gs68 wrote:My concern with this port is that the same action used to move (put finger on screen) is the same action used to fire. This means if you run out of finger room you need to lift your finger, and thus lose your damage value.
Didn't think about that.
I could either add an option to activate auto-fire, or I could delay deactivation of fire for half a second or a second.
gs68 wrote:Also activating secondary effects (bombing, spinning, etc.) can be a bit tricky. I keep firing off relfect barrier in GW mode even with only 1 finger on the screen. Perhaps on-screen buttons (a la Espgaluda II) would help.
Triggering the special in GW mode is still buggy. I'll look into it for the next version.
One advantage of a seperate button would be the ability to play with one hand, which I like. I don't like the waste of screen space, but I could make it optional.
I also have to try bomb activation through tilt controls/shaking or something liek that. Maybe that works too.
Thanks for the feedback!