
What makes a good 2nd (and 3rd, and 4th...) loop? To me, death bullets are a pretty cheap way out... adding in nothing more than those makes a second loop feel really hokey. Even more of a copout is not changing anything. (Although not shmups, Contra and Super C are the first games that come to mind that don't change subsequent loops at all. I'm sure I've played some shmups that don't do anything new, however.)
Adding lots more bullets and changing up the patterns some (ie: Dodonpachi) is definitely a step up from that. Severely changing things like Twin Cobra is also really neat.
Any opinions or games that come to mind?