Duke Nukem Forever in Our Hearts

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ZOM
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Post by ZOM »

http://www.shacknews.com/onearticle.x/58570

Not a big fan of FPS myself but after watching that leaked stuff I would love to play the game; just to have a few good laughs.
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Lordstar
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Post by Lordstar »

its funny that they decided to let looses video after it gets shit canned.
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BryanM
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Post by BryanM »

Elaborate marketing ploy before E3?
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Post by Specineff »

^^ If it is, I called it first. 8)
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BryanM
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Post by BryanM »

The video released today makes me want to play the demo. Almost badly.

Damn them for tempting me with things I want.
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Post by Ed Oscuro »

The desert screens remind me a lot of a certain screenshot from 2002 (or was that even earlier?) of a closeup of some dude, except nicer.

Anyway, stuff looks nice, buat as Specineff says.

90% complete meaning...only 1 year and 2.4 months to go! :twisted:

The video looks alright but has some rough edges (lol @ the Devastators and the grass texture for instance, and constant shiny Duke arms and crotch shots, but that was 2007 and just a rendering test after all), which is to be expected. Renders look nice, almost too nice, but after the video I wouldn't be too surprised if that was what the final product could've been like.
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Post by Lordstar »

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Khan
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Post by Khan »

wow the animation looked quite poop but I have to admit I would have played it.....I wanted to hear some new catch phrases
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Post by lgb »

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nem
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Post by nem »

no guarantee to complete the DNF game
laugh
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Post by Ed Oscuro »

hahah 20 million on DNF
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Re: Duke Nukem Forever in Our Hearts

Post by worstplayer »

So, I watched the stream of "playable" version on PAX. It's lame.
It looks meh even by Gearbox standards, and that says a lot.
It's basically Borderlands, minus random weapons, plus fucking nothing.
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Re: Duke Nukem Forever in Our Hearts

Post by linko9 »

Wise fwom youw gwave...

I have no idea why anyone thinks this series has any marketing power behind it anymore. Everyone who used to play the games has grown up and realized they were shit.
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Re: Duke Nukem Forever in Our Hearts

Post by Battlesmurf »

linko9 wrote:Wise fwom youw gwave...

I have no idea why anyone thinks this series has any marketing power behind it anymore. Everyone who used to play the games has grown up and realized they were shit.
Good job speaking for yourself.

Duke games are still fun. The game probably won't be as "edgy" had it come out a while back, though. While we had a ton of shooters, the "duke/doom" style of shooter hasn't been around for a bit. Here's hoping this is more "Duke/Doom/Serious Sam" than otherwise.

I have my fingers crossed that it'll be alot of fun :D
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Khan
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Re: Duke Nukem Forever in Our Hearts

Post by Khan »

yea its coming out, I really dont have high hopes for it but as i said previous....this game better have some good catch phrases plus strippers :p

Shake it baby!

*throws 5 quid at Battlesmurf
RegalSin wrote:America also needs less Pale and Char Coal looking people and more Tan skinned people since tthis will eliminate the diffrence between dark and light.

Where could I E-mail or mail to if I want to address my ideas and Opinions?
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cj iwakura
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Re: Duke Nukem Forever in Our Hearts

Post by cj iwakura »

This is surreal.
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Re: Duke Nukem Forever in Our Hearts

Post by Vyxx »

always bet on Duke
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Post by Ed Oscuro »

Duke Nukem's immortal words: "I ain't 'fraid of no quake." Well, here we are years later, and Duke is still coming out, no new Quake on the horizon though...

20 million on DNF :lol:
Battlesmurf wrote:Here's hoping this is more "Duke/Doom/Serious Sam" than otherwise.
Sam is more like DOOM, Duke Nukem 3D was honestly more like a predecessor to HL2, with more emphasis on location and storytelling (as odd as that sounds). (You can kind of see this feature bleed-over when they kept changing the spec so that the game would be more like Quake II...more like Half-Life...George Broussard always wanted to have the best of everything but seems to have lost the thread of what the game actually needed.)

You can see the Duke Nukem 3D style of game carried on in games like SiN and Counter-Strike: Condition Zero (even) I'd say. DOOM III was more like Duke Nukem 3D than DOOM.

'course none of the "gameplay style" stuff matters if you don't have a game, good or otherwise, to begin with.

I feel bad for the original Duke Nukem 3D team. There's no evidence they were incompetent, they just (like that other shooter released ten years ago...) had management trouble. In this case, a director who didn't know when to lock down the feature set and say "okay let's finish this." The owners (who could have put an end to the foolishness and released) burned through $20M (of their own money, though) and the employee-friendly deal of royalties on sales (unheard of today...in the typical structure, most money goes to stockholders / CEOs / maybe the game's top staffers get some too) but now the majority of the workforce seems to be barred from this deal since they weren't allowed to complete it...maybe Gearbox will have some words about how close it was but if it was really 90%+ then the timing certainly was poor if not suspicious (I'm not so sure...how do you time when to run out of money?). Of course the owners of the Duke Nukem IP are entitled to try to get back some of their 20 fucking million dollars, even if that means boning the original staff, and I wouldn't say the original 3D Realms team got totally screwed because some of them were employed for years and years. But it had to be bad for their spirit, and getting rehired would have been bad too...management's simple incompetence brought shame and difficulty to everybody on the project.

It remains to be seen if Gearbox is substantially reworking the game, or just finalizing it, or what. Hopefully the bad magic doesn't rub off on Gearbox too.

Interestingly that article on Gearbox didn't mention at all that Gearbox's first FPS titles (that I know of) were expansions to Half-Life - there is some familiarity there with working on other peoples' projects, and good ones at that. (Though Blue Shift got some bad reviews from some quarters, it was mainly because the basic game was starting to look old-fashioned to gamers of the time.)
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Re: Duke Nukem Forever in Our Hearts

Post by drauch »

I've been playing Duke3D since it came out and have since "grown up". Nope, still not lame.
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Re: Duke Nukem Forever in Our Hearts

Post by drauch »

P.S.

I am hella pumped. I still have my pre-order mag from '08. Am I expecting the greatest game ever? Nah. But damn, like another user said: "always bet on Duke."
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Re: Duke Nukem Forever in Our Hearts

Post by Battlesmurf »

I have heard 2 things that make me a little sad- but I'm still hoping for the best.

2 weapons/swapping and regen health.

Those things right there kill the idea of Duke for me. I hope in the retail release there's at least 3 weapons-maybe 4 to carry at once if they want to skimp on things.

I realllllly hope that regen health doesn't hurt the interactivity-but I am slightly fearful of that. Keep regen health for multiplayer- I don't care- but ax it for singleplayer and make it so you get health back from water fountains vending machines, strippers and pissing. Even pissing on strippers- just don't make me have to hide in a corner to make me heal haha.


I hope this game comes out and is just utterly amazing. That'll be the best 'joke' on the gaming scene ever.
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drauch
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Re: Duke Nukem Forever in Our Hearts

Post by drauch »

Aye, yeah, regen health and limited weapons is kinda bogus. It's a shame every damn FPS has the follow "realism" anymore. I miss old DOS FPS' where you could carry the entire inventory in the game. They really need to bring that shit back.

But yeah, regardless, from what I have read/watched/seen Duke Forever seems like it may live up to our hopes and dreams. A real treat would be an "extra" game of the 2001 Duke Forever that had such an amazing trailer. I'd pay thousands to play that damn game.
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Re: Duke Nukem Forever in Our Hearts

Post by Ed Oscuro »

You know, it's rare that any FPS games these days focus on knowing a map layout (because spinny ammo thingies are totally uncool I guess). I'm not a huge fan of the "collectathon" style of game, but it's starting to seem like just putting enough health and ammo in a place to keep a player going is becoming a lost art now :roll: Games that feed you guns and health...ehh...I know I don't like collection drives and backtracking but I do like the exploration element that comes with it.

This had better be the most epic shooter ever and so fast-paced that it wouldn't make sense to have you backtracking for ammo...and you still better be able to find better guns lying around damnit.

Kind of funny, but I always thought that style of map planning was much easier than say having to do a scoring style game (like The Club, though don't look at that game's maps and tell me that it's super elegantly planned scoring - it just works).
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Re: Duke Nukem Forever in Our Hearts

Post by EPS21 »

You're all taking the regen health out of proportion. It's a pretty new system and unless you played it at PAX, it would be hard to judge (even then it was just a demo). He has a "ego" meter, which regains health as you kill enemies, blow stuff up, and discover secrets, which to me sounds quite contrary to today's standard "hide in corner, regain health." So I'm hoping they do it right and reward players that do things fast paced and careful as well.

Regardless, I still have nearly zero hope for this game. Its 2010, its a console FPS, and its made by Gearbox. They can rely on namebrand alone and garner lots of sales.
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Re: Duke Nukem Forever in Our Hearts

Post by Battlesmurf »

drauch wrote: A real treat would be an "extra" game of the 2001 Duke Forever that had such an amazing trailer. I'd pay thousands to play that damn game.
Man, if the Collector's edition has some playable forms of the other incarnations of the game I'd buy a few of them. That riot shield part looked very neat!


Also- I wouldn't consider the game "Made By Gearbox". I'd consider it polished by them and published by them- and a portion of their team is Ex-3D Realms staff.

The wait is almost killing me....again :P It'll be nice if it takes off and gets a whole new generation of people playing it.
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Re: Duke Nukem Forever in Our Hearts

Post by Ed Oscuro »

EPS21 wrote:[...] sounds quite contrary to today's standard "hide in corner, regain health." So I'm hoping they do it right and reward players that do things fast paced and careful as well.
Right you are, I forgot about the ego meter. Didn't know about secrets adding to that...could be pretty neat.
Battlesmurf wrote:It'll be nice if it takes off and gets a whole new generation of people playing it.
Just in time to start waiting again for the sequel which will be released to the next generation?
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Re: Duke Nukem Forever in Our Hearts

Post by Lordstar »

im sure a company will jump out of nowhere claiming they own it before its release and get it put back again.

I really do think i will believe it when i see the copy in my hands and i take it home to be played.
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Re: Duke Nukem Forever in Our Hearts

Post by GaijinPunch »

Lordstar wrote: I really do think i will believe it when i see the copy in my hands and i take it home to be played.
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drauch
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Re: Duke Nukem Forever in Our Hearts

Post by drauch »

GaijinPunch wrote:
Lordstar wrote: I really do think i will believe it when i see the copy in my hands and i take it home to be played.
One of my bosses coined a phrase I now live by.
My Boss wrote: I don't get excited until there's penetration.
I think I now live my life by your bosse's quote...
BIL wrote: "Small sack, LOTS OF CUM" - Nikola Tesla
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