360 controller quirks?

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ATH-A700s
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Re: 360 controller quirks?

Post by ATH-A700s »

CaptainRansom wrote:I just got this thing in the mail today (if you're looking for a cheap alternative for STGs [and it's awesome with Mega Man 9 too!] on the 360): http://www.amazon.com/Xbox-360-Rock-Ban ... B001B19BIO

Throw the drum pads like frisbees at moving vehicles, small children, the elderly, what/whomever... keep the controller part.

The convex style of the d-pad is awkward at first, but it's pretty easy to roll your thumb on it after a few minutes. Buttons are nice. Everything is extremely responsive! I can't compare it to a Saturn pad since I've never used one... but for $16 right now it definitely gets the job done. I'm already doing better on this thing than I ever did on a stick (not saying much since I kinda suck a lot in general - ESPECIALLY on a stick). TWO THUMBS UP.

Oh, not to mention it comes with "portable" (screw together) shitty drum sticks. Excellent for rocking out and/or ass-kicking (sticking? ...no homo) on the go!
That's actually the exact thing that I ended up doing. It was probably the best $20 that I ever spent; I don't even think about the controller when I'm playing shmups with that thing, where as the stock Xbox360 controller is just a POS.
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MachineAres 1CC
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Re: 360 controller quirks?

Post by MachineAres 1CC »

I use the Street Fighter fight pad for a lot of games. I've been using the fight pad for a while on a lot of games, but certain games feel much more solid with an arcade stick (ESPGaluda 2 and Ketsui, especially.) The fight pad is pretty handy for MAME and stuff like that too, for playing DDP, Guwange, Dangun.

The analog sticks thing is the most common thing wrong with 360 controllers, the analog gets worn out and falls over slightly to one side or the other. The problem isn't with different systems or anything, it depends what game you're playing, because certain games are much more sensitive to issuing in-game commands depending how far the analog stick is pressed, and some are sensitive enough that it'll start moving your character, etc. even with that tiny input.
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StarCreator
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Re: 360 controller quirks?

Post by StarCreator »

I clearly need to stop reading this thread if I want to not spend more money I didn't plan on spending. Couldn't say no to that portable drum controller for only $16 shipped (yay Amazon Prime). This'll be my 8th controller for 360.

... at least this one might function as a Rock Band compatible drum brain for my Ion drumkit.
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MachineAres 1CC
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Re: 360 controller quirks?

Post by MachineAres 1CC »

StarCreator wrote:this'll be my 8th controller for 360.
I just got my 31st, so don't feel bad :D
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Danza
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Re: 360 controller quirks?

Post by Danza »

I got a "slim" j360 a couple of weeks ago. The controller that came with it (brand new) had the drift to the left problem real bad. A single tap to the left and across the screen I would go. This makes me think it may not be owing to wear, considering it was the first time it was used :? :evil:
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StarCreator
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Re: 360 controller quirks?

Post by StarCreator »

So I cracked open the Rock Band portable drums and tried the controller brain. If it had triggers or bumpers, it would be a perfect controller - d-pad is way better than stock MS (though the Hori controllers still do better) and the buttons are nice and responsive. I'm really tempted to actually get a second one just in case these become more expensive/harder to find down the line.
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Ed Oscuro
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Re: 360 controller quirks?

Post by Ed Oscuro »

For maybe half a year my Mad Catz 360 pad - which was considered 'pretty good' when I got it - has been going insane. Probably the result of it being backpacked all over creation. I haven't used it much. I had it plugged in the other day and kept checking Steam to see if people weren't trying to message me - it was triggering a beep within Windows repeatedly. My issue is apparently a loose connection somewhere, because the first time I noticed it was going bad was playing Modern Warfare 2 multiplayer (or something) - it just kept cutting out for no apparent reason. Still, it's been a pretty decent controller when it works, and I was nowhere close to wearing out the analog stick despite using that for everything. (I even played Ninja Emaki in MAME with it.)
gray117
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Re: 360 controller quirks?

Post by gray117 »

What?

These problems are just mad... can't say I've experienced either personally... never played 360 shmup with a standard controller...

If I guessed the problem would be one [both?] of the analogue sticks... presumably surrounding some kind of sensitivity setting... I seem to recall seeing a slight wobble in the windows game controller ... I going to test it...

Ok I've just tested it on 2 controllers - the sticks indeed show a certain measurement of directional strength [particularly on an old one here] of the last direction pressed even after you release all pressure.

You can quite clearly see it in the win7 controller direction strength bar charts.

I imagine many games' control systems phase out/modulate such small signals or twitches. Perhaps this is a genuine bug for these games which may interpret any slight analogue signal as a definite digital one... However, if so I've now idea why left should be the issue ... a weighting/pull on sticks? Or why it should happen on new controllers...
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