XRGB-3

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Konsolkongen
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Re: XRGB-3

Post by Konsolkongen »

akumajo wrote: 5) use S in / D in / Game In inputs
VGA input works as well. Wouldn't make any sense if it didn't :)

Image
killersquirel
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Re: XRGB-3

Post by killersquirel »

I just found out about the xrgb-3. Is there any place that still sells them? How are peoples opinion of this? I have read good things, but just wanted to hear peoples opinion of this device. Is there any new devices that have replaced this in terms of quality or features?

Thanks,
Mike
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Fudoh
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Re: XRGB-3

Post by Fudoh »

I just found out about the xrgb-3.
been living under a rock so far ?
Is there any place that still sells them?
Amazon.co.jp using a proxy or a friend in Japan. Solaris-Japan.com for direct orders.
How are peoples opinion of this? I have read good things, but just wanted to hear peoples opinion of this device.
I guess this thread is testimonial enough. We all love the device.
Is there any new devices that have replaced this in terms of quality or features?
no and there won't be either.
killersquirel
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Re: XRGB-3

Post by killersquirel »

I have been living under a rock, but thanks for the info.

-mike
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Fudoh
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Re: XRGB-3

Post by Fudoh »

You can always check my website http://retrogaming.hazard-city.de/ for cheaper (and also more expensive) devices. There are units which are better suited for 480i material, but for 240p the XRGB-3 is king of the hill.
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RuffNEC
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Re: XRGB-3

Post by RuffNEC »

Konsolkongen wrote:
There is an older english firmware (2.12). The new 2.21 firmware should be released in english soon.
so with the 2.21 your able to grab screen shots?
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Konsolkongen
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Re: XRGB-3

Post by Konsolkongen »

Yes :)
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lordnikon
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Re: XRGB-3

Post by lordnikon »

That screenshot feature is simply amazing. a. maz. ing. I need to upgrade my firmware. So far I havn't had a need to since I have mainly been using it as a transcoder, but this is must have stuff. Ordinarily you would have to have a capture card installed, and then record video, and then dump still images off of that. This method, makes taking screenshots a breeze.
"Nature is amazing when you're a kid.
You have fish in the rivers and oceans, and wild plants in the mountains.
There's food to be found everywhere.
That's how we enjoyed nature.

But we've lost it all." -Naoto Matsumura
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Konsolkongen
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Re: XRGB-3

Post by Konsolkongen »

Well not really. You have to set the XRGB-3 in the new B2 mode and for best results use the dot_by_dot setting 1X and then the screen will probably be too small for your liking. Also the aspect is a little off which is why i posted the Gimp-scripts to fix it a page back.

If you want to take screens while playing you have to stop and change screen size and probably switch to B2 mode, and THEN take the picture. The end result is very very nice but the procedure does take some time. Still when you consider that the XRGB-3 was never built for this it's a very impressive feature nonetheless :)
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RuffNEC
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Re: XRGB-3

Post by RuffNEC »

I can't get a good picture with my WONDERBOY III PCB ... I know that this board has some weird frequencies and also the XRGB can't handle it proberly it seems...

only get a pictures in B0 mode and only 1/3 of the screen is covered

Image

anyone experienced the same ?
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darthcloud
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Re: XRGB-3

Post by darthcloud »

RuffNEC wrote:I can't get a good picture with my WONDERBOY III PCB ... I know that this board has some weird frequencies and also the XRGB can't handle it proberly it seems...

only get a pictures in B0 mode and only 1/3 of the screen is covered

Image

anyone experienced the same ?
This happen to me all the time, mostly with my Genesis (All my system are plug into D2 RGBS). Usual I change the active input on the XRGB and switch back to D2 and the picture go back full screen. But your pcb sync might be so weird that the xrgb will alway do that.
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RGB32E
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Re: XRGB-3

Post by RGB32E »

darthcloud wrote:
RuffNEC wrote:I can't get a good picture with my WONDERBOY III PCB ... I know that this board has some weird frequencies and also the XRGB can't handle it proberly it seems...

only get a pictures in B0 mode and only 1/3 of the screen is covered

Image

anyone experienced the same ?
This happen to me all the time, mostly with my Genesis (All my system are plug into D2 RGBS). Usual I change the active input on the XRGB and switch back to D2 and the picture go back full screen. But your pcb sync might be so weird that the xrgb will alway do that.
+1. It seems many Sega items from the 68k era have trouble syncing. Switching between inputs works for me as well...

Also, the intro of Bangai-O HD @ PAX2010 (D3 Publisher booth):
Image

I'll have to find out if the game will support 1080p natively... :? :shock: :twisted:
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Konsolkongen
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Re: XRGB-3

Post by Konsolkongen »

I don't like to keep my 360 in 1080p mode. Games like Dead Rising and Residente Vil 5 becomes a true tearing hell if set to anything above 720p :( Of course you could always switch resolution before playing those games but i don't see any difference between the 360 and my TV upscaling to 1080p :)
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RGB32E
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Re: XRGB-3

Post by RGB32E »

Konsolkongen wrote:I don't like to keep my 360 in 1080p mode. Games like Dead Rising and Resident Evil 5 become a true tearing hell if set to anything above 720p :( Of course you could always switch resolution before playing those games but i don't see any difference between the 360 and my TV upscaling to 1080p :)
That might be an issue with your TV not syncing to 1080p timing correctly. :oops: :cry: I've seen quite a few HDTVs have this problem (i.e. VSync OFF on the TV side of things... signal tearing that isn't in the source signal). Typically Capcom games run at 1280x720 (or some other odd frame buffer size) and are scaled by the 360's shenanigans. However, it's completely possible to run 1080p with VSync ON on the 360:

Code: Select all

            graphics.PreferredBackBufferWidth = 1920;
            graphics.PreferredBackBufferHeight = 1080;
            graphics.SynchronizeWithVerticalRetrace = true;
            graphics.ApplyChanges();
So, if the XNA program is available in Denmark, you could sign up and make your own test programs instead of using static images provided by someone else (do it programmatically). :)
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Fudoh
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Re: XRGB-3

Post by Fudoh »

Hardly any game even runs at full 1280x720. And I think the games natively running in 1080p can be counted on one hand. The problem usually isn't the TV, it's the 360 graphics array which is overcharged by scaling to 1080p. Many games (including a lot running at internal res considerably lower than 720p) take a massive framerate hit when output at 1080p. Setting the output to 1080p is also a problem for the majority of the Cave shoot'em ups which are optimized to be run at 720p.

Sad but true.
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Konsolkongen
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Re: XRGB-3

Post by Konsolkongen »

It's not a problem with my TV :) Has happened on all tv's i've tried it on including several of my friends :)

I don't know if the XNA program is available in Denmark, but i'm using a UK account i've had since before Live came to Denmark... Also i don't have any programming experience... yet and i have a feeling you'll need to run Windows on your computer?
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Konsolkongen
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Re: XRGB-3

Post by Konsolkongen »

New XRGB-3 TOOL v 1.11
http://www.micomsoft.co.jp/xrgb-3.htm

Haven't tried it out yet so i can't tell you if there are any differences. Probably just a few bugfixes :)
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Konsolkongen
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Re: XRGB-3

Post by Konsolkongen »

RGB32E which was better for RGB to component transcoding? The NeoBitz or "that other one"? :) If sick and tired of my Neo Geo not working in B1 mode on the XRGB-3 so i want to give this a try :)
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Fudoh
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Re: XRGB-3

Post by Fudoh »

The NeoBitz or "that other one"?
get a XSelect-D4.
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RGB32E
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Re: XRGB-3

Post by RGB32E »

Konsolkongen wrote:RGB32E which was better for RGB to component transcoding? The NeoBitz or "that other one"? :) If sick and tired of my Neo Geo not working in B1 mode on the XRGB-3 so i want to give this a try :)
The Kramer FC-14 is the defacto transoder, followed by the xselect followed by the pcbs. Note that the better power supply you use the better PQ. Back inside for PAX!!! :)
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Fudoh
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Re: XRGB-3

Post by Fudoh »

The Kramer FC-14 is the defacto transoder, followed by the xselect
the Kramer is a beast. Got one myself again. But I can't see any difference to the XSelect when in action. Also the XSelect is a bit easier to handle since it accepts composite video as sync and it does cross transcoding (RGB to YUV and YUV to RGB).
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Konsolkongen
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Re: XRGB-3

Post by Konsolkongen »

Hmm i was hoping for a cheap 20$ solution :p Fudoh didn't you mention some problem with the RGB to component transcoding on the X-select4?

The X-select4 seems like the obvious choice. It matches the design of the XRGB-3 and when used with a PS2 it completely removes the signal noise, right?

It's just so damn expensive and incredible hard to find :(
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Fudoh
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Re: XRGB-3

Post by Fudoh »

Hmm i was hoping for a cheap 20$ solution :p Fudoh didn't you mention some problem with the RGB to component transcoding on the X-select4?
absolutely not, it's what I use all the time, since the analogue filtering is so much better as in the XRGB. The other way around can be problematic since the XSELECT outputs seperate H/V sync even for 15khz signals.
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Konsolkongen
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Re: XRGB-3

Post by Konsolkongen »

So if i only make the D-select4 output in component and not VGA everything should be fine, right? :)

Any idea where i might find one? I've seen several in this thread looking for one and a few on the sales section of this forum. Never found one on eBay :/
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Fudoh
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Re: XRGB-3

Post by Fudoh »

So if i only make the D-select4 output in component and not VGA everything should be fine, right?
480p YUV to VGA is great as well. Just 15khz YUV to RGBs is problematic, since "Scart" usually carries composite sync, not split sync. Don't worry, you won't run into any problems.
Any idea where i might find one?
Yahoo Japan and using a proxy to buy one. The yen's high right now, but they are not this expensive. Maybe 12.000yen.
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SGGG2
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Re: XRGB-3

Post by SGGG2 »

The XSelect removes almost all noise from the PS2 component signal, and the quality of PS2 480p transcoding paired with the XRGB is shockingly fantastic. :shock: :twisted:

Gamecube is decent, haven't tried an Xbox yet, mine decided to break. :cry:
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Konsolkongen
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Re: XRGB-3

Post by Konsolkongen »

I only need it for PS2 games in 240p, Master System and Neo Geo :)
Pocket_Man
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Re: XRGB-3

Post by Pocket_Man »

i got a problem updating the firmware on my xrgb3.
i conected the xrgb to the pc, a message pops up and tells me new hardware found.
next popup says something like unrecognized hardware is now ready to use.
so i start the update tool, but the update button is greyed out. so i try everything again
on a diffrent usb port with the same result. i tried my brothers pc but still the same
result.
the xrgb itself works fine, i dont know what im doing wrong.
has anyone else had this problem?
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Konsolkongen
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Re: XRGB-3

Post by Konsolkongen »

I had problems updating the firmware once and it turned out to be the USB cable. I don't remember if it happened like you describe it but it might be worth checking out.
Pocket_Man
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Re: XRGB-3

Post by Pocket_Man »

i tried 2 diffrent cables but i found a 3rd (verry short) one, wich im gonna try.
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