I'm thinking about selling my current monitor and picking up a Samsung PN50C680 50" 1080p 3D Plasma TV. Does anyone have any experience with the real time 3D conversion for 2D polygon games?
Samsung's 2D to 3D is quite amazing and it is pixel based
In comparison to simple 3D conversion where the image is horizontally split into three sections and placed in linier sequence (e.g. bottom section in front, middle section in middle and the top section set to back); the real-time 2D to 3D developed by Samsung (Object Based Depth Processing) functions by analyzing the input image and gathers (z) axis by decompiling the image to its individual pixels to process depth separation, which is achieved by scanning the frequency range of individual pixels as pixels with greater information (focused/detailed) have higher frequency range (bandwidth) then pixels that are blurred in the background, (along with pixel movement and pixel brightness). The processed data is then passed onto disparity optimization and L/R separation, which can be controlled by the user.
I'm guessing this wouldn't be so great for low res stuff like Panzer Dragoon Zwei, or 480p racing games.
Nice, let's throw in even more processing to do before an image displays on-screen!
Excuse my sarcasm, but reading that bit I couldn't think anything other than "what the hell is this tv doing with the picture and how long does it take?!?".
And by the time they find a way to speed up processing, they'll also find even more gimmicks to integrate, bringing us back to point zero. I'm sure it might look nice, but personally I wouldn't use such a set for playing games, at least not without testing it first. Just the 2 cents of a skeptic.
You don't have to use the 3D conversion, it displays 2D normally. There's also a game mode, but I hear converted 3D doesn't work so well with it enabled.
I have a dedicated tate setup and shooters are usually the only games I can detect lag (there's the odd fighter or racer). To be honest, I'm more worried about image retention than anything.