STGT'10 Week 2: Xexex

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DK64_MASTER
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Re: STGT'10 Week 2: Xexex

Post by DK64_MASTER »

agill - Team Dickpenis Cockenstrudel - 761,800- 1-6 - MAME

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Fun game, still don't know what the fuck I'm doing half the time :D

Edit, updated score before I go to bed.
Last edited by DK64_MASTER on Tue Aug 31, 2010 5:58 am, edited 3 times in total.
Hiki
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Re: STGT'10 Week 2: Xexex

Post by Hiki »

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Re: STGT'10 Week 2: Xexex

Post by Warp_Rattler »

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TechSlave
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Re: STGT'10 Week 2: Xexex

Post by TechSlave »

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core
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Re: STGT'10 Week 2: Xexex

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Re: STGT'10 Week 2: Xexex

Post by CIT »

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Re: STGT'10 Week 2: Xexex

Post by NTSC-J »

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Last edited by NTSC-J on Tue Aug 31, 2010 1:21 pm, edited 3 times in total.
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Re: STGT'10 Week 2: Xexex

Post by Aru-san »

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javel
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Re: STGT'10 Week 2: Xexex

Post by javel »

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Last edited by javel on Tue Aug 31, 2010 9:40 pm, edited 1 time in total.
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Re: STGT'10 Week 2: Xexex

Post by Herr Schatten »

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D3m0nZ
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Re: STGT'10 Week 2: Xexex

Post by D3m0nZ »

First Try.
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Nice game :)
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spadgy
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Re: STGT'10 Week 2: Xexex

Post by spadgy »

sven666 wrote:
spadgy wrote: The Euro version is horrendous, but I'm really having fun with the Japanese version now...
thats bull, the only difference is you have lives in one and energy blocks in the other, it hardly makes a difference, either way the game still sucks.
No, I am enjoying it! :wink: As m3tall1ca says, there's a fair bit of difference in patterns - at least that's the case in what I've played of both. The Eurp version is hugely over crowded, and flinging the Flint works a little differently if I remember rightly. You don't have to charge it to throw it forward a fair distant in the Euro version, I think.
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Re: STGT'10 Week 2: Xexex

Post by LFO »

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Re: STGT'10 Week 2: Xexex

Post by DMC »

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Re: STGT'10 Week 2: Xexex

Post by ryu »

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Re: STGT'10 Week 2: Xexex

Post by MrPopo »

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Is it just me, or is the boss of stage 2 pathetically easy?
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Re: STGT'10 Week 2: Xexex

Post by Battletoad »

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This game gets on my nerves. I kinda like the gameplay technique and the first levels a bit, but I hate when it comes to the free vertical scrolling. Tons of enemies, many of them shooting from outside the screen, too less visibility of the direction you´re heading... :?
I can only get past stage 3 on every fifth credit or so. And if I don´t get past it keeping a good weapon (not this weird Shadow Laser), I´m screwed on stage 4 either.

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Re: STGT'10 Week 2: Xexex

Post by MX7 »

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Re: STGT'10 Week 2: Xexex

Post by RHE »

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Re: STGT'10 Week 2: Xexex

Post by Sasupoika »

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Dragoforce
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Re: STGT'10 Week 2: Xexex

Post by Dragoforce »

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I love how the second loops requires completly different strategies than the first.
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ShadowWraith
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Re: STGT'10 Week 2: Xexex

Post by ShadowWraith »

Well well, 2-3. I hate you so much. So this is where Xexex gets hard. =/

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DKgiz73
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Re: STGT'10 Week 2: Xexex

Post by DKgiz73 »

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Jason...
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Re: STGT'10 Week 2: Xexex

Post by Jason... »

woops wrong version...
Last edited by Jason... on Tue Aug 31, 2010 8:52 pm, edited 1 time in total.
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The Coop
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Re: STGT'10 Week 2: Xexex

Post by The Coop »

Holy SHIT does this game gets nasty on 2-5 as well. 2-4 was a breeze compared to it and 2-3.

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Re: STGT'10 Week 2: Xexex

Post by saucykobold »

Hate to say this, Jason, but you're playing the wrong game. You want the Japanese, one-hit-and-you're-dead version (xexexj.zip).
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MX7
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Re: STGT'10 Week 2: Xexex

Post by MX7 »

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Stage 4 is so easy! Compared to stage 3 anyway. Still died though. Also, random 1-ups? Ugh.
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Re: STGT'10 Week 2: Xexex

Post by lgb »

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Last edited by lgb on Tue Aug 31, 2010 8:27 pm, edited 3 times in total.
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Re: STGT'10 Week 2: Xexex

Post by X 8=D--- »

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Dandy J
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Re: STGT'10 Week 2: Xexex

Post by Dandy J »

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