Nintendo 64 emulation and games (bonus loli inside).

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P_HAT
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Nintendo 64 emulation and games (bonus loli inside).

Post by P_HAT »

Ohai!

Pls guys, help me :oops:

1) Reccomend me N64 games. Beside SnP and SS:VE (yes, i like this game).
2) Reccomend me N64 emulator, plugins and setting (configuration makes me emo T_T). My pc is 3x2.61hz core, 4gb ram, Radeon 4870 512mb.
3) Reccomend me configuration for pad. I use standart layout PS2 pad.

And yeah, bonus loli:

http://img2.sankakustatic.com/wp-conten ... er-002.jpg
Last edited by P_HAT on Wed Aug 04, 2010 8:27 pm, edited 1 time in total.
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Re: Nintendo 64 emulation and games (bonus loli inside).

Post by Obiwanshinobi »

Emulator: Project 64. Not much to configure about it. Games are usually polygonal, thus high resolution, anisotropic filtering and antialiasing work a treat. (In case of Bangai-O and the likes you might want to disable FA&AA).
Games: The Legend of Zelda: Ocarina of Time & Majora's Mask, Super Mario 64, 1080° Snowboarding, Star Fox 64, Blast Corps, Mischief Makers, Mario Kart 64, Mystical Ninja Starring Goemon, Pilotwings 64... Those should be at least playable.
Give 1080° Snowboarding a go even if it doesn't sound all that hot to you. Excellent character animations, "the physics" and solid framerate (a rarity on N64). A good looking early 3D game if I ever saw one.
Oh yes, Xena for giggles.
Super Smash Bros. I guess. Another thing of good framerate.
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Re: Nintendo 64 emulation and games (bonus loli inside).

Post by kengou »

Project64 is pretty much the way to go. Games will depend on your tastes, but any 1st party Nintendo games are easy choices. Sin & Punishment is great too.
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Re: Nintendo 64 emulation and games (bonus loli inside).

Post by BryanM »

I'm nixing Pilotwings 64. You'd be much happier with just the SNES original.

Mario Golf/Tennis/Party is nice if you're into that sort of thing. Ogre Battle and Harvest Moon 64 are playable if you like those franchises, though I find the palette used in HM64 depressing.

Space Station Silicon Valley is about as good as 3d platformers get. Your character can possess the bodies of killed enemies if I recall correctly. Rocket Foxes, Exploding Floaty Sheep etc... Note that it's by DMA Designs, before they became famous rockstars and changed their name like Puff Daddy or Prince or Manoj.

.... I think we've just exhaustively covered all the playable N64 games. Oh, F-Zero is playable too but not as nice as later installments... and I guess Killer Instinct is kind of okay, but I really want better from my fighting games this day and age...
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Re: Nintendo 64 emulation and games (bonus loli inside).

Post by Ed Oscuro »

The latest Project64 is: 1.7.1.0
There have been some packages (see for example 4chan rapidshares) with a version something like 1.7.0.54; there was some confusion about this due to the poor release methodology. I believe at one point somebody took the time to pack in some trojans or something with one, so be careful.

However it's more complicated than just getting it off the website. (Basically I am waiting for MAME / MESS / something open source to come out, but I will use Project64 until then.)

The good: Project64 gives great results in speed and playability, and all the games I've tried seemed to work very well. You can get high-resolution video very easily. It runs at the correct speeds (i.e. dog slow) of course. Plus, USB controllers - you can plug in a 360 controller and have the funs with ease & ergonomics!

The bad: Another old-fashioned plugin-based emulator. The last publicly available version is old and buggy (if not unstable: it crashed often). I'll quickly get out of my depth talking about political aspects of the emulator, but their scheme of forcing donations to get the latest, like No$GBA, kind of hurts the reputation. In the case of No$GBA the author is at least actively working on it. For Project64, however, my few visits to their website indicated nothing notable in the last few years - but they are still taking in money. Something is wrong with that picture - people are paying to develop the emulator, but development is apparently stalled.

The important: There is a plugin, "DarkMan DInput," which allows you to use mouse and keyboard controls for first person shooters. Essential for DOOM 64, but I found it very hard to set up with Quake II. Many other shooters were much better behaved (such as Quake and also The World is Not Enough, if memory serves). This may be impossible to find now, or maybe the guy actually updated it (as I recall it took a bit of doing to find it, since the guy making it seems to have disappeared.)

The bottom line: Emulators, serious business; I am dead set against paying for development on it if they are not serious about continuing development. Donations like the MAME team gets are one thing, and even No$GBA's author charging for what is still named a "no cash" (free) emulator, because it results in progress. But the Project64 team sits on their outdated website and takes in money from ROM kiddies without seeming to make any actual progress.

But anyway, I like both the N64 Castlevanias. I just do. I play them on the real thing though. For something I used Project64 on, and liked, there's Banjo-Kazooie.

Also Road Rash 64 if you wanna puke a decent amount (not so much from framerate i.e. Cruis'n USA, but from sheer ugliness)

A list of games I've tried out on Project64:

Banjo-Kazooie (ok)
Cruis'n Exotica (ok)
Doom 64 (ok)
Duke Nukem (ok? I forget. There is also Duke Nukem: Zero Hour, which like every other Duke game since 3D and the expansions has tried to put Duke in a cowboy hat. Zero Hour both seems better and worse at points than the PlayStation release Time To Kill...probably is better overall but it really screams "Duke doesn't get no respect anymore" with the cut-rate budget.)
Extreme G 2 (cool) The first two racers in this series are favorites on the real thing; the first one I hated the first time I tried it but then I warmed up to it a bit. Haven't tried any of the newer versions, happy to remind myself to look them up again.
Forsaken (personally I would rate it a meh, also the PC version ought to be much better. Along with DOOM 64 this is one of those games I remember seeing on store shelves and which caught my attention.)
Quake (die hard Quake fans only)
Quake II (attempting mouse control makes me go insane, but there are new maps. NEW QUAKE II MISSION! It's like a new expansion pack, awesome.
Rainbow Six: Meh. Seems better than the PlayStation version is reputed to be, still no great shakes, even with somewhat properly-calibrated mouse control. I recall enemies being a bit quick to deal with via controller. Mouse, maybe not so much, at least on normal difficulty.
Road Rash 64: Point and laugh!
San Francisco Rush 2049: I can't remember exactly, but I remember it impressing me. Seems decent. Shouldn't be up to speed with the original arcade game for speed, visuals, and fluidity, but unlike the Cruis'n games there does seem to be a better element of replayability in the form of tokens to collect by trick jumps. Awesome.
San Francisco Rush: More or less the same if memory serves. A bit more primitive I guess.
Shadowgate 64: If I remember right this was a big open-ended RPG, a bit like Ultima IX or (gasp) Morrowind. Somewhat slow in the FPS department but fun to run around in.
Star Soldier: Very decent
Tony Hawk Pro Skater 2: Yeah, everybody has their favorite versions of the games in this series, or maybe they just moved on to Skate, so no comment.
Turok 3: This seemed a bit messy compared to what I remembered from Turok 2. There's a lot going on though, like zombie peoples and crazy shit. CRAZEY!!1
Turok: Rage Wars - well this is a bit of a mess. Who wants to play clumsymatch against N64 bots?!
Turok: Dinosaur Hunter: I tried this one up because I started (on the real N64) with Turok II...I'm not sure how far I got past the tutorial.
The World is Not Enough: Some decent stuffs at the beginning but I recall losing the health management game in Venice (which is pretty early really)...and I was using a mouse.
V8: Second Offense - no memory other than that I played some rather clumsy-seeming vehicle deathmatch game. Would love to try out Twisted Metal someday.
Vigilante 8: Predecessor to the above.
Waialae Country Club: Required playing.
Win Back: Legitimately interesting. All around it plays like a prototype of Resident Evil 4, down to the wacky cast of badguys and the control scheme. The setting, a military base, is boring, though.
Wipeout 64: I really don't know why I can't remember this.

Oh, and I can't forget SHADOWMAN! Yes, it's not the best version (Dreamcast version seems to be) and I really hate the combat, but this was still a hell of a trip. Very interesting game.

That's not the limit of my N64 knowledge (or with emulation) but rather just a listing of the games with saves data in this here emulator folder thingy. I wrote them down because many of them are off the beaten path for this sort of discussion.
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Re: Nintendo 64 emulation and games (bonus loli inside).

Post by Obiwanshinobi »

Ed Oscuro wrote:Would love to try out Twisted Metal someday.
Reportedly some people out there keep playing the PC port of TM2 online in this day and age. TM: Black on the PS2 is good, if rather ugly. Very difficult as far as I'm concerned (but then I hardly ever play any car games).
Ed Oscuro wrote:Oh, and I can't forget SHADOWMAN! Yes, it's not the best version (Dreamcast version seems to be) and I really hate the combat, but this was still a hell of a trip. Very interesting game.
Although I can imagine that some multiplatform games (Rayman 2: The Great Escape, Shadowman, Tonic Trouble) are technically playable on the N64, I wouldn't bother playing those emulated when the PC versions run well under WinXP.
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Re: Nintendo 64 emulation and games (bonus loli inside).

Post by Ed Oscuro »

Was Shadowman really on PC? I've seen Dreamcast, PlayStation (ughh) and N64. Foresaken 64 was both PC (actually got a new copy at the thrift in the last couple years, yay?) and N64 at the least (probably some cut down version for PlayStation as well). Both games Acclaim.
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Re: Nintendo 64 emulation and games (bonus loli inside).

Post by Khan »

Ed Oscuro wrote:The latest Project64 is: 1.7.1.0
There have been some packages (see for example 4chan rapidshares) with a version something like 1.7.0.54; there was some confusion about this due to the poor release methodology. I believe at one point somebody took the time to pack in some trojans or something with one, so be careful.

However it's more complicated than just getting it off the website. (Basically I am waiting for MAME / MESS / something open source to come out, but I will use Project64 until then.)

The good: Project64 gives great results in speed and playability, and all the games I've tried seemed to work very well. You can get high-resolution video very easily. It runs at the correct speeds (i.e. dog slow) of course. Plus, USB controllers - you can plug in a 360 controller and have the funs with ease & ergonomics!

The bad: Another old-fashioned plugin-based emulator. The last publicly available version is old and buggy (if not unstable: it crashed often). I'll quickly get out of my depth talking about political aspects of the emulator, but their scheme of forcing donations to get the latest, like No$GBA, kind of hurts the reputation. In the case of No$GBA the author is at least actively working on it. For Project64, however, my few visits to their website indicated nothing notable in the last few years - but they are still taking in money. Something is wrong with that picture - people are paying to develop the emulator, but development is apparently stalled.

The important: There is a plugin, "DarkMan DInput," which allows you to use mouse and keyboard controls for first person shooters. Essential for DOOM 64, but I found it very hard to set up with Quake II. Many other shooters were much better behaved (such as Quake and also The World is Not Enough, if memory serves). This may be impossible to find now, or maybe the guy actually updated it (as I recall it took a bit of doing to find it, since the guy making it seems to have disappeared.)

The bottom line: Emulators, serious business; I am dead set against paying for development on it if they are not serious about continuing development. Donations like the MAME team gets are one thing, and even No$GBA's author charging for what is still named a "no cash" (free) emulator, because it results in progress. But the Project64 team sits on their outdated website and takes in money from ROM kiddies without seeming to make any actual progress.

But anyway, I like both the N64 Castlevanias. I just do. I play them on the real thing though. For something I used Project64 on, and liked, there's Banjo-Kazooie.

Also Road Rash 64 if you wanna puke a decent amount (not so much from framerate i.e. Cruis'n USA, but from sheer ugliness)

A list of games I've tried out on Project64:

Banjo-Kazooie (ok)
Cruis'n Exotica (ok)
Doom 64 (ok)
Duke Nukem (ok? I forget. There is also Duke Nukem: Zero Hour, which like every other Duke game since 3D and the expansions has tried to put Duke in a cowboy hat. Zero Hour both seems better and worse at points than the PlayStation release Time To Kill...probably is better overall but it really screams "Duke doesn't get no respect anymore" with the cut-rate budget.)
Extreme G 2 (cool) The first two racers in this series are favorites on the real thing; the first one I hated the first time I tried it but then I warmed up to it a bit. Haven't tried any of the newer versions, happy to remind myself to look them up again.
Forsaken (personally I would rate it a meh, also the PC version ought to be much better. Along with DOOM 64 this is one of those games I remember seeing on store shelves and which caught my attention.)
Quake (die hard Quake fans only)
Quake II (attempting mouse control makes me go insane, but there are new maps. NEW QUAKE II MISSION! It's like a new expansion pack, awesome.
Rainbow Six: Meh. Seems better than the PlayStation version is reputed to be, still no great shakes, even with somewhat properly-calibrated mouse control. I recall enemies being a bit quick to deal with via controller. Mouse, maybe not so much, at least on normal difficulty.
Road Rash 64: Point and laugh!
San Francisco Rush 2049: I can't remember exactly, but I remember it impressing me. Seems decent. Shouldn't be up to speed with the original arcade game for speed, visuals, and fluidity, but unlike the Cruis'n games there does seem to be a better element of replayability in the form of tokens to collect by trick jumps. Awesome.
San Francisco Rush: More or less the same if memory serves. A bit more primitive I guess.
Shadowgate 64: If I remember right this was a big open-ended RPG, a bit like Ultima IX or (gasp) Morrowind. Somewhat slow in the FPS department but fun to run around in.
Star Soldier: Very decent
Tony Hawk Pro Skater 2: Yeah, everybody has their favorite versions of the games in this series, or maybe they just moved on to Skate, so no comment.
Turok 3: This seemed a bit messy compared to what I remembered from Turok 2. There's a lot going on though, like zombie peoples and crazy shit. CRAZEY!!1
Turok: Rage Wars - well this is a bit of a mess. Who wants to play clumsymatch against N64 bots?!
Turok: Dinosaur Hunter: I tried this one up because I started (on the real N64) with Turok II...I'm not sure how far I got past the tutorial.
The World is Not Enough: Some decent stuffs at the beginning but I recall losing the health management game in Venice (which is pretty early really)...and I was using a mouse.
V8: Second Offense - no memory other than that I played some rather clumsy-seeming vehicle deathmatch game. Would love to try out Twisted Metal someday.
Vigilante 8: Predecessor to the above.
Waialae Country Club: Required playing.
Win Back: Legitimately interesting. All around it plays like a prototype of Resident Evil 4, down to the wacky cast of badguys and the control scheme. The setting, a military base, is boring, though.
Wipeout 64: I really don't know why I can't remember this.

Oh, and I can't forget SHADOWMAN! Yes, it's not the best version (Dreamcast version seems to be) and I really hate the combat, but this was still a hell of a trip. Very interesting game.

That's not the limit of my N64 knowledge (or with emulation) but rather just a listing of the games with saves data in this here emulator folder thingy. I wrote them down because many of them are off the beaten path for this sort of discussion.
epic post is epic Nice info there 8)
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Re: Nintendo 64 emulation and games (bonus loli inside).

Post by Cuilan »

The link won't work unless it's copy/pasted.

As for game recommendations, I suggest Ogre Battle PoLC and Wonder Project J2 (there might be a translated ROM out there somewhere). I don't know how well those run on emulators though.
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Re: Nintendo 64 emulation and games (bonus loli inside).

Post by Ed Oscuro »

Also, thread missing its dose of "shake shake." Mischief Makers may well be easier to control on a keyboard than a real N64 controller, though I wouldn't go for it using a 360 pad because of the high reliance on the N64's non-analog buttons.
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Re: Nintendo 64 emulation and games (bonus loli inside).

Post by UnscathedFlyingObject »

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Re: Nintendo 64 emulation and games (bonus loli inside).

Post by kengou »

The important: There is a plugin, "DarkMan DInput,"...
I want to second this recommendation. Love this plugin, made Goldeneye and Perfect Dark actually control nicely!
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Re: Nintendo 64 emulation and games (bonus loli inside).

Post by Obiwanshinobi »

Ed Oscuro wrote:Was Shadowman really on PC? I've seen Dreamcast, PlayStation (ughh) and N64. Foresaken 64 was both PC (actually got a new copy at the thrift in the last couple years, yay?) and N64 at the least (probably some cut down version for PlayStation as well). Both games Acclaim.
Aye, hardware 3D acceleration, high resolutions (at least 1024x768; possibly more), joypad, keyboard and mouse support, runs under WinXP. The problem is, although it's a very atmospheric game, there were greater TTPs on the PC at the time (namely Heretic II and Rayman 2). If anything, Shadowman has aged better than Soul Reaver (character animations couldn't possibly be any worse than in SR), but this isn't saying much. (Not so sure how MDK and Outcast fare in the cold light of 2010; it's been a while.)
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Re: Nintendo 64 emulation and games (bonus loli inside).

Post by BryanM »

Ed Oscuro wrote:Also, thread missing its dose of "shake shake."
wat it's right there in the second post

obviously boss battles are more exciting with a fast scrolling background, like duh
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Re: Nintendo 64 emulation and games (bonus loli inside).

Post by Ed Oscuro »

whups, mybad
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Re: Nintendo 64 emulation and games (bonus loli inside).

Post by Drum »

Paper Mario is pretty great, one of the best games on the N64 next to Majora's Mask.
Kirby 64 is a likeable, easy-going platformer with nice sonics and visuals and a great power-up system with ludicrous variety. It gets a lot of shit for some reason, but it's much better than its reputation suggests - one of the better Kirby games.
Pokemon Puzzle League is a good version of Tetris Attack.
The N64 version of Bangai-o is pretty different from the DC version and is worth playing on its own.
IGMO - Poorly emulated, never beaten.

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Re: Nintendo 64 emulation and games (bonus loli inside).

Post by Zeether »

What is the best controller for emulating N64? I have one of those logitech pads and somehow I feel it would be a little different...
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Re: Nintendo 64 emulation and games (bonus loli inside).

Post by Gespenst »

Emulator: Project 64
Game: Aerofighers Assault. I love it.

and Super Smash Bros


and Super Smash Bros
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Re: Nintendo 64 emulation and games (bonus loli inside).

Post by Jockel »

There's also a ROM from Ocarina of Time: Master Quest as well, so check this out if you're looking for a challenge.
It's running at 20fps, though (just like OoT) :(
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Re: Nintendo 64 emulation and games (bonus loli inside).

Post by louisg »

I like NBA Hangtime and NFL Blitz a lot :) (keep in mind I hate football in real life)

The port of Rush 2049 is also fantastic, and on an emulator in high res with a fast framerate, it looks almost identical to the DC release.
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Re: Nintendo 64 emulation and games (bonus loli inside).

Post by speedlolita »

Vigilante 8 > Twisted Metal

:mrgreen:
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Re: Nintendo 64 emulation and games (bonus loli inside).

Post by linko9 »

There will be lots of repeats of games other people have posted in this list, sorry in advance.

Must Play:
Zelda OoT
Zelda MM
Mario 64
F-Zero X (unless you've got GX, in which case you'll be underwhelmed)
Sin and Punishment

Should probably play if it looks good to you:
Banjo Kazooie
Banjo Tooie
DK64
Goldeneye
Perfect Dark
Bangai-o
Mischief Makers
Star Fox 64
Paper Mario
Mario Tennis (very hard to get working correctly in emulators)
Mario Kart 64 (if you've got friends over)
Smash Bros (ditto)
Kirby 64 (if you really like Kirby games)

Other people say they're good, but I haven't played them:
Ogre Battle 64
Space Station Silicon Valley
Jet Force Gemini
Excitebike 64
Winback
Body Harvest

Sweet game but not supported in any emulator yet:
Rogue Squadron

64 emulation is in general very good, but you will have to switch around graphics plugins and settings quite a bit for each game. I find that the Glide64 plugin is the most reliable.
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Re: Nintendo 64 emulation and games (bonus loli inside).

Post by Obiwanshinobi »

Marina, Marina... By the way, she's a playable character in Rakugaki Showtime.
Rogue Squadron is on the PC as well.
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Re: Nintendo 64 emulation and games (bonus loli inside).

Post by null1024 »

My list:

Must Play:
Banjo Kazooie //Yes. This is at the top of the list.
Banjo Tooie
F-Zero X //Best racing game I've ever played. Never played GX, so I can't comment on how much more awesome it is
Sin and Punishment //note: don't try this with integrated video, some parts end up with the screen totally blanking out
Mario Kart 64 //only particularly good with friends
Smash Bros //same as above
Star Fox 64 //pain to do on a keyboard, if you can find something remotely like a N64 pad, use it!
1080 Snowboarding //note: crashes in fullscreen for me when loading another level, I dunno why


Should probably play if it looks good to you:
Star Soldier: Vanishing Earth //It's decent! Nothing amazing, but it's not like it's a godawful game!
DK64 //Meh.
Goldeneye //haven't played in years, never downloaded the ROM for it, had my copy [and my N64, and my fucking expansion pak] stolen, so...
Perfect Dark //haven't tried this, heard it's good
Bangai-o //I'd love to give a good rating on this, except collision was glitched as fuck last time I tried it. Although, you might as well use the DC version, better IMHO.
Mischief Makers //haven't tried this, heard it's good
Paper Mario //haven't tried this, heard it's good


Although, all I've really played to any major degree are S&P, Smash Bros., and F-Zero X.


You can get by pretty well with even shitty graphics hardware and an ancient processor, but shitty graphics hardware means more glitches involving display [8MB ATI Rage laptop graphics card anyone? Give up if you're trying to run S&P, haha].
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Re: Nintendo 64 emulation and games (bonus loli inside).

Post by linko9 »

A gamecube and a copy of F-Zero GX will run you under $25 on Amazon. You really owe it to yourself to get this game, it's much better than X, and thus is by far the best racing game ever made.

On topic, do try to get a N64 controller and a USB converter, especially for games where all 6 of the face buttons are used.
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Re: Nintendo 64 emulation and games (bonus loli inside).

Post by Jockel »

linko9 wrote:A gamecube and a copy of F-Zero GX will run you under $25 on Amazon. You really owe it to yourself to get this game, it's much better than X, and thus is by far the best racing game ever made.
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Re: Nintendo 64 emulation and games (bonus loli inside).

Post by P_HAT »

Thx for everyone!

Got full romset, gonna try it now :D
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Re: Nintendo 64 emulation and games (bonus loli inside).

Post by Ed Oscuro »

linko9 wrote:A gamecube and a copy of F-Zero GX will run you under $25 on Amazon. You really owe it to yourself to get this game, it's much better than X, and thus is by far the best racing game ever made.

On topic, do try to get a N64 controller and a USB converter, especially for games where all 6 of the face buttons are used.
I haven't played either (yet) but I understand they're totally different games, so this is a non-starter. If somebody wants to play a N64 game, it's easy to say a better GC equivalent could be found in most cases...but that's not really the point of the topic.

A correction to my post earlier:

Shadowgate 64: I opened up the ROM, watched the first few seconds and realized it's not the game I described. The game I described is actually...
Aidyn Chronicles: The First Mage. (Didn't have to load it up to figure it out; it just seemed appropriate that Shadowgate 64 would be open-roaming instead of what looks mostly like a piece of garbage not worth the Shadowgate name.) The open-roaming aspect was the most interesting part of it - but other than that it feels very ambitious for the N64, it really isn't high on most peoples' must-play lists. If I had to choose between a Fable game or Ultima IX and Aidyn Chronicles, Aidyn loses. But I also feel that the game's unique enough that it's hard to say something else can really "replace" it.

I also rediscovered BattleTanx 2: Global Assault. Cheesy, not polished at all, but in a way it's the sort of game I remember the system for. I remember seeing BattleTanx ads in one of the Army Men games on the same system.

At the moment, playing through Jorge Blomero's DIAKATANIYUH FOR EN SIXTYEFOUR, HURR. It's not good, but for the system - it's almost kind of average. The joke on poor Romero here is that it was finished in apparently only 3 months, and is still reasonably fun to play (sometimes, after much fiddling with DarkMan's DInput - I don't have it perfect but at least the aimpoint isn't slewing around - much mouse lifting is going on however) with new levels ("inspired" by the old ones I'd say, maybe they hacked some of the geometry up) and the ability to keep your old weapons. Big downsides: Much screen space is uselessly dedicated to a display of your current "levels," or bumps up (on a five-point scale) of your various statistics after you kill so many experience points worth of bads. After the first mission you're nearly done with leveling - the levels are noticeable for say jump height and speed at the highest level, but by the third mission end I ought to have them all completed. There is also a space for the DOOMguy style head, but it does nothing here. The sad part is that these elements have screen space around them...I think I ought to go into the menu and see if I can't turn them off because they're just wasting valuable screen real estate. High resolution mode merely makes these elements high resolution, and seems to do nothing for the textures. Of course Project64 already outputs much higher resolutions than the N64, so the higher resolution (which doesn't seem to be coming at a speed penalty) could be worthwhile.

There is a lot of bad garbage in this game, including objectives that aren't clear at all (I nearly quit the end of the first mission and level skipped because I didn't realize I had to hit a switch in a little nook I hadn't seen earlier before hitting a switch to extend a bridge later), horrendous enemy pop-up (very noticeable in corridors), first-person platforming which is totally screwed by the levels system and also if you're going at the wrong speed (I'd rather be playing Tomb Raider: Angel of Darkness), and many other small issues. On the "good" (I guess) side, the hammer from Greece may need to be charged up (oh, that's another bad point, isn't it?) but you can kill enemies through walls with it, and it requires no ammo. Pretty powerful and knocks out all the low level bads right away, as long as they're on the ground. Even useful against bosses, I'm finding. Didn't I also mention you can keep weapons from previous missions? That's good, and makes ammo hoarding less of an issue (though I am finding I an squeak through levels without really having to use weapons, many of which are too slow / clumsy to use regularly anyway). I suspect the weapons all being available at once is the game making use of the game pak for instant-access memory. On the bad side, this is not a pretty game, compared to others on the N64 (like Quake II) - but you can still see some of the occasional neat textures and work of the PC original. That original PC version was heavily dated even when it came out, but after this it probably will look like a masterpiece of modernity.

Update: Well, I knew I was being optimistic on the levels. The last tier of levels requires so much EXP that I've still got a ways to go, not that it matters if I can jump much higher or "power" (there's also an "attack" stat so I don't know which is which). Also, DEAR GOD THE CUTSCENES. I'm guessing they more or less took the cutscenes straight from the PC game because they occasionally show stuff that's not actually encountered in the game - like one boss in Greece! Also, they took out some of my favorite parts of the levels (and what's left just got worse, and shorter, also uglier, way uglier even in Alcatraz).
Zeether
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Re: Nintendo 64 emulation and games (bonus loli inside).

Post by Zeether »

The sad thing is the N64 Daikatana is probably better than the shitty PC version because it takes out the retarded sidekicks. It still sucks though, and John Romero doesn't seem to realize that his "expert FPS" is a worthless turd.

I wish there was a way to emulate the 64DD but it's probably not worth it just to play the Mario Artist games or that Simcity game where you can walk around and take public transport.
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Jockel
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Re: Nintendo 64 emulation and games (bonus loli inside).

Post by Jockel »

ZeetherKID77 wrote:I wish there was a way to emulate the 64DD but it's probably not worth it just to play the Mario Artist games or that Simcity game where you can walk around and take public transport.
Fuck that, F-Zero X Editor and Doshin the Giant, dude! :mrgreen:
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