3DS for shmups?

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Terramax
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3DS for shmups?

Post by Terramax »

The latest generation of handhelds have been a disappointment for shmups. Outside the emu scene, the PSP and DS has only really had retro collections like Gradius Portable, Space Invaders, etc. Only Nanostray 2 and Bangai-o Spirits appears to have been an original shmup hand tailored for its system, with much care and attention paid to it.

But am I the only one who thinks the 3DS could be the console for the genre?

1.) Finally, a Nintendo handheld with a built in analog stick.
2.) 3D technology could mean bullets are easier to differentiate from the background.

What do you guys think?
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Re: 3DS for shmups?

Post by TLB »

Terramax wrote:1.) Finally, a Nintendo handheld with a built in analog stick.
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Fudoh
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Re: 3DS for shmups?

Post by Fudoh »

Semi on-topic: I so want Space Harrier, After Burner and Galaxy Force for the 3DS :)

That aside, no, I neither want to play classic shmpus with an analogue controller, nor do I want bullets that are displayed above or below my ship with some kind of 3D effect just to make the game "3D"...
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Re: 3DS for shmups?

Post by the2bears »

Terramax wrote:1.) Finally, a Nintendo handheld with a built in analog stick.
I'm not sure how that's good for playing shmups.

Bill
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Re: 3DS for shmups?

Post by MathU »

I can't wait for a handheld Star Fox 64.
Of course, that's just an opinion.
Always seeking netplay fans to play emulated arcade games with.
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Terramax
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Re: 3DS for shmups?

Post by Terramax »

the2bears wrote:
Terramax wrote:1.) Finally, a Nintendo handheld with a built in analog stick.
I'm not sure how that's good for playing shmups.

Bill
Well, isn't it better than a D-pad?

I guess I didn't think pretty much everyone here is a hardcore arcade stick fan, but if a 3DS game is hand tailored for analog then surely it could play very well?
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Re: 3DS for shmups?

Post by SGGG2 »

Terramax wrote:2.) 3D technology could mean bullets are easier to differentiate from the background.
Image

Pulfrich glasses already do this. :) 2D works best. Some 3D stuff, too. Geometry Wars 2 looks like a whole other game.
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mesh control
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Re: 3DS for shmups?

Post by mesh control »

Terramax wrote:
the2bears wrote:
Terramax wrote:1.) Finally, a Nintendo handheld with a built in analog stick.
I'm not sure how that's good for playing shmups.

Bill
Well, isn't it better than a D-pad?
No.
I'd buy a Saturn pad with a screen.
lol
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MrPopo
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Re: 3DS for shmups?

Post by MrPopo »

The 3DS means we can finally see a sequel to Vertical Force, the best shmup on the Virtual Boy!
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Re: 3DS for shmups?

Post by t0yrobo »

MrPopo wrote:The 3DS means we can finally see a sequel to Vertical Force, the best shmup on the Virtual Boy!
I'll only get it if they keep the red bullets on red backgrounds.
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Re: 3DS for shmups?

Post by linko9 »

I think it will be quite good for 3D shmups (obviously a term that many people dislike), such as Starfox and the new Kid Icarus. I hope a Sin and Punishment game comes out for the 3DS. Is a new Panzer Dragoon hoping for too much? Unfortunately, I don't see 2D shmups working too well. The D-pad is awkwardly placed and probably won't be too great to begin with. Of course, the 3D effect can look great for 2D games as well (forground, midground, background separation), so I'm sure a sprite-based shmup would be a cool experience, but the controls are certainly not optimal.
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Terramax
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Re: 3DS for shmups?

Post by Terramax »

SGGG2 wrote:
Terramax wrote:2.) 3D technology could mean bullets are easier to differentiate from the background.
Pulfrich glasses already do this.
But you don't have to wear weird glasses with the 3DS.
linko9 wrote:I think it will be quite good for 3D shmups ...Is a new Panzer Dragoon hoping for too much? Unfortunately, I don't see 2D shmups working too well.
I'd personally prefer a PD on a big monitor, a system like the wii.
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Re: 3DS for shmups?

Post by sunburstbasser »

Analog sticks are great if the game actually can use them. Playing Ikaruga on Gamecube with the analog stick is a nightmare. Digital pads/sticks are much easier to use if the game doesn't support analog.

We better get a few good rail shooters for it. That's what the 3D screams to me.
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Re: 3DS for shmups?

Post by Evrain »

On rails and generic shooters should be alright, but the possible eyestrain and the not exactly wide viewing angle would severely hinder gaeplay should CAVE decide to release anything else for the handheld (not likely, with their newfound obsession/moneymaking with the iDevice platform).
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Re: 3DS for shmups?

Post by Herr Schatten »

Terramax wrote:
the2bears wrote:
Terramax wrote:1.) Finally, a Nintendo handheld with a built in analog stick.
I'm not sure how that's good for playing shmups.

Bill
Well, isn't it better than a D-pad?
Hell, no!
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Re: 3DS for shmups?

Post by the2bears »

Terramax wrote:
the2bears wrote:
Terramax wrote:1.) Finally, a Nintendo handheld with a built in analog stick.
I'm not sure how that's good for playing shmups.

Bill
Well, isn't it better than a D-pad?

I guess I didn't think pretty much everyone here is a hardcore arcade stick fan, but if a 3DS game is hand tailored for analog then surely it could play very well?
I guess I just think a D-pad is better. Analog doesn't work for me in shmups.

Bill
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Re: 3DS for shmups?

Post by Drum »

Terramax wrote:
the2bears wrote:
Terramax wrote:1.) Finally, a Nintendo handheld with a built in analog stick.
I'm not sure how that's good for playing shmups.

Bill
Well, isn't it better than a D-pad?
Absolutely not. A good d-pad is always going to be better than a good analog stick. With respect, you are insane.

I have an og PSP and I always use the slider on that for Gradius/Parodius because the d-pad is garbage and doesn't register diagonals, but that's it.
IGMO - Poorly emulated, never beaten.

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Re: 3DS for shmups?

Post by SGGG2 »

Terramax wrote:But you don't have to wear weird glasses with the 3DS.
Just pointing out you can play all your shmups in 3D right now. :wink: Besides, the glasses are weightless, made out of paper.
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Re: 3DS for shmups?

Post by bobusan »

Terramax wrote: 3D technology could mean bullets are easier to differentiate from the background.
I agree with that !

Unfortunately, the 3DS screen will be in 16/9. and i've a preference for verticals.

It reminds me some DS pics saw on the net wich could rotate screen :

Image

Image

Lovely, but fake. :(

So maybe we'll only have Death smiles and Akai katana 3D ports on it.
Not so bad, finally. :P
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Re: 3DS for shmups?

Post by Terramax »

bobusan wrote: So maybe we'll only have Death smiles and Akai katana 3D ports on it.
Not so bad, finally. :P
Ports would do me just fine. I just want at least one manic shmup for the DS. I know there is one out there, but it's a boss rush and it costs £100+ on ebay ; ;
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Re: 3DS for shmups?

Post by Jockel »

bobusan wrote: Lovely, but fake. :(
Would be technically impossible to do, anyways.
Tate in 3D is impossible on the actual 3DS because of the way the 3D works.
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dmauro
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Re: 3DS for shmups?

Post by dmauro »

Lenticular screen probably means it will be hard to see exactly where the bullets are. :/
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Re: 3DS for shmups?

Post by ShmupSamurai »

Only reason I'd buy a 3DS would be for a portable Panzer Dragoon.

Otherwise, 3DS eyestrain + bullet hell/shmuppin' = the HELL no!

besides you can get more fun outta playing TF IV with ye'old 3D glasses on. Ooooooh...trippy. :mrgreen:
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Re: 3DS for shmups?

Post by bobusan »

Terramax wrote:Ports would do me just fine. I just want at least one manic shmup for the DS. I know there is one out there, but it's a boss rush and it costs £100+ on ebay ; ;
It really is a good game even if it do not compete with the arcade original, of course.. :wink:
ShmupSamurai wrote:besides you can get more fun outta playing TF IV with ye'old 3D glasses on. Ooooooh...trippy. :mrgreen:
Yeah, an Homebrew for the Coleco or VCS, would be great !
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Re: 3DS for shmups?

Post by mjclark »

MrPopo wrote:The 3DS means we can finally see a sequel to Vertical Force, the best shmup on the Virtual Boy!
Well I just tried Vertical Force on mednafen wearing some red and cyan 3d specs :D
The ability to change the depth of your ship in the game actually works well and I can see this working for 3DS shmups too.Introducing a z-axis has the same kind of 2-level effect as having different weapons for ground enemies and aerial enemies a la Layer Section.
Unlike Layer section however, Vertical Force looks a bit shit :)
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Re: 3DS for shmups?

Post by PC Engine Fan X! »

The PSX game of Einhander looks great in 3D if you use an LCD-based shutter type of 3D glasses. Of course, this particular PSX shmup title is running in 480i @ 60fps...still looks stunning using said 3D glasses.

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Re: 3DS for shmups?

Post by Lavis »

I don't really see how could the 3DS improve a shooting game; in some manner it could be worse with all the"3D" effects focusing on superfluous stuff and distracting us from the real thing, although I wouldn't care if they use it in the background effects at all, just imagine the first level of Blazing Star when the airships are launching in the background or the psychedelic backgrounds of Darius.
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