DREAM GAMES THREAD

A place where you can chat about anything that isn't to do with games!
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MX7
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DREAM GAMES THREAD

Post by MX7 »

I've been thinking about this a lot. There's 1.000.000 games in my head that should exist, but don't for whatever stupid reason. Mainly what I'm thinking of is elaborations of existing properties, but if you can think of some new, non existent IP, shove it down!

VAMPIRE SAVIOUR 3

2D. Capcom wouldn't do it, so they could outsource it to ARC. While the Dalkstalkers series inspired so many fighters, there's really been nothing like it in terms of crazy speed and awesome character design. If it could retain the pervy character designs and match structure of Vampire Saviour 1 I'd be a happy man. Completely dumbfounded as to why this hasn't happened already...

TRUXTON 3

Developed by Cave. It'd be nice to see them doing something simplistic after the crazy screen juddering STGs of late. It'd need to capture the spirit of the first two games: sparse bullet clouds, mechanical/geological setting, long loops, simple scoring system, every extend feature. I personally think Mushi Futari Original Mode was the best thing Cave have ever done, so stripping back things further would be fascinating.

NEW PARODIUS

Otomedius looks a bit duff. Imagine if Treasure were to code a new Parodius in the style of Gradius V! Stuff exploding everywhere, crazy huge sprites, stupid humour, small hitbox, even more epic boss battles.


There's probably more but that'll do for now. Any suggestions for theoretically awesome games?
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Re: DREAM GAMES THREAD

Post by BIL »

I would've loved to have seen just one Silent Bomber sequel for the PS2. The original is ridiculously tight for a PS1 3D action game, and the sheer carnage Cyber Connect depicted on the system is astonishing even today. A little expansion of the controls and some more advanced level designs, with the same raucous destruction, would've almost certainly rocked.

I'd also like a new Silent Hill from the old team (principally Ito / art, Owaku / scenario, Sato / CG and Yamaoka / soundtrack). *Only* provided it was as serious about telling a new story as Silent Hill 2 was. It'd be nice to give the Japan-developed series a better sendoff than the criminally half-baked SH4. Will never happen given business concerns. And granted, even their own subsequent games failed to repeat SH2's distancing from the roots (certainly fared better than the bald-faced rehashing in some of the farmed out games, though).
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Re: DREAM GAMES THREAD

Post by ryu »

I totally agree on a Silent Bomber sequel. Can't believe the studio that developed this gem is now shitting out .hack and Naruto games . : /
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Re: DREAM GAMES THREAD

Post by ZOM »

King's Field V (make it happen FROM, you know you want it)

Brandish 5 (and you too falcom)
They really should do this one, on PC, but nooo instead they of course go with the trend and do a crossover fighting game. :roll:

And you know, I'd love to see a follow up to that supposedly ball-bustingly hard videogame that dragon-kicks your ass to the milky way.(milky way~!)
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Re: DREAM GAMES THREAD

Post by mannerbot »

Just popped in here to say that I'd really like a StarCraft 2 that isn't horrible. Before this year I would have called you crazy if you told me that damn game would be coming out and I wouldn't care the least bit. But Vampire Savior 3 would be pretty hot!
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Re: DREAM GAMES THREAD

Post by BulletMagnet »

Shadow Hearts 4. Pocket Fighter 2. Ghostlop finally being officially released.
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Re: DREAM GAMES THREAD

Post by Ed Oscuro »

Update to Quake! Lock John Carmack in a room with the game engine and don't let him touch the visuals. Have John Romero sketching out levels and graphics but don't have him directing the thing. Levelord on bass. For kicks, bring in the KISS Psycho Circus and Thief II teams for crazy ambience. More open levels and creepy treehouses. Also, you play as Frank Black from Millennium. Or at least Bob.
BIL wrote:The original is ridiculously tight for a PS1 3D action game
I dunno, there was too much horrible dubbed dialogue over everything. Definitely were good points but also some fat.

Fooey @ Truxton III. What would it be? By the end of Toaplan's run they were clearly getting stretched for visuals (Dogyuun and Batsugun aren't the prettiest games) but still was a big part of those games. Not sure what Cave can bring to that visually. So, what's left, the simple gameplay, is something Cave doesn't seem to care about anymore.

I wouldn't mind getting a sequel to OutZone, as long as it's not more like Fixeight, like Cave games are.

One company that was grand but whose IP is owned by some useless distributor not creating anything new is Data East - now they, at the end of their run, were putting out continually improving visuals, though their games were getting stranger all the time. Still, a new Chelnov or Nitro Ball would be amazing. Has to be 2D though; Chelnov can't really compete with Ninja Gaiden and if you want to try then you might as well make an interesting new IP (like Bayonetta did).
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Re: DREAM GAMES THREAD

Post by dan76 »

A dream game for me would be a shooter (OK, a Cave shooter) based either on the original Star Wars trilogy, Tron or Battle of the Planets. All in 2D without some ridiculous reflect barrier scoring system. The more bullets you dodge, the higher your score multiplier... or something... simple.

Most Star Wars games are awful except for a few of the arcade games - I'm thinking the original Atari games and the late 90's Star Wars Trilogy arcade by Sega (which they should port, a long with Lost World, as a lightgun twin pack... for the Wii... yeah...). The reason they're good is probably because Lucas Arts has nothing to do with them. Anyhow, it'll never happen.

The original Tron is has such great design and hasn't been used much, and again, the original arcade games are good. What we'll get is a third person FPS based on the new film(s). No 2D neon Cave.

Bandai released a BOTP shooter which looked great... but didn't play too well. Visually it's a nice example of pixel art I suppose, and they used some good bosses from the cartoons. Again, a wealth of great design there for the picking.

+1 for Darkstalkers 3, though I think it's only a matter of time before it gets the SSIV treatment. As long as they keep 6 buttons I'll be happy.

Sticking with Capcom - a 2D fighter based on Stanley Kubrick films! Think about it, Alex Droog fighting the Ape from 2001. Axemad Jack vs. Gunnery Sgt. Hartman, Lolita vs. Dr. Strangelove... Ok, this is the DREAM GAMES THREAD.

Lastly for now, again with Capcom - Resident Evil 4 Remake. Update the graphics, throw in a few surprises (zombies), count the money.
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Re: DREAM GAMES THREAD

Post by Ed Oscuro »

durango76 wrote:A dream game for me would be a shooter (OK, a Cave shooter) based either on the original Star Wars trilogy, Tron or Battle of the Planets.
So a first / third person shooter like Dark Forces, Jedi Knight II, Tron 2.0?

I don't know what Battle of the Planets is, do you slowly pull away your opponent's satellites with your superior gravitational pull?
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Re: DREAM GAMES THREAD

Post by Davey »

1.) A fast-paced professionally developed randomly generated shmup. Like Kenta Cho's stuff, but with more polish and balanced enough to be an arcade game. Geometry Wars 2 is the closest thing I can think of, but I was thinking of something more like a traditional manic vert shmup.

2.) Super VOOT Turbo HD Remix 8)
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Re: DREAM GAMES THREAD

Post by robivy64 »

Splatterhouse 3 developed for and running on the Namco System 2 hardware.
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Re: DREAM GAMES THREAD

Post by Specineff »

Beat em ups that can measure up to the greatness of the Streets of Rage series.
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Re: DREAM GAMES THREAD

Post by UnscathedFlyingObject »

God Hand 2, Enhander 2 ("Zweihander"), Brave Fencer Musashi 2 (proper sequel, pls), Point Blank 4.
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Re: DREAM GAMES THREAD

Post by BIL »

Ed Oscuro wrote:I dunno, there was too much horrible dubbed dialogue over everything. Definitely were good points but also some fat.
Emphasis on the action. All the animu warbling in the world doesn't mean jack shit once you start systematically burning, shorting out, crushing and generally fucking up entire levels at maximum multiplier.

Also, I play the JP version. I think I caught a gruff "Yokai" somewhere in between that power station exploding and those two mech suits imploding, but otherwise, I don't know WTF anyone is saying! Bliss.
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Re: DREAM GAMES THREAD

Post by ROBOTRON »

Zanac - Revisited would be awesome on PS3.

Shatter 2 - I would faint for that one.

Street Fighter vs Guilty Gear - BRING IT!
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Re: DREAM GAMES THREAD

Post by kernow »

Ibara 5
Tekken Vs Robocop
Michael Jacksons Moonwalker 8
The life of pc engine fan XI part 30 (an FPS)
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Re: DREAM GAMES THREAD

Post by mesh control »

Zone of the Enders 3.
lol
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Re: DREAM GAMES THREAD

Post by kernow »

Metal Gear Solid 12
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Re: DREAM GAMES THREAD

Post by Rob »

Platinum Games, Silent Bomber guys, etc.: develop something for the Mega Drive.

A true (vertical scrolling) arcade sequel to Sengoku Ace. Darker and naturally following Dragon Blaze.

Eggerland DS. I'd love it if a portable system actually had games I want to play and that would be a good start. Then some portable shooters that don't suck.

Left 4 Dead sequel with a new graphics engine and massive amounts of gore. No disappearing bodies, just carnage as far as the eye can see. Or maybe just a game like L4D but in more of a Contra-style run n gun tradition, with unique bosses. :shock:
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Re: DREAM GAMES THREAD

Post by Specineff »

kernow wrote: The life of pc engine fan XI part 30 (an FPS)
LOL, what? :lol:
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Re: DREAM GAMES THREAD

Post by ColonelFatso »

durango76 wrote:Most Star Wars games are awful except for a few of the arcade games - I'm thinking the original Atari games and the late 90's Star Wars Trilogy arcade by Sega (which they should port, a long with Lost World, as a lightgun twin pack... for the Wii... yeah...). The reason they're good is probably because Lucas Arts has nothing to do with them. Anyhow, it'll never happen.
You didn't enjoy ANY of the x-wing or dark forces games?
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Re: DREAM GAMES THREAD

Post by MX7 »

Ed Oscuro wrote:
Fooey @ Truxton III. What would it be? By the end of Toaplan's run they were clearly getting stretched for visuals (Dogyuun and Batsugun aren't the prettiest games) but still was a big part of those games. Not sure what Cave can bring to that visually. So, what's left, the simple gameplay, is something Cave doesn't seem to care about anymore.
Indeed, I can't see it happening. But in my head it's looking fucking awesome.
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Re: DREAM GAMES THREAD

Post by MX7 »

MORE

Dangun Feveron with no scoring system to speak of.

Bullet hell RPG with batshit insane story. Dicing Knight meets No More Heroes meets Guwange. This game looks particularly amazing in my head.

Etrian Odyssey style dungeon crawling mixed with a dating sim. I guess the last 2 Persona games have got pretty close, but this game would be on DS, would have little to no story and would have only a single town a la EO. I don't know why they don't cram a dating aspect into the next EO game, especially after the success of the Persona games.

Shenmue, but with no plot. Dating aspect. Small English town, like the kind I grew up in. You can wonder around in the woods, go in to town and people watch and generally not play a game. Shenmue was in many ways a perfect game that was completely spoiled by a boring and uninteresting story. I must have spent about a third of the game standing in the snow watching shop keepers pull down shutters at the end of the day. It'd be nice if a game could truly conjure up the woozy feeling of being an adolescent with nothing better to do than wonder around looking at things.
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Re: DREAM GAMES THREAD

Post by dan76 »

Ed Oscuro wrote:
durango76 wrote:A dream game for me would be a shooter (OK, a Cave shooter) based either on the original Star Wars trilogy, Tron or Battle of the Planets.
So a first / third person shooter like Dark Forces, Jedi Knight II, Tron 2.0?

I don't know what Battle of the Planets is, do you slowly pull away your opponent's satellites with your superior gravitational pull?
EDIT: SHMUP! Do Cave make first/third person shooters? Should've used shmup, not shooter... thought it was obvious. I've played those games... they're not very good. Jedi Knight and Tron 2.0 are glichy as hell from what I remember. Battle of the Planets was the american version Gatchaman, an early 70's Anime from Tatsunoko.
ColonelFatso wrote:
durango76 wrote:Most Star Wars games are awful except for a few of the arcade games - I'm thinking the original Atari games and the late 90's Star Wars Trilogy arcade by Sega (which they should port, a long with Lost World, as a lightgun twin pack... for the Wii... yeah...). The reason they're good is probably because Lucas Arts has nothing to do with them. Anyhow, it'll never happen.
You didn't enjoy ANY of the x-wing or dark forces games?
No.

Another game - Deathsmiles 3, in 2D, 4:3 etc.

A Rez remake for Wii where you shoot instead of lock-on to enimies. Add a multiplier for continuous hits, increase the multiplier for hits in time with the music.
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Re: DREAM GAMES THREAD

Post by Ed Oscuro »

BIL wrote:
Ed Oscuro wrote:I dunno, there was too much horrible dubbed dialogue over everything. Definitely were good points but also some fat.
Emphasis on the action. All the animu warbling in the world doesn't mean jack shit once you start systematically burning, shorting out, crushing and generally fucking up entire levels at maximum multiplier.
US version here, and having to restart some parts with a lot of dubbing dumbasses doing their best to crush my enjoyment while I try to get back into the game = argh

It really was that bad.

Also, I hate restarts.
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Re: DREAM GAMES THREAD

Post by BIL »

I'm honestly surprised you care that much, Ed. I've cleared both the US and JP versions, and the former's in-mission dubbing only struck me as harmlessly cheesy before I promptly tuned it out. The story is a passable excuse for murdering stuff at best, and MST3K material otherwise; it's not like world-class dubbing would make any of it less ridiculous (I sincerely hope the US one lets you skip cutscenes like the JP one does - I can't recall). Same goes for a lot of other great action games with English dubbing! Switch to the JP version, I guess?
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Re: DREAM GAMES THREAD

Post by Herr Schatten »

A proper sequel to Alex Kidd in Miracle World that does the original justice. (All the sequels failed more or less badly.) I wouldn't oppose a "Alex Kidd Galaxy" game.

Monster World V.
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Re: DREAM GAMES THREAD

Post by Obiwanshinobi »

To get the most out of Silent Bomber (and Apocalypse while we're at it) you need analogue sticks and vibrations set full on. One of the reasons why the Japanese version is fantastic is that you can make up your own story behind it. The best games are like that. By the way, Silent Bomber and Apocalypse (and Omega Boost) make better use of Sony joypads than any FPS out there.
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Re: DREAM GAMES THREAD

Post by sjewkestheloon »

A JRPG style dungeon crawler with little to no story, or at least something abstract and ignorable with an incredibly indepth random level generator. I want events and items in the thousands, all leveling up with you to a 9999ish limit. I also want a million complex customisation systems so that I can constantly kit out my party for harder and harder challenges. Please give me a massive number of rare occurances and super bosses to keep me playing.

A CRPG with the same scope and depth as Morrowind and Baldur's Gate 2 with little hand holding and lots of distractions. Something I can loose myself in for years.

A great 4 player co-op hack and slash RPG on the 360 with a lot of polish (no broken skills, glitched areas, bad controller layout, etc) that is supported by the developer with new quests and areas for a significant time post release. I also want a high level cap with enemies that are challenging even with a top level character with brilliant suit and setup.

I also second a good random shmup generator with enough systems and balance to make it worth while.
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Re: DREAM GAMES THREAD

Post by gameoverDude »

Rolling Thunder 3: A special redone version for Namco System 2 hardware.

Musha Aleste II: Bring back Ellinor AKA Terri.

Super Aleste II: Try the original on SNES and understand why.

The Last Starfighter: The unreleased Atari Games arcade title ported to XBLA/PSN.
http://www.youtube.com/watch?v=ghjjeZpoKLI (video from original TLSF in development)

TGM ~ The TETRalogy: All TGM arcade titles on one disc- TGM 1, TGM 2 TAP, TGM3 Ti, and TGM4 The Masters of Round.

Twin Cobra III: Go from where TC2 left off.

Double Dragon 5: Forget the sorry USA developed vs. fighter based on the pathetic cartoon. Let's see a real beat-em-up DD sequel developed by whoever holds the rights (Million or Atlus?).

Strider III - 'Nuff said.

If there's a Vampire Savior 3, bring over Twelve from Street Fighter III. He'd fit in well with these guys, and would be easier to render in 2D than polygons.
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