I can post a pic later, but the issue with 1080p in B0 is monitor agnostic. Depending upon the RGB source resolution, dot by dot doesn't work very well, as it scales the width and height of the image by the same scaler value:Konsolkongen wrote:Pretty nice that the screen shows 1080p no problem. But how have you adjusted the proportions of the SNES image? The scaling is way off.RGB32E wrote: I will perform full testing over the weekend... too many things to try!I've only used the DVI-D input so far (PC and XRGB in B0 @ 1080p).
Notice the difference between the 1x1 pixels here:
Can you take another picture but this time with the Pixel Mapping setting ON. Would be nice to see how well that option works in 1080p
SNES - 256x224 (typical resolution of the vast majority of SNES releases)
Scaler factor for 1080p with dot_by_dot on - 5
Output resolution - 1920x1080
Please compute why dot by dot wouldn't work very well for 1920x1080 output resolution? Muuukay?

