
That's badass!

Yeah, It was pretty good. Your games were probably the best up for download. Anyways, I'm looking forward to seeing more stuff from you.Rozyrg wrote:I loved Blast Works
Woah. That's some of the nicest spritework I've seen in a while.Rozyrg wrote:Thank you!
Just finished this guy:
Don't even want to think about coding him now though...lol.
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
No problem. I actually love ZPF, and I have high expectations for the final release. It's shaping up to be a solid shooter.Rozyrg wrote:Thanks for all the input! Looks like I have some serious bug squashing and tweaking to do.
...
ZPF - Yeah, the thing with X button is a problem that keeps coming up in slightly different forms. Basically, it's what I get for being lazy and not rewriting the firing script when I added MAX mode.
Love it. It looks great.Rozyrg wrote:
Yep, feel free to make it as intense as you like ,too.raigon50 wrote:Oh my! There are bosses? I need to do a boss song then! (Yeah, I get to do hardcore!)
Right now the only difference are the weapon/shot sprites. Like the Gladius and Gold share the same weapon gfx, I was going to make another ship that used the one the Knight has. There will be at least one more after that, I want a fairly creepy character to go with the horror themed level.S20-TBL wrote:
BTW, I have a question. Will the player ships/characters have some character-specific specials? I had been wondering because of the Sword Knight character.
I think this may be good enough, provided MAX mode gets offered a decent amount of times. You could tie it into a special scoring multiplier for MAX beam, or increase the number of medals gained when using a MAX bomb--or switch the two around.Rozyrg wrote:MAX Beam - similar to what's there now; but the effect is dependent on ship/character rather than current weapon.
MAX Bomb - uses half or third of bar, damages all enemies on screen, different for each ship.
Great alien level.Rozyrg wrote:Stage 1 is getting there, BTW, here's some stuff I added to the background for the second half.
Everything now pulses in a creepy way... not quite as cool as the one in Wings of Wor; but I'm proud nonetheless.