Ys Seven- worthwhile?

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evil_ash_xero
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Ys Seven- worthwhile?

Post by evil_ash_xero »

I was thinking about getting this, just because i'd like some more games on my PSP, and I like JRPGs, if done well.

One worry I have is cutscenes. Tales Of Vesparia had TONS of them, even though most were short. It made me crazy.

Does this have 20 minute cinemas? Does it have constant cinemas? Can you skip them?

Is the game good?
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Re: Ys Seven- worthwhile?

Post by ZOM »

Best game of its genre on PSP. period.
No cutscenes - just some very minor but at times lenghty dialogue, that is compared to the other entries in the series - compared to most other JRPG's its nothing.
There's also some cool battle mechanics underlying within the simple hack & slash battle-system, too bad the game doesn't really force you to use them, thats's why I strongly recommend to play it on higher than normal difficulty.

You can even skip completely through the story dialogues if you want - this is Ys, fuck the story fight the awesome bosses :wink: 8)

...Although, admittedly this time around they skimped a bit on the earlier bossfights; the first few ones are a bit boring and don't have many attack patterns, but that will change as soon as you hit 4th or 5th boss.
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Re: Ys Seven- worthwhile?

Post by Strider77 »

just some very minor but at times lenghty dialogue
It always makes me wonder why folks prefer walls of text to a cut scene.... I don't hate walls of text, but if given the choice I'm ok with movement added. That was half the fun of the PC engine CD when it was 1st released.

I haven't played Ys 7 all the way through yet, but I'd HIGHLY recommend Oath in Felghana when it comes out. I played through that on the PC and it's quite good. Some of the best music out of all the Ys games, I know that's a bold statement also.
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
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spongdangly
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Re: Ys Seven- worthwhile?

Post by spongdangly »

I played through Ys Seven when it came out fir the PSP. I thought it was a pretty damn good game, definitely one of the best action rpg's I've played in awhile. I suggest you play on something harder then the regular difficulty as you'll be able to plow through the game (there was only a few sections where I needed to grind a bit, but I think that was mainly to make the fights quicker). Being able to fast foward through the dialogue was a nice unexpected bonus. If you're looking for an action rpg with a good story then Ys Seven is for you.
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Re: Ys Seven- worthwhile?

Post by ZOM »

Strider77 wrote:...but I'd HIGHLY recommend Oath in Felghana when it comes out...
Oath of felghana is easily my favourite of the "non-bashing battle system" Ys games. Closely followed by Ys Origin.

If we take the series as a whole, Ys Seven has a lot of "flaws" (quotation marks because it's mostly stuff I personally don't like), and I'd rank it as one of the worst 3D Ys games, but that doesn't change my mind on ranking it as the best action rpg to be found on the PSP.
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cj iwakura
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Re: Ys Seven- worthwhile?

Post by cj iwakura »

I passed on Seven for now.

I am buying Felghana the SECOND it's available.
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Re: Ys Seven- worthwhile?

Post by drunkninja24 »

I just finished Seven the other day. Incredible game IMO.
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Re: Ys Seven- worthwhile?

Post by undamned »

ZOM wrote:Oath of felghana is easily my favourite of the "non-bashing battle system" Ys games. Closely followed by Ys Origin.
Indeed.

Having played through Xanadu Next and later finding out that Ys 7 borrows the weapon usage released special abilities system, I'm hoping it has more to offer than that (I'm sure it does, I just realize that since I've already been wowed by the aforementioned mechanic, it will require something beyond that to wow me again).
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Re: Ys Seven- worthwhile?

Post by ZOM »

undamned wrote:I'm hoping it has more to offer than that
Well, the flash-guard adds quite a bit to the formula, especially if played on nightmare - it's the perfect risk/reward for "flashy" boss fights;
Since this time around bosses have a shitton of HP(moreso in Nightmare), you probably want to use your characters' extra-skills to take it down more quickly. Said skill costs extra points, the extra gauge is filled faster by flash-guarding. Missing a flash-guard means double damage: miss a few times in nightmare mode and you're dead.

Other than that, there are actually a few skills that can be used to: juggle enemy -> instantly switch party memeber & use other skill to keep enemy in air -> switch again & do this until enemy is stunned... (every enemy has a stun-gauge to fill)
But like I said, the game just doesn't really encourage you to use the battle system like this. :|


Having played through Xanadu Next
8) 8) 8) 8) 8)
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Re: Ys Seven- worthwhile?

Post by BulletMagnet »

I was worried about the addition of AI allies and whatnot, but it actually doesn't affect the formula as much as you'd think - it still "feels" very much like a Ys game. I recommend snagging it, I'm enjoying my copy quite a bit - not to mention that Xseed definitely deserves some support for bringing this, Felghana, and 1+2 over here.
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Re: Ys Seven- worthwhile?

Post by ZOM »

There's a few things I don't like that came with the addition of allies: the damn "miss" occurence. Previously the series' boss fights relied solely on the good ole pattern-dodging controlled by the player's skill and memory. Now, with the inclusion of two more characters running about the battle-field in an (for the developers) unpredictable manner, the guys at falcom decided to include a hidden random hit/miss stat. I'm not too fond of the moments where I was trying to dodge patterns and there were "miss" textballons all over the place, just because I was "lucky". Do this in turn based RPGs, but please keep it away in a player controlled hack & slash game.

The other thing is the fact that dying means just swapping member. Hard to get a game-over screen with all those different revive potions you can carry, at least get rid of the warpstones' healing capabilities and make those potions expensive.

Strider77 wrote:It always makes me wonder why folks prefer walls of text to a cut scene.... I don't hate walls of text, but if given the choice I'm ok with movement added.
I dunno, I think it's because by skipping cutscenes you know you missed something, while by being able to just "fly over the text" you still get the gist of the event that took place... I dunno if you know what I mean; I do this alot now that my attention span isn't all too high anymore, and I really prefer it to just completely skip the scene. This doesn't count for action games tho.
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Re: Ys Seven- worthwhile?

Post by e_tank »

BulletMagnet wrote:Xseed definitely deserves some support for bringing this, Felghana, and 1+2 over here.
+1. for their psp ports of the pc games, xseed actually licensed the translations used in the fan-translation patches from Deuce (the translator on the projects). i wouldn't be surprised if they used him for ys 7 as well.
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Re: Ys Seven- worthwhile?

Post by ZOM »

e_tank wrote:I wouldn't be surprised if they used him for ys 7 as well.
Nah, if I got that one right, they already had the script roughly translated and then that's where they hired Tom "Wyrdwad" as editor. I don't think Deuce had anything to do with Ys Seven, I could be wrong tho... Where's Kozo?
maybe he appears if I yell 3 times "Xanadu"... Xanadu! Xanadu! Xanadu!
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Re: Ys Seven- worthwhile?

Post by rapoon »

I picked up Ys The Ark of Napishtim not long ago which I thought to be utter shit.

For those who've played both, is Y's Seven better?

Ys: I&II Chronicles is already on my pre-order list.
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Re: Ys Seven- worthwhile?

Post by drunkninja24 »

rapoon wrote:I picked up Ys The Ark of Napishtim not long ago which I thought to be utter shit.

For those who've played both, is Y's Seven better?

Ys: I&II Chronicles is already on my pre-order list.
Which version of Ark of Napishtim did you play? I remember trying the PSP version a long time ago and thought the same. I recently got the PS2 version, which I found to be much better. Though I will say I definitely thought Ys Seven improved over Napishtim quite a bit.
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Re: Ys Seven- worthwhile?

Post by ZOM »

Ys VI got really bastardized by Konami, both, PSP and PS2 versions really don't compare to the PC original - 2D intro swapped with CG intro, less enemies on-screen, different soundtrack, no gore (not that important, but it takes away some of the charm), and an ugly polygon adol in the PS2 version. The PC version also plays much smoother.
Almost a different game.

That said, I still rank it as one of the worst in the series.

rapoon wrote:Y's
*cough**cough*
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Re: Ys Seven- worthwhile?

Post by cj iwakura »

The PSP version didn't have the CG intro, I don't think. It did have the animated one.
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Re: Ys Seven- worthwhile?

Post by ZOM »

Yeah true, the PSP version also did have the sprite Adol instead of poly-adol, but it doesn't blend in as nice as in the pc version.
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Re: Ys Seven- worthwhile?

Post by rapoon »

drunkninja24 wrote:
rapoon wrote:I picked up Ys The Ark of Napishtim not long ago which I thought to be utter shit.

For those who've played both, is Y's Seven better?

Ys: I&II Chronicles is already on my pre-order list.
Which version of Ark of Napishtim did you play? I remember trying the PSP version a long time ago and thought the same. I recently got the PS2 version, which I found to be much better. Though I will say I definitely thought Ys Seven improved over Napishtim quite a bit.
I have the psp version of Napishtim. I'll check out Y's :P Seven
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Re: Ys Seven- worthwhile?

Post by ZOM »

fun fact: Nihon falcom corporation's official Ys T-shirts have the explanation about the typical misspelling printed on the front.
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Re: Ys Seven- worthwhile?

Post by Obiwanshinobi »

How do you play Ys I&II Eternal Complete on the PC? Apparently it's playable with a mouse, a keyboard and a joypad. Which mode is ultimately superior?
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Re: Ys Seven- worthwhile?

Post by BulletMagnet »

ZOM wrote:Yeah true, the PSP version also did have the sprite Adol instead of poly-adol, but it doesn't blend in as nice as in the pc version.
The main problem (IMO) with the PSP version of Napishtim was the god-awful frame rate - everything got so choppy a little ways in that I found it unplayable (hopefully Felghana turned out better). In spite of its faults I enjoyed the PS2 version though - if memory serves you could put in cheats to reintegrate the original anime sequences as well as the Japanese voice acting (though I honestly found the English dialogue endearingly cheesy).
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Re: Ys Seven- worthwhile?

Post by drauch »

This thread is making want to play more Ys games. I never did complte Book 1 & 2... :(
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Re: Ys Seven- worthwhile?

Post by ZOM »

Obiwanshinobi wrote:How do you play Ys I&II Eternal Complete on the PC? Apparently it's playable with a mouse, a keyboard and a joypad. Which mode is ultimately superior?
Honestly, I like both methods - The mouse game play works surprisingly well for a game that at first glance appears to be solely built for joypads.
Ys VI & YsF are a bit of a different story IMO, while the control method is practically the same, I still found playing it with a pad much more smooth;
unlike other Ys games(with a few exceptions) there's is a lot of platforming involved - personally I'm just much better at jumping in such games if played with a pad.
(BTW there is no Eternal Complete)
BM wrote: The main problem (IMO) with the PSP version of Napishtim was the god-awful frame rate - everything got so choppy a little ways in that I found it unplayable (hopefully Felghana turned out better). In spite of its faults I enjoyed the PS2 version though - if memory serves you could put in cheats to reintegrate the original anime sequences as well as the Japanese voice acting (though I honestly found the English dialogue endearingly cheesy).
Totally forgot about the cheats in the PS2 version, but yeah, looks like the phone version of Ys VI runs as good as the psp one :P

I wouldn't worry about that in YsF, lookin' good framerate-wise. 8)
After all, as opposed to Konami Software Shanghai's quick & dirty work, falcom developed it and they seem to me a bit more framerate-conscious/"lighter" image-processing than many other companies. That said, the PSP version looks almost the same as the PC version on full settings - minus the resolution and the bosses' shading effects of course.
I did a comparison image a while ago, but it's just the environments: http://img685.imageshack.us/img685/4038/ysfcompare.jpg

However, I do not like the fact that the game is just zoomed & cropped to fit the widescreen res... also I don't like what they've done with the hud, but that's nitpicking.
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Re: Ys Seven- worthwhile?

Post by gameoverDude »

Ys VI is VERY good on PC, especially when played on a higher end computer in 1920x1200. I prefer the sprites over Konami's PS2 models, and the PC backgrounds have cleaner textures. You don't get voice acting on the PC version though (YMMV in that regard). Konami did have plans to change the BGM, but relented once fans spoke up.

So far I've finished Ys 6, 1 & 2 on Turbo Grafx, as well as 3 (bummer on the choppy scrolling, when it's so good in every other way including the Ryo Yonemitsu arranged BGM). I'm now thinking of getting started with 4 (probably Dawn of Ys first). Unfortunately, there's no translation available for Lost City of Kefin. Hopefully Falcom eventually gets IV, V, & Origins onto the PSP for completion's sake.

Ys 7 is good, with my only knock on it being the "Miss" feature. The "Bad Attack" system is no problem since you can just take control of another party member. I've preordered Felghana on PSP and probably will pick it up on PC later.
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Re: Ys Seven- worthwhile?

Post by Obiwanshinobi »

ZOM wrote:(BTW there is no Eternal Complete)
A shame, isn't it? Sounds like something the Japanese would come up with.
Plays jolly well with a mouse indeed (I'm about two hours into 1 on hard) and looks pretty gorgeous on my CRT (EAX flavour is a nice touch too). I didn't even bother hooking up a joypad.
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