

Addictive little game, try it.
http://teknopants.com/games/shootfirst/
I heard something like 50?Ruldra wrote:Wow, this is great! Enjoying it a lot.
How many floors this game has?
Are you playing version 1.2.1? The previous version had a few bugs, that was one of them. Another bug was that monsters occasionaly got away from the trap rooms, meaning you couldn't stop the walls from crushing you. I had a very good run end this wayEd Oscuro wrote:On one play the game locked me in the first level - there was a path to the exit on the map, clearly blocked off by stone two units thick.
His reply:This game is incredible and I'd really like to thank you for making it. Hard as nails, lovely music, random levels...it has everything I like in a game. it's just perfect.
Well, almost perfect. Some bugs I'd like to report:
- Sometimes I see jewels spawn on inacessible places, on the other side of the wall where it's all black;
- After picking up the map, I saw an isolated room far away from the rest of the level. If an exit spawned there it'd be game over;
- Top score at title screen is a nice feature but it doesn't work properly. After you close the game and start it again, the score shown there is incorrect;
- In one occasion, I got stuck in a trap room with the walls closing in. The exit was inside, and I entered it while the walls covered half of it. When I spawned on the next floor, I was at level 1, all my equipment was gone and I had the stock weapon. It was like starting the game again, but on a much deeper floor. Needless to say, I got killed real fast.
All those bugs are present in version 1.2.1.
By the way, I have a couple of questions:
- Can the hunter actually be killed?
- How many floors are there? Does the game goes on forever?
Again, thanks for making this awesome game. Please don't stop improving it.
The man replied 2 hours after I sent the email. Feel free to ask him other questions if you wish, his email is teknopants@gmail.com. Someone should tell him about the fake score, I completely forgot to mention it.Thanks for the thanks!
While the game is technically "finished" it is known that many odd bugs inhabit it; bugs that I have been trying to track down since the game's conception. Unfortunately, when I started this game, my programming skill was not as refined as it is currently, and working with the game's skeleton is, quite frankly, a bizitch. While I'm not very inclined to keep working on this game, as I had to really push myself to get the thing out of the door, I will still be making games that I hope will excite the same audiences. (though much slower because I'm back in college)
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To adress your concerns!
* The top score feature should be functioning unless you are playing the game inside a zip file... which I imagine you wouldn't be since the game requires outside files... I'll check it out.
* If you get killed while exiting the floor, the game reads it as though you are a new character on the next floor; while this does give the player an extra (although pitiful) extra chance at getting more points; It would be better if the game just let you slide past the whole "I died thing"
* Phantom jewels and isolated rooms is something that I just can't figure out for the life of me. It would almost work better if I just made a new engine in a seeeequeeel... Which, to be honest, won't happen until I get my studio started. Which, to be honest, is probably years away.
To answer your questions!
* Hunters can be killed; they have tons of health, but can be squashed by boulders for a quicker kill.
* The game does indeed go on forever. Though I figure eventually the enemies level up so dearly that at some point the player will just not have a chance at fighting and will have to chase exits instead.
I hope I have answered your questions in a sufficient manner! Thanks for playing, I always appreciate fan mail!
Sincerely,
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Beau Blyth
Huh? Just re-configure the buttons.Ed Oscuro wrote:Game is developmentally disabled, so of course it treats both shift keys as the same input. Right now, strafe lock and map button are the same key.
Yeah you're right, for some reason it didn't work in my previous run, but it worked fine now.BareknuckleRoo wrote:Actually if you encounter an item and your 3 item slots are full, just keep picking up items.
That sucks - if you play coop you can sort of avoid that - one person hides outside whenever you enter a potential trap room (if one person dies and the other makes it to the next floor, you respawn!). Online coop would be awesome.Ruldra wrote:Anyway, I was having the run of my life, got into a trapped room and the monsters slipped past the wall
It's a "damsel locator". It shows a heart on the map showing where the damsel is in the floor (if there's one).Damocles wrote:Anyone know what the damsel bracelet actually does? I wore it while delivering a damsel to the exit, but I didn't notice anything different?
The only reason not to explore everywhere is if you're speedrunning, or if you're at such a high level that enemies will basically kill you in one or two hits (apparently this is the case, enemies scale faster than you do so if you get really, really deep, according to the dev it might be better just to run). The damsel's pretty handy for that health refill, but she dies easily, so you do have to clear a path... Boulders also tend to take off health if you're exploring without a pair of running boots...Damocles wrote:Well that seems damn useless. There's no hunger meter in this game so you should be exploring everywhere anyway. Makes sense, however, as I saw a heart at the edge of the screen as I was going back to pick her up.
RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
It's an old law in New York, just named Zero Tolerance instead.GaijinPunch wrote:Anyone else click in here and think it was the name of a new law in Florida?
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts