote: Wrong, you fail to notice the difference between PAL and NTSC versions.
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