Xbox 360: Mushihimesama Futari 1.5 (November 2009)
Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)
I must be blind then, because if I follow this link I can see "No Region Protection", yet no "NTSC-J". So no, not the same.

Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)
we'll find out soon enough. i emailed play asia .
The cave whore count in this thread is unbelievable!!!
Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)
Because Play-Asia's a totally reliable source for information.moozooh wrote:I must be blind then, because if I follow this link I can see "No Region Protection", yet no "NTSC-J". So no, not the same.
I thought you were talking about the game, clearly evident by how I also mentioned the manual. Yet again, there is no region information as of this point.
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StarCreator
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)
They probably just did a quick copy-paste from the regular edition. For most new releases, they don't update with region information until the disc actually reaches them.
I'm definitely no authority on the subject, but I'd think there would be no reason to region lock it now, since they've already gotten all the necessary approvals the first time around. But yeah, grain of salt.
I'm definitely no authority on the subject, but I'd think there would be no reason to region lock it now, since they've already gotten all the necessary approvals the first time around. But yeah, grain of salt.
Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)
It's the only way to be sure. Espgaluda II wasn't updated to show as region free until just before it started shipping and long after Cave's announcement. Mushi's original status was the same way if i recall correctly.StarCreator wrote:They probably just did a quick copy-paste from the regular edition. For most new releases, they don't update with region information until the disc actually reaches them.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)
Shooters getting platinum editions and best sellers versions only in Japan sadly, though yeah I dont see why they would remove it after they went through with getting it approved all over the world but you never know...
Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)
Every edition has to be certified separately. Its the reason why the ESP Galuda II LE was region locked but the RE was region free. If they wanted to make this version region-free, they would need to go through the certification process again.
Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)
From the sounds of it they'll have to go through the certification process regardless of whether or not they change the region coding. Right now we don't even have details on the contents of the disc do we?
Look at our friendly members:
MX7 wrote:I'm not a fan of a racist, gun nut brony puking his odious and uninformed arguments over every thread that comes up.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)
Nothing yet, but the game has to certified in every region they want to have it playable in. They would need to go through a lot more to make the game region free again.njiska wrote:From the sounds of it they'll have to go through the certification process regardless of whether or not they change the region coding. Right now we don't even have details on the contents of the disc do we?
Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)
Why do people even still care about region locking? If you don't own a j360 you just aren't fucking cool. cave knows this, and they aren't going to make the games region free just because they like laughing at the bitching.
that was completely sarcastic of course, but I still love checking gamefaqs boards for shmups before they come out and there is always a "IS THIZ GOING TO BEE REGIONS FREE??11" post.
that was completely sarcastic of course, but I still love checking gamefaqs boards for shmups before they come out and there is always a "IS THIZ GOING TO BEE REGIONS FREE??11" post.
Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)
go into the settings of the actual Xbox and set it to the lowest resolutionbrentsg wrote:I just hooked my J360 up to a 23" LCD to see how it looked. I set everything to 16:9, but I'm not seeing an option to increase the size of the play window on the 360 modes. Am I missing something? I want to "stretch" the window to fit my screen vertically, while still maintaining the correct aspect ratio.
(No my LCD has no easy tate mechanism)
Thanks
now go back and play with the video settings and add the scanlines .. then you'll see the best looking 360 shmup there is to be had.
"something witty."
by someone witty
by someone witty
Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)
PsychoGun wrote:Why do people even still care about region locking? If you don't own a j360 you just aren't fucking cool
Oh please if you dont own pcbs then you are just a poser.
Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)
I knew that was comingZeron wrote:PsychoGun wrote:Why do people even still care about region locking? If you don't own a j360 you just aren't fucking cool
Oh please if you dont own pcbs then you are just a poser.

But I bet cab guys call dudes with superguns posers too. Playing that shit on a TV? pfft.
Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)
"Sorry for the bump, but does anyone know where I can buy a 1.01 DLC card? I've looked on ebay and there was none. I checked Yahoo Auctions JP and I found 2 but I'm not really sure on how to buy from there being in America.
If anyone here has one to sell please PM me.
"
Hey, Cstle.
I would PM you regarding this message; however, being a new user, I don't think I have sufficient privileges--or maybe I am just a fool. I live in the United States and would like to sell this to you. I don't know how selling works on this site. To be honest, I would feel much more comfortable selling this to you on ebay. So, if you are still interested, I will place it on an ebay auction for you.
One more comment, I've been playing Futari 1.5 Orginial for sometime now, and can beat it relatively pain free with an xbox controller--if i'm not playing for score. Unfortunately, when I switch to my ls-32 stick, I cannot even make it past the third stage. Maybe I am holding the stick wrong, or failing in some other rudimentary way, but I cannot for the life of me move the ship as accurately with the stick. I know this seems to be the converse of what most people say, so I would very much appreciate some basic guidelines for playing Shmups with a stick. I found many tutorials for fighting games, but failed to find any in this genre. The lack of precision I currently get from a stick makes it less desirable to use than even the clunky 360 controller. I am on the verge of selling it, and would like to give it one more try with some guidance from a more seasoned player.
On a very tangential note, I fail to understand the enormous amount of region free complaining that continually goes on here. I suspect if the time invested into redundantly asking for region free products was instead spent on doing something productively, like working, then they would have the funds to buy a J-360 in the first place.
If anyone here has one to sell please PM me.

Hey, Cstle.
I would PM you regarding this message; however, being a new user, I don't think I have sufficient privileges--or maybe I am just a fool. I live in the United States and would like to sell this to you. I don't know how selling works on this site. To be honest, I would feel much more comfortable selling this to you on ebay. So, if you are still interested, I will place it on an ebay auction for you.
One more comment, I've been playing Futari 1.5 Orginial for sometime now, and can beat it relatively pain free with an xbox controller--if i'm not playing for score. Unfortunately, when I switch to my ls-32 stick, I cannot even make it past the third stage. Maybe I am holding the stick wrong, or failing in some other rudimentary way, but I cannot for the life of me move the ship as accurately with the stick. I know this seems to be the converse of what most people say, so I would very much appreciate some basic guidelines for playing Shmups with a stick. I found many tutorials for fighting games, but failed to find any in this genre. The lack of precision I currently get from a stick makes it less desirable to use than even the clunky 360 controller. I am on the verge of selling it, and would like to give it one more try with some guidance from a more seasoned player.
On a very tangential note, I fail to understand the enormous amount of region free complaining that continually goes on here. I suspect if the time invested into redundantly asking for region free products was instead spent on doing something productively, like working, then they would have the funds to buy a J-360 in the first place.
Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)
People shouldn't have to own different region consoles just to comply with artificial restrictions which exist purely to assist with taking choice away from the customer, and hike prices.campsuff wrote:On a very tangential note, I fail to understand the enormous amount of region free complaining that continually goes on here. I suspect if the time invested into redundantly asking for region free products was instead spent on doing something productively, like working, then they would have the funds to buy a J-360 in the first place.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)
bloodflowers wrote:People shouldn't have to own different region consoles just to comply with artificial restrictions which exist purely to assist with taking choice away from the customer, and hike prices.campsuff wrote:On a very tangential note, I fail to understand the enormous amount of region free complaining that continually goes on here. I suspect if the time invested into redundantly asking for region free products was instead spent on doing something productively, like working, then they would have the funds to buy a J-360 in the first place.
There are valid business reasons for it, mostly for the benefit of small companies that can't afford to release a title in other regions and instead depend on themselves looking attractive to localization companies. We may not like it, but it does make sense.
The bigger problem is how few titles make it to the EU region to begin with. If the time spent complaining about titles not being region free was instead spend petitioning companies to localize the title, you might actually see better results. It would show demand to companies, especially the more niche ones, that there is demand in the area. If the demand is enough then they can justify pursuing the rights. You get the game, localizer gets the profits, original developer gets a cut that's probably far more than they would've made off imports. Everybody wins.
Petitioning the original company for the title to be region free doesn't do them any favours.
Petitioning a localizer in another region is completely pointless because: A: They don't operate in that region, B: They aren't going to start operating in that region, and C: They have no say in the matter of what regions the title is locked to.
Deathsmiles is the best example of how this works. Your voices were heard and Rising Star is answering.
Now Mushi Futari is a bit of a different area. Discussing region locking here should be acceptable only because of the standard established by the original. It was region free, so the attractiveness of localizing it was already hurt. Making the Platinum region locked without a strong business case would just be silly.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)
Even when they get localized it's often better to play the Japan version because the localized ones get "Westernized features" that nobody asked for/wanted to begin with.
Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)
We don't want them to have to release the title in other regions, we want the region bit removed so we can import it, all they need to do is print more copies and let people like play-asia worry about the rest.njiska wrote:There are valid business reasons for it, mostly for the benefit of small companies that can't afford to release a title in other regions and instead depend on themselves looking attractive to localization companies.
The market here for the titles isn't big enough to make a profit.njiska wrote:You get the game, localizer gets the profits, original developer gets a cut that's probably far more than they would've made off imports. Everybody wins.
"Please set the region bit so we are unable to buy your game". <-- This is the alternative.njiska wrote:Petitioning the original company for the title to be region free doesn't do them any favours.
Except that it's unavailable in Europe until 2011 at least, assuming the release does /actually/ happen.njiska wrote:Deathsmiles is the best example of how this works. Your voices were heard and Rising Star is answering.
Region controls are morally bankrupt. They need to die, on all forms of media. Music isn't region locked, books are not region locked, films are becoming less locked (over half of BR discs are not locked), games should not be.
System11's random blog, with things - and stuff!
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)
Import sales are not as profitable as localization. Localizations come with marketing, in region push, retail sales, etc. Import numbers can't compare. You may not care about this, but small companies have to. Localizers want to know they have exclusive distribution for a region and when dealing with something so nice, they don't want to worry about lost sales to imports.bloodflowers wrote:We don't want them to have to release the title in other regions, we want the region bit removed so we can import it, all they need to do is print more copies and let people like play-asia worry about the rest.
Let's say a region free title sells 30,000 copies.
Because it's already a popular niche title we'll say that 10% are bought by importers. That's 3,000 copies. Of those 3,000 we'll say 800 go to Europe.
Now let's say you own a small publishing company. You specialize in unique foreign titles with limited appeal. Your usually sales numbers are around 10,000 copies. Well you already know you've lost 800 customers to importing.
Now let's say you decided to go ahead and localize the title anyways. You start doing some marketing and drumming up interest. You get a good response and a lot of people want it right now. Some of those people will turn to importing. Let's say another 500 copies. 1,300/10,000 already gone. You've lost 13% of your business.
Of course these numbers are all hypothetical and bullshit, but they illustrate the root of the problem. Localizers already know they aren't going to sell a lot of copies and every lost copy makes their margins slimmer and slimmer. The original developer knows they're going to sell significantly more than they would just going region free. Both companies win.
It's business. It's gay, nobody likes it, but it's the way the world works for the little guy. What you want doesn't matter to them.
It doesn't have to be big for it to be more profitable. In this case Cave stand to sell more units, however few they may be and they'll get a licensing fee from the publisher to boot.bloodflowers wrote:The market here for the titles isn't big enough to make a profit.
If you want to look at it that way. But realize that your import sales are but a pittancebloodflowers wrote:"Please set the region bit so we are unable to buy your game". <-- This is the alternative.
Welcome to life. I'd like to play Michigan: Report from Hell, but I can't because it's EU only (in English). Life doesn't always work out the way we want. Deal with it.bloodflowers wrote:Except that it's unavailable in Europe until 2011 at least, assuming the release does /actually/ happen.
I actually agree, aside from the morally bankrupt part. If i had the choice I'd prefer that they go away too. But at the same time I do recognize the purpose they server and I'm not going to fault a small developer for using them. Hate on the console manufacturers for that.bloodflowers wrote:Region controls are morally bankrupt. They need to die, on all forms of media. Music isn't region locked, books are not region locked, films are becoming less locked (over half of BR discs are not locked), games should not be.
Look at our friendly members:
MX7 wrote:I'm not a fan of a racist, gun nut brony puking his odious and uninformed arguments over every thread that comes up.
Drum wrote:He's also a pederast. Presumably.
Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)
Are people seriously arguing over if Mushi platinum hits will be region locked or not?
I didn't know this was news.
Get a fucking clue, you should have already owned the region free import for the past year.
I didn't know this was news.
Get a fucking clue, you should have already owned the region free import for the past year.
Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)
No, because region-locking has nothing to do with the actual game which is what the purpose of this thread is for.njiska wrote:Now Mushi Futari is a bit of a different area. Discussing region locking here should be acceptable only because of the standard established by the original. It was region free, so the attractiveness of localizing it was already hurt.
I would prefer if region locking were discussed elsewhere, or not at all. Alternatively, I can always close my threads and shoehorn people into visiting my site for the information I have provided.
Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)
You started this thread for information and discussion on the Xbox 360 release of Mushi Futari right? Well guess what, whether you like it or not the region lock status of it's Platinum release is exactly that, information. I'd agree with you if it was just frivolous whining, but there's a precedent for the discussion of this specific topic in this specific thread because of the nature of the original, non-platinum hits release.Elixir wrote:No, because region-locking has nothing to do with the actual game which is what the purpose of this thread is for.njiska wrote:Now Mushi Futari is a bit of a different area. Discussing region locking here should be acceptable only because of the standard established by the original. It was region free, so the attractiveness of localizing it was already hurt.
Now I'll yield that the discussion between myself and Bloodflowers is a bit of a topic derailment because we're getting into the nature of region locking, but it's hardly hurting the quality or integrity of this discussion. Certainly nowhere near the level of the bickering that appeared over Deathsmiles.
Whether or not you want it discussed is irrelevant because that's not how forums work. Threads evolve, they sometimes go off in tangential directions for a while, but they always come back before too long. If they don't then a mod will fork the thread at their discretion. However since Bloodflowers is in on the discussion I don't think they seem to mind.Elixir wrote:I would prefer if region locking were discussed elsewhere, or not at all. Alternatively, I can always close my threads and shoehorn people into visiting my site for the information I have provided.
Actually I do. It was the first shmup I imported (because it was region free) and it lead me to buying a japanese X360 earlier this year. But I'm still interested in the status of the platinum release because Cave said no more region free games, but this is a re-release of one that was already region free. It's interesting to see what decision they make.PsychoGun wrote:Are people seriously arguing over if Mushi platinum hits will be region locked or not?
I didn't know this was news.
Get a fucking clue, you should have already owned the region free import for the past year.
And let's be fair, there are people who missed out on it's release last year that have a vested interest in it's status.
Look at our friendly members:
MX7 wrote:I'm not a fan of a racist, gun nut brony puking his odious and uninformed arguments over every thread that comes up.
Drum wrote:He's also a pederast. Presumably.
Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)
Yes, this part would be your doing. Please don't lecture me on how threads work while simultaneously supporting thread derailment.njiska wrote:Whether or not you want it discussed is irrelevant because that's not how forums work. Threads evolve, they sometimes go off in tangential directions for a while,
The region locking discussion belongs here. Or possibly here.
The region status on the Futari Platinum release has already been covered, but sure enough I'll report back if I hear anything new.
Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)
The region status on the Futari Platinum release has already been covered, but sure enough I'll report back if I hear anything new.
I can't find anything please enlighten me, also will the include the Black Label DLC?
I am glad I own the 1st print so I don't have a ugly case made out of the cheapest chinese plastic there is which is the standard for platinum editions.
Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)
There's no news besides the fact that a Futari Platinum release is planned.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)
I haven't visited the site in a while, and I come back to see that there's a Platinum release for this? That's good news, but what's the difference between the regular release and the Platinum?
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)
Hmm, I noticed that the links were edited out of my post, So I guess that we're not allowed to post links about anything in regards to modding to get the 1.01?
Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)
You'll notice I sent you a PM about it.
No matter how good a game is, somebody will always hate it. No matter how bad a game is, somebody will always love it.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)
Whoops, my bad.
Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)
Hello guys, registered to ask a quick question - read a lot of this thread and can't find the answer so hopefully you can help me! Basically I don't understand the Japanese text telling me my rank on the leaderboard.
I'm pretty bad at the game and my max score in both original and maniac are around 50-60m. However I would like to know how I compare with others on the leaderboard. When I click to submit my score it shows some Japanese text interspersed with two numbers - I think one was around 800 and the other around 1600. Is one of these my rank?
Many thanks in advance!
I'm pretty bad at the game and my max score in both original and maniac are around 50-60m. However I would like to know how I compare with others on the leaderboard. When I click to submit my score it shows some Japanese text interspersed with two numbers - I think one was around 800 and the other around 1600. Is one of these my rank?
Many thanks in advance!

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