Play Space Gate at Odo Games.

That's why you have a health bar!kengou wrote:Playing on hard mode, there were some clouds of bullets that the ship couldn't fit through at all without taking a hit.
Just a word on the hitbox: it seems to not be matched up with the player ship. A bullet passing directly to the left of the player's ship sprite (without touching it) will not hit it, but a bullet passing directly to the right of the player sprite will, despite NOT touching the sprite. I encountered this several times. Might be a bug, then? I would also recommend a smaller hitbox in general, because the game shouldn't be DESIGNED with undodgable patterns because of a health bar. But it's your game, of course.BadgerManufactureInc wrote: I'm not going to enter into a debate over hitbox size or health bar vs lives since these are things that are down to taste, and both have been proven to work successfully in other games (ie small/large hitboxes and health/lives). The collision is good enough for me after extensive playtesting, and is not too big which was my main concern.
Unavoidable attacks really never work, at least within the context of a shmup. Why, after sticking to the standard "either stay away from this or die, right now" philosophy for the rest of the game, would you suddenly stick in certain spots which take on an inappropriately RPG-ish "I hope you saved up enough health potions" vibe? Making patterns tougher and more demanding is one thing, but making them undodgeable is totally contrary to what the entire genre is about. As you say, it's your game, but if you really want shooter fans to take it seriously (I really don't think a sub-set exists which actually enjoys impossible attacks) I'd definitely recommend changing that aspect.BadgerManufactureInc wrote:Some shooters do have unavoidable bullet attacks which works only with health bar for obvious reasons.
Yeah, it's a bug sure enough; the bullets can all but embed themselves into the left-hand side of the player ship but register as collisions upwards of four pixels away from any contact on the right. The actual size of the hit box feels about right, you just have to imagine that the ship is about eight pixels to the right of where you're seeing it! =-)kozo wrote:I think you might misunderstand kengou's comment. He's saying the hitbox is off center, off to the right of the ship. I noticed a similar problem when I played it - there were times that the ship sprite cleared a round of bullets but I got hit anyway. I understand you're saying certain things are up to taste, but that sounds like something that should be checked out on a technical level.
Show me the shmup fans who likes undodgeable patterns and health bars.Some shooters do have unavoidable bullet attacks which works only with health bar for obvious reasons.
There are millions of shmup fans out there, and most of them know what they like - I cant expect everyone to agree with all the deisgn decisions that I made.
Which is pretty much what the Development forum is used for most of the time.MathU wrote:I wish this forum had an Advertising section.
Thank youUdderdude wrote:Shitshmup was better.
I don't think I have to respond to this in a rather derogatory way since it brings the insults to itself alreadyBadgerManufactureInc wrote:I'm not going to enter into a debate over hitbox size or health bar vs lives since these are things that are down to taste
[Nods] Managed to 1CC, reaching i think it was ninth on the global highscores and finishing with five lives and everything bar the side fully powered up (it was one short) and i was dicking around trying to see what the collisions would let me get away with at the same time! =-)KennyMan666 wrote:I, personally, don't really mind having both a health bar and lives - sure, it's kinda unorthodox, but why not? It does, however, take away a lot from the difficulty (I assume most people here got a 1CC on Normal first try).
shoe-sama wrote: This game a horrible pile of dogshit that doesn't deserve anybody's time.
Also everyone else is not providing enough criticism for you to identify and correct the game's faults.
1) The 5 stages are basically mirror images of each other for the most part. The enemy formations are the same, and the bosses are the same. The enemy formations and bullets also happen to be incredibly uninteresting.
2) There are ads on the website. When combined with everything else that reveals how half-assed the game is, this becomes extremely disrespectful to anyone who actually plays shooting games.
3) There are practically no aimed bullets. This is a joke. That basically means there is practically no dodging, because there will inevitably be safespots everywhere.
4) Mouse control allows for extremely fast movement that allows the player to destroy everything in seconds. If you have to dodge bullets, you are playing the game incorrectly. Obviously the bullet problem can become an issue if the control issue is balanced, but as of now, anyone who complains about this is not playing this game properly.
5) The hitbox is not correctly placed, as others have mentioned. This reveals incredibly lazy design, since basically all you did was attach the right edge of the ship sprite to the hitbox.
6) The end of stage bonus display is incorrect. You only get about 1/3 of the end of stage bonus added to your score for stages 1-4 on hard mode. Another indicator of lazy design, since the actual bonus was not multiplied by 3, but the displayed bonus was.
7) There are way too many extends and the healthbar is dumb. Do you know how many hits you can take? You start with 5 lives, and you get 7 more on a score run, and there are health pickups. 12*5 = 60 hits, and add in the health pickups and you can take in excess of 70 hits. Also, it actually doesn't matter if you take hits, since there is no penalty of any kind (scorewise or otherwise) for it other than a game over if you lose all your lives.
Healthbars are also incredibly lazy because 99% of the time, it says that the game designer was too lazy to actually playtest the game or create reasonable bullet formations for the player to navigate through. It implies that it's ok to have horrible bullet patterns and horribly designed enemies with too much health because having a healthbar makes up for it.
8 ) The highscore board is a joke. Survival mode scores are allowed. So basically you can just get infinite score in normal or easy mode survival and submit your score. (max in arcade is 4.3M btw)
Obviously it will be easy to discern who did this from them having 000 or 500 at the end of their score, but this reveals yet another horrible oversight on the part of the designer, and more importantly, indicates how little he understands about shooting games when combined with all the design and mechanical flaws within the game itself.
By the way, go play some real shooting games. If you compare to almost any arcade shooter you will see just how awful your game is by comparison. Bosses and midbosses that repeat the same bullet sequences every 2 seconds for more than a minute? I know you can do better than that.
shoe-sama wrote:1) There's less than 10 different enemy formations in the entire game, and about 5 of them are repeated heavily. The order that they come in varies slightly, but not enough.
So it's extremely easy to deal with everything if the formations are the same.
also, my post included these words: "for the most part"
2) It sends the wrong message for a first post.
3) Why should there be bullets or hit detection at all? Why should there be enemy ships?
4) And I suppose in every single one of them mouse control allows you to move across the screen at unbelievable speeds and is vastly superior to the keyboard option.
5) Right, because hitbox can't possibly be shooting game terminology. Its meaning totally depends on how the game was developed.
6) Right, so it's perfectly normal for it to read 318k on the screen then only add 106k to my score.
7) Well basically it's not meaningful to play through with that much room for error, even for a "casual" player. At least not compared to other games.
8) Well basically score becomes meaningless when it's easy to get infinite score.
btw there's too many powerups (max powerups makes your ship like 20 times stronger or something ridiculous)
Which makes the enemies die too quickly later on when using mouse control.